flyc0r 2551ddbf1d Add changes from waspsaliva initial commit
This commit contains changes best credited to flyc0r
<flyc0r@localhost.localdomain>, although the changes were separated
out from waspsaliva's original initial commit rev. 0e9e1f352, which
added the files from DFC work tree, and squashed in numerous additions
by flyc0r and collaborators.  That commit log:

    commit 0e9e1f3528c3d2fa1f1e9a79d4a00576be8552f5
    Author: flyc0r <flyc0r@localhost.localdomain>
    Date:   Sun Oct 4 03:37:08 2020 +0200

        init

This rebase had the effect of griefing the git history xD, so
for example `git blame` of DFC and even upstream Minetest sources
appear to be originally authored by `flyc0r` in that commit.

To fix this, I will recommit only the changes onto the appropriate
commit in DFC, and recreate the following git history (incl. merges).
After this, the git history will be at least visually the same as the
original Waspsaliva, even if commit sha1sums have changed.

AFAICT, the closest commit from DFC was af085acbd.  That commit was
found simply by running `git diff wsc-master <some_DFC_rev>`, and
locating the commit with the smallest number of differences.

This commit was then created as follows:

    # Check out the DFC base commit
    git checkout af085acbd
    # Check out the *files* from WSC's initial commit
    git checkout 0e9e1f352 -- .
    # Make sure everything is added and commit the changes
    git add -A
    git commit
2021-08-28 21:58:59 -05:00

91 lines
2.3 KiB
Lua

--
-- coras Chat hacks
-- * verify death messages
-- * log chat to stdout
cchat = {}
-- verify death
table.insert(minetest.registered_on_receiving_chat_message, 1, function(msg)
local d = msg:find('\1b@mcl_death_messages\1b') --mineclone specific
if d then
-- minetest.send_chat_message("real.") --uncomment to publish approval
minetest.display_chat_message("real.")
end
end)
-- chat logging
local mod_name = minetest.get_current_modname()
local function log(level, message)
minetest.log(level, ('[%s] %s'):format(mod_name, message))
end
log('action', 'Chatlog loading...')
local LOG_LEVEL = 'action'
local server_info = minetest.get_server_info()
local server_id = server_info.address .. ':' .. server_info.port
local my_name = ''
local register_on_send = minetest.register_on_sending_chat_message or minetest.register_on_sending_chat_messages
local register_on_receive = minetest.register_on_receiving_chat_message or minetest.register_on_receiving_chat_messages
local function safe(func)
-- wrap a function w/ logic to avoid crashing the game
local f = function(...)
local status, out = pcall(func, ...)
if status then
return out
else
log('warning', 'Error (func): ' .. out)
return nil
end
end
return f
end
local set_my_name_tries = 0
local function set_my_name()
if minetest.localplayer then
my_name = minetest.localplayer:get_name()
elseif set_my_name_tries < 20 then
set_my_name_tries = set_my_name_tries + 1
minetest.after(1, set_my_name)
else
my_name = ''
end
end
if minetest.register_on_connect then
minetest.register_on_connect(set_my_name)
elseif minetest.register_on_mods_loaded then
minetest.register_on_mods_loaded(set_my_name)
else
minetest.after(1, set_my_name)
end
if register_on_send then
register_on_send(safe(function(message)
local msg = minetest.strip_colors(message)
if msg ~= '' then
log(LOG_LEVEL, ('%s@%s [sent] %s'):format(my_name, server_id, msg))
end
end))
end
if register_on_receive then
register_on_receive(safe(function(message)
local msg = minetest.strip_colors(message)
if msg ~= '' then
log(LOG_LEVEL, ('%s@%s %s'):format(my_name, server_id, msg))
end
end))
end