63 lines
1.6 KiB
Lua
63 lines
1.6 KiB
Lua
local wall_pos1={x=-1254,y=-4,z=791} --not the exact ones rn
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local wall_pos2={x=-1454,y=80,z=983}
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local iwall_pos1={x=-1264,y=-4,z=801}
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local iwall_pos2={x=-1444,y=80,z=973}
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local function between(x, y, z) -- x is between y and z (inclusive)
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return y <= x and x <= z
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end
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local function in_cube(tpos,wpos1,wpos2)
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local xmax=wpos2.x
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local xmin=wpos1.x
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local ymax=wpos2.y
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local ymin=wpos1.y
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local zmax=wpos2.z
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local zmin=wpos1.z
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if wpos1.x > wpos2.x then
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xmax=wpos1.x
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xmin=wpos2.x
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end
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if wpos1.y > wpos2.y then
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ymax=wpos1.y
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ymin=wpos2.y
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end
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if wpos1.z > wpos2.z then
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zmax=wpos1.z
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zmin=wpos2.z
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end
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if between(tpos.x,xmin,xmax) and between(tpos.y,ymin,ymax) and between(tpos.z,zmin,zmax) then
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return true
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end
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return false
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end
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local function in_wall(pos)
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if in_cube(pos,wall_pos1,wall_pos2) and not in_cube(pos,iwall_pos1,iwall_pos2) then
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return true end
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return false
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end
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scaffold.register_template_scaffold("WallTool", "scaffold_walltool", function(pos)
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local lp=minetest.localplayer:get_pos()
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local p1=vector.add(lp,{x=5,y=5,z=5})
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local p2=vector.add(lp,{x=-5,y=-5,z=-5})
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local nn=nlist.get_mclnodes()
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table.insert(nn,'air')
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local nds,cnt=minetest.find_nodes_in_area(p1,p2,nn,true)
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for k,v in pairs(nds) do for kk,vv in pairs(v) do
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if vv and in_wall(vv) then
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scaffold.place_if_needed({'mcl_core:cobble'},vv)
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local nd=minetest.get_node_or_nil(vv)
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if nd and nd.name ~= 'mcl_core:cobble' then
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scaffold.dig(vv)
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end
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end
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end end
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end)
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