flyc0r 2551ddbf1d Add changes from waspsaliva initial commit
This commit contains changes best credited to flyc0r
<flyc0r@localhost.localdomain>, although the changes were separated
out from waspsaliva's original initial commit rev. 0e9e1f352, which
added the files from DFC work tree, and squashed in numerous additions
by flyc0r and collaborators.  That commit log:

    commit 0e9e1f3528c3d2fa1f1e9a79d4a00576be8552f5
    Author: flyc0r <flyc0r@localhost.localdomain>
    Date:   Sun Oct 4 03:37:08 2020 +0200

        init

This rebase had the effect of griefing the git history xD, so
for example `git blame` of DFC and even upstream Minetest sources
appear to be originally authored by `flyc0r` in that commit.

To fix this, I will recommit only the changes onto the appropriate
commit in DFC, and recreate the following git history (incl. merges).
After this, the git history will be at least visually the same as the
original Waspsaliva, even if commit sha1sums have changed.

AFAICT, the closest commit from DFC was af085acbd.  That commit was
found simply by running `git diff wsc-master <some_DFC_rev>`, and
locating the commit with the smallest number of differences.

This commit was then created as follows:

    # Check out the DFC base commit
    git checkout af085acbd
    # Check out the *files* from WSC's initial commit
    git checkout 0e9e1f352 -- .
    # Make sure everything is added and commit the changes
    git add -A
    git commit
2021-08-28 21:58:59 -05:00

127 lines
4.1 KiB
Lua

function sleep(s)
local ntime = os.clock() + s/10
repeat until os.clock() > ntime
end
minetest.register_chatcommand("findnodes", {
description = "Scan for one or multible nodes in a radius around you",
param = "<radius> <node1>[,<node2>...]",
func = function(param)
local radius = tonumber(param:split(" ")[1])
local nodes = param:split(" ")[2]:split(",")
local pos = minetest.localplayer:get_pos()
local fpos = minetest.find_node_near(pos, radius, nodes, true)
if fpos then
return true, "Found " .. table.concat(nodes, " or ") .. " at " .. minetest.pos_to_string(fpos)
end
return false, "None of " .. table.concat(nodes, " or ") .. " found in a radius of " .. tostring(radius)
end,
})
minetest.register_chatcommand("place", {
params = "<X>,<Y>,<Z>",
description = "Place wielded item",
func = function(param)
local success, pos = minetest.parse_relative_pos(param)
if success then
minetest.place_node(pos)
return true, "Node placed at " .. minetest.pos_to_string(pos)
end
return false, pos
end,
})
minetest.register_chatcommand("dig", {
params = "<X>,<Y>,<Z>",
description = "Dig node",
func = function(param)
local success, pos = minetest.parse_relative_pos(param)
if success then
minetest.dig_node(pos)
return true, "Node at " .. minetest.pos_to_string(pos) .. " dug"
end
return false, pos
end,
})
minetest.register_on_dignode(function(pos)
if minetest.settings:get_bool("replace") then
minetest.after(0, minetest.place_node, pos)
end
end)
local etime = 0
minetest.register_globalstep(function(dtime)
if not ( minetest.settings:get_bool("autotnt") or minetest.settings:get_bool("scaffold") or minetest.settings:get_bool("mscaffold") or minetest.settings:get_bool("highway_z") or minetest.settings:get_bool("block_water") ) then return end
--if true then return end
etime = etime + dtime
if etime < 1 then return end
local player = minetest.localplayer
if not player then return end
local pos = player:get_pos()
local item = player:get_wielded_item()
local def = minetest.get_item_def(item:get_name())
local nodes_per_tick = tonumber(minetest.settings:get("nodes_per_tick")) or 8
if item:get_count() > 0 and def.node_placement_prediction ~= "" then
if minetest.settings:get_bool("scaffold") then
minetest.place_node(vector.add(pos, {x = 0, y = -0.6, z = 0}))
elseif minetest.settings:get_bool("mscaffold") then
--local z = pos.z
local positions = {
{x = 0, y = -0.6, z = 0},
{x = 1, y = -0.6, z = 0},
{x = -1, y = -0.6, z = 0},
{x = -1, y = -0.6, z = -1},
{x = 0, y = -0.6, z = -1},
{x = 1, y = -0.6, z = -1},
{x = -1, y = -0.6, z = 1},
{x = 0, y = -0.6, z = 1},
{x = 1, y = -0.6, z = 1}
}
for i, p in pairs(positions) do
if i > nodes_per_tick then return end
minetest.place_node(vector.add(pos,p))
end
elseif minetest.settings:get_bool("highway_z") then
local z = pos.z
local positions = {
{x = 0, y = 0, z = z},
{x = 1, y = 0, z = z},
{x = 2, y = 1, z = z},
{x = -2, y = 1, z = z},
{x = -2, y = 0, z = z},
{x = -1, y = 0, z = z},
{x = 2, y = 0, z = z}
}
for i, p in pairs(positions) do
if i > nodes_per_tick then break end
minetest.place_node(p)
end
elseif minetest.settings:get_bool("block_water") then
local positions = minetest.find_nodes_near(pos, 5, {"mcl_core:water_source", "mcl_core:water_floating"}, true)
for i, p in pairs(positions) do
if i > nodes_per_tick then break end
minetest.place_node(p)
end
elseif minetest.settings:get_bool("autotnt") then
local positions = minetest.find_nodes_near_under_air_except(pos, 5, item:get_name(), true)
for i, p in pairs(positions) do
if i > nodes_per_tick then break end
minetest.place_node(vector.add(p, {x = 0, y = 1, z = 0}))
end
end
end
end)
minetest.register_cheat("mScaffold", "World", "mscaffold")
minetest.register_cheat("Scaffold", "World", "scaffold")
minetest.register_cheat("HighwayZ", "World", "highway_z")
minetest.register_cheat("BlockWater", "World", "block_water")
minetest.register_cheat("AutoTNT", "World", "autotnt")
minetest.register_cheat("Replace", "World", "replace")