133 lines
4.2 KiB
Lua

function sleep(s)
local ntime = os.clock() + s/10
repeat until os.clock() > ntime
end
minetest.register_chatcommand("findnodes", {
description = "Scan for one or multible nodes in a radius around you",
param = "<radius> <node1>[,<node2>...]",
func = function(param)
local radius = tonumber(param:split(" ")[1])
local nodes = param:split(" ")[2]:split(",")
local pos = minetest.localplayer:get_pos()
local fpos = minetest.find_node_near(pos, radius, nodes, true)
if fpos then
return true, "Found " .. table.concat(nodes, " or ") .. " at " .. minetest.pos_to_string(fpos)
end
return false, "None of " .. table.concat(nodes, " or ") .. " found in a radius of " .. tostring(radius)
end,
})
minetest.register_chatcommand("place", {
params = "<X>,<Y>,<Z>",
description = "Place wielded item",
func = function(param)
local success, pos = minetest.parse_relative_pos(param)
if success then
minetest.place_node(pos)
return true, "Node placed at " .. minetest.pos_to_string(pos)
end
return false, pos
end,
})
minetest.register_chatcommand("screenshot", {
description = "asdf",
func = function()
minetest.take_screenshot()
end,
})
minetest.register_chatcommand("dig", {
params = "<X>,<Y>,<Z>",
description = "Dig node",
func = function(param)
local success, pos = minetest.parse_relative_pos(param)
if success then
minetest.dig_node(pos)
return true, "Node at " .. minetest.pos_to_string(pos) .. " dug"
end
return false, pos
end,
})
minetest.register_on_dignode(function(pos)
if minetest.settings:get_bool("replace") then
minetest.after(0, minetest.place_node, pos)
end
end)
local etime = 0
minetest.register_globalstep(function(dtime)
if not ( minetest.settings:get_bool("autotnt") or minetest.settings:get_bool("scaffold") or minetest.settings:get_bool("mscaffold") or minetest.settings:get_bool("highway_z") or minetest.settings:get_bool("block_water") ) then return end
--if true then return end
etime = etime + dtime
if etime < 1 then return end
local player = minetest.localplayer
if not player then return end
local pos = player:get_pos()
local item = player:get_wielded_item()
local def = minetest.get_item_def(item:get_name())
local nodes_per_tick = tonumber(minetest.settings:get("nodes_per_tick")) or 8
if item:get_count() > 0 and def.node_placement_prediction ~= "" then
if minetest.settings:get_bool("scaffold") then
minetest.place_node(vector.add(pos, {x = 0, y = -0.6, z = 0}))
elseif minetest.settings:get_bool("mscaffold") then
--local z = pos.z
local positions = {
{x = 0, y = -0.6, z = 0},
{x = 1, y = -0.6, z = 0},
{x = -1, y = -0.6, z = 0},
{x = -1, y = -0.6, z = -1},
{x = 0, y = -0.6, z = -1},
{x = 1, y = -0.6, z = -1},
{x = -1, y = -0.6, z = 1},
{x = 0, y = -0.6, z = 1},
{x = 1, y = -0.6, z = 1}
}
for i, p in pairs(positions) do
if i > nodes_per_tick then return end
minetest.place_node(vector.add(pos,p))
end
elseif minetest.settings:get_bool("highway_z") then
local z = pos.z
local positions = {
{x = 0, y = 0, z = z},
{x = 1, y = 0, z = z},
{x = 2, y = 1, z = z},
{x = -2, y = 1, z = z},
{x = -2, y = 0, z = z},
{x = -1, y = 0, z = z},
{x = 2, y = 0, z = z}
}
for i, p in pairs(positions) do
if i > nodes_per_tick then break end
minetest.place_node(p)
end
elseif minetest.settings:get_bool("block_water") then
local positions = minetest.find_nodes_near(pos, 5, {"mcl_core:water_source", "mcl_core:water_floating"}, true)
for i, p in pairs(positions) do
if i > nodes_per_tick then break end
minetest.place_node(p)
end
elseif minetest.settings:get_bool("autotnt") then
local positions = minetest.find_nodes_near_under_air_except(pos, 5, item:get_name(), true)
for i, p in pairs(positions) do
if i > nodes_per_tick then break end
minetest.place_node(vector.add(p, {x = 0, y = 1, z = 0}))
end
end
end
end)
minetest.register_cheat("mScaffold", "World", "mscaffold")
minetest.register_cheat("Scaffold", "World", "scaffold")
minetest.register_cheat("HighwayZ", "World", "highway_z")
minetest.register_cheat("BlockWater", "World", "block_water")
minetest.register_cheat("AutoTNT", "World", "autotnt")
minetest.register_cheat("Replace", "World", "replace")