54 lines
1.8 KiB
Lua
54 lines
1.8 KiB
Lua
core.register_on_dignode(function(pos)
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if core.settings:get_bool("replace") then
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core.after(0, minetest.place_node, pos)
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end
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end)
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local etime = 0
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core.register_globalstep(function(dtime)
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etime = etime + dtime
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if etime < 1 then return end
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local player = core.localplayer
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if not player then return end
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local pos = player:get_pos()
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local item = player:get_wielded_item()
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local def = core.get_item_def(item:get_name())
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local nodes_per_tick = tonumber(minetest.settings:get("nodes_per_tick")) or 8
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if item and item:get_count() > 0 and def and def.node_placement_prediction ~= "" then
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if core.settings:get_bool("scaffold") then
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core.place_node(vector.add(pos, {x = 0, y = -0.6, z = 0}))
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elseif core.settings:get_bool("scaffold_plus") then
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local z = pos.z
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local positions = {
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{x = 0, y = -0.6, z = 0},
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{x = 1, y = -0.6, z = 0},
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{x = -1, y = -0.6, z = 0},
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{x = -1, y = -0.6, z = -1},
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{x = 0, y = -0.6, z = -1},
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{x = 1, y = -0.6, z = -1},
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{x = -1, y = -0.6, z = 1},
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{x = 0, y = -0.6, z = 1},
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{x = 1, y = -0.6, z = 1}
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}
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for i, p in pairs(positions) do
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core.place_node(vector.add(pos, p))
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end
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elseif core.settings:get_bool("block_water") then
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local positions = core.find_nodes_near(pos, 5, {"mcl_core:water_source", "mcl_core:water_floating"}, true)
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for i, p in pairs(positions) do
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if i > nodes_per_tick then return end
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core.place_node(p)
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end
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elseif core.settings:get_bool("autotnt") then
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local positions = core.find_nodes_near_under_air_except(pos, 5, item:get_name(), true)
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for i, p in pairs(positions) do
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if i > nodes_per_tick then return end
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core.place_node(vector.add(p, {x = 0, y = 1, z = 0}))
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end
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end
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end
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end)
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