92 lines
2.2 KiB
Lua
92 lines
2.2 KiB
Lua
if minetest.settings:get("slow_blocks_per_second") == nil then
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minetest.settings:set("slow_blocks_per_second", 8)
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end
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-- Could remove the queue and have nowplace() check if it can place at the position
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local lastt = 0
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local posqueue = {}
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local function posq_pos(pos)
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local plen = #posqueue
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for i = 0, #posqueue - 1 do
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if vector.equals(pos, posqueue[plen - i]) then
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return plen - i
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end
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end
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end
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local function nowplace(pos)
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local p = posq_pos(pos)
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if p then
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table.remove(posqueue, p)
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end
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minetest.place_node(pos)
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end
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local function place(pos)
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if not posq_pos(pos) then
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local now = os.clock()
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if lastt < now then
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lastt = now
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end
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local interval = 1 / minetest.settings:get("slow_blocks_per_second")
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lastt = lastt + interval
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minetest.after(lastt - now, nowplace, pos)
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posqueue[#posqueue + 1] = pos
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end
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end
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local function can_place_at(pos)
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local node = minetest.get_node_or_nil(pos)
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return (node and (node.name == "air" or minetest.get_node_def(node.name).buildable_to))
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end
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-- should check if wield is placeable
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-- minetest.get_node(wielded:get_name()) ~= nil should probably work
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local function can_place(pos)
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local wield_empty = minetest.localplayer:get_wielded_item():is_empty()
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return not wield_empty and can_place_at(pos)
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end
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local function scaffold(setting, func, offset)
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if not offset then
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offset = {x = 0, y = -1, z = 0}
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end
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return function()
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if minetest.settings:get_bool(setting) then
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local lp = minetest.localplayer:get_pos()
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local tgt = vector.round(vector.add(lp, offset))
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func(tgt)
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end
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end
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end
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local slowscaffold = scaffold("slow_scaffold", function(pos)
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if can_place(pos) then
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place(pos)
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end
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end)
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local checkscaffold = scaffold("check_scaffold", function(pos)
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if can_place(pos) then
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minetest.place_node(pos)
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end
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end)
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minetest.register_globalstep(function()
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slowscaffold()
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checkscaffold()
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end)
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if minetest.register_cheat then
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minetest.register_cheat("SlowScaffold", "World", "slow_scaffold")
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minetest.register_cheat("CheckScaffold", "World", "check_scaffold")
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end
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