dragonfire-client-waspsaliva/clientmods/scaffold/init.lua

162 lines
4.6 KiB
Lua

-- CC0/Unlicense Emilia 2020
local category = "Scaffold"
scaffold = {}
scaffold.registered_scaffolds = {}
local function shuffle(tbl)
for i = #tbl, 2, -1 do
local j = math.random(i)
tbl[i], tbl[j] = tbl[j], tbl[i]
end
return tbl
end
function scaffold.register_scaffold(func)
table.insert(scaffold.registered_scaffolds, func)
end
function scaffold.step_scaffolds()
for i, v in ipairs(scaffold.registered_scaffolds) do
v()
end
end
function scaffold.template(setting, func, offset)
offset = offset or {x = 0, y = -1, z = 0}
return function()
if minetest.settings:get_bool(setting) then
local lp = minetest.localplayer:get_pos()
local tgt = vector.round(vector.add(lp, offset))
func(tgt)
end
end
end
function scaffold.register_template_scaffold(name, setting, func, offset)
scaffold.register_scaffold(scaffold.template(setting, func, offset))
if minetest.register_cheat then
minetest.register_cheat(name, category, setting)
end
end
minetest.register_globalstep(scaffold.step_scaffolds)
function scaffold.can_place_at(pos)
local node = minetest.get_node_or_nil(pos)
return (node and (node.name == "air" or minetest.get_node_def(node.name).buildable_to))
end
-- should check if wield is placeable
-- minetest.get_node(wielded:get_name()) ~= nil should probably work
-- otherwise it equips armor and eats food
function scaffold.can_place_wielded_at(pos)
local wield_empty = minetest.localplayer:get_wielded_item():is_empty()
return not wield_empty and scaffold.can_place_at(pos)
end
function scaffold.find_any_swap(items)
for i, v in ipairs(items) do
local n = minetest.find_item(v)
if n then
minetest.localplayer:set_wield_index(n - 1)
return true
end
end
return false
end
function scaffold.in_list(val, list)
for i, v in ipairs(list) do
if v == val then
return true
end
end
return false
end
-- swaps to any of the items and places if need be
-- returns true if placed and in inventory or already there, false otherwise
function scaffold.place_if_needed(items, pos, place)
place = place or minetest.place_node
local node = minetest.get_node_or_nil(pos)
-- already there
if node and scaffold.in_list(node.name, items) then
return true
else
local swapped = scaffold.find_any_swap(items)
-- need to place
if swapped and scaffold.can_place_at(pos) then
place(pos)
return true
-- can't place
else
return false
end
end
end
function scaffold.place_if_able(pos)
if scaffold.can_place_wielded_at(pos) then
minetest.place_node(pos)
end
end
local mpath = minetest.get_modpath(minetest.get_current_modname())
dofile(mpath .. "/sapscaffold.lua")
dofile(mpath .. "/slowscaffold.lua")
dofile(mpath .. "/autofarm.lua")
dofile(mpath .. "/railscaffold.lua")
scaffold.register_template_scaffold("CheckScaffold", "scaffold_check", function(pos)
scaffold.place_if_able(pos)
end)
scaffold.register_template_scaffold("HereScaffold", "scaffold_here", function(pos)
scaffold.place_if_able(pos)
end, {x = 0, y = 0, z = 0})
if turtle then
scaffold.register_template_scaffold("TriScaffold", "scaffold_three_wide", function(pos)
scaffold.place_if_able(pos)
scaffold.place_if_able(turtle.dircoord(0, -1, 1))
scaffold.place_if_able(turtle.dircoord(0, -1, -1))
end)
end
if turtle then
scaffold.register_template_scaffold("headTriScaff", "scaffold_three_wide_head", function(pos)
scaffold.place_if_able(turtle.dircoord(0, 3, 0))
scaffold.place_if_able(turtle.dircoord(0, 3, 1))
scaffold.place_if_able(turtle.dircoord(0, 3, -1))
end)
end
if turtle then
scaffold.register_template_scaffold("QuintScaffold", "scaffold_five_wide", function(pos)
scaffold.place_if_able(pos)
scaffold.place_if_able(turtle.dircoord(0, -1, 1))
scaffold.place_if_able(turtle.dircoord(0, -1, -1))
scaffold.place_if_able(turtle.dircoord(0, -1, 2))
scaffold.place_if_able(turtle.dircoord(0, -1, -2))
end)
end
function scaffold.dig(pos)
local n=minetest.get_node_or_nil(pos)
if not n or n.name == "air"then return true end
autotool.autotool(pos)
return minetest.dig_node(pos)
end
scaffold.register_template_scaffold("RandomScaff", "scaffold_rnd", function(below)
local n = minetest.get_node_or_nil(below)
if n and scaffold.in_list(n.name,nlist.get('randomscaffold')) then return end
scaffold.dig(below)
scaffold.place_if_needed(shuffle(nlist.get('randomscaffold')), below )
end)