Commit Graph

17 Commits (f3e741dad1311e0b4057b530386e246f921be52c)

Author SHA1 Message Date
Elias Fleckenstein f3e741dad1 Merge branch 'master' of https://github.com/minetest/minetest 2021-05-13 18:06:47 +02:00
Loic Blot 258101a910 refacto: RenderingEngine is now better hidden
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped)
* RenderingEngine::get_timer_time is now non static
* RenderingEngine::draw_menu_scene is now non static
* RenderingEngine::draw_scene is now non static
* RenderingEngine::{initialize,finalize} are now non static
* RenderingEngine::run is now non static
* RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
2021-05-03 19:49:19 +02:00
sfan5 1da73418cd
Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 2021-04-20 19:50:19 +02:00
Elias Fleckenstein 880c9768a9 Merge branch 'master' of https://github.com/minetest/minetest 2021-03-26 14:00:57 +01:00
SmallJoker bce875fada Minimap: Fix default label translations 2021-02-22 20:25:16 +01:00
Elias Fleckenstein cca4254f7c Merge branch 'master' of https://github.com/minetest/minetest 2021-01-07 12:35:04 +01:00
Vitaliy ccbf8029ea
Cleanup shader generation code (#10663)
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
2020-12-19 20:57:10 +01:00
Elias Fleckenstein f825cf0e35 Fixed Minimap position 2020-11-28 19:40:26 +01:00
Elias Fleckenstein eb6aca8b4a Merged Minetest 2020-11-28 13:48:33 +01:00
Elias Fleckenstein 6bda686c04 MapBlockMesh Performance Improvement 2020-11-05 14:08:19 +01:00
Elias Fleckenstein 46237330d2 Several Enhancements 2020-11-05 11:59:26 +01:00
Elias Fleckenstein 6ccb5835ff Revert "Make Lint Happy"
This reverts commit ad148587dc.
2020-11-04 16:57:41 +01:00
Elias Fleckenstein ad148587dc Make Lint Happy 2020-11-04 16:19:54 +01:00
sfan5 660115c1ab
Decouple entity minimap markers from nametags replacing with show_on_minimap property (#10443) 2020-10-19 20:38:15 +02:00
Pierre-Yves Rollo 81c66d6efb Minimap as HUD element with API control
Features:
 * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
 * New HUD elements for displaying minimap with custom size and placing
 * New minimap mode for displaying a texture instead of the map
2020-10-04 15:24:34 +02:00
theviper121 ded5da7800 Restore intended functionality to minimap markers (#8819) 2019-08-19 19:18:11 +02:00
Quentin Bazin 5f1cd555cd Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00