sapier
b3db44f801
Fix bug in world creation
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Add old style mod selection in worldconfig dialog
2013-07-22 18:10:00 +02:00
sapier
07fb257c04
Use user folder for gamemanager too
2013-07-22 18:10:00 +02:00
sapier
8beb0f19d1
Enable mod and gamemanager by default
2013-07-22 18:10:00 +02:00
sapier
32001d1e2b
merge mainmenu_helper.lua to misc_helpers.lua
2013-07-22 18:10:00 +02:00
sapier
5160be91ae
Add configurable curl timeout
2013-07-22 18:09:59 +02:00
sapier
d6c052038f
Add playernumber to favorites list
2013-07-22 18:09:59 +02:00
sapier
5c7ecdb7c5
Add support for modstore screenshots
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Add error output on invalid mmdb entries
2013-07-22 18:09:59 +02:00
RealBadAngel
0850d3fcf8
Fix light issue in 6d facedir.
2013-07-21 14:06:18 +02:00
PilzAdam
46d1d70e4c
Bump protocol version
2013-07-20 21:25:21 +02:00
PilzAdam
8cae659786
Add an option to disable object <-> object collision for Lua entities
2013-07-20 20:43:11 +02:00
PilzAdam
413f0d0353
Add liquid_range to nodedef
2013-07-20 20:41:17 +02:00
PilzAdam
cba90d4441
Make range of tools configureable
2013-07-20 20:37:59 +02:00
RealBadAngel
d19c8b815d
Add set_breath and get_breath to lua API.
2013-07-20 20:34:11 +02:00
PilzAdam
ab145c8827
Randomly choose singleplayer port
2013-07-16 02:02:56 +02:00
PilzAdam
ecb024af64
Fix lighting bug caused by disappearing lava
2013-07-16 01:51:04 +02:00
PilzAdam
4e5a45952a
Remove support for common mods
2013-07-16 01:46:59 +02:00
Kahrl
112dbba7c4
Change ContentFeatures array to a vector
2013-07-14 23:06:31 +02:00
proller
9733dd5b5e
Leveled nodebox
2013-07-13 22:13:24 +04:00
sapier
494fa0c81a
Remove lots of debug output from modmgr
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Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case)
Fix text of field element not unescaped correctly
2013-07-12 22:46:27 +02:00
proller
ac7a44792c
Masterserver mods announse, ipv6, better curl errors
2013-07-13 00:19:05 +04:00
kwolekr
fc6725f14e
Clean up bumpmap code a bit
2013-07-12 00:11:46 -04:00
PilzAdam
320a00e7c6
Disallow the name 'singleplayer' in a multiplayer server
2013-07-12 02:15:09 +02:00
stujones11
e8f201cefa
Fix multiple texture support for animated meshnodes
2013-07-10 00:22:21 +02:00
sapier
1c7c5d571d
Fix serverlist
2013-07-09 22:55:39 +02:00
PilzAdam
c8bd2ae11c
Dont play digging sound if not digging
2013-07-09 02:42:05 +02:00
kwolekr
e1a13608d8
Revert "Fix serverlist not beeing escaped correctly"
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This reverts commit 39d03148e5d98ef5f9a31b131a79ff2bbd71a877.
2013-07-08 20:21:09 -04:00
sapier
39d03148e5
Fix serverlist not beeing escaped correctly
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Always use address for server
Fix first (empty) element beeing selected after deleting last world
2013-07-08 19:58:17 -04:00
sapier
f419f66546
fix crash on play/start with empty world list
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make enter button work in create world dialog
2013-07-08 19:58:03 -04:00
kwolekr
fca4610f11
Fix wallmounted rotations along Y axis for 90 and 270 degree cases
2013-07-08 18:50:29 -04:00
kwolekr
ce955f37ba
Decoration: Handle facedir and wallmounted param2types with schematic rotation
2013-07-08 15:19:48 -04:00
PilzAdam
6bc3a43d52
Settings: everything != 0 equals true; remove .asm shaders
2013-07-08 01:58:49 +02:00
sapier
88d43af276
Fix many formspec menu bugs
2013-07-07 19:49:52 -04:00
Sfan5
7e73b7cae9
Fix parseColor, change remaining colorkeys to new format, fix Contributor list
2013-07-07 19:59:18 +02:00
Kahrl
b3001bcd6e
When server sends late media, log to errorstream instead of crashing.
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Do a check for valid num_files before doing
assert(!m_mesh_update_thread.IsRunning());
In particular, don't execute the assertion if all media has already
been received.
2013-07-07 08:35:25 +02:00
Vincent Heuken
39ab22070e
include mathconstants.h in numerics.cpp
2013-07-07 01:52:43 -04:00
kwolekr
d22baa88ed
BiomeDefManager: Fully initialize default biome
2013-07-06 15:28:59 -04:00
kwolekr
65874c25db
Mapgen V7: Fix out-of-bounds array access
2013-07-06 15:22:51 -04:00
kwolekr
06266abd6e
LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objects
2013-07-06 15:12:40 -04:00
kwolekr
55ecde665d
Decoration: Remove usage of multi-character constants
2013-07-06 15:03:54 -04:00
Sfan5
307c57dcc4
Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor
2013-07-06 10:32:58 +02:00
kwolekr
18d7bc7fa1
Mapgen V7: Huge rewrite, also tweaks to cavegen et al.
2013-07-06 02:21:54 -04:00
Kahrl
3607fae75a
Fix possible NULL dereference in createExtrudedMesh
2013-07-06 06:16:51 +02:00
Kahrl
922a30ee47
Don't rebuild the dummy shader (less SourceShaderCache warning spam)
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Also write something about rebuilding shaders to infostream in
Client::afterContentReceived()
2013-07-05 04:24:05 +02:00
proller
92833a07d1
Improve finite liquid distribution, fix small bug
2013-07-05 00:11:11 +04:00
Kahrl
a013f762c4
Throw exception instead of assert on nested reliable packets
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Fixes a denial of service vulnerability, issue #784
2013-07-04 06:18:50 +02:00
RealBadAngel
3f6f327cb9
Add texture bumpmapping feature.
2013-07-04 02:36:32 +02:00
Kahrl
b850f0f038
Whoever called a function parameter m_device is fired without notice.
2013-07-03 20:33:54 +02:00
kwolekr
a225efaec5
Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new worlds not saving index
2013-07-03 01:25:26 -04:00
kwolekr
ad4c065344
Change debug optimization level back to -O1
2013-07-02 21:48:18 -04:00
Kahrl
8f1d5d34a6
Move generateTextureFromMesh to TextureSource to fix a texture leak
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TextureSource has a list of textures to delete (m_texture_trash) so this
provides a proper, non-hacky way to delete RTT textures. Also, the prior,
hacky way of deleting them seems to be broken (see pull request #803 ).
To avoid header file clutter by repeating the same long list of
arguments over and over again, store the arguments of
generateTextureFromMesh in a struct called TextureFromMeshParams.
Also fix issue #782 (Only use bilinear (and others) on item textures
when settings allow it).
2013-07-03 03:24:28 +02:00