Removed fast killaura
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408e39a1d2
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@ -2148,7 +2148,7 @@ priv_bypass (Make the Client think it has all privs) bool true
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fastdig (Fast Dig) bool false
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prevent_natural_damage (Prevent Natural Damage e.g Fall Damage) bool true
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prevent_natural_damage (Prevent Fall Damage) bool true
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freecam (Move around freely) bool false
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@ -2158,7 +2158,6 @@ no_hurt_cam (No Hurt Cam) bool false
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increase_tool_range (Increase Tool Range) bool true
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killaura_fast (Enable fast Killaura) bool true
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hud_flags_bypass (Enable HUD Flags Bypass) bool true
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antiknockback (Anti Knockback) bool false
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@ -2363,10 +2363,6 @@ PointedThing Game::updatePointedThing(
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const NodeDefManager *nodedef = map.getNodeDefManager();
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if (g_settings->getBool("killaura")) {
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LocalPlayer *player = env.getLocalPlayer();
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v3f player_pos = player->getPosition();
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ItemStack selected_item, hand_item;
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const ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
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std::vector<DistanceSortedActiveObject> allObjects;
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env.getActiveObjects(shootline.start, shootline.getLength() + 10.0f, allObjects);
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const v3f line_vector = shootline.getVector();
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@ -2382,12 +2378,7 @@ PointedThing Game::updatePointedThing(
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aabb3f offsetted_box(selection_box.MinEdge + pos, selection_box.MaxEdge + pos);
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boxLineCollision(offsetted_box, shootline.start, line_vector, &intersection, &normal);
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PointedThing pointed(id, intersection, normal, (intersection - shootline.start).getLengthSQ());
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if (g_settings->getBool("killaura_fast"))
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client->interact(INTERACT_START_DIGGING, pointed);
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else {
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runData.selected_object = obj;
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handlePointingAtObject(pointed, tool_item, player_pos, false);
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}
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client->interact(INTERACT_START_DIGGING, pointed);
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break;
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}
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}
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@ -74,7 +74,6 @@ void set_default_settings(Settings *settings)
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settings->setDefault("killaura", "falses");
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settings->setDefault("no_hurt_cam", "false");
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settings->setDefault("increase_tool_range", "true");
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settings->setDefault("killaura_fast", "true");
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settings->setDefault("hud_flags_bypass", "true");
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settings->setDefault("antiknockback", "false");
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