Forcefully place items when minetest.place_node is used

This commit is contained in:
Elias Fleckenstein 2021-02-18 20:19:17 +01:00
parent 546ab256b2
commit e391ee435f
3 changed files with 5 additions and 5 deletions

View File

@ -2563,7 +2563,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
bool Game::nodePlacement(const ItemDefinition &selected_def,
const ItemStack &selected_item, const v3s16 &nodepos, const v3s16 &neighbourpos,
const PointedThing &pointed, const NodeMetadata *meta)
const PointedThing &pointed, const NodeMetadata *meta, bool force)
{
std::string prediction = selected_def.node_placement_prediction;
const NodeDefManager *nodedef = client->ndef();
@ -2579,7 +2579,7 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
// formspec in meta
if (meta && !meta->getString("formspec").empty() && !input->isRandom()
&& !isKeyDown(KeyType::SNEAK)) {
&& !isKeyDown(KeyType::SNEAK) && !force) {
// on_rightclick callbacks are called anyway
if (nodedef_manager->get(map.getNode(nodepos)).rightclickable)
client->interact(INTERACT_PLACE, pointed);
@ -2603,7 +2603,7 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
// on_rightclick callback
if (prediction.empty() || (nodedef->get(node).rightclickable &&
!isKeyDown(KeyType::SNEAK))) {
!isKeyDown(KeyType::SNEAK) && !force)) {
// Report to server
client->interact(INTERACT_PLACE, pointed);
return false;

View File

@ -822,7 +822,7 @@ public:
bool nodePlacement(const ItemDefinition &selected_def, const ItemStack &selected_item,
const v3s16 &nodepos, const v3s16 &neighbourpos, const PointedThing &pointed,
const NodeMetadata *meta);
const NodeMetadata *meta, bool force = false);
static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
InputHandler *input = nullptr;

View File

@ -440,7 +440,7 @@ int ModApiClient::l_place_node(lua_State *L)
pointed.node_abovesurface = pos;
pointed.node_undersurface = pos;
NodeMetadata *meta = map.getNodeMetadata(pos);
g_game->nodePlacement(selected_def, selected_item, pos, pos, pointed, meta);
g_game->nodePlacement(selected_def, selected_item, pos, pos, pointed, meta, true);
return 0;
}