Merge Dragonfire

Dragonfire commit: 56d536ea5e
wsc-master
cron 2020-12-09 20:36:09 +00:00
commit be80a15bad
363 changed files with 11321 additions and 9023 deletions

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@ -43,6 +43,12 @@ Contributions are welcome! Here's how you can help:
4. The code's interfaces are well designed, regardless of other aspects that might need more work in the future.
5. It uses protocols and formats which include the required compatibility.
### Important note about automated GitHub checks
When you submit a pull request, GitHub automatically runs checks on the Minetest Engine combined with your changes. One of these checks is called 'cpp lint / clang format', which checks code formatting. Because formatting for readability requires human judgement this check often fails and often makes unsuitable formatting requests which make code readability worse.
If this check fails, look at the details to check for any clear mistakes and correct those. However, you should not apply everything ClangFormat requests. Ignore requests that make code readability worse and any other clearly unsuitable requests. Discuss in the pull request with a core developer about how to progress.
## Issues
If you experience an issue, we would like to know the details - especially when a stable release is on the way.

42
.github/workflows/android.yml vendored Normal file
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@ -0,0 +1,42 @@
name: android
# build on c/cpp changes or workflow changes
on:
push:
paths:
- 'lib/**.[ch]'
- 'lib/**.cpp'
- 'src/**.[ch]'
- 'src/**.cpp'
- 'build/android/**'
- '.github/workflows/android.yml'
pull_request:
paths:
- 'lib/**.[ch]'
- 'lib/**.cpp'
- 'src/**.[ch]'
- 'src/**.cpp'
- 'build/android/**'
- '.github/workflows/android.yml'
jobs:
build:
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v2
- name: Set up JDK 1.8
uses: actions/setup-java@v1
with:
java-version: 1.8
- name: Build with Gradle
run: cd build/android; ./gradlew assemblerelease
- name: Save armeabi artifact
uses: actions/upload-artifact@v2
with:
name: Minetest-armeabi-v7a.apk
path: build/android/app/build/outputs/apk/release/app-armeabi-v7a-release-unsigned.apk
- name: Save arm64 artifact
uses: actions/upload-artifact@v2
with:
name: Minetest-arm64-v8a.apk
path: build/android/app/build/outputs/apk/release/app-arm64-v8a-release-unsigned.apk

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@ -221,8 +221,8 @@ jobs:
name: VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }}
runs-on: windows-2019
env:
VCPKG_VERSION: c7ab9d3110813979a873b2dbac630a9ab79850dc
# 2020.04
VCPKG_VERSION: 0bf3923f9fab4001c00f0f429682a0853b5749e0
# 2020.11
vcpkg_packages: irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit
strategy:
fail-fast: false
@ -248,7 +248,7 @@ jobs:
uses: actions/checkout@v2
- name: Restore from cache and run vcpkg
uses: lukka/run-vcpkg@v2
uses: lukka/run-vcpkg@v5
with:
vcpkgArguments: ${{env.vcpkg_packages}}
vcpkgDirectory: '${{ github.workspace }}\vcpkg'

1
.gitignore vendored
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@ -53,6 +53,7 @@ build/.cmake/
/worlds
/world/
/client/mod_storage/
!/clientmods/mods_here.txt
## Configuration/log files
minetest.conf

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@ -36,7 +36,7 @@ variables:
- cp misc/debpkg-control build/deb/minetest/DEBIAN/control
- cp -Rp artifact/minetest/usr build/deb/minetest/
script:
- git clone $MINETEST_GAME_REPO build/deb/minetest/usr/share/minetest/games/minetest
- git clone $MINETEST_GAME_REPO build/deb/minetest/usr/share/minetest/games/minetest_game
- rm -Rf build/deb/minetest/usr/share/minetest/games/minetest/.git
- sed -i 's/DATEPLACEHOLDER/'$(date +%y.%m.%d)'/g' build/deb/minetest/DEBIAN/control
- sed -i 's/LEVELDB_PLACEHOLDER/'$LEVELDB_PKG'/g' build/deb/minetest/DEBIAN/control
@ -142,36 +142,6 @@ deploy:debian-10:
## Ubuntu
##
# Trusty
build:ubuntu-14.04:
extends: .build_template
image: ubuntu:trusty
before_script:
- echo "deb http://ppa.launchpad.net/ubuntu-toolchain-r/test/ubuntu trusty main" > /etc/apt/sources.list.d/uptodate-toolchain.list
- apt-key adv --keyserver keyserver.ubuntu.com --recv BA9EF27F
- apt-get update -y
- apt-get -y install build-essential gcc-6 g++-6 libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
variables:
CC: gcc-6
CXX: g++-6
package:ubuntu-14.04:
extends: .debpkg_template
image: ubuntu:trusty
dependencies:
- build:ubuntu-14.04
variables:
LEVELDB_PKG: libleveldb1
deploy:ubuntu-14.04:
extends: .debpkg_install
image: ubuntu:trusty
dependencies:
- package:ubuntu-14.04
variables:
LEVELDB_PKG: libleveldb1
# Xenial
build:ubuntu-16.04:
@ -197,6 +167,31 @@ deploy:ubuntu-16.04:
variables:
LEVELDB_PKG: libleveldb1v5
# Bionic
build:ubuntu-18.04:
extends: .build_template
image: ubuntu:bionic
before_script:
- apt-get update -y
- apt-get -y install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
package:ubuntu-18.04:
extends: .debpkg_template
image: ubuntu:bionic
dependencies:
- build:ubuntu-18.04
variables:
LEVELDB_PKG: libleveldb1v5
deploy:ubuntu-18.04:
extends: .debpkg_install
image: ubuntu:bionic
dependencies:
- package:ubuntu-18.04
variables:
LEVELDB_PKG: libleveldb1v5
##
## Fedora
##
@ -308,3 +303,28 @@ pages:
only:
- master
package:appimage-client:
stage: package
image: appimagecrafters/appimage-builder
dependencies:
- build:ubuntu-18.04
before_script:
- apt-get update -y
- apt-get install -y git wget
# Collect files
- mkdir AppDir
- cp -a artifact/minetest/usr/ AppDir/usr/
- rm AppDir/usr/bin/minetestserver
- cp -R clientmods AppDir/usr/share/minetest
script:
- git clone $MINETEST_GAME_REPO AppDir/usr/share/minetest/games/minetest_game
- rm -Rf AppDir/usr/share/minetest/games/minetest/.git
- export VERSION=$CI_COMMIT_REF_NAME-$CI_COMMIT_SHORT_SHA
# Remove PrefersNonDefaultGPU property due to validation errors
- sed -i '/PrefersNonDefaultGPU/d' AppDir/usr/share/applications/net.minetest.minetest.desktop
- appimage-builder --skip-test
artifacts:
when: on_success
expire_in: 90 day
paths:
- ./*.AppImage

View File

@ -72,3 +72,11 @@ files["builtin/mainmenu"] = {
"PLATFORM",
},
}
files["builtin/common/tests"] = {
read_globals = {
"describe",
"it",
"assert",
},
}

51
AppImageBuilder.yml Normal file
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@ -0,0 +1,51 @@
version: 1
AppDir:
path: ./AppDir
app_info:
id: minetest
name: Minetest
icon: minetest
version: !ENV ${VERSION}
exec: usr/bin/minetest
exec_args: $@
runtime:
env:
APPDIR_LIBRARY_PATH: $APPDIR/usr/lib/x86_64-linux-gnu
apt:
arch: amd64
sources:
- sourceline: deb http://archive.ubuntu.com/ubuntu/ bionic main universe
key_url: 'http://keyserver.ubuntu.com/pks/lookup?op=get&search=0x3b4fe6acc0b21f32'
- sourceline: deb http://archive.ubuntu.com/ubuntu/ bionic-updates main universe
- sourceline: deb http://archive.ubuntu.com/ubuntu/ bionic-backports main universe
- sourceline: deb http://archive.ubuntu.com/ubuntu/ bionic-security main universe
include:
- libirrlicht1.8
- libxxf86vm1
- libgl1-mesa-glx
- libsqlite3-0
- libogg0
- libvorbis0a
- libopenal1
- libcurl3-gnutls
- libfreetype6
- zlib1g
- libgmp10
- libjsoncpp1
files:
exclude:
- usr/share/man
- usr/share/doc/*/README.*
- usr/share/doc/*/changelog.*
- usr/share/doc/*/NEWS.*
- usr/share/doc/*/TODO.*
AppImage:
update-information: None
sign-key: None
arch: x86_64

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@ -249,15 +249,15 @@ cpack_add_component(Docs
cpack_add_component(SUBGAME_MINETEST_GAME
DISPLAY_NAME "Minetest Game"
DESCRIPTION "The official subgame for the Minetest engine, that can easily extended by mods."
GROUP "Subgames"
DESCRIPTION "The default game bundled in the Minetest engine. Mainly used as a modding base."
GROUP "Games"
)
cpack_add_component(SUBGAME_MINIMAL
DISPLAY_NAME "Development Test"
DESCRIPTION "A minimal test game helping to develop the engine."
DESCRIPTION "A basic testing environment used for engine development and sometimes for testing mods."
DISABLED #DISABLED does not mean it is disabled, and is just not selected by default.
GROUP "Subgames"
GROUP "Games"
)
cpack_add_component_group(Subgames

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@ -21,7 +21,7 @@ WORKDIR /usr/src/minetest
RUN apk add --no-cache git build-base irrlicht-dev cmake bzip2-dev libpng-dev \
jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev \
libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev \
gmp-dev jsoncpp-dev postgresql-dev ca-certificates && \
gmp-dev jsoncpp-dev postgresql-dev luajit-dev ca-certificates && \
git clone --depth=1 -b ${MINETEST_GAME_VERSION} https://github.com/minetest/minetest_game.git ./games/minetest_game && \
rm -fr ./games/minetest_game/.git
@ -51,7 +51,7 @@ RUN mkdir build && \
FROM alpine:3.11
RUN apk add --no-cache sqlite-libs curl gmp libstdc++ libgcc libpq && \
RUN apk add --no-cache sqlite-libs curl gmp libstdc++ libgcc libpq luajit && \
adduser -D minetest --uid 30000 -h /var/lib/minetest && \
chown -R minetest:minetest /var/lib/minetest

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@ -102,11 +102,11 @@ Where each location is on each platform:
* `bin` = `bin`
* `share` = `.`
* `user` = `.`
* Windows installed:
* Windows installation:
* `bin` = `C:\Program Files\Minetest\bin (Depends on the install location)`
* `share` = `C:\Program Files\Minetest (Depends on the install location)`
* `user` = `%APPDATA%\Minetest`
* Linux installed:
* Linux installation:
* `bin` = `/usr/bin`
* `share` = `/usr/share/minetest`
* `user` = `~/.minetest`
@ -321,13 +321,14 @@ It is highly recommended to use vcpkg as package manager.
After you successfully built vcpkg you can easily install the required libraries:
```powershell
vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit --triplet x64-windows
vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit gmp jsoncpp --triplet x64-windows
```
- `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
- `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
- `freetype` is optional, it allows true-type font rendering.
- `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
- `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled
There are other optional libraries, but they are not tested if they can build and link correctly.
@ -360,7 +361,7 @@ This is outdated and not recommended. Follow the instructions on https://dev.min
Run the following script in PowerShell:
```powershell
cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=0 -DENABLE_CURSES=0
cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF -DENABLE_SYSTEM_JSONCPP=ON
cmake --build . --config Release
```
Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.

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@ -1,8 +1,8 @@
apply plugin: 'com.android.application'
android {
compileSdkVersion 29
buildToolsVersion '29.0.3'
ndkVersion '21.1.6352462'
buildToolsVersion '30.0.2'
ndkVersion '21.3.6528147'
defaultConfig {
applicationId 'net.minetest.minetest'
minSdkVersion 16
@ -11,8 +11,11 @@ android {
versionCode project.versionCode
}
// load properties
Properties props = new Properties()
props.load(new FileInputStream(file('../local.properties')))
def propfile = file('../local.properties')
if (propfile.exists())
props.load(new FileInputStream(propfile))
if (props.getProperty('keystore') != null) {
signingConfigs {
@ -61,10 +64,9 @@ task prepareAssets() {
copy {
from "${projRoot}/builtin" into "${assetsFolder}/builtin"
}
/*copy {
// ToDo: fix Minetest shaders that currently don't work with OpenGL ES
copy {
from "${projRoot}/client/shaders" into "${assetsFolder}/client/shaders"
}*/
}
copy {
from "../native/deps/Android/Irrlicht/shaders" into "${assetsFolder}/client/shaders/Irrlicht"
}
@ -107,5 +109,5 @@ android.applicationVariants.all { variant ->
dependencies {
implementation project(':native')
implementation 'androidx.appcompat:appcompat:1.1.0'
implementation 'androidx.appcompat:appcompat:1.2.0'
}

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@ -17,8 +17,8 @@
android:allowBackup="false"
android:icon="@mipmap/ic_launcher"
android:label="@string/label"
android:resizeableActivity="false"
android:requestLegacyExternalStorage="true"
android:resizeableActivity="false"
tools:ignore="UnusedAttribute">
<meta-data
@ -53,11 +53,6 @@
android:value="Minetest" />
</activity>
<activity
android:name=".InputDialogActivity"
android:maxAspectRatio="3.0"
android:theme="@style/InputTheme" />
<service
android:name=".UnzipService"
android:enabled="true"

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@ -0,0 +1,45 @@
/*
Minetest
Copyright (C) 2014-2020 MoNTE48, Maksim Gamarnik <MoNTE48@mail.ua>
Copyright (C) 2014-2020 ubulem, Bektur Mambetov <berkut87@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
package net.minetest.minetest;
import android.content.Context;
import android.view.KeyEvent;
import android.view.inputmethod.InputMethodManager;
import androidx.appcompat.widget.AppCompatEditText;
import java.util.Objects;
public class CustomEditText extends AppCompatEditText {
public CustomEditText(Context context) {
super(context);
}
@Override
public boolean onKeyPreIme(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
InputMethodManager mgr = (InputMethodManager)
getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
Objects.requireNonNull(mgr).hideSoftInputFromWindow(this.getWindowToken(), 0);
}
return false;
}
}

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@ -25,8 +25,16 @@ import android.content.Intent;
import android.net.Uri;
import android.os.Build;
import android.os.Bundle;
import android.text.InputType;
import android.view.KeyEvent;
import android.view.View;
import android.view.WindowManager;
import android.view.inputmethod.InputMethodManager;
import android.widget.EditText;
import androidx.appcompat.app.AlertDialog;
import java.util.Objects;
public class GameActivity extends NativeActivity {
static {
@ -34,8 +42,8 @@ public class GameActivity extends NativeActivity {
System.loadLibrary("Minetest");
}
private int messageReturnCode;
private String messageReturnValue;
private int messageReturnCode = -1;
private String messageReturnValue = "";
public static native void putMessageBoxResult(String text);
@ -43,8 +51,6 @@ public class GameActivity extends NativeActivity {
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
messageReturnCode = -1;
messageReturnValue = "";
}
private void makeFullScreen() {
@ -73,29 +79,46 @@ public class GameActivity extends NativeActivity {
// Ignore the back press so Minetest can handle it
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if (requestCode == 101) {
if (resultCode == RESULT_OK) {
String text = data.getStringExtra("text");
messageReturnCode = 0;
messageReturnValue = text;
} else
messageReturnCode = 1;
}
public void showDialog(String acceptButton, String hint, String current, int editType) {
runOnUiThread(() -> showDialogUI(hint, current, editType));
}
public void showDialog(String acceptButton, String hint, String current, int editType) {
Intent intent = new Intent(this, InputDialogActivity.class);
Bundle params = new Bundle();
params.putString("acceptButton", acceptButton);
params.putString("hint", hint);
params.putString("current", current);
params.putInt("editType", editType);
intent.putExtras(params);
startActivityForResult(intent, 101);
messageReturnValue = "";
messageReturnCode = -1;
private void showDialogUI(String hint, String current, int editType) {
final AlertDialog.Builder builder = new AlertDialog.Builder(this);
EditText editText = new CustomEditText(this);
builder.setView(editText);
AlertDialog alertDialog = builder.create();
editText.requestFocus();
editText.setHint(hint);
editText.setText(current);
final InputMethodManager imm = (InputMethodManager) getSystemService(INPUT_METHOD_SERVICE);
Objects.requireNonNull(imm).toggleSoftInput(InputMethodManager.SHOW_FORCED,
InputMethodManager.HIDE_IMPLICIT_ONLY);
if (editType == 1)
editText.setInputType(InputType.TYPE_CLASS_TEXT |
InputType.TYPE_TEXT_FLAG_MULTI_LINE);
else if (editType == 3)
editText.setInputType(InputType.TYPE_CLASS_TEXT |
InputType.TYPE_TEXT_VARIATION_PASSWORD);
else
editText.setInputType(InputType.TYPE_CLASS_TEXT);
editText.setSelection(editText.getText().length());
editText.setOnKeyListener((view, KeyCode, event) -> {
if (KeyCode == KeyEvent.KEYCODE_ENTER) {
imm.hideSoftInputFromWindow(editText.getWindowToken(), 0);
messageReturnCode = 0;
messageReturnValue = editText.getText().toString();
alertDialog.dismiss();
return true;
}
return false;
});
alertDialog.show();
alertDialog.setOnCancelListener(dialog -> {
getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_ALWAYS_HIDDEN);
messageReturnValue = current;
messageReturnCode = -1;
});
}
public int getDialogState() {

View File

@ -1,98 +0,0 @@
/*
Minetest
Copyright (C) 2014-2020 MoNTE48, Maksim Gamarnik <MoNTE48@mail.ua>
Copyright (C) 2014-2020 ubulem, Bektur Mambetov <berkut87@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
package net.minetest.minetest;
import android.app.Activity;
import android.content.Intent;
import android.os.Build;
import android.os.Bundle;
import android.text.InputType;
import android.view.KeyEvent;
import android.view.View;
import android.view.inputmethod.InputMethodManager;
import android.widget.EditText;
import androidx.appcompat.app.AlertDialog;
import androidx.appcompat.app.AppCompatActivity;
import java.util.Objects;
public class InputDialogActivity extends AppCompatActivity {
private AlertDialog alertDialog;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Bundle b = getIntent().getExtras();
int editType = Objects.requireNonNull(b).getInt("editType");
String hint = b.getString("hint");
String current = b.getString("current");
final AlertDialog.Builder builder = new AlertDialog.Builder(this);
EditText editText = new EditText(this);
builder.setView(editText);
editText.requestFocus();
editText.setHint(hint);
editText.setText(current);
final InputMethodManager imm = (InputMethodManager) getSystemService(INPUT_METHOD_SERVICE);
Objects.requireNonNull(imm).toggleSoftInput(InputMethodManager.SHOW_FORCED,
InputMethodManager.HIDE_IMPLICIT_ONLY);
if (editType == 3)
editText.setInputType(InputType.TYPE_CLASS_TEXT |
InputType.TYPE_TEXT_VARIATION_PASSWORD);
else
editText.setInputType(InputType.TYPE_CLASS_TEXT);
editText.setOnKeyListener((view, KeyCode, event) -> {
if (KeyCode == KeyEvent.KEYCODE_ENTER) {
imm.hideSoftInputFromWindow(editText.getWindowToken(), 0);
pushResult(editText.getText().toString());
return true;
}
return false;
});
alertDialog = builder.create();
if (!this.isFinishing())
alertDialog.show();
alertDialog.setOnCancelListener(dialog -> {
pushResult(editText.getText().toString());
setResult(Activity.RESULT_CANCELED);
alertDialog.dismiss();
makeFullScreen();
finish();
});
}
private void pushResult(String text) {
Intent resultData = new Intent();
resultData.putExtra("text", text);
setResult(AppCompatActivity.RESULT_OK, resultData);
alertDialog.dismiss();
makeFullScreen();
finish();
}
private void makeFullScreen() {
if (Build.VERSION.SDK_INT >= 19)
this.getWindow().getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
}
}

View File

@ -8,15 +8,8 @@
<item name="android:windowLayoutInDisplayCutoutMode" tools:targetApi="p">shortEdges</item>
</style>
<style name="InputTheme" parent="Theme.AppCompat.DayNight.Dialog">
<item name="windowNoTitle">true</item>
<item name="android:windowBackground">@android:color/transparent</item>
</style>
<style name="CustomProgressBar" parent="@style/Widget.AppCompat.ProgressBar.Horizontal">
<style name="CustomProgressBar" parent="Widget.AppCompat.ProgressBar.Horizontal">
<item name="android:indeterminateOnly">false</item>
<item name="android:minHeight">10dip</item>
<item name="android:maxHeight">20dip</item>
</style>
</resources>

View File

@ -15,8 +15,8 @@ buildscript {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.6.3'
classpath 'org.ajoberstar.grgit:grgit-gradle:4.0.2'
classpath 'com.android.tools.build:gradle:4.0.1'
classpath 'de.undercouch:gradle-download-task:4.1.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
@ -31,4 +31,5 @@ allprojects {
task clean(type: Delete) {
delete rootProject.buildDir
delete 'native/deps'
}

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@ -1,2 +1,6 @@
#Mon Apr 06 00:06:16 CEST 2020
distributionUrl=https\://services.gradle.org/distributions/gradle-6.3-all.zip
#Mon Sep 07 22:11:10 CEST 2020
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-6.6.1-all.zip

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@ -1,16 +1,16 @@
apply plugin: 'com.android.library'
import org.ajoberstar.grgit.Grgit
apply plugin: 'de.undercouch.download'
android {
compileSdkVersion 29
buildToolsVersion '29.0.3'
ndkVersion '21.1.6352462'
buildToolsVersion '30.0.2'
ndkVersion '21.3.6528147'
defaultConfig {
minSdkVersion 16
targetSdkVersion 29
externalNativeBuild {
ndkBuild {
arguments '-j8',
arguments '-j' + Runtime.getRuntime().availableProcessors(),
"versionMajor=${versionMajor}",
"versionMinor=${versionMinor}",
"versionPatch=${versionPatch}",
@ -45,15 +45,54 @@ android {
}
}
task cloneGitRepo() {
def destination = file('deps')
if(!destination.exists()) {
def grgit = Grgit.clone(
dir: destination,
uri: 'https://github.com/minetest/minetest_android_deps_binaries'
)
grgit.close()
// get precompiled deps
def folder = 'minetest_android_deps_binaries'
task downloadDeps(type: Download) {
src 'https://github.com/minetest/' + folder + '/archive/master.zip'
dest new File(buildDir, 'deps.zip')
overwrite false
}
task getDeps(dependsOn: downloadDeps, type: Copy) {
def deps = file('deps')
def f = file("$buildDir/" + folder + "-master")
if (!deps.exists() && !f.exists()) {
from zipTree(downloadDeps.dest)
into buildDir
}
doLast {
if (!deps.exists()) {
file(f).renameTo(file(deps))
}
}
}
preBuild.dependsOn cloneGitRepo
// get sqlite
def sqlite_ver = '3320200'
task downloadSqlite(dependsOn: getDeps, type: Download) {
src 'https://www.sqlite.org/2020/sqlite-amalgamation-' + sqlite_ver + '.zip'
dest new File(buildDir, 'sqlite.zip')
overwrite false
}
task getSqlite(dependsOn: downloadSqlite, type: Copy) {
def sqlite = file('deps/Android/sqlite')
def f = file("$buildDir/sqlite-amalgamation-" + sqlite_ver)
if (!sqlite.exists() && !f.exists()) {
from zipTree(downloadSqlite.dest)
into buildDir
}
doLast {
if (!sqlite.exists()) {
file(f).renameTo(file(sqlite))
}
}
}
preBuild.dependsOn getDeps
preBuild.dependsOn getSqlite

View File

@ -22,6 +22,11 @@ core.register_on_sending_chat_message(function(message)
return true
end
-- Run core.registered_on_chatcommand callbacks.
if core.run_callbacks(core.registered_on_chatcommand, 5, cmd, param) then
return true
end
local cmd_def = core.registered_chatcommands[cmd]
if cmd_def then
core.set_last_run_mod(cmd_def.mod_origin)
@ -40,4 +45,150 @@ function core.run_server_chatcommand(cmd, param)
core.send_chat_message("/" .. cmd .. " " .. param)
end
core.register_chatcommand("say", {
description = "Send raw text",
func = function(text)
core.send_chat_message(text)
return true
end,
})
core.register_chatcommand("teleport", {
params = "<X>,<Y>,<Z>",
description = "Teleport to coordinates.",
func = function(param)
local success, pos = core.parse_pos(param)
if success then
core.localplayer:set_pos(pos)
return true, "Teleporting to " .. core.pos_to_string(pos)
end
return false, pos
end,
})
core.register_chatcommand("teleportjump", {
params = "<X>,<Y>,<Z>",
description = "Teleport to relative coordinates.",
func = function(param)
local success, pos = core.parse_relative_pos(param)
if success then
core.localplayer:set_pos(pos)
return true, "Teleporting to " .. core.pos_to_string(pos)
end
return false, pos
end,
})
core.register_chatcommand("wielded", {
description = "Print itemstring of wieleded item",
func = function()
return true, core.localplayer:get_wielded_item():get_name()
end
})
core.register_chatcommand("disconnect", {
description = "Exit to main menu",
func = function(param)
core.disconnect()
end,
})
core.register_chatcommand("players", {
description = "List online players",
func = function(param)
return true, "Online players: " .. table.concat(core.get_player_names(), ", ")
end
})
core.register_chatcommand("kill", {
description = "Kill yourself",
func = function()
core.send_damage(10000)
end,
})
core.register_chatcommand("set", {
params = "([-n] <name> <value>) | <name>",
description = "Set or read client configuration setting",
func = function(param)
local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
if arg and arg == "-n" and setname and setvalue then
core.settings:set(setname, setvalue)
return true, setname .. " = " .. setvalue
end
setname, setvalue = string.match(param, "([^ ]+) (.+)")
if setname and setvalue then
if not core.settings:get(setname) then
return false, "Failed. Use '.set -n <name> <value>' to create a new setting."
end
core.settings:set(setname, setvalue)
return true, setname .. " = " .. setvalue
end
setname = string.match(param, "([^ ]+)")
if setname then
setvalue = core.settings:get(setname)
if not setvalue then
setvalue = "<not set>"
end
return true, setname .. " = " .. setvalue
end
return false, "Invalid parameters (see .help set)."
end,
})
core.register_chatcommand("place", {
params = "<X>,<Y>,<Z>",
description = "Place wielded item",
func = function(param)
local success, pos = core.parse_relative_pos(param)
if success then
core.place_node(pos)
return true, "Node placed at " .. core.pos_to_string(pos)
end
return false, pos
end,
})
core.register_chatcommand("dig", {
params = "<X>,<Y>,<Z>",
description = "Dig node",
func = function(param)
local success, pos = core.parse_relative_pos(param)
if success then
core.dig_node(pos)
return true, "Node at " .. core.pos_to_string(pos) .. " dug"
end
return false, pos
end,
})
core.register_chatcommand("setyaw", {
params = "<yaw>",
description = "Set your yaw",
func = function(param)
local yaw = tonumber(param)
if yaw then
core.localplayer:set_yaw(yaw)
return true
else
return false, "Invalid usage (See /help setyaw)"
end
end
})
core.register_chatcommand("setpitch", {
params = "<pitch>",
description = "Set your pitch",
func = function(param)
local pitch = tonumber(param)
if pitch then
core.localplayer:set_pitch(pitch)
return true
else
return false, "Invalid usage (See /help setpitch)"
end
end
})

View File

@ -1,25 +1,24 @@
core.cheats = {
["Combat"] = {
["Killaura"] = "killaura",
["AntiKnockback"] = "antiknockback",
["FastHit"] = "spamclick",
["AttachmentFloat"] = "float_above_parent",
["CrystalPvP"] = "crystal_pvp",
["AutoTotem"] = "autototem",
["ThroughWalls"] = "dont_point_nodes",
["AutoHit"] = "autohit",
},
["Movement"] = {
["Freecam"] = "freecam",
["PrivBypass"] = "priv_bypass",
["AutoForward"] = "continuous_forward",
["PitchMove"] = "pitch_move",
["AutoJump"] = "autojump",
["Jesus"] = "jesus",
["NoSlow"] = "no_slow",
["AutoSneak"] = "autosneak",
["Autosprint"] = 'autosprint',
["AutoForwSprint"] = 'autofsprint',
["Jetpack"] = 'jetpack',
["SpeedOverride"] = "override_speed",
["JumpOverride"] = "override_jump",
["GravityOverride"] = "override_gravity",
["AntiSlip"] = "antislip",
},
["Render"] = {
["Xray"] = "xray",
@ -28,9 +27,14 @@ core.cheats = {
["NoHurtCam"] = "no_hurt_cam",
["BrightNight"] = "no_night",
["Coords"] = "coords",
["Tracers"] = "enable_tracers",
["ESP"] = "enable_esp",
["Clouds"] = "enable_clouds",
["CheatHUD"] = "cheat_hud",
["EntityESP"] = "enable_entity_esp",
["EntityTracers"] = "enable_entity_tracers",
["PlayerESP"] = "enable_player_esp",
["PlayerTracers"] = "enable_player_tracers",
["NodeESP"] = "enable_node_esp",
["NodeTracers"] = "enable_node_tracers",
},
["World"] = {
["FastDig"] = "fastdig",
@ -38,14 +42,6 @@ core.cheats = {
["AutoDig"] = "autodig",
["AutoPlace"] = "autoplace",
["InstantBreak"] = "instant_break",
["IncreasedRange"] = "increase_tool_range",
["UnlimitedRange"] = "increase_tool_range_plus",
["PointLiquids"] = "point_liquids",
["Scaffold"] = "scaffold",
["ScaffoldPlus"] = "scaffold_plus",
["BlockWater"] = "block_water",
["PlaceOnTop"] = "autotnt",
["Replace"] = "replace",
},
["Exploit"] = {
["EntitySpeed"] = "entity_speed",
@ -62,15 +58,9 @@ core.cheats = {
["UnlimitedRange"] = "increase_tool_range_plus",
["PointLiquids"] = "point_liquids",
["PrivBypass"] = "priv_bypass",
["AutoRespawn"] = "autorespawn",
},
["Inventory"] = {
["AutoEject"] = "autoeject",
["AutoTool"] = "autotool",
["Enderchest"] = core.open_enderchest,
["HandSlot"] = core.open_handslot,
["NextItem"] = "next_item",
},
["Chat"] = {},
["Inventory"] = {}
}
function core.register_cheat(cheatname, category, func)

View File

@ -4,6 +4,13 @@ core.callback_origins = {}
local getinfo = debug.getinfo
debug.getinfo = nil
--- Runs given callbacks.
--
-- Note: this function is also called from C++
-- @tparam table callbacks a table with registered callbacks, like `core.registered_on_*`
-- @tparam number mode a RunCallbacksMode, as defined in src/script/common/c_internal.h
-- @param ... arguments for the callback
-- @return depends on mode
function core.run_callbacks(callbacks, mode, ...)
assert(type(callbacks) == "table")
local cb_len = #callbacks
@ -83,6 +90,7 @@ core.registered_on_mods_loaded, core.register_on_mods_loaded = make_registration
core.registered_on_shutdown, core.register_on_shutdown = make_registration()
core.registered_on_receiving_chat_message, core.register_on_receiving_chat_message = make_registration()
core.registered_on_sending_chat_message, core.register_on_sending_chat_message = make_registration()
core.registered_on_chatcommand, core.register_on_chatcommand = make_registration()
core.registered_on_death, core.register_on_death = make_registration()
core.registered_on_hp_modification, core.register_on_hp_modification = make_registration()
core.registered_on_damage_taken, core.register_on_damage_taken = make_registration()
@ -96,3 +104,6 @@ core.registered_on_modchannel_signal, core.register_on_modchannel_signal = make_
core.registered_on_inventory_open, core.register_on_inventory_open = make_registration()
core.registered_on_receiving_inventory_form, core.register_on_receiving_inventory_form = make_registration()
core.registered_on_nodemeta_form_open, core.register_on_nodemeta_form_open = make_registration()
core.registered_on_recieve_physics_override, core.register_on_recieve_physics_override = make_registration()
core.registered_on_play_sound, core.register_on_play_sound = make_registration()
core.registered_on_spawn_particle, core.register_on_spawn_particle = make_registration()

View File

@ -41,7 +41,7 @@ end
function core.get_pointed_thing()
local pos = core.camera:get_pos()
local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 5))
local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 7))
local player = core.localplayer
if not player then return end
local item = player:get_wielded_item()
@ -49,4 +49,8 @@ function core.get_pointed_thing()
local def = core.get_item_def(item:get_name())
local ray = core.raycast(pos, pos2, true, core.settings:get_bool("point_liquids") or def and def.liquids_pointable)
return ray and ray:next()
end
end
function core.close_formspec(formname)
return core.show_formspec(formname, "")
end

View File

@ -31,11 +31,13 @@ function core.after(after, func, ...)
assert(tonumber(after) and type(func) == "function",
"Invalid minetest.after invocation")
local expire = time + after
jobs[#jobs + 1] = {
local new_job = {
func = func,
expire = expire,
arg = {...},
mod_origin = core.get_last_run_mod()
mod_origin = core.get_last_run_mod(),
}
jobs[#jobs + 1] = new_job
time_next = math.min(time_next, expire)
return { cancel = function() new_job.func = function() end end }
end

View File

@ -29,6 +29,51 @@ function core.override_chatcommand(name, redefinition)
core.registered_chatcommands[name] = chatcommand
end
if INIT == "client" then
function core.register_list_command(command, desc, setting)
local def = {}
def.description = desc
def.params = "del <item> | add <item> | list"
function def.func(param)
local list = (minetest.settings:get(setting) or ""):split(",")
if param == "list" then
return true, table.concat(list, ", ")
else
local sparam = param:split(" ")
local cmd = sparam[1]
local item = sparam[2]
if cmd == "del" then
if not item then
return false, "Missing item."
end
local i = table.indexof(list, item)
if i == -1 then
return false, item .. " is not on the list."
else
table.remove(list, i)
core.settings:set(setting, table.concat(list, ","))
return true, "Removed " .. item .. " from the list."
end
elseif cmd == "add" then
if not item then
return false, "Missing item."
end
local i = table.indexof(list, item)
if i ~= -1 then
return false, item .. " is already on the list."
else
table.insert(list, item)
core.settings:set(setting, table.concat(list, ","))
return true, "Added " .. item .. " to the list."
end
end
end
return false, "Invalid usage. (See .help " .. command .. ")"
end
core.register_chatcommand(command, def)
end
end
local cmd_marker = "/"
local function gettext(...)

View File

@ -594,6 +594,67 @@ function core.colorize(color, message)
return table.concat(lines, "\n") .. core.get_color_escape_sequence("#ffffff")
end
local function rgb_to_hex(rgb)
local hexadecimal = '#'
for key, value in pairs(rgb) do
local hex = ''
while(value > 0)do
local index = math.fmod(value, 16) + 1
value = math.floor(value / 16)
hex = string.sub('0123456789ABCDEF', index, index) .. hex
end
if(string.len(hex) == 0)then
hex = '00'
elseif(string.len(hex) == 1)then
hex = '0' .. hex
end
hexadecimal = hexadecimal .. hex
end
return hexadecimal
end
local function color_from_hue(hue)
local h = hue / 60
local c = 255
local x = (1 - math.abs(h%2 - 1)) * 255
local i = math.floor(h);
if (i == 0) then
return rgb_to_hex({c, x, 0})
elseif (i == 1) then
return rgb_to_hex({x, c, 0})
elseif (i == 2) then
return rgb_to_hex({0, c, x})
elseif (i == 3) then
return rgb_to_hex({0, x, c});
elseif (i == 4) then
return rgb_to_hex({x, 0, c});
else
return rgb_to_hex({c, 0, x});
end
end
function core.rainbow(input)
local step = 360 / input:len()
local hue = 0
local output = ""
for i = 1, input:len() do
local char = input:sub(i,i)
if char:match("%s") then
output = output .. char
else
output = output .. core.get_color_escape_sequence(color_from_hue(hue)) .. char
end
hue = hue + step
end
return output
end
function core.strip_foreground_colors(str)
return (str:gsub(ESCAPE_CHAR .. "%(c@[^)]+%)", ""))
@ -647,6 +708,19 @@ function core.get_translator(textdomain)
return function(str, ...) return core.translate(textdomain or "", str, ...) end
end
function core.get_pointed_thing_position(pointed_thing, above)
if pointed_thing.type == "node" then
if above then
-- The position where a node would be placed
return pointed_thing.above
end
-- The position where a node would be dug
return pointed_thing.under
elseif pointed_thing.type == "object" then
return pointed_thing.ref and pointed_thing.ref:get_pos()
end
end
--------------------------------------------------------------------------------
-- Returns the exact coordinate of a pointed surface
--------------------------------------------------------------------------------

View File

@ -44,6 +44,10 @@ describe("vector", function()
assert.same({ x = 2, y = 4, z = 6 }, vector.add(vector.new(1, 2, 3), { x = 1, y = 2, z = 3 }))
end)
it("offset()", function()
assert.same({ x = 41, y = 52, z = 63 }, vector.offset(vector.new(1, 2, 3), 40, 50, 60))
end)
-- This function is needed because of floating point imprecision.
local function almost_equal(a, b)
if type(a) == "number" then

View File

@ -137,6 +137,12 @@ function vector.divide(a, b)
end
end
function vector.offset(v, x, y, z)
return {x = v.x + x,
y = v.y + y,
z = v.z + z}
end
function vector.sort(a, b)
return {x = math.min(a.x, b.x), y = math.min(a.y, b.y), z = math.min(a.z, b.z)},
{x = math.max(a.x, b.x), y = math.max(a.y, b.y), z = math.max(a.z, b.z)}

View File

@ -64,6 +64,7 @@ function ui.update()
formspec = {
"size[14,8]",
"real_coordinates[true]",
"set_focus[btn_reconnect_yes;true]",
"box[0.5,1.2;13,5;#000]",
("textarea[0.5,1.2;13,5;;%s;%s]"):format(
fgettext("The server has requested a reconnect:"), error_message),
@ -82,6 +83,7 @@ function ui.update()
formspec = {
"size[14,8]",
"real_coordinates[true]",
"set_focus[btn_error_confirm;true]",
"box[0.5,1.2;13,5;#000]",
("textarea[0.5,1.2;13,5;;%s;%s]"):format(
error_title, error_message),

View File

@ -58,6 +58,11 @@ core.register_on_chat_message(function(name, message)
param = param or ""
-- Run core.registered_on_chatcommands callbacks.
if core.run_callbacks(core.registered_on_chatcommands, 5, name, cmd, param) then
return true
end
local cmd_def = core.registered_chatcommands[cmd]
if not cmd_def then
core.chat_send_player(name, "-!- Invalid command: " .. cmd)
@ -66,8 +71,17 @@ core.register_on_chat_message(function(name, message)
local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs)
if has_privs then
core.set_last_run_mod(cmd_def.mod_origin)
local _, result = cmd_def.func(name, param)
if result then
local success, result = cmd_def.func(name, param)
if success == false and result == nil then
core.chat_send_player(name, "-!- Invalid command usage")
local help_def = core.registered_chatcommands["help"]
if help_def then
local _, helpmsg = help_def.func(name, cmd)
if helpmsg then
core.chat_send_player(name, helpmsg)
end
end
elseif result then
core.chat_send_player(name, result)
end
else
@ -1070,10 +1084,10 @@ core.register_chatcommand("last-login", {
local pauth = core.get_auth_handler().get_auth(param)
if pauth and pauth.last_login and pauth.last_login ~= -1 then
-- Time in UTC, ISO 8601 format
return true, "Last login time was " ..
return true, param.."'s last login time was " ..
os.date("!%Y-%m-%dT%H:%M:%SZ", pauth.last_login)
end
return false, "Last login time is unknown"
return false, param.."'s last login time is unknown"
end,
})

View File

@ -52,6 +52,7 @@ core.register_entity(":__builtin:falling_node", {
floats = false,
set_node = function(self, node, meta)
node.param2 = node.param2 or 0
self.node = node
meta = meta or {}
if type(meta.to_table) == "function" then
@ -83,6 +84,9 @@ core.register_entity(":__builtin:falling_node", {
local textures
if def.tiles and def.tiles[1] then
local tile = def.tiles[1]
if def.drawtype == "torchlike" and def.paramtype2 ~= "wallmounted" then
tile = def.tiles[2] or def.tiles[1]
end
if type(tile) == "table" then
tile = tile.name
end
@ -143,7 +147,11 @@ core.register_entity(":__builtin:falling_node", {
-- Rotate entity
if def.drawtype == "torchlike" then
self.object:set_yaw(math.pi*0.25)
if def.paramtype2 == "wallmounted" then
self.object:set_yaw(math.pi*0.25)
else
self.object:set_yaw(-math.pi*0.25)
end
elseif (node.param2 ~= 0 and (def.wield_image == ""
or def.wield_image == nil))
or def.drawtype == "signlike"

View File

@ -17,6 +17,7 @@ core.features = {
area_store_persistent_ids = true,
pathfinder_works = true,
object_step_has_moveresult = true,
direct_velocity_on_players = true,
}
function core.has_feature(arg)

View File

@ -24,19 +24,6 @@ function core.inventorycube(img1, img2, img3)
.. "{" .. img3:gsub("%^", "&")
end
function core.get_pointed_thing_position(pointed_thing, above)
if pointed_thing.type == "node" then
if above then
-- The position where a node would be placed
return pointed_thing.above
end
-- The position where a node would be dug
return pointed_thing.under
elseif pointed_thing.type == "object" then
return pointed_thing.ref and pointed_thing.ref:get_pos()
end
end
function core.dir_to_facedir(dir, is6d)
--account for y if requested
if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
@ -551,8 +538,9 @@ function core.node_dig(pos, node, digger)
local diggername = user_name(digger)
local log = make_log(diggername)
local def = core.registered_nodes[node.name]
-- Copy pos because the callback could modify it
if def and (not def.diggable or
(def.can_dig and not def.can_dig(pos, digger))) then
(def.can_dig and not def.can_dig(vector.new(pos), digger))) then
log("info", diggername .. " tried to dig "
.. node.name .. " which is not diggable "
.. core.pos_to_string(pos))

View File

@ -54,8 +54,9 @@ core.register_entity(":__builtin:item", {
local max_count = stack:get_stack_max()
local count = math.min(stack:get_count(), max_count)
local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3)
local def = core.registered_nodes[itemname]
local glow = def and math.floor(def.light_source / 2 + 0.5)
local def = core.registered_items[itemname]
local glow = def and def.light_source and
math.floor(def.light_source / 2 + 0.5)
self.object:set_properties({
is_visible = true,

View File

@ -151,6 +151,12 @@ function core.setting_get_pos(name)
end
-- See l_env.cpp for the other functions
function core.get_artificial_light(param1)
return math.floor(param1 / 16)
end
-- To be overriden by protection mods
function core.is_protected(pos, name)

View File

@ -118,6 +118,10 @@ function core.register_item(name, itemdef)
end
itemdef.name = name
-- default short_description to first line of description
itemdef.short_description = itemdef.short_description or
(itemdef.description or ""):gsub("\n.*","")
-- Apply defaults and add to registered_* table
if itemdef.type == "node" then
-- Use the nodebox as selection box if it's not set manually
@ -584,6 +588,7 @@ core.unregister_biome = make_wrap_deregistration(core.register_biome,
core.clear_registered_biomes, core.registered_biomes)
core.registered_on_chat_messages, core.register_on_chat_message = make_registration()
core.registered_on_chatcommands, core.register_on_chatcommand = make_registration()
core.registered_globalsteps, core.register_globalstep = make_registration()
core.registered_playerevents, core.register_playerevent = make_registration()
core.registered_on_mods_loaded, core.register_on_mods_loaded = make_registration()

View File

@ -40,14 +40,17 @@ local num_per_page = 5
local filter_type = 1
local filter_types_titles = {
fgettext("All packages"),
fgettext("Games"),
fgettext("Mods"),
-- fgettext("Games"),
fgettext("Clientmods"),
fgettext("Texture packs"),
}
local number_downloading = 0
local download_queue = {}
local filter_types_type = {
nil,
"game",
-- "game",
"mod",
"txp",
}
@ -67,12 +70,14 @@ local function download_package(param)
end
end
local function start_install(calling_dialog, package)
local function start_install(package)
local params = {
package = package,
filename = os.tempfolder() .. "_MODNAME_" .. package.name .. ".zip",
}
number_downloading = number_downloading + 1
local function callback(result)
if result.successful then
local path, msg = pkgmgr.install(package.type,
@ -121,9 +126,20 @@ local function start_install(calling_dialog, package)
end
package.downloading = false
number_downloading = number_downloading - 1
local next = download_queue[1]
if next then
table.remove(download_queue, 1)
start_install(next)
end
ui.update()
end
package.queued = false
package.downloading = true
if not core.handle_async(download_package, params, callback) then
@ -133,6 +149,16 @@ local function start_install(calling_dialog, package)
end
end
local function queue_download(package)
local max_concurrent_downloads = tonumber(minetest.settings:get("contentdb_max_concurrent_downloads"))
if number_downloading < max_concurrent_downloads then
start_install(package)
else
table.insert(download_queue, package)
package.queued = true
end
end
local function get_file_extension(path)
local parts = path:split(".")
return parts[#parts]
@ -228,7 +254,7 @@ end
function store.update_paths()
local mod_hash = {}
pkgmgr.refresh_globals()
for _, mod in pairs(pkgmgr.global_mods:get_list()) do
for _, mod in pairs(pkgmgr.clientmods:get_list()) do
if mod.author then
mod_hash[mod.author:lower() .. "/" .. mod.name] = mod
end
@ -279,7 +305,7 @@ function store.filter_packages(query)
table.insert(keywords, word)
end
local function matches_keywords(package, keywords)
local function matches_keywords(package)
for k = 1, #keywords do
local keyword = keywords[k]
@ -296,7 +322,7 @@ function store.filter_packages(query)
store.packages = {}
for _, package in pairs(store.packages_full) do
if (query == "" or matches_keywords(package, keywords)) and
if (query == "" or matches_keywords(package)) and
(filter_type == 1 or package.type == filter_types_type[filter_type]) then
store.packages[#store.packages + 1] = package
end
@ -321,11 +347,14 @@ function store.get_formspec(dlgdata)
"formspec_version[3]",
"size[15.75,9.5]",
"position[0.5,0.55]",
"style[status;border=false]",
"container[0.375,0.375]",
"field[0,0;10.225,0.8;search_string;;", core.formspec_escape(search_string), "]",
"field[0,0;7.225,0.8;search_string;;", core.formspec_escape(search_string), "]",
"field_close_on_enter[search_string;false]",
"button[10.225,0;2,0.8;search;", fgettext("Search"), "]",
"dropdown[12.6,0;2.4,0.8;type;", table.concat(filter_types_titles, ","), ";", filter_type, "]",
"button[7.225,0;2,0.8;search;", fgettext("Search"), "]",
"dropdown[9.6,0;2.4,0.8;type;", table.concat(filter_types_titles, ","), ";", filter_type, "]",
"container_end[]",
-- Page nav buttons
@ -344,6 +373,35 @@ function store.get_formspec(dlgdata)
"container_end[]",
}
if number_downloading > 0 then
formspec[#formspec + 1] = "button[12.75,0.375;2.625,0.8;status;"
if #download_queue > 0 then
formspec[#formspec + 1] = fgettext("$1 downloading,\n$2 queued", number_downloading, #download_queue)
else
formspec[#formspec + 1] = fgettext("$1 downloading...", number_downloading)
end
formspec[#formspec + 1] = "]"
else
local num_avail_updates = 0
for i=1, #store.packages_full do
local package = store.packages_full[i]
if package.path and package.installed_release < package.release and
not (package.downloading or package.queued) then
num_avail_updates = num_avail_updates + 1
end
end
if num_avail_updates == 0 then
formspec[#formspec + 1] = "button[12.75,0.375;2.625,0.8;status;"
formspec[#formspec + 1] = fgettext("No updates")
formspec[#formspec + 1] = "]"
else
formspec[#formspec + 1] = "button[12.75,0.375;2.625,0.8;update_all;"
formspec[#formspec + 1] = fgettext("Update All [$1]", num_avail_updates)
formspec[#formspec + 1] = "]"
end
end
if #store.packages == 0 then
formspec[#formspec + 1] = "label[4,3;"
formspec[#formspec + 1] = fgettext("No results")
@ -386,11 +444,13 @@ function store.get_formspec(dlgdata)
formspec[#formspec + 1] = ",0.1]"
if package.downloading then
formspec[#formspec + 1] = "style[download;border=false]"
formspec[#formspec + 1] = "button[-3.5,0;2,0.8;download;"
formspec[#formspec + 1] = "button[-3.5,0;2,0.8;status;"
formspec[#formspec + 1] = fgettext("Downloading...")
formspec[#formspec + 1] = "]"
elseif package.queued then
formspec[#formspec + 1] = "button[-3.5,0;2,0.8;status;"
formspec[#formspec + 1] = fgettext("Queued")
formspec[#formspec + 1] = "]"
elseif not package.path then
formspec[#formspec + 1] = "button[-3,0;1.5,0.8;install_"
formspec[#formspec + 1] = tostring(i)
@ -485,6 +545,17 @@ function store.handle_submit(this, fields)
end
end
if fields.update_all then
for i=1, #store.packages_full do
local package = store.packages_full[i]
if package.path and package.installed_release < package.release and
not (package.downloading or package.queued) then
queue_download(package)
end
end
return true
end
local start_idx = (cur_page - 1) * num_per_page + 1
assert(start_idx ~= nil)
for i=start_idx, math.min(#store.packages, start_idx+num_per_page-1) do
@ -492,7 +563,7 @@ function store.handle_submit(this, fields)
assert(package)
if fields["install_" .. i] then
start_install(this, package)
queue_download(package)
return true
end
@ -505,8 +576,9 @@ function store.handle_submit(this, fields)
end
if fields["view_" .. i] then
local url = ("%s/packages/%s?protocol_version=%d"):format(
core.settings:get("contentdb_url"), package.id, core.get_max_supp_proto())
local url = ("%s/packages/%s/%s?protocol_version=%d"):format(
core.settings:get("contentdb_url"),
package.author, package.name, core.get_max_supp_proto())
core.open_url(url)
return true
end

View File

@ -61,6 +61,7 @@ local flag_checkboxes = {
fgettext("Low humidity and high heat causes shallow or dry rivers") },
},
flat = {
cb_caverns,
{ "hills", fgettext("Hills"), "hills" },
{ "lakes", fgettext("Lakes"), "lakes" },
},
@ -362,10 +363,18 @@ local function create_world_buttonhandler(this, fields)
local gameindex = core.get_textlist_index("games")
if gameindex ~= nil then
-- For unnamed worlds use the generated name 'world<number>',
-- where the number increments: it is set to 1 larger than the largest
-- generated name number found.
if worldname == "" then
local random_number = math.random(10000, 99999)
local random_world_name = "Unnamed" .. random_number
worldname = random_world_name
local worldnum_max = 0
for _, world in ipairs(menudata.worldlist:get_list()) do
if world.name:match("^world%d+$") then
local worldnum = tonumber(world.name:sub(6))
worldnum_max = math.max(worldnum_max, worldnum)
end
end
worldname = "world" .. worldnum_max + 1
end
core.settings:set("fixed_map_seed", fields["te_seed"])

View File

@ -22,7 +22,6 @@ mt_color_dark_green = "#25C191"
local menupath = core.get_mainmenu_path()
local basepath = core.get_builtin_path()
local menustyle = core.settings:get("main_menu_style")
defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
@ -39,24 +38,18 @@ dofile(menupath .. DIR_DELIM .. "textures.lua")
dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
dofile(menupath .. DIR_DELIM .. "dlg_contentstore.lua")
if menustyle ~= "simple" then
dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
end
dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
local tabs = {}
tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
tabs.content = dofile(menupath .. DIR_DELIM .. "tab_content.lua")
tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
if menustyle == "simple" then
tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
else
tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
end
tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
--------------------------------------------------------------------------------
local function main_event_handler(tabview, event)
@ -71,68 +64,35 @@ local function init_globals()
-- Init gamedata
gamedata.worldindex = 0
if menustyle == "simple" then
local world_list = core.get_worlds()
local world_index
local found_singleplayerworld = false
for i, world in ipairs(world_list) do
if world.name == "singleplayerworld" then
found_singleplayerworld = true
world_index = i
break
end
menudata.worldlist = filterlist.create(
core.get_worlds,
compare_worlds,
-- Unique id comparison function
function(element, uid)
return element.name == uid
end,
-- Filter function
function(element, gameid)
return element.gameid == gameid
end
)
if not found_singleplayerworld then
core.create_world("singleplayerworld", 1)
menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
menudata.worldlist:set_sortmode("alphabetic")
world_list = core.get_worlds()
for i, world in ipairs(world_list) do
if world.name == "singleplayerworld" then
world_index = i
break
end
end
end
gamedata.worldindex = world_index
else
menudata.worldlist = filterlist.create(
core.get_worlds,
compare_worlds,
-- Unique id comparison function
function(element, uid)
return element.name == uid
end,
-- Filter function
function(element, gameid)
return element.gameid == gameid
end
)
menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
menudata.worldlist:set_sortmode("alphabetic")
if not core.settings:get("menu_last_game") then
local default_game = core.settings:get("default_game") or "minetest"
core.settings:set("menu_last_game", default_game)
end
mm_texture.init()
if not core.settings:get("menu_last_game") then
local default_game = core.settings:get("default_game") or "minetest"
core.settings:set("menu_last_game", default_game)
end
mm_texture.init()
-- Create main tabview
local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
if menustyle == "simple" then
tv_main:add(tabs.simple_main)
else
tv_main:set_autosave_tab(true)
tv_main:add(tabs.local_game)
tv_main:add(tabs.play_online)
end
tv_main:set_autosave_tab(true)
tv_main:add(tabs.local_game)
tv_main:add(tabs.play_online)
tv_main:add(tabs.content)
tv_main:add(tabs.settings)
@ -141,11 +101,9 @@ local function init_globals()
tv_main:set_global_event_handler(main_event_handler)
tv_main:set_fixed_size(false)
if menustyle ~= "simple" then
local last_tab = core.settings:get("maintab_LAST")
if last_tab and tv_main.current_tab ~= last_tab then
tv_main:set_tab(last_tab)
end
local last_tab = core.settings:get("maintab_LAST")
if last_tab and tv_main.current_tab ~= last_tab then
tv_main:set_tab(last_tab)
end
ui.set_default("maintab")
tv_main:show()

View File

@ -592,7 +592,7 @@ function pkgmgr.install_dir(type, path, basename, targetpath)
clean_path = get_last_folder(cleanup_path(basefolder.path))
end
if clean_path then
targetpath = core.get_modpath() .. DIR_DELIM .. clean_path
targetpath = core.get_clientmodpath() .. DIR_DELIM .. clean_path
else
return nil,
fgettext("Install Mod: Unable to find suitable folder name for modpack $1",
@ -619,7 +619,7 @@ function pkgmgr.install_dir(type, path, basename, targetpath)
end
if targetfolder ~= nil and pkgmgr.isValidModname(targetfolder) then
targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder
targetpath = core.get_clientmodpath() .. DIR_DELIM .. targetfolder
else
return nil, fgettext("Install Mod: Unable to find real mod name for: $1", path)
end
@ -671,6 +671,54 @@ function pkgmgr.install(type, modfilename, basename, dest)
end
--------------------------------------------------------------------------------
function pkgmgr.prepareclientmodlist(data)
local retval = {}
local clientmods = {}
--read clientmods
local modpath = core.get_clientmodpath()
if modpath ~= nil and
modpath ~= "" then
get_mods(modpath,clientmods)
end
for i=1,#clientmods,1 do
clientmods[i].type = "mod"
clientmods[i].loc = "global"
clientmods[i].is_clientside = true
retval[#retval + 1] = clientmods[i]
end
--read mods configuration
local filename = modpath ..
DIR_DELIM .. "mods.conf"
local conffile = Settings(filename)
for key,value in pairs(conffile:to_table()) do
if key:sub(1, 9) == "load_mod_" then
key = key:sub(10)
local element = nil
for i=1,#retval,1 do
if retval[i].name == key and
not retval[i].is_modpack then
element = retval[i]
break
end
end
if element ~= nil then
element.enabled = value ~= "false" and value ~= "nil" and value
else
core.log("info", "Clientmod: " .. key .. " " .. dump(value) .. " but not found")
end
end
end
return retval
end
function pkgmgr.preparemodlist(data)
local retval = {}
@ -813,6 +861,10 @@ function pkgmgr.refresh_globals()
pkgmgr.comparemod, is_equal, nil, {})
pkgmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list)
pkgmgr.global_mods:set_sortmode("alphabetic")
pkgmgr.clientmods = filterlist.create(pkgmgr.prepareclientmodlist,
pkgmgr.comparemod, is_equal, nil, {})
pkgmgr.clientmods:add_sort_mechanism("alphabetic", sort_mod_list)
pkgmgr.clientmods:set_sortmode("alphabetic")
end
--------------------------------------------------------------------------------

View File

@ -19,6 +19,10 @@
local packages_raw
local packages
local function modname_valid(name)
return not name:find("[^a-z0-9_]")
end
--------------------------------------------------------------------------------
local function get_formspec(tabview, name, tabdata)
if pkgmgr.global_mods == nil then
@ -33,6 +37,7 @@ local function get_formspec(tabview, name, tabdata)
table.insert_all(packages_raw, pkgmgr.games)
table.insert_all(packages_raw, pkgmgr.get_texture_packs())
table.insert_all(packages_raw, pkgmgr.global_mods:get_list())
table.insert_all(packages_raw, pkgmgr.clientmods:get_list())
local function get_data()
return packages_raw
@ -45,6 +50,38 @@ local function get_formspec(tabview, name, tabdata)
packages = filterlist.create(get_data, pkgmgr.compare_package,
is_equal, nil, {})
local filename = core.get_clientmodpath() .. DIR_DELIM .. "mods.conf"
local conffile = Settings(filename)
local mods = conffile:to_table()
for i = 1, #packages_raw do
local mod = packages_raw[i]
if mod.is_clientside and not mod.is_modpack then
if modname_valid(mod.name) then
conffile:set("load_mod_" .. mod.name,
mod.enabled and "true" or "false")
elseif mod.enabled then
gamedata.errormessage = fgettext_ne("Failed to enable clientmo" ..
"d \"$1\" as it contains disallowed characters. " ..
"Only characters [a-z0-9_] are allowed.",
mod.name)
end
mods["load_mod_" .. mod.name] = nil
end
end
-- Remove mods that are not present anymore
for key in pairs(mods) do
if key:sub(1, 9) == "load_mod_" then
conffile:remove(key)
end
end
if not conffile:write() then
core.log("error", "Failed to write clientmod config file")
end
end
if tabdata.selected_pkg == nil then
@ -94,9 +131,21 @@ local function get_formspec(tabview, name, tabdata)
if selected_pkg.type == "mod" then
if selected_pkg.is_modpack then
retval = retval ..
"button[8.65,4.65;3.25,1;btn_mod_mgr_rename_modpack;" ..
fgettext("Rename") .. "]"
if selected_pkg.is_clientside then
if pkgmgr.is_modpack_entirely_enabled({list = packages}, selected_pkg.name) then
retval = retval ..
"button[8.65,4.65;3.25,1;btn_mod_mgr_mp_disable;" ..
fgettext("Disable modpack") .. "]"
else
retval = retval ..
"button[8.65,4.65;3.25,1;btn_mod_mgr_mp_enable;" ..
fgettext("Enable modpack") .. "]"
end
else
retval = retval ..
"button[8.65,4.65;3.25,1;btn_mod_mgr_rename_modpack;" ..
fgettext("Rename") .. "]"
end
else
--show dependencies
desc = desc .. "\n\n"
@ -117,6 +166,17 @@ local function get_formspec(tabview, name, tabdata)
"\n" .. toadd_soft
end
end
if selected_pkg.is_clientside then
if selected_pkg.enabled then
retval = retval ..
"button[8.65,4.65;3.25,1;btn_mod_mgr_disable_mod;" ..
fgettext("Disable") .. "]"
else
retval = retval ..
"button[8.65,4.65;3.25,1;btn_mod_mgr_enable_mod;" ..
fgettext("Enable") .. "]"
end
end
end
else
@ -150,6 +210,26 @@ local function handle_buttons(tabview, fields, tabname, tabdata)
if fields["pkglist"] ~= nil then
local event = core.explode_table_event(fields["pkglist"])
tabdata.selected_pkg = event.row
local mod = packages:get_list()[tabdata.selected_pkg]
if event.type == "DCL" and mod.is_clientside then
pkgmgr.enable_mod({data = {list = packages, selected_mod = tabdata.selected_pkg}})
packages = nil
end
return true
end
if fields.btn_mod_mgr_mp_enable ~= nil or
fields.btn_mod_mgr_mp_disable ~= nil then
pkgmgr.enable_mod({data = {list = packages, selected_mod = tabdata.selected_pkg}}, fields.btn_mod_mgr_mp_enable ~= nil)
packages = nil
return true
end
if fields.btn_mod_mgr_enable_mod ~= nil or
fields.btn_mod_mgr_disable_mod ~= nil then
pkgmgr.enable_mod({data = {list = packages, selected_mod = tabdata.selected_pkg}}, fields.btn_mod_mgr_enable_mod ~= nil)
packages = nil
return true
end

View File

@ -17,8 +17,13 @@
--------------------------------------------------------------------------------
local dragonfire_team = {
"Elias Fleckenstein <eliasfleckenstein@web.de> [Main Developer]",
"DerZombiiie [Bots, User Support]",
"Elias Fleckenstein [Main Developer]",
"cora [Core Developer]",
"emilia [Core Developer]",
"oneplustwo [Developer]",
"joshia_wi [Developer]",
"Code-Sploit [Developer]",
"DerZombiiie [User Support]",
}
local core_developers = {

View File

@ -114,45 +114,44 @@ local function get_formspec(tabview, name, tabdata)
)
retval = retval ..
"button[4,3.95;2.6,1;world_delete;".. fgettext("Delete") .. "]" ..
"button[6.5,3.95;2.8,1;world_configure;".. fgettext("Configure") .. "]" ..
"button[9.2,3.95;2.5,1;world_create;".. fgettext("New") .. "]" ..
"label[4,-0.25;".. fgettext("Select World:") .. "]"..
"checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
"button[3.9,3.8;2.8,1;world_delete;".. fgettext("Delete") .. "]" ..
"button[6.55,3.8;2.8,1;world_configure;".. fgettext("Configure") .. "]" ..
"button[9.2,3.8;2.8,1;world_create;".. fgettext("New") .. "]" ..
"label[3.9,-0.05;".. fgettext("Select World:") .. "]"..
"checkbox[0,-0.20;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
dump(core.settings:get_bool("creative_mode")) .. "]"..
"checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
"checkbox[0,0.25;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
dump(core.settings:get_bool("enable_damage")) .. "]"..
"checkbox[0.25,1.15;cb_server;".. fgettext("Host Server") ..";" ..
"checkbox[0,0.7;cb_server;".. fgettext("Host Server") ..";" ..
dump(core.settings:get_bool("enable_server")) .. "]" ..
"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
"textlist[3.9,0.4;7.9,3.45;sp_worlds;" ..
menu_render_worldlist() ..
";" .. index .. "]"
if core.settings:get_bool("enable_server") then
retval = retval ..
"button[8.5,4.8;3.2,1;play;".. fgettext("Host Game") .. "]" ..
"checkbox[0.25,1.6;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
"button[7.9,4.75;4.1,1;play;".. fgettext("Host Game") .. "]" ..
"checkbox[0,1.15;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
dump(core.settings:get_bool("server_announce")) .. "]" ..
"label[0.25,2.2;" .. fgettext("Name/Password") .. "]" ..
"field[0.55,3.2;3.5,0.5;te_playername;;" ..
"field[0.3,2.85;3.8,0.5;te_playername;" .. fgettext("Name") .. ";" ..
core.formspec_escape(core.settings:get("name")) .. "]" ..
"pwdfield[0.55,4;3.5,0.5;te_passwd;]"
"pwdfield[0.3,4.05;3.8,0.5;te_passwd;" .. fgettext("Password") .. "]"
local bind_addr = core.settings:get("bind_address")
if bind_addr ~= nil and bind_addr ~= "" then
retval = retval ..
"field[0.55,5.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
"field[0.3,5.25;2.5,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
"field[2.8,5.2;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
"field[2.85,5.25;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
core.formspec_escape(core.settings:get("port")) .. "]"
else
retval = retval ..
"field[0.55,5.2;3.5,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
"field[0.3,5.25;3.8,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
core.formspec_escape(core.settings:get("port")) .. "]"
end
else
retval = retval ..
"button[8.5,4.8;3.2,1;play;".. fgettext("Play Game") .. "]"
"button[7.9,4.75;4.1,1;play;" .. fgettext("Play Game") .. "]"
end
return retval

View File

@ -122,56 +122,6 @@ local function antialiasing_fname_to_name(fname)
return 0
end
local function dlg_confirm_reset_formspec(data)
return "size[8,3]" ..
"label[1,1;" .. fgettext("Are you sure to reset your singleplayer world?") .. "]" ..
"button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" .. fgettext("Yes") .. "]" ..
"button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" .. fgettext("No") .. "]"
end
local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
if fields["dlg_reset_singleplayer_confirm"] ~= nil then
local worldlist = core.get_worlds()
local found_singleplayerworld = false
for i = 1, #worldlist do
if worldlist[i].name == "singleplayerworld" then
found_singleplayerworld = true
gamedata.worldindex = i
end
end
if found_singleplayerworld then
core.delete_world(gamedata.worldindex)
end
core.create_world("singleplayerworld", 1)
worldlist = core.get_worlds()
for i = 1, #worldlist do
if worldlist[i].name == "singleplayerworld" then
gamedata.worldindex = i
end
end
end
this.parent:show()
this:hide()
this:delete()
return true
end
local function showconfirm_reset(tabview)
local new_dlg = dialog_create("reset_spworld",
dlg_confirm_reset_formspec,
dlg_confirm_reset_btnhandler,
nil)
new_dlg:set_parent(tabview)
tabview:hide()
new_dlg:show()
end
local function formspec(tabview, name, tabdata)
local tab_string =
"box[0,0;3.75,4.5;#999999]" ..
@ -204,30 +154,26 @@ local function formspec(tabview, name, tabdata)
"box[8,0;3.75,4.5;#999999]"
local video_driver = core.settings:get("video_driver")
local shaders_supported = video_driver == "opengl"
local shaders_enabled = false
if shaders_supported then
shaders_enabled = core.settings:get_bool("enable_shaders")
local shaders_enabled = core.settings:get_bool("enable_shaders")
if video_driver == "opengl" then
tab_string = tab_string ..
"checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders") .. ";"
.. tostring(shaders_enabled) .. "]"
elseif video_driver == "ogles2" then
tab_string = tab_string ..
"checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders (experimental)") .. ";"
.. tostring(shaders_enabled) .. "]"
else
core.settings:set_bool("enable_shaders", false)
shaders_enabled = false
tab_string = tab_string ..
"label[8.38,0.2;" .. core.colorize("#888888",
fgettext("Shaders (unavailable)")) .. "]"
end
if core.settings:get("main_menu_style") == "simple" then
-- 'Reset singleplayer world' only functions with simple menu
tab_string = tab_string ..
"button[8,4.75;3.95,1;btn_reset_singleplayer;"
.. fgettext("Reset singleplayer world") .. "]"
else
tab_string = tab_string ..
"button[8,4.75;3.95,1;btn_change_keys;"
.. fgettext("Change Keys") .. "]"
end
tab_string = tab_string ..
"button[8,4.75;3.95,1;btn_change_keys;"
.. fgettext("Change Keys") .. "]"
tab_string = tab_string ..
"button[0,4.75;3.95,1;btn_advanced_settings;"
@ -244,35 +190,23 @@ local function formspec(tabview, name, tabdata)
if shaders_enabled then
tab_string = tab_string ..
"checkbox[8.25,0.5;cb_bumpmapping;" .. fgettext("Bump Mapping") .. ";"
.. dump(core.settings:get_bool("enable_bumpmapping")) .. "]" ..
"checkbox[8.25,1;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
"checkbox[8.25,0.5;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
.. dump(core.settings:get_bool("tone_mapping")) .. "]" ..
"checkbox[8.25,1.5;cb_generate_normalmaps;" .. fgettext("Generate Normal Maps") .. ";"
.. dump(core.settings:get_bool("generate_normalmaps")) .. "]" ..
"checkbox[8.25,2;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
.. dump(core.settings:get_bool("enable_parallax_occlusion")) .. "]" ..
"checkbox[8.25,2.5;cb_waving_water;" .. fgettext("Waving Liquids") .. ";"
"checkbox[8.25,1;cb_waving_water;" .. fgettext("Waving Liquids") .. ";"
.. dump(core.settings:get_bool("enable_waving_water")) .. "]" ..
"checkbox[8.25,3;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
"checkbox[8.25,1.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
"checkbox[8.25,3.5;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
"checkbox[8.25,2;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
.. dump(core.settings:get_bool("enable_waving_plants")) .. "]"
else
tab_string = tab_string ..
"label[8.38,0.7;" .. core.colorize("#888888",
fgettext("Bump Mapping")) .. "]" ..
"label[8.38,1.2;" .. core.colorize("#888888",
fgettext("Tone Mapping")) .. "]" ..
"label[8.38,1.7;" .. core.colorize("#888888",
fgettext("Generate Normal Maps")) .. "]" ..
"label[8.38,2.2;" .. core.colorize("#888888",
fgettext("Parallax Occlusion")) .. "]" ..
"label[8.38,2.7;" .. core.colorize("#888888",
"label[8.38,1.2;" .. core.colorize("#888888",
fgettext("Waving Liquids")) .. "]" ..
"label[8.38,3.2;" .. core.colorize("#888888",
"label[8.38,1.7;" .. core.colorize("#888888",
fgettext("Waving Leaves")) .. "]" ..
"label[8.38,3.7;" .. core.colorize("#888888",
"label[8.38,2.2;" .. core.colorize("#888888",
fgettext("Waving Plants")) .. "]"
end
@ -324,22 +258,10 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
end
return true
end
if fields["cb_bumpmapping"] then
core.settings:set("enable_bumpmapping", fields["cb_bumpmapping"])
return true
end
if fields["cb_tonemapping"] then
core.settings:set("tone_mapping", fields["cb_tonemapping"])
return true
end
if fields["cb_generate_normalmaps"] then
core.settings:set("generate_normalmaps", fields["cb_generate_normalmaps"])
return true
end
if fields["cb_parallax"] then
core.settings:set("enable_parallax_occlusion", fields["cb_parallax"])
return true
end
if fields["cb_waving_water"] then
core.settings:set("enable_waving_water", fields["cb_waving_water"])
return true
@ -359,10 +281,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
core.settings:set("touchtarget", fields["cb_touchscreen_target"])
return true
end
if fields["btn_reset_singleplayer"] then
showconfirm_reset(this)
return true
end
--Note dropdowns have to be handled LAST!
local ddhandled = false

View File

@ -1,220 +0,0 @@
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local function get_formspec(tabview, name, tabdata)
-- Update the cached supported proto info,
-- it may have changed after a change by the settings menu.
common_update_cached_supp_proto()
local fav_selected = menudata.favorites[tabdata.fav_selected]
local retval =
"label[9.5,0;".. fgettext("Name / Password") .. "]" ..
"field[0.25,3.35;5.5,0.5;te_address;;" ..
core.formspec_escape(core.settings:get("address")) .."]" ..
"field[5.75,3.35;2.25,0.5;te_port;;" ..
core.formspec_escape(core.settings:get("remote_port")) .."]" ..
"button[10,2.6;2,1.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
"field[9.8,1;2.6,0.5;te_name;;" ..
core.formspec_escape(core.settings:get("name")) .."]" ..
"pwdfield[9.8,2;2.6,0.5;te_pwd;]"
if tabdata.fav_selected and fav_selected then
if gamedata.fav then
retval = retval .. "button[7.7,2.6;2.3,1.5;btn_delete_favorite;" ..
fgettext("Del. Favorite") .. "]"
end
end
retval = retval .. "tablecolumns[" ..
image_column(fgettext("Favorite"), "favorite") .. ";" ..
image_column(fgettext("Ping"), "") .. ",padding=0.25;" ..
"color,span=3;" ..
"text,align=right;" .. -- clients
"text,align=center,padding=0.25;" .. -- "/"
"text,align=right,padding=0.25;" .. -- clients_max
image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
"color,span=1;" ..
"text,padding=1]" .. -- name
"table[-0.05,0;9.2,2.75;favourites;"
if #menudata.favorites > 0 then
local favs = core.get_favorites("local")
if #favs > 0 then
for i = 1, #favs do
for j = 1, #menudata.favorites do
if menudata.favorites[j].address == favs[i].address and
menudata.favorites[j].port == favs[i].port then
table.insert(menudata.favorites, i,
table.remove(menudata.favorites, j))
end
end
if favs[i].address ~= menudata.favorites[i].address then
table.insert(menudata.favorites, i, favs[i])
end
end
end
retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
for i = 2, #menudata.favorites do
retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
end
end
if tabdata.fav_selected then
retval = retval .. ";" .. tabdata.fav_selected .. "]"
else
retval = retval .. ";0]"
end
-- separator
retval = retval .. "box[-0.28,3.75;12.4,0.1;#FFFFFF]"
-- checkboxes
retval = retval ..
"checkbox[8.0,3.9;cb_creative;".. fgettext("Creative Mode") .. ";" ..
dump(core.settings:get_bool("creative_mode")) .. "]"..
"checkbox[8.0,4.4;cb_damage;".. fgettext("Enable Damage") .. ";" ..
dump(core.settings:get_bool("enable_damage")) .. "]"
-- buttons
retval = retval ..
"button[0,3.7;8,1.5;btn_start_singleplayer;" .. fgettext("Start Singleplayer") .. "]" ..
"button[0,4.5;8,1.5;btn_config_sp_world;" .. fgettext("Config mods") .. "]"
return retval
end
--------------------------------------------------------------------------------
local function main_button_handler(tabview, fields, name, tabdata)
if fields.btn_start_singleplayer then
gamedata.selected_world = gamedata.worldindex
gamedata.singleplayer = true
core.start()
return true
end
if fields.favourites then
local event = core.explode_table_event(fields.favourites)
if event.type == "CHG" then
if event.row <= #menudata.favorites then
gamedata.fav = false
local favs = core.get_favorites("local")
local fav = menudata.favorites[event.row]
local address = fav.address
local port = fav.port
gamedata.serverdescription = fav.description
for i = 1, #favs do
if fav.address == favs[i].address and
fav.port == favs[i].port then
gamedata.fav = true
end
end
if address and port then
core.settings:set("address", address)
core.settings:set("remote_port", port)
end
tabdata.fav_selected = event.row
end
return true
end
end
if fields.btn_delete_favorite then
local current_favourite = core.get_table_index("favourites")
if not current_favourite then return end
core.delete_favorite(current_favourite)
asyncOnlineFavourites()
tabdata.fav_selected = nil
core.settings:set("address", "")
core.settings:set("remote_port", "30000")
return true
end
if fields.cb_creative then
core.settings:set("creative_mode", fields.cb_creative)
return true
end
if fields.cb_damage then
core.settings:set("enable_damage", fields.cb_damage)
return true
end
if fields.btn_mp_connect or fields.key_enter then
gamedata.playername = fields.te_name
gamedata.password = fields.te_pwd
gamedata.address = fields.te_address
gamedata.port = fields.te_port
local fav_idx = core.get_textlist_index("favourites")
if fav_idx and fav_idx <= #menudata.favorites and
menudata.favorites[fav_idx].address == fields.te_address and
menudata.favorites[fav_idx].port == fields.te_port then
local fav = menudata.favorites[fav_idx]
gamedata.servername = fav.name
gamedata.serverdescription = fav.description
if menudata.favorites_is_public and
not is_server_protocol_compat_or_error(
fav.proto_min, fav.proto_max) then
return true
end
else
gamedata.servername = ""
gamedata.serverdescription = ""
end
gamedata.selected_world = 0
core.settings:set("address", fields.te_address)
core.settings:set("remote_port", fields.te_port)
core.start()
return true
end
if fields.btn_config_sp_world then
local configdialog = create_configure_world_dlg(1)
if configdialog then
configdialog:set_parent(tabview)
tabview:hide()
configdialog:show()
end
return true
end
end
--------------------------------------------------------------------------------
local function on_activate(type,old_tab,new_tab)
if type == "LEAVE" then return end
asyncOnlineFavourites()
end
--------------------------------------------------------------------------------
return {
name = "main",
caption = fgettext("Main"),
cbf_formspec = get_formspec,
cbf_button_handler = main_button_handler,
on_change = on_activate
}

View File

@ -110,9 +110,9 @@ doubletap_jump (Double tap jump for fly) bool false
# enabled.
always_fly_fast (Always fly and fast) bool true
# The time in seconds it takes between repeated right clicks when holding the right
# mouse button.
repeat_rightclick_time (Rightclick repetition interval) float 0.25 0.001
# The time in seconds it takes between repeated node placements when holding
# the place button.
repeat_place_time (Place repetition interval) float 0.25 0.001
# Automatically jump up single-node obstacles.
autojump (Automatic jumping) bool false
@ -182,6 +182,14 @@ keymap_jump (Jump key) key KEY_SPACE
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_sneak (Sneak key) key KEY_LSHIFT
# Key for digging.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_dig (Dig key) key KEY_LBUTTON
# Key for placing.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_place (Place key) key KEY_RBUTTON
# Key for opening the inventory.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_inventory (Inventory key) key KEY_KEY_I
@ -517,8 +525,13 @@ texture_clean_transparent (Clean transparent textures) bool false
# texture autoscaling.
texture_min_size (Minimum texture size) int 64
# Experimental option, might cause visible spaces between blocks
# when set to higher number than 0.
# Use multi-sample antialiasing (MSAA) to smooth out block edges.
# This algorithm smooths out the 3D viewport while keeping the image sharp,
# but it doesn't affect the insides of textures
# (which is especially noticeable with transparent textures).
# This option is experimental and might cause visible spaces between blocks
# when set above 0.
# A restart is required after changing this option.
fsaa (FSAA) enum 0 0,1,2,4,8,16
# Undersampling is similar to using a lower screen resolution, but it applies
@ -545,43 +558,6 @@ shader_path (Shader path) path
# enhanced, highlights and shadows are gradually compressed.
tone_mapping (Filmic tone mapping) bool false
[***Bumpmapping]
# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
# or need to be auto-generated.
# Requires shaders to be enabled.
enable_bumpmapping (Bumpmapping) bool false
# Enables on the fly normalmap generation (Emboss effect).
# Requires bumpmapping to be enabled.
generate_normalmaps (Generate normalmaps) bool false
# Strength of generated normalmaps.
normalmaps_strength (Normalmaps strength) float 0.6
# Defines sampling step of texture.
# A higher value results in smoother normal maps.
normalmaps_smooth (Normalmaps sampling) int 0 0 2
[***Parallax Occlusion]
# Enables parallax occlusion mapping.
# Requires shaders to be enabled.
enable_parallax_occlusion (Parallax occlusion) bool false
# 0 = parallax occlusion with slope information (faster).
# 1 = relief mapping (slower, more accurate).
parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
# Number of parallax occlusion iterations.
parallax_occlusion_iterations (Parallax occlusion iterations) int 4
# Overall scale of parallax occlusion effect.
parallax_occlusion_scale (Parallax occlusion scale) float 0.08
# Overall bias of parallax occlusion effect, usually scale/2.
parallax_occlusion_bias (Parallax occlusion bias) float 0.04
[***Waving Nodes]
# Set to true to enable waving liquids (like water).
@ -622,15 +598,15 @@ arm_inertia (Arm inertia) bool true
# to not waste CPU power for no benefit.
fps_max (Maximum FPS) int 60 1
# Maximum FPS when game is paused.
pause_fps_max (FPS in pause menu) int 20 1
# Maximum FPS when the window is not focused, or when the game is paused.
fps_max_unfocused (FPS when unfocused or paused) int 20 1
# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
# open.
pause_on_lost_focus (Pause on lost window focus) bool false
# View distance in nodes.
viewing_range (Viewing range) int 100 20 4000
viewing_range (Viewing range) int 190 20 4000
# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
# Only works on GLES platforms. Most users will not need to change this.
@ -694,8 +670,8 @@ texture_path (Texture path) path
# The rendering back-end for Irrlicht.
# A restart is required after changing this.
# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
# On other platforms, OpenGL is recommended, and its the only driver with
# shader support currently.
# On other platforms, OpenGL is recommended.
# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
# Radius of cloud area stated in number of 64 node cloud squares.
@ -783,7 +759,7 @@ mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
# Size of the MapBlock cache of the mesh generator. Increasing this will
# increase the cache hit %, reducing the data being copied from the main
# thread, thus reducing jitter.
meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 40 0 1000
# Enables minimap.
enable_minimap (Minimap) bool true
@ -1014,7 +990,7 @@ client_unload_unused_data_timeout (Mapblock unload timeout) int 600
# Maximum number of mapblocks for client to be kept in memory.
# Set to -1 for unlimited amount.
client_mapblock_limit (Mapblock limit) int 5000
client_mapblock_limit (Mapblock limit) int 7500
# Whether to show the client debug info (has the same effect as hitting F5).
show_debug (Show debug info) bool false
@ -1073,7 +1049,7 @@ ipv6_server (IPv6 server) bool false
# Maximum number of blocks that are simultaneously sent per client.
# The maximum total count is calculated dynamically:
# max_total = ceil((#clients + max_users) * per_client / 4)
max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 128
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
@ -1173,17 +1149,17 @@ ask_reconnect_on_crash (Ask to reconnect after crash) bool false
# Setting this larger than active_block_range will also cause the server
# to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view)
active_object_send_range_blocks (Active object send range) int 4
active_object_send_range_blocks (Active object send range) int 8
# The radius of the volume of blocks around every player that is subject to the
# active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
# This is also the minimum range in which active objects (mobs) are maintained.
# This should be configured together with active_object_send_range_blocks.
active_block_range (Active block range) int 3
active_block_range (Active block range) int 4
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
max_block_send_distance (Max block send distance) int 10
max_block_send_distance (Max block send distance) int 12
# Maximum number of forceloaded mapblocks.
max_forceloaded_blocks (Maximum forceloaded blocks) int 16
@ -1259,10 +1235,10 @@ movement_gravity (Gravity) float 9.81
[**Advanced]
# Handling for deprecated Lua API calls:
# - legacy: (try to) mimic old behaviour (default for release).
# - log: mimic and log backtrace of deprecated call (default for debug).
# - none: Do not log deprecated calls
# - log: mimic and log backtrace of deprecated call (default).
# - error: abort on usage of deprecated call (suggested for mod developers).
deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
@ -1289,6 +1265,10 @@ active_block_mgmt_interval (Active block management interval) float 2.0
# Length of time between Active Block Modifier (ABM) execution cycles
abm_interval (ABM interval) float 1.0
# The time budget allowed for ABMs to execute on each step
# (as a fraction of the ABM Interval)
abm_time_budget (ABM time budget) float 0.2 0.1 0.9
# Length of time between NodeTimer execution cycles
nodetimer_interval (NodeTimer interval) float 0.2
@ -1449,12 +1429,6 @@ curl_file_download_timeout (cURL file download timeout) int 300000
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
high_precision_fpu (High-precision FPU) bool true
# Changes the main menu UI:
# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
# - Simple: One singleplayer world, no game or texture pack choosers. May be
# necessary for smaller screens.
main_menu_style (Main menu style) enum full full,simple
# Replaces the default main menu with a custom one.
main_menu_script (Main menu script) string
@ -1474,7 +1448,7 @@ mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v
water_level (Water level) int 1
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
max_block_generate_distance (Max block generate distance) int 8
max_block_generate_distance (Max block generate distance) int 10
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
# Only mapchunks completely within the mapgen limit are generated.
@ -1484,7 +1458,7 @@ mapgen_limit (Map generation limit) int 31000 0 31000
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
# and junglegrass, in all other mapgens this flag controls all decorations.
mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes
mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
[*Biome API temperature and humidity noise parameters]
@ -1875,7 +1849,7 @@ mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 50
# Map generation attributes specific to Mapgen Flat.
# Occasional lakes and hills can be added to the flat world.
mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
# Y of flat ground.
mgflat_ground_level (Ground level) int 8
@ -1919,6 +1893,15 @@ mgflat_hill_threshold (Hill threshold) float 0.45
# Controls steepness/height of hills.
mgflat_hill_steepness (Hill steepness) float 64.0
# Y-level of cavern upper limit.
mgflat_cavern_limit (Cavern limit) int -256
# Y-distance over which caverns expand to full size.
mgflat_cavern_taper (Cavern taper) int 256
# Defines full size of caverns, smaller values create larger caverns.
mgflat_cavern_threshold (Cavern threshold) float 0.7
# Lower Y limit of dungeons.
mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
@ -1939,6 +1922,9 @@ mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5
# Second of two 3D noises that together define tunnels.
mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
# 3D noise defining giant caverns.
mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
# 3D noise that determines number of dungeons per mapchunk.
mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
@ -2181,15 +2167,15 @@ chunksize (Chunk size) int 5
enable_mapgen_debug_info (Mapgen debug) bool false
# Maximum number of blocks that can be queued for loading.
emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 512
emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024
# Maximum number of blocks to be queued that are to be loaded from file.
# This limit is enforced per player.
emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 64
emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128
# Maximum number of blocks to be queued that are to be generated.
# This limit is enforced per player.
emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 64
emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128
# Number of emerge threads to use.
# Value 0:
@ -2216,17 +2202,42 @@ contentdb_url (ContentDB URL) string https://content.minetest.net
# so see a full list at https://content.minetest.net/help/content_flags/
contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3
[Cheat Menu]
# Font to use for cheat menu
cheat_menu_font (MenuFont) enum FM_Mono FM_Standard,FM_Mono,FM_Fallback,FM_Simple,FM_SimpleMono,FM_MaxMode,FM_Unspecified
# (RGB value)
cheat_menu_bg_color (Cell background color) v3f 255, 145, 88
cheat_menu_bg_color_alpha (Cell background color alpha) int 192
# (RGB value)
cheat_menu_active_bg_color (Active cell background color) v3f 255, 87, 53
cheat_menu_active_bg_color_alpha (Active cell background color alpha) int 192
# (RGB value)
cheat_menu_font_color (Font color) v3f 0, 0, 0
cheat_menu_font_color_alpha (Font color alpha) int 255
# (RGB value)
cheat_menu_selected_font_color (Selected font color) v3f 255, 252, 88
cheat_menu_selected_font_color_alpha (Selected font color alpha) int 255
[Cheats]
fullbright (Fullbright) bool false
# Enable xray, requires fullbright
xray (X-Ray) bool false
xray (XRay) bool false
# Node to apply xray
xray_node (X-RayTexture) string default:stone
xray_nodes (XRay Nodes) string default:stone,mcl_core:stone
# Make the Client think it has all privs
priv_bypass (PrivBypass) bool true
fastdig (FastDig) bool false
@ -2249,7 +2260,6 @@ increase_tool_range (IncreasedRange) bool true
increase_tool_range_plus (IncreasedRangePlus) bool true
# HUD Flags Bypass
hud_flags_bypass (HUDBypass) bool true
antiknockback (AntiKnockback) bool false
@ -2272,10 +2282,92 @@ spamclick (FastHit) bool false
no_force_rotate (NoForceRotate) bool false
enable_tracers (Tracers) bool false
enable_esp (ESP) bool false
no_slow (NoSlow) bool false
trace_players_only (Only trace to players) bool true
ignore_status_messages (IgnoreStatus) bool true
mark_deathmessages (Deathmessages) bool true
autosneak (AutoSneak) bool false
autoeject (AutoEject) bool false
eject_items (AutoEject Items) string
autotool (AutoTool) bool false
autorespawn (AutoRespawn) bool false
scaffold (Scaffold) bool false
scaffold_plus (ScaffoldPlus) bool false
block_water (BlockWater) bool false
autotnt (PlaceOnTop) bool false
replace (Replace) bool false
crystal_pvp (CrystalPvP) bool false
autototem (AutoTotem) bool false
dont_point_nodes (ThroughWalls) bool false
strip (Strip) bool false
autorefill (AutoRefill) bool false
nuke (Nuke) bool false
chat_color (Chat Color) string rainbow
use_chat_color (ColoredChat) bool false
chat_reverse (ReversedChat) bool false
forcefield (Forcefield) bool false
friendlist (Killaura / Forcefield Friendlist) string
cheat_hud (CheatHUD) bool true
node_esp_nodes (NodeESP Nodes) string
autosprint (AutoSprint) bool false
override_speed (SpeedOverride) bool false
override_jump (JumpOverride) bool false
override_gravity (GravityOverride) bool false
override_speed_factor (SpeedOverride Factor) float 1.2
override_jump_factor (JumpOverride Factor) float 2.0
override_gravity_factor (GravityOverride) float 0.8
jetpack (JetPack) bool false
autohit (AutoHit) bool false
antislip (AntiSlip) bool false
enable_entity_tracers (EntityTracers) bool false
enable_entity_esp (EntityESP) bool false
enable_player_tracers (PlayerTracers) bool false
enable_player_esp (PlayerESP) bool false
enable_node_esp (NodeESP) bool false
enable_node_tracers (NodeTracers) bool false
entity_esp_color (EntityESP Color) v3f 255, 255, 255
player_esp_color (PlayerESP Color) v3f 0, 255, 0
noweather (NoWeather) bool false

View File

@ -6,9 +6,11 @@ uniform sampler2D textureFlags;
#define rightImage normalTexture
#define maskImage textureFlags
varying mediump vec2 varTexCoord;
void main(void)
{
vec2 uv = gl_TexCoord[0].st;
vec2 uv = varTexCoord.st;
vec4 left = texture2D(leftImage, uv).rgba;
vec4 right = texture2D(rightImage, uv).rgba;
vec4 mask = texture2D(maskImage, uv).rgba;

View File

@ -1,6 +1,7 @@
varying mediump vec2 varTexCoord;
void main(void)
{
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = gl_Vertex;
gl_FrontColor = gl_BackColor = gl_Color;
varTexCoord = inTexCoord0;
gl_Position = inVertexPosition;
}

View File

@ -1,4 +1,6 @@
varying lowp vec4 varColor;
void main(void)
{
gl_FragColor = gl_Color;
gl_FragColor = varColor;
}

View File

@ -1,9 +1,7 @@
uniform mat4 mWorldViewProj;
varying lowp vec4 varColor;
void main(void)
{
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = mWorldViewProj * gl_Vertex;
gl_FrontColor = gl_BackColor = gl_Color;
gl_Position = mWorldViewProj * inVertexPosition;
varColor = inVertexColor;
}

View File

@ -2,9 +2,12 @@ uniform sampler2D baseTexture;
uniform sampler2D normalTexture;
uniform vec3 yawVec;
varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;
void main (void)
{
vec2 uv = gl_TexCoord[0].st;
vec2 uv = varTexCoord.st;
//texture sampling rate
const float step = 1.0 / 256.0;
@ -27,6 +30,6 @@ void main (void)
vec3 color = (1.1 * diffuse + 0.05 * height + 0.5 * specular) * base.rgb;
vec4 col = vec4(color.rgb, base.a);
col *= gl_Color;
col *= varColor;
gl_FragColor = vec4(col.rgb, base.a);
}

View File

@ -1,9 +1,11 @@
uniform mat4 mWorldViewProj;
uniform mat4 mWorld;
varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;
void main(void)
{
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = mWorldViewProj * gl_Vertex;
gl_FrontColor = gl_BackColor = gl_Color;
varTexCoord = inTexCoord0.st;
gl_Position = mWorldViewProj * inVertexPosition;
varColor = inVertexColor;
}

View File

@ -1,6 +1,4 @@
uniform sampler2D baseTexture;
uniform sampler2D normalTexture;
uniform sampler2D textureFlags;
uniform vec4 skyBgColor;
uniform float fogDistance;
@ -17,19 +15,12 @@ varying vec3 vPosition;
// cameraOffset + worldPosition (for large coordinates the limits of float
// precision must be considered).
varying vec3 worldPosition;
varying float area_enable_parallax;
varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;
varying vec3 eyeVec;
varying vec3 tsEyeVec;
varying vec3 lightVec;
varying vec3 tsLightVec;
bool normalTexturePresent = false;
const float e = 2.718281828459;
const float BS = 10.0;
const float fogStart = FOG_START;
const float fogShadingParameter = 1 / ( 1 - fogStart);
const float fogShadingParameter = 1.0 / ( 1.0 - fogStart);
#ifdef ENABLE_TONE_MAPPING
@ -63,148 +54,24 @@ vec4 applyToneMapping(vec4 color)
}
#endif
void get_texture_flags()
{
vec4 flags = texture2D(textureFlags, vec2(0.0, 0.0));
if (flags.r > 0.5) {
normalTexturePresent = true;
}
}
float intensity(vec3 color)
{
return (color.r + color.g + color.b) / 3.0;
}
float get_rgb_height(vec2 uv)
{
return intensity(texture2D(baseTexture, uv).rgb);
}
vec4 get_normal_map(vec2 uv)
{
vec4 bump = texture2D(normalTexture, uv).rgba;
bump.xyz = normalize(bump.xyz * 2.0 - 1.0);
return bump;
}
float find_intersection(vec2 dp, vec2 ds)
{
float depth = 1.0;
float best_depth = 0.0;
float size = 0.0625;
for (int i = 0; i < 15; i++) {
depth -= size;
float h = texture2D(normalTexture, dp + ds * depth).a;
if (depth <= h) {
best_depth = depth;
break;
}
}
depth = best_depth;
for (int i = 0; i < 4; i++) {
size *= 0.5;
float h = texture2D(normalTexture,dp + ds * depth).a;
if (depth <= h) {
best_depth = depth;
depth += size;
} else {
depth -= size;
}
}
return best_depth;
}
float find_intersectionRGB(vec2 dp, vec2 ds)
{
const float depth_step = 1.0 / 24.0;
float depth = 1.0;
for (int i = 0 ; i < 24 ; i++) {
float h = get_rgb_height(dp + ds * depth);
if (h >= depth)
break;
depth -= depth_step;
}
return depth;
}
void main(void)
{
vec3 color;
vec4 bump;
vec2 uv = gl_TexCoord[0].st;
bool use_normalmap = false;
get_texture_flags();
vec2 uv = varTexCoord.st;
#ifdef ENABLE_PARALLAX_OCCLUSION
vec2 eyeRay = vec2 (tsEyeVec.x, -tsEyeVec.y);
const float scale = PARALLAX_OCCLUSION_SCALE / PARALLAX_OCCLUSION_ITERATIONS;
const float bias = PARALLAX_OCCLUSION_BIAS / PARALLAX_OCCLUSION_ITERATIONS;
#if PARALLAX_OCCLUSION_MODE == 0
// Parallax occlusion with slope information
if (normalTexturePresent && area_enable_parallax > 0.0) {
for (int i = 0; i < PARALLAX_OCCLUSION_ITERATIONS; i++) {
vec4 normal = texture2D(normalTexture, uv.xy);
float h = normal.a * scale - bias;
uv += h * normal.z * eyeRay;
}
#endif
#if PARALLAX_OCCLUSION_MODE == 1
// Relief mapping
if (normalTexturePresent && area_enable_parallax > 0.0) {
vec2 ds = eyeRay * PARALLAX_OCCLUSION_SCALE;
float dist = find_intersection(uv, ds);
uv += dist * ds;
#endif
} else if (GENERATE_NORMALMAPS == 1 && area_enable_parallax > 0.0) {
vec2 ds = eyeRay * PARALLAX_OCCLUSION_SCALE;
float dist = find_intersectionRGB(uv, ds);
uv += dist * ds;
}
#endif
#if USE_NORMALMAPS == 1
if (normalTexturePresent) {
bump = get_normal_map(uv);
use_normalmap = true;
}
#endif
#if GENERATE_NORMALMAPS == 1
if (normalTexturePresent == false) {
float tl = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y + SAMPLE_STEP));
float t = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y - SAMPLE_STEP));
float tr = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y + SAMPLE_STEP));
float r = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y));
float br = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y - SAMPLE_STEP));
float b = get_rgb_height(vec2(uv.x, uv.y - SAMPLE_STEP));
float bl = get_rgb_height(vec2(uv.x -SAMPLE_STEP, uv.y - SAMPLE_STEP));
float l = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y));
float dX = (tr + 2.0 * r + br) - (tl + 2.0 * l + bl);
float dY = (bl + 2.0 * b + br) - (tl + 2.0 * t + tr);
bump = vec4(normalize(vec3 (dX, dY, NORMALMAPS_STRENGTH)), 1.0);
use_normalmap = true;
}
#endif
vec4 base = texture2D(baseTexture, uv).rgba;
#ifdef ENABLE_BUMPMAPPING
if (use_normalmap) {
vec3 L = normalize(lightVec);
vec3 E = normalize(eyeVec);
float specular = pow(clamp(dot(reflect(L, bump.xyz), E), 0.0, 1.0), 1.0);
float diffuse = dot(-E,bump.xyz);
color = (diffuse + 0.1 * specular) * base.rgb;
} else {
color = base.rgb;
#ifdef USE_DISCARD
// If alpha is zero, we can just discard the pixel. This fixes transparency
// on GPUs like GC7000L, where GL_ALPHA_TEST is not implemented in mesa,
// and also on GLES 2, where GL_ALPHA_TEST is missing entirely.
if (base.a == 0.0) {
discard;
}
#else
color = base.rgb;
#endif
vec4 col = vec4(color.rgb * gl_Color.rgb, 1.0);
color = base.rgb;
vec4 col = vec4(color.rgb * varColor.rgb, 1.0);
#ifdef ENABLE_TONE_MAPPING
col = applyToneMapping(col);

View File

@ -1,4 +1,3 @@
uniform mat4 mWorldViewProj;
uniform mat4 mWorld;
// Color of the light emitted by the sun.
@ -16,12 +15,9 @@ varying vec3 vPosition;
// cameraOffset + worldPosition (for large coordinates the limits of float
// precision must be considered).
varying vec3 worldPosition;
varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;
varying vec3 eyeVec;
varying vec3 lightVec;
varying vec3 tsEyeVec;
varying vec3 tsLightVec;
varying float area_enable_parallax;
// Color of the light emitted by the light sources.
const vec3 artificialLight = vec3(1.04, 1.04, 1.04);
@ -85,25 +81,13 @@ float snoise(vec3 p)
void main(void)
{
gl_TexCoord[0] = gl_MultiTexCoord0;
//TODO: make offset depending on view angle and parallax uv displacement
//thats for textures that doesnt align vertically, like dirt with grass
//gl_TexCoord[0].y += 0.008;
varTexCoord = inTexCoord0.st;
//Allow parallax/relief mapping only for certain kind of nodes
//Variable is also used to control area of the effect
#if (DRAW_TYPE == NDT_NORMAL || DRAW_TYPE == NDT_LIQUID || DRAW_TYPE == NDT_FLOWINGLIQUID)
area_enable_parallax = 1.0;
#else
area_enable_parallax = 0.0;
#endif
float disp_x;
float disp_z;
float disp_x;
float disp_z;
// OpenGL < 4.3 does not support continued preprocessor lines
#if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LEAVES && ENABLE_WAVING_LEAVES) || (MATERIAL_TYPE == TILE_MATERIAL_WAVING_PLANTS && ENABLE_WAVING_PLANTS)
vec4 pos2 = mWorld * gl_Vertex;
vec4 pos2 = mWorld * inVertexPosition;
float tOffset = (pos2.x + pos2.y) * 0.001 + pos2.z * 0.002;
disp_x = (smoothTriangleWave(animationTimer * 23.0 + tOffset) +
smoothTriangleWave(animationTimer * 11.0 + tOffset)) * 0.4;
@ -112,68 +96,43 @@ float disp_z;
smoothTriangleWave(animationTimer * 13.0 + tOffset)) * 0.5;
#endif
worldPosition = (mWorld * gl_Vertex).xyz;
worldPosition = (mWorld * inVertexPosition).xyz;
// OpenGL < 4.3 does not support continued preprocessor lines
#if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT || MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_OPAQUE || MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_BASIC) && ENABLE_WAVING_WATER
// Generate waves with Perlin-type noise.
// The constants are calibrated such that they roughly
// correspond to the old sine waves.
vec4 pos = gl_Vertex;
vec4 pos = inVertexPosition;
vec3 wavePos = worldPosition + cameraOffset;
// The waves are slightly compressed along the z-axis to get
// wave-fronts along the x-axis.
wavePos.x /= WATER_WAVE_LENGTH * 3;
wavePos.z /= WATER_WAVE_LENGTH * 2;
wavePos.z += animationTimer * WATER_WAVE_SPEED * 10;
pos.y += (snoise(wavePos) - 1) * WATER_WAVE_HEIGHT * 5;
wavePos.x /= WATER_WAVE_LENGTH * 3.0;
wavePos.z /= WATER_WAVE_LENGTH * 2.0;
wavePos.z += animationTimer * WATER_WAVE_SPEED * 10.0;
pos.y += (snoise(wavePos) - 1.0) * WATER_WAVE_HEIGHT * 5.0;
gl_Position = mWorldViewProj * pos;
#elif MATERIAL_TYPE == TILE_MATERIAL_WAVING_LEAVES && ENABLE_WAVING_LEAVES
vec4 pos = gl_Vertex;
vec4 pos = inVertexPosition;
pos.x += disp_x;
pos.y += disp_z * 0.1;
pos.z += disp_z;
gl_Position = mWorldViewProj * pos;
#elif MATERIAL_TYPE == TILE_MATERIAL_WAVING_PLANTS && ENABLE_WAVING_PLANTS
vec4 pos = gl_Vertex;
if (gl_TexCoord[0].y < 0.05) {
vec4 pos = inVertexPosition;
if (varTexCoord.y < 0.05) {
pos.x += disp_x;
pos.z += disp_z;
}
gl_Position = mWorldViewProj * pos;
#else
gl_Position = mWorldViewProj * gl_Vertex;
gl_Position = mWorldViewProj * inVertexPosition;
#endif
vPosition = gl_Position.xyz;
// Don't generate heightmaps when too far from the eye
float dist = distance (vec3(0.0, 0.0, 0.0), vPosition);
if (dist > 150.0) {
area_enable_parallax = 0.0;
}
vec3 sunPosition = vec3 (0.0, eyePosition.y * BS + 900.0, 0.0);
vec3 normal, tangent, binormal;
normal = normalize(gl_NormalMatrix * gl_Normal);
tangent = normalize(gl_NormalMatrix * gl_MultiTexCoord1.xyz);
binormal = normalize(gl_NormalMatrix * gl_MultiTexCoord2.xyz);
vec3 v;
lightVec = sunPosition - worldPosition;
v.x = dot(lightVec, tangent);
v.y = dot(lightVec, binormal);
v.z = dot(lightVec, normal);
tsLightVec = normalize (v);
eyeVec = -(gl_ModelViewMatrix * gl_Vertex).xyz;
v.x = dot(eyeVec, tangent);
v.y = dot(eyeVec, binormal);
v.z = dot(eyeVec, normal);
tsEyeVec = normalize (v);
eyeVec = -(mWorldView * inVertexPosition).xyz;
// Calculate color.
// Red, green and blue components are pre-multiplied with
@ -182,16 +141,16 @@ float disp_z;
// The pre-baked colors are halved to prevent overflow.
vec4 color;
// The alpha gives the ratio of sunlight in the incoming light.
float nightRatio = 1 - gl_Color.a;
color.rgb = gl_Color.rgb * (gl_Color.a * dayLight.rgb +
nightRatio * artificialLight.rgb) * 2;
color.a = 1;
float nightRatio = 1.0 - inVertexColor.a;
color.rgb = inVertexColor.rgb * (inVertexColor.a * dayLight.rgb +
nightRatio * artificialLight.rgb) * 2.0;
color.a = 1.0;
// Emphase blue a bit in darker places
// See C++ implementation in mapblock_mesh.cpp final_color_blend()
float brightness = (color.r + color.g + color.b) / 3;
float brightness = (color.r + color.g + color.b) / 3.0;
color.b += max(0.0, 0.021 - abs(0.2 * brightness - 0.021) +
0.07 * brightness);
gl_FrontColor = gl_BackColor = clamp(color, 0.0, 1.0);
varColor = clamp(color, 0.0, 1.0);
}

View File

@ -1,6 +1,4 @@
uniform sampler2D baseTexture;
uniform sampler2D normalTexture;
uniform sampler2D textureFlags;
uniform vec4 emissiveColor;
uniform vec4 skyBgColor;
@ -10,20 +8,16 @@ uniform vec3 eyePosition;
varying vec3 vNormal;
varying vec3 vPosition;
varying vec3 worldPosition;
varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;
varying vec3 eyeVec;
varying vec3 lightVec;
varying float vIDiff;
bool normalTexturePresent = false;
bool texTileableHorizontal = false;
bool texTileableVertical = false;
bool texSeamless = false;
const float e = 2.718281828459;
const float BS = 10.0;
const float fogStart = FOG_START;
const float fogShadingParameter = 1 / ( 1 - fogStart);
const float fogShadingParameter = 1.0 / (1.0 - fogStart);
#ifdef ENABLE_TONE_MAPPING
@ -57,95 +51,27 @@ vec4 applyToneMapping(vec4 color)
}
#endif
void get_texture_flags()
{
vec4 flags = texture2D(textureFlags, vec2(0.0, 0.0));
if (flags.r > 0.5) {
normalTexturePresent = true;
}
if (flags.g > 0.5) {
texTileableHorizontal = true;
}
if (flags.b > 0.5) {
texTileableVertical = true;
}
if (texTileableHorizontal && texTileableVertical) {
texSeamless = true;
}
}
float intensity(vec3 color)
{
return (color.r + color.g + color.b) / 3.0;
}
float get_rgb_height(vec2 uv)
{
if (texSeamless) {
return intensity(texture2D(baseTexture, uv).rgb);
} else {
return intensity(texture2D(baseTexture, clamp(uv, 0.0, 0.999)).rgb);
}
}
vec4 get_normal_map(vec2 uv)
{
vec4 bump = texture2D(normalTexture, uv).rgba;
bump.xyz = normalize(bump.xyz * 2.0 - 1.0);
return bump;
}
void main(void)
{
vec3 color;
vec4 bump;
vec2 uv = gl_TexCoord[0].st;
bool use_normalmap = false;
get_texture_flags();
#if USE_NORMALMAPS == 1
if (normalTexturePresent) {
bump = get_normal_map(uv);
use_normalmap = true;
}
#endif
#if GENERATE_NORMALMAPS == 1
if (normalTexturePresent == false) {
float tl = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y + SAMPLE_STEP));
float t = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y - SAMPLE_STEP));
float tr = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y + SAMPLE_STEP));
float r = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y));
float br = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y - SAMPLE_STEP));
float b = get_rgb_height(vec2(uv.x, uv.y - SAMPLE_STEP));
float bl = get_rgb_height(vec2(uv.x -SAMPLE_STEP, uv.y - SAMPLE_STEP));
float l = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y));
float dX = (tr + 2.0 * r + br) - (tl + 2.0 * l + bl);
float dY = (bl + 2.0 * b + br) - (tl + 2.0 * t + tr);
bump = vec4(normalize(vec3 (dX, dY, NORMALMAPS_STRENGTH)), 1.0);
use_normalmap = true;
}
#endif
vec2 uv = varTexCoord.st;
vec4 base = texture2D(baseTexture, uv).rgba;
#ifdef ENABLE_BUMPMAPPING
if (use_normalmap) {
vec3 L = normalize(lightVec);
vec3 E = normalize(eyeVec);
float specular = pow(clamp(dot(reflect(L, bump.xyz), E), 0.0, 1.0), 1.0);
float diffuse = dot(-E,bump.xyz);
color = (diffuse + 0.1 * specular) * base.rgb;
} else {
color = base.rgb;
#ifdef USE_DISCARD
// If alpha is zero, we can just discard the pixel. This fixes transparency
// on GPUs like GC7000L, where GL_ALPHA_TEST is not implemented in mesa,
// and also on GLES 2, where GL_ALPHA_TEST is missing entirely.
if (base.a == 0.0) {
discard;
}
#else
color = base.rgb;
#endif
color = base.rgb;
vec4 col = vec4(color.rgb, base.a);
col.rgb *= gl_Color.rgb;
col.rgb *= varColor.rgb;
col.rgb *= emissiveColor.rgb * vIDiff;

View File

@ -1,4 +1,3 @@
uniform mat4 mWorldViewProj;
uniform mat4 mWorld;
uniform vec3 eyePosition;
@ -7,9 +6,10 @@ uniform float animationTimer;
varying vec3 vNormal;
varying vec3 vPosition;
varying vec3 worldPosition;
varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;
varying vec3 eyeVec;
varying vec3 lightVec;
varying float vIDiff;
const float e = 2.718281828459;
@ -19,35 +19,31 @@ float directional_ambient(vec3 normal)
{
vec3 v = normal * normal;
if (normal.y < 0)
return dot(v, vec3(0.670820f, 0.447213f, 0.836660f));
if (normal.y < 0.0)
return dot(v, vec3(0.670820, 0.447213, 0.836660));
return dot(v, vec3(0.670820f, 1.000000f, 0.836660f));
return dot(v, vec3(0.670820, 1.000000, 0.836660));
}
void main(void)
{
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_Position = mWorldViewProj * gl_Vertex;
varTexCoord = (mTexture * inTexCoord0).st;
gl_Position = mWorldViewProj * inVertexPosition;
vPosition = gl_Position.xyz;
vNormal = gl_Normal;
worldPosition = (mWorld * gl_Vertex).xyz;
vec3 sunPosition = vec3 (0.0, eyePosition.y * BS + 900.0, 0.0);
lightVec = sunPosition - worldPosition;
eyeVec = -(gl_ModelViewMatrix * gl_Vertex).xyz;
vNormal = inVertexNormal;
worldPosition = (mWorld * inVertexPosition).xyz;
eyeVec = -(mWorldView * inVertexPosition).xyz;
#if (MATERIAL_TYPE == TILE_MATERIAL_PLAIN) || (MATERIAL_TYPE == TILE_MATERIAL_PLAIN_ALPHA)
vIDiff = 1.0;
#else
// This is intentional comparison with zero without any margin.
// If normal is not equal to zero exactly, then we assume it's a valid, just not normalized vector
vIDiff = length(gl_Normal) == 0.0
vIDiff = length(inVertexNormal) == 0.0
? 1.0
: directional_ambient(normalize(gl_Normal));
: directional_ambient(normalize(inVertexNormal));
#endif
gl_FrontColor = gl_BackColor = gl_Color;
varColor = inVertexColor;
}

View File

@ -1,9 +1,12 @@
uniform sampler2D baseTexture;
varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;
void main(void)
{
vec2 uv = gl_TexCoord[0].st;
vec2 uv = varTexCoord.st;
vec4 color = texture2D(baseTexture, uv);
color.rgb *= gl_Color.rgb;
color.rgb *= varColor.rgb;
gl_FragColor = color;
}

View File

@ -1,9 +1,10 @@
uniform mat4 mWorldViewProj;
varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;
void main(void)
{
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = mWorldViewProj * gl_Vertex;
varTexCoord = inTexCoord0.st;
gl_Position = mWorldViewProj * inVertexPosition;
gl_FrontColor = gl_BackColor = gl_Color;
varColor = inVertexColor;
}

View File

@ -0,0 +1,6 @@
uniform vec4 starColor;
void main(void)
{
gl_FragColor = starColor;
}

View File

@ -0,0 +1,4 @@
void main(void)
{
gl_Position = mWorldViewProj * inVertexPosition;
}

View File

@ -1,25 +0,0 @@
local was_enabled = false
local pwas_enabled = false
minetest.register_globalstep(function()
if minetest.settings:get_bool("autosneak") then
minetest.set_keypress("sneak", true)
was_enabled = true
elseif was_enabled then
was_enabled = false
minetest.set_keypress("sneak", false)
end
if minetest.settings:get_bool("autosneak_conditional") then
local blck=minetest.get_node_or_nil(vector.add(minetest.localplayer:get_pos(),{x=0,y=-1,z=0}))
if blck ~= nil and blck.name~="air" then
minetest.set_keypress("sneak", true)
pwas_enabled = true
end
elseif pwas_enabled then
pwas_enabled = false
minetest.set_keypress("sneak", false)
end
end)
minetest.register_cheat("AutoSneak", "Movement", "autosneak")
minetest.register_cheat("GroundASneak", "Movement", "autosneak_conditional")

View File

@ -1,33 +0,0 @@
function chat.send(message)
local starts_with = message:sub(1, 1)
if starts_with == "/" or starts_with == "." then return end
local reverse = minetest.settings:get_bool("chat_reverse")
if reverse then
local msg = ""
for i = 1, #message do
msg = message:sub(i, i) .. msg
end
message = msg
end
local color = minetest.settings:get("chat_color")
if color then
local msg
if color == "rainbow" then
msg = chat.rainbow(message)
else
msg = minetest.colorize(color, message)
end
message = msg
end
minetest.send_chat_message(message)
return true
end
minetest.register_on_sending_chat_message(chat.send)

View File

@ -1,13 +1,48 @@
chat = {}
minetest.register_on_receiving_chat_message(function(message)
if message:sub(1, 1) == "#" and minetest.settings:get_bool("ignore_status_messages") ~= false then
return true
elseif message:find('\1b@mcl_death_messages\1b') and minetest.settings:get_bool("mark_deathmessages") ~= false then
minetest.display_chat_message(minetest.colorize("#F25819", "[Deathmessage] ") .. message)
return true
end
end)
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
function minetest.send_colorized(message)
local starts_with = message:sub(1, 1)
if starts_with == "/" or starts_with == "." then return end
chat.rainbow = dofile(modpath .. "/rainbow.lua")
local reverse = minetest.settings:get_bool("chat_reverse")
if reverse then
local msg = ""
for i = 1, #message do
msg = message:sub(i, i) .. msg
end
message = msg
end
local use_chat_color = minetest.settings:get_bool("use_chat_color")
local color = minetest.settings:get("chat_color")
dofile(modpath .. "/colors.lua")
dofile(modpath .. "/spam.lua")
dofile(modpath .. "/status.lua")
dofile(modpath .. "/leak.lua")
if use_chat_color and color then
local msg
if color == "rainbow" then
msg = minetest.rainbow(message)
else
msg = minetest.colorize(color, message)
end
message = msg
end
minetest.send_chat_message(message)
return true
end
minetest.register_on_sending_chat_message(minetest.send_colorized)
minetest.register_cheat("IgnoreStatus", "Chat", "ignore_status_messages")
minetest.register_cheat("DeathMessages", "Chat", "mark_deathmessages")
minetest.register_cheat("ColoredChat", "Chat", "use_chat_color")
minetest.register_cheat("ReversedChat", "Chat", "chat_reverse")

View File

@ -1,20 +0,0 @@
--[[minetest.register_globalstep(function(dtime)
if not minetest.settings:get_bool("leak") then return end
etime = etime + dtime
if etime < 5 then return end
etime = 0
local player = minetest.localplayer
minetest.send_chat_message(minetest.pos_to_string(vector.floor(player:get_pos())))
end)--]]
function cleak()
minetest.send_chat_message(minetest.pos_to_string(vector.floor(minetest.localplayer:get_pos())))
end
minetest.register_chatcommand("cleak", {
params = "<pos>",
description = "Open node inventory metadata at position.",
func = cleak
})
--minetest.register_cheat("Leak", "Player", "leak")

View File

@ -1,61 +0,0 @@
local function rgb_to_hex(rgb)
local hexadecimal = '#'
for key, value in pairs(rgb) do
local hex = ''
while(value > 0)do
local index = math.fmod(value, 16) + 1
value = math.floor(value / 16)
hex = string.sub('0123456789ABCDEF', index, index) .. hex
end
if(string.len(hex) == 0)then
hex = '00'
elseif(string.len(hex) == 1)then
hex = '0' .. hex
end
hexadecimal = hexadecimal .. hex
end
return hexadecimal
end
local function color_from_hue(hue)
local h = hue / 60
local c = 255
local x = (1 - math.abs(h%2 - 1)) * 255
local i = math.floor(h);
if (i == 0) then
return rgb_to_hex({c, x, 0})
elseif (i == 1) then
return rgb_to_hex({x, c, 0})
elseif (i == 2) then
return rgb_to_hex({0, c, x})
elseif (i == 3) then
return rgb_to_hex({0, x, c});
elseif (i == 4) then
return rgb_to_hex({x, 0, c});
else
return rgb_to_hex({c, 0, x});
end
end
return function(input)
local step = 360 / input:len()
local hue = 0
local output = ""
for i = 1, input:len() do
local char = input:sub(i,i)
if char:match("%s") then
output = output .. char
else
output = output .. minetest.get_color_escape_sequence(color_from_hue(hue)) .. char
end
hue = hue + step
end
return output
end

View File

@ -1,6 +1,3 @@
chat_color (Chat Color) string white
chat_reverse (Reverse Chat messages) bool false
chat_enable_spam (Spam Chat) bool false
chat_spam (Message to spam into Chat) string
ignore_status_messages (Ignore status messages from server) bool true
leak (Frequently leak your coordinates to chat) bool false
ignore_status_messages (Ignore status messages from server) bool false

View File

@ -1,12 +0,0 @@
local etime = 0
minetest.register_globalstep(function(dtime)
etime = etime + dtime
if etime < 10/8 then return end
etime = 0
local spam = minetest.settings:get("chat_spam")
local enable_spam = minetest.settings:get("chat_enable_spam")
if enable_spam and spam then
local _ = chat.send(spam) or minetest.send_chat_message(spam)
end
end)

View File

@ -1,7 +0,0 @@
minetest.register_on_receiving_chat_message(function(message)
if message:sub(1, 1) == "#" and minetest.settings:get_bool("ignore_status_messages") ~= false then
return true
end
end)
minetest.register_cheat("IgnoreStatus", "Player", "ignore_status_messages")

View File

@ -0,0 +1,83 @@
local placed_crystal
local switched_to_totem = 0
local used_sneak = true
local totem_move_action = InventoryAction("move")
totem_move_action:to("current_player", "main", 9)
minetest.register_list_command("friend", "Configure Friend List (friends dont get attacked by Killaura or Forcefield)", "friendlist")
minetest.register_globalstep(function(dtime)
local player = minetest.localplayer
if not player then return end
local control = player:get_control()
local pointed = minetest.get_pointed_thing()
local item = player:get_wielded_item():get_name()
if minetest.settings:get_bool("killaura") or minetest.settings:get_bool("forcefield") and control.dig then
local friendlist = minetest.settings:get("friendlist"):split(",")
for _, obj in ipairs(minetest.get_objects_inside_radius(player:get_pos(), 5)) do
local do_attack = true
if obj:is_local_player() then
do_attack = false
else
for _, friend in ipairs(friendlist) do
if obj:get_name() == friend or obj:get_nametag() == friend then
do_attack = false
break
end
end
end
if do_attack then
obj:punch()
end
end
elseif minetest.settings:get_bool("crystal_pvp") then
if placed_crystal then
if minetest.switch_to_item("mobs_mc:totem") then
switched_to_totem = 5
end
placed_crystal = false
elseif switched_to_totem > 0 then
if item ~= "mobs_mc:totem" then
switched_to_totem = 0
elseif pointed and pointed.type == "object" then
pointed.ref:punch()
switched_to_totem = 0
else
switched_to_totem = switched_to_totem
end
elseif control.place and item == "mcl_end:crystal" then
placed_crystal = true
elseif control.sneak then
if pointed and pointed.type == "node" and not used_sneak then
local pos = minetest.get_pointed_thing_position(pointed)
local node = minetest.get_node_or_nil(pos)
if node and (node.name == "mcl_core:obsidian" or node.name == "mcl_core:bedrock") then
minetest.switch_to_item("mcl_end:crystal")
minetest.place_node(pos)
placed_crystal = true
end
end
used_sneak = true
else
used_sneak = false
end
end
if minetest.settings:get_bool("autototem") then
local totem_stack = minetest.get_inventory("current_player").main[9]
if totem_stack and totem_stack:get_name() ~= "mobs_mc:totem" then
local totem_index = minetest.find_item("mobs_mc:totem")
if totem_index then
totem_move_action:from("current_player", "main", totem_index)
totem_move_action:apply()
player:set_wield_index(9)
end
end
end
end)
minetest.register_cheat("Killaura", "Combat", "killaura")
minetest.register_cheat("Forcefield", "Combat", "forcefield")
minetest.register_cheat("CrystalPvP", "Combat", "crystal_pvp")
minetest.register_cheat("AutoTotem", "Combat", "autototem")

View File

@ -1,19 +0,0 @@
minetest.register_globalstep(function()
if minetest.settings:get_bool("autoeject") then
local player = minetest.localplayer
local list = (minetest.settings:get("eject_items") or ""):split(",")
local inventory = minetest.get_inventory("current_player")
for index, stack in pairs(inventory.main) do
if table.indexof(list, stack:get_name()) ~= -1 then
local old_index = player:get_wield_index()
player:set_wield_index(index - 1)
minetest.drop_selected_item()
player:set_wield_index(old_index)
return
end
end
end
end)
minetest.register_chatcommand("eject", list.new("Configure AutoEject", "eject_items"))
minetest.register_cheat("AutoEject", "Player", "autoeject")

View File

@ -1,49 +0,0 @@
autotool = {}
local odx = nil
function autotool.check_tool(stack, node_groups, old_best_time)
local toolcaps = stack:get_tool_capabilities()
if not toolcaps then return end
local best_time = old_best_time
for group, groupdef in pairs(toolcaps.groupcaps) do
local level = node_groups[group]
if level then
local this_time = groupdef.times[level]
if this_time < best_time then
best_time = this_time
end
end
end
return best_time < old_best_time, best_time
end
function autotool.autotool(pos)
if not minetest.settings:get_bool("autotool") then return end
local node = minetest.get_node_or_nil(pos)
if not node then return end
local player = minetest.localplayer
local inventory = minetest.get_inventory("current_player")
local node_groups = minetest.get_node_def(node.name).groups
local new_index = player:get_wield_index()
local is_better, best_time = false, math.huge
is_better, best_time = autotool.check_tool(player:get_wielded_item(), node_groups, best_time)
if inventory.hand then
is_better, best_time = autotool.check_tool(inventory.hand[1], node_groups, best_time)
end
for index, stack in pairs(inventory.main) do
is_better, best_time = autotool.check_tool(stack, node_groups, best_time)
if is_better then
new_index = index - 1
end
end
local odx = player:get_wield_index()
player:set_wield_index(new_index)
minetest.after(best_time + 0.05,function() player:set_wield_index(odx) end)
end
minetest.register_on_punchnode(function(pos,node)
autotool.autotool(pos)
end)
minetest.register_cheat("AutoTool", "Inventory", "autotool")

View File

@ -1,27 +0,0 @@
function get_itemslot_bg(x, y, w, h)
local out = ""
for i = 0, w - 1, 1 do
for j = 0, h - 1, 1 do
out = out .."image["..x+i..","..y+j..";1,1;mcl_formspec_itemslot.png]"
end
end
return out
end
local formspec = "size[9,8.75]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", "Ender Chest")).."]"..
"list[current_player;enderchest;0,0.5;9,3;]"..
get_itemslot_bg(0,0.5,9,3)..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", "Inventory")).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
get_itemslot_bg(0,7.74,9,1)..
"listring[current_player;enderchest]"..
"listring[current_player;main]"
function minetest.open_special_inventory()
minetest.show_formspec("enderchest:enderchest", formspec)
end
minetest.register_cheat("Enderchest", "Inventory", minetest.open_special_inventory)

View File

@ -1,27 +0,0 @@
function get_itemslot_bg(x, y, w, h)
local out = ""
for i = 0, w - 1, 1 do
for j = 0, h - 1, 1 do
out = out .."image["..x+i..","..y+j..";1,1;mcl_formspec_itemslot.png]"
end
end
return out
end
local formspec = "size[9,8.75]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", "Hand")).."]"..
"list[current_player;hand;0,0.5;1,1;]"..
get_itemslot_bg(0,0.5,1,1)..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", "Inventory")).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
get_itemslot_bg(0,7.74,9,1)..
"listring[current_player;hand]"..
"listring[current_player;main]"
local function hand()
minetest.show_formspec("inventory:hand", formspec)
end
minetest.register_cheat("Hand", "Player", hand)

View File

@ -1,11 +1,179 @@
inventory_mod = {}
local drop_action = InventoryAction("drop")
local strip_move_act = InventoryAction("move")
strip_move_act:to("current_player", "craft", 1)
local strip_craft_act = InventoryAction("craft")
strip_craft_act:craft("current_player")
local strip_move_back_act = InventoryAction("move")
strip_move_back_act:from("current_player", "craftresult", 1)
minetest.register_globalstep(function(dtime)
local player = minetest.localplayer
if not player then return end
local item = player:get_wielded_item()
local itemdef = minetest.get_item_def(item:get_name())
local wieldindex = player:get_wield_index()
-- AutoRefill
if minetest.settings:get_bool("autorefill") and itemdef then
local space = item:get_free_space()
local i = minetest.find_item(item:get_name(), wieldindex + 1)
if i and space > 0 then
local move_act = InventoryAction("move")
move_act:to("current_player", "main", wieldindex)
move_act:from("current_player", "main", i)
move_act:set_count(space)
move_act:apply()
end
end
-- AutoPlanks (Strip in DF)
if minetest.settings:get_bool("autoplanks") then
if itemdef and itemdef.groups.tree and player:get_control().place then
strip_move_act:from("current_player", "main", wieldindex)
strip_move_back_act:to("current_player", "main", wieldindex)
strip_move_act:apply()
strip_craft_act:apply()
strip_move_back_act:apply()
end
end
-- AutoEject
if minetest.settings:get_bool("autoeject") then
local list = (minetest.settings:get("eject_items") or ""):split(",")
local inventory = minetest.get_inventory("current_player")
for index, stack in pairs(inventory.main) do
if table.indexof(list, stack:get_name()) ~= -1 then
drop_action:from("current_player", "main", index)
drop_action:apply()
end
end
end
end)
minetest.register_list_command("eject", "Configure AutoEject", "eject_items")
-- AutoTool
local function check_tool(stack, node_groups, old_best_time)
local toolcaps = stack:get_tool_capabilities()
if not toolcaps then return end
local best_time = old_best_time
for group, groupdef in pairs(toolcaps.groupcaps) do
local level = node_groups[group]
if level then
local this_time = groupdef.times[level]
if this_time < best_time then
best_time = this_time
end
end
end
return best_time < old_best_time, best_time
end
local function find_best_tool(nodename, switch)
local player = minetest.localplayer
local inventory = minetest.get_inventory("current_player")
local node_groups = minetest.get_node_def(nodename).groups
local new_index = player:get_wield_index()
local is_better, best_time = false, math.huge
is_better, best_time = check_tool(player:get_wielded_item(), node_groups, best_time)
if inventory.hand then
is_better, best_time = check_tool(inventory.hand[1], node_groups, best_time)
end
for index, stack in ipairs(inventory.main) do
is_better, best_time = check_tool(stack, node_groups, best_time)
if is_better then
new_index = index
end
end
return new_index
end
function minetest.select_best_tool(nodename)
minetest.localplayer:set_wield_index(find_best_tool(nodename))
end
local new_index, old_index, pointed_pos
minetest.register_on_punchnode(function(pos, node)
if minetest.settings:get_bool("autotool") then
pointed_pos = pos
old_index = old_index or minetest.localplayer:get_wield_index()
new_index = find_best_tool(node.name)
end
end)
minetest.register_globalstep(function()
local player = minetest.localplayer
if not new_index then return end
if minetest.settings:get_bool("autotool") then
local pt = minetest.get_pointed_thing()
if pt and pt.type == "node" and vector.equals(minetest.get_pointed_thing_position(pt), pointed_pos) and player:get_control().dig then
player:set_wield_index(new_index)
return
end
end
player:set_wield_index(old_index)
new_index, old_index, pointed_pos = nil
end)
-- Enderchest
function get_itemslot_bg(x, y, w, h)
local out = ""
for i = 0, w - 1, 1 do
for j = 0, h - 1, 1 do
out = out .."image["..x+i..","..y+j..";1,1;mcl_formspec_itemslot.png]"
end
end
return out
end
local enderchest_formspec = "size[9,8.75]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", "Ender Chest")).."]"..
"list[current_player;enderchest;0,0.5;9,3;]"..
get_itemslot_bg(0,0.5,9,3)..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", "Inventory")).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
get_itemslot_bg(0,7.74,9,1)..
"listring[current_player;enderchest]"..
"listring[current_player;main]"
function minetest.open_enderchest()
minetest.show_formspec("inventory:enderchest", enderchest_formspec)
end
-- HandSlot
local hand_formspec = "size[9,8.75]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", "Hand")).."]"..
"list[current_player;hand;0,0.5;1,1;]"..
get_itemslot_bg(0,0.5,1,1)..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", "Inventory")).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
get_itemslot_bg(0,7.74,9,1)..
"listring[current_player;hand]"..
"listring[current_player;main]"
function minetest.open_handslot()
minetest.show_formspec("inventory:hand", hand_formspec)
end
minetest.register_cheat("AutoEject", "Inventory", "autoeject")
minetest.register_cheat("AutoTool", "Inventory", "autotool")
minetest.register_cheat("Hand", "Inventory", minetest.open_handslot)
minetest.register_cheat("Enderchest", "Inventory", minetest.open_enderchest)
minetest.register_cheat("AutoPlanks", "Inventory", "autoplanks")
minetest.register_cheat("AutoRefill", "Inventory", "autorefill")
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
dofile(modpath .. "/invhack.lua")
dofile(modpath .. "/enderchest.lua")
dofile(modpath .. "/hand.lua")
dofile(modpath .. "/next_item.lua")
dofile(modpath .. "/autotool.lua")
dofile(modpath .. "/autoeject.lua")
dofile(modpath .. "/invhack.lua")

View File

@ -0,0 +1,44 @@
local function register_keypress_cheat(cheat, keyname, condition)
local was_active = false
minetest.register_globalstep(function()
local is_active = minetest.settings:get_bool(cheat) and (not condition or condition())
if is_active then
minetest.set_keypress(keyname, true)
elseif was_active then
minetest.set_keypress(keyname, false)
end
was_active = is_active
end)
end
register_keypress_cheat("autosneak", "sneak", function()
return minetest.localplayer:is_touching_ground()
end)
register_keypress_cheat("autosprint", "special1")
local legit_override
local function get_override_factor(name)
if minetest.settings:get_bool("override_" .. name) then
return tonumber(minetest.settings:get("override_" .. name .. "_factor")) or 1
else
return 1.0
end
end
minetest.register_globalstep(function()
if not legit_override then return end
local override = table.copy(legit_override)
override.speed = override.speed * get_override_factor("speed")
override.jump = override.jump * get_override_factor("jump")
override.gravity = override.gravity * get_override_factor("gravity")
minetest.localplayer:set_physics_override(override)
end)
minetest.register_on_recieve_physics_override(function(override)
legit_override = override
return true
end)
minetest.register_cheat("AutoSneak", "Movement", "autosneak")
minetest.register_cheat("AutoSprint", "Movement", "autosprint")

View File

@ -0,0 +1,16 @@
core.register_list_command("xray", "Configure X-Ray", "xray_nodes")
core.register_list_command("search", "Configure NodeESP", "node_esp_nodes")
core.register_on_spawn_particle(function(particle)
if core.settings:get_bool("noweather") and particle.texture:sub(1, 12) == "weather_pack" then
return true
end
end)
core.register_on_play_sound(function(sound)
if core.settings:get_bool("noweather") and sound.name == "weather_rain" then
return true
end
end)
minetest.register_cheat("NoWeather", "Render", "noweather")

View File

@ -71,7 +71,11 @@ minetest.register_globalstep(function(dtime)
local nodes_per_tick = tonumber(minetest.settings:get("nodes_per_tick")) or 8
if item:get_count() > 0 and def.node_placement_prediction ~= "" then
if minetest.settings:get_bool("scaffold") then
minetest.place_node(vector.add(pos, {x = 0, y = -0.6, z = 0}))
local p = vector.round(vector.add(pos, {x = 0, y = -0.6, z = 0}))
local node = minetest.get_node_or_nil(p)
if not node or minetest.get_node_def(node.name).buildable_to then
minetest.place_node(p)
end
elseif minetest.settings:get_bool("mscaffold") then
--local z = pos.z
local positions = {
@ -109,7 +113,7 @@ minetest.register_globalstep(function(dtime)
minetest.place_node(p)
end
elseif minetest.settings:get_bool("block_water") then
local positions = minetest.find_nodes_near(pos, 5, {"mcl_core:water_source", "mcl_core:water_floating"}, true)
local positions = minetest.find_nodes_near(pos, 5, {"mcl_core:water_source", "mcl_core:water_flowing"}, true)
for i, p in pairs(positions) do
if i > nodes_per_tick then break end
minetest.place_node(p)
@ -122,6 +126,23 @@ minetest.register_globalstep(function(dtime)
end
end
end
if minetest.settings:get_bool("nuke") then
local i = 0
for x = pos.x - 4, pos.x + 4 do
for y = pos.y - 4, pos.y + 4 do
for z = pos.z - 4, pos.z + 4 do
local p = vector.new(x, y, z)
local node = minetest.get_node_or_nil(p)
local def = node and minetest.get_node_def(node.name)
if def and def.diggable then
if i > nodes_per_tick then return end
minetest.dig_node(p)
i = i + 1
end
end
end
end
end
end)
minetest.register_cheat("mScaffold", "World", "mscaffold")
@ -130,3 +151,4 @@ minetest.register_cheat("HighwayZ", "World", "highway_z")
minetest.register_cheat("BlockWater", "World", "block_water")
minetest.register_cheat("AutoTNT", "World", "autotnt")
minetest.register_cheat("Replace", "World", "replace")
minetest.register_cheat("Nuke", "World", "nuke")

View File

@ -31,7 +31,6 @@ load_mod_autodupe = true
load_mod_randomscreenshot = true
load_mod_util = true
load_mod_scaffold = true
load_mod_adupe = false
load_mod_speedlimit = true
load_mod_frenemies = true
load_mod_autocraft = true
@ -41,3 +40,5 @@ load_mod_nlist = true
load_mod_kamikaze = true
load_mod_muse = true
load_mod_optimize = true
load_mod_render = true
load_mod_combat = true

4
clientmods/mods_here.txt Normal file
View File

@ -0,0 +1,4 @@
You can install Minetest or Dragonfire clientmods by copying (and extracting) them into this folder.
To enable them write
load_mod_<modname> = true
in mods.conf in this directory.

101
doc/builtin_entities.txt Normal file
View File

@ -0,0 +1,101 @@
# Builtin Entities
Minetest registers two entities by default: Falling nodes and dropped items.
This document describes how they behave and what you can do with them.
## Falling node (`__builtin:falling_node`)
This entity is created by `minetest.check_for_falling` in place of a node
with the special group `falling_node=1`. Falling nodes can also be created
artificially with `minetest.spawn_falling_node`.
Needs manual initialization when spawned using `/spawnentity`.
Default behaviour:
* Falls down in a straight line (gravity = `movement_gravity` setting)
* Collides with `walkable` node
* Collides with all physical objects except players
* If the node group `float=1` is set, it also collides with liquid nodes
* When it hits a solid (=`walkable`) node, it will try to place itself as a
node, replacing the node above.
* If the falling node cannot replace the destination node, it is dropped.
* If the destination node is a leveled node (`paramtype2="leveled"`) of the
same node name, the levels of both are summed.
### Entity fields
* `set_node(self, node[, meta])`
* Function to initialize the falling node
* `node` and `meta` are explained below.
* The `meta` argument is optional.
* `node`: Node table of the node (`name`, `param1`, `param2`) that this
entity represents. Read-only.
* `meta`: Node metadata of the falling node. Will be used when the falling
nodes tries to place itself as a node. Read-only.
### Rendering / supported nodes
Falling nodes have visuals to look as close as possible to the original node.
This works for most drawtypes, but there are limitations.
Supported drawtypes:
* `normal`
* `signlike`
* `torchlike`
* `nodebox`
* `raillike`
* `glasslike`
* `glasslike_framed`
* `glasslike_framed_optional`
* `allfaces`
* `allfaces_optional`
* `firelike`
* `mesh`
* `fencelike`
* `liquid`
* `airlike` (not pointable)
Other drawtypes still kinda work, but they might look weird.
Supported `paramtype2` values:
* `wallmounted`
* `facedir`
* `colorwallmounted`
* `colorfacedir`
* `color`
## Dropped item stack (`__builtin:item`)
This is an item stack in a collectable form.
Common cases that spawn a dropped item:
* Item dropped by player
* The root node of a node with the group `attached_node=1` is removed
* `minetest.add_item` is called
Needs manual initialization when spawned using `/spawnentity`.
### Behavior
* Players can collect it by punching
* Lifespan is defined by the setting `item_entity_ttl`
* Slides on `slippery` nodes
* Subject to gravity (uses `movement_gravity` setting)
* Collides with `walkable` nodes
* Does not collide physical objects
* When it's inside a solid (`walkable=true`) node, it tries to escape to a
neighboring non-solid (`walkable=false`) node
### Entity fields
* `set_item(self, item)`:
* Function to initialize the dropped item
* `item` (type `ItemStack`) specifies the item to represent
* `age`: Age in seconds. Behaviour according to the setting `item_entity_ttl`
* `itemstring`: Itemstring of the item that this item entity represents.
Read-only.
Other fields are for internal use only.

View File

@ -219,7 +219,7 @@ For helper functions see "Vector helpers".
### pointed_thing
* `{type="nothing"}`
* `{type="node", under=pos, above=pos}`
* `{type="object", id=ObjectID}`
* `{type="object", ref=ClientObjectRef}`
Flag Specifier Format
---------------------
@ -674,9 +674,8 @@ Minetest namespace reference
### Global callback registration functions
Call these functions only at load time!
* `minetest.open_special_inventory()`
* `minetest.open_enderchest()`
* This function is called if the client uses the Keybind for it (by default "O")
* It is used for a client provided inventory
* You can override it
* `minetest.register_globalstep(function(dtime))`
* Called every client environment step, usually interval of 0.1s
@ -697,6 +696,18 @@ Call these functions only at load time!
* Adds definition to minetest.registered_chatcommands
* `minetest.unregister_chatcommand(name)`
* Unregisters a chatcommands registered with register_chatcommand.
* `minetest.register_list_command(command, desc, setting)`
* Registers a chatcommand `command` to manage a list that takes the args `del | add | list <param>`
* The list is stored comma-seperated in `setting`
* `desc` is the description
* `add` adds something to the list
* `del` del removes something from the list
* `list` lists all items on the list
* `minetest.register_on_chatcommand(function(command, params))`
* Called always when a chatcommand is triggered, before `minetest.registered_chatcommands`
is checked to see if that the command exists, but after the input is parsed.
* Return `true` to mark the command as handled, which means that the default
handlers will be prevented.
* `minetest.register_on_death(function())`
* Called when the local player dies
* `minetest.register_on_hp_modification(function(hp))`
@ -740,6 +751,18 @@ Call these functions only at load time!
* Called when the local player open inventory
* Newest functions are called first
* If any function returns true, inventory doesn't open
* `minetest.register_on_recieve_physics_override(function(override))`
* Called when recieving physics_override from server
* Newest functions are called first
* If any function returns true, the physics override does not change
* `minetest.register_on_play_sound(function(SimpleSoundSpec))`
* Called when recieving a play sound command from server
* Newest functions are called first
* If any function returns true, the sound does not play
* `minetest.register_on_spawn_partice(function(particle definition))`
* Called when recieving a spawn particle command from server
* Newest functions are called first
* If any function returns true, the particel does not spawn
### Setting-related
* `minetest.settings`: Settings object containing all of the settings from the
@ -837,6 +860,13 @@ Call these functions only at load time!
* `pos2`: end of the ray
* `objects`: if false, only nodes will be returned. Default is `true`.
* `liquids`: if false, liquid nodes won't be returned. Default is `false`.
* `minetest.get_pointed_thing()` returns `PointedThing`
* Returns the thing currently pointed by player
* `minetest.get_pointed_thing_position(pointed_thing, above)`
* Returns the position of a `pointed_thing` or `nil` if the `pointed_thing`
does not refer to a node or entity.
* If the optional `above` parameter is true and the `pointed_thing` refers
to a node, then it will return the `above` position of the `pointed_thing`.
* `minetest.find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm)`
* returns table containing path that can be walked on
* returns a table of 3D points representing a path from `pos1` to `pos2` or
@ -891,6 +921,9 @@ Call these functions only at load time!
### Client Environment
* `minetest.get_player_names()`
* Returns list of player names on server (nil if CSM_RF_READ_PLAYERINFO is enabled by server)
* `minetest.get_objects_inside_radius(pos, radius)`: returns a list of
ClientObjectRefs.
* `radius`: using an euclidean metric
* `minetest.disconnect()`
* Disconnect from the server and exit to main menu.
* Returns `false` if the client is already disconnecting otherwise returns `true`.
@ -996,6 +1029,13 @@ Passed to `HTTPApiTable.fetch` callback. Returned by
* e.g. minetest.set_keypress("jump", true) will cause te player to jump until minetest.set_keypress("jump", false) is called or the player presses & releases the space bar himself
* `minetest.get_inventory(location)`
* Returns the inventory at location
* `minetest.find_item(item)`
* finds and an item in the inventory
* returns index on success or nil if item is not found
* `minetest.switch_to_item(item)`
* `item` is an Itemstring
* searches to item in inventory, sets the wield index to it if found
* returns true on success, false if item was not found
* `minetest.register_cheat(name, category, setting | function)`
* Register an entry for the cheat menu
* If the Category is nonexistant, it will be created
@ -1060,6 +1100,8 @@ Passed to `HTTPApiTable.fetch` callback. Returned by
* returns the exact position on the surface of a pointed node
* `minetest.global_exists(name)`
* Checks if a global variable has been set, without triggering a warning.
* `minetest.make_screenshot()`
* Triggers the MT makeScreenshot functionality
### UI
* `minetest.ui.minimap`
@ -1069,6 +1111,14 @@ Passed to `HTTPApiTable.fetch` callback. Returned by
* Reference to the camera object. See [`Camera`](#camera) class reference for methods.
* `minetest.show_formspec(formname, formspec)` : returns true on success
* Shows a formspec to the player
* `minetest.close_formspec(formname)`
* `formname`: has to exactly match the one given in `show_formspec`, or the
formspec will not close.
* calling `show_formspec(formname, "")` is equal to this
expression.
* to close a formspec regardless of the formname, call
`minetest.close_formspec("")`.
**USE THIS ONLY WHEN ABSOLUTELY NECESSARY!**
* `minetest.display_chat_message(message)` returns true on success
* Shows a chat message to the current player.
@ -1152,6 +1202,10 @@ Methods:
* returns the yaw (degrees)
* `set_yaw(yaw)`
* sets the yaw (degrees)
* `get_pitch()`
* returns the pitch (degrees)
* `set_pitch(pitch)`
* sets the pitch (degrees)
* `get_velocity()`
* returns player speed vector
* `set_velocity(vel)`
@ -1161,9 +1215,9 @@ Methods:
* `get_name()`
* returns player name
* `get_wield_index()`
* returns the index of the wielded item
* returns the index of the wielded item (starts at 1)
* `set_wield_index()`
* sets the index
* sets the index (starts at 1)
* `get_wielded_item()`
* returns the itemstack the player is holding
* `is_attached()`
@ -1194,6 +1248,17 @@ Methods:
}
```
* `set_physics_override(override_table)`
* `override_table` is a table with the following fields:
* `speed`: multiplier to default walking speed value (default: `1`)
* `jump`: multiplier to default jump value (default: `1`)
* `gravity`: multiplier to default gravity value (default: `1`)
* `sneak`: whether player can sneak (default: `true`)
* `sneak_glitch`: whether player can use the new move code replications
of the old sneak side-effects: sneak ladders and 2 node sneak jump
(default: `false`)
* `new_move`: use new move/sneak code. When `false` the exact old code
is used for the specific old sneak behaviour (default: `true`)
* `get_override_pos()`
* returns override position
* `get_last_pos()`
@ -1255,8 +1320,8 @@ Methods:
aux1 = boolean,
sneak = boolean,
zoom = boolean,
LMB = boolean,
RMB = boolean,
dig = boolean,
place = boolean,
}
```
@ -1273,6 +1338,8 @@ Methods:
* change a value of a previously added HUD element
* element `stat` values: `position`, `name`, `scale`, `text`, `number`, `item`, `dir`
* Returns `true` on success, otherwise returns `nil`
* `get_object()`
* Returns the ClientObjectRef for the player
### Settings
An interface to read config files in the format of `minetest.conf`.
@ -1301,6 +1368,26 @@ Can be obtained via `minetest.get_meta(pos)`.
* `fields`: key-value storage
* `inventory`: `{list1 = {}, ...}}`
### ClientObjectRef
Moving things in the game are generally these.
This is basically a reference to a C++ `GenericCAO`.
#### Methods
* `get_pos()`: returns `{x=num, y=num, z=num}`
* `get_velocity()`: returns the velocity, a vector
* `get_acceleration()`: returns the acceleration, a vector
* `get_rotation()`: returns the rotation, a vector (radians)
* `is_player()`: returns true if the object is a player
* `is_local_player()`: returns true if the object is the local player
* `get_attach()`: returns parent or nil if it isn't attached.
* `get_nametag()`: returns the nametag (string)
* `get_item_textures()`: returns the textures
* `get_max_hp()`: returns the maximum heath
* `punch()`: punches the object
* `rightclick()`: rightclicks the object
### `Raycast`
A raycast on the map. It works with selection boxes.
@ -1480,6 +1567,8 @@ The following functions provide escape sequences:
`minetest.get_color_escape_sequence(color) ..
message ..
minetest.get_color_escape_sequence("#ffffff")`
* `minetest.rainbow(message)`:
* Rainbow colorizes the message.
* `minetest.get_background_escape_sequence(color)`
* `color` is a [ColorString](#colorstring)
* The escape sequence sets the background of the whole text element to
@ -1665,3 +1754,47 @@ Same as `image`, but does not accept a `position`; the position is instead deter
-- ^ Uses texture (string)
}
### InventoryAction
A reference to a C++ InventoryAction. You can move, drop and craft items in all accessible inventories using InventoryActions.
#### methods
* `InventoryAction(type)`:
* creates a new InventoryAction
* type is on of "move", "drop", or "craft", else returns nil
* indexing starts at 1
* `apply()`:
* applies the InventoryAction (InventoryActions can be applied multible times)
* `from(inventorylocation, listname, stack)`
* this is valid for move or drop actions
* when `apply()` is called items are moved / dropped from `listname` `inventorylocation` in` at `stack`
* `to(inventorylocation, listname, stack)`
* this is valid for move actions
* when `apply()` is called items are moved to `listname` in`inventorylocation` at `stack`
* `craft(inventoryaction)`
* this is valid for craft actions
* when `apply()` is called a craft event for this inventory will be triggered
* `set_count(count)`
* this is valid for all actions
* it specifies how many items to drop / craft / move
* `0` means move all items
* default count: `0`
#### example
`local move_act = InventoryAction("move")
move_act:from("current_player", "main", 1)
move_act:to("current_player", "craft", 1)
move_act:set_count(1)
local craft_act = InventoryAction("craft")
craft_act:craft("current_player")
local drop_act = InventoryAction("drop")
drop_act:from("current_player", "craft_result",10)
move_act:apply()
craft_act:apply()
drop_act:apply()
`
* e.g. In first hotbar slot there are tree logs: Move one to craft field, then craft wood out of it and immediately drop it

View File

@ -62,12 +62,12 @@ Where `<gameid>` is unique to each game.
The game directory can contain the following files:
* `game.conf`, with the following keys:
* `name`: Required, human readable name e.g. `name = Minetest`
* `name`: Required, a human readable title to address the game, e.g. `name = Minetest`.
* `description`: Short description to be shown in the content tab
* `allowed_mapgens = <comma-separated mapgens>`
e.g. `allowed_mapgens = v5,v6,flat`
Mapgens not in this list are removed from the list of mapgens for
the game.
Mapgens not in this list are removed from the list of mapgens for the
game.
If not specified, all mapgens are allowed.
* `disallowed_mapgens = <comma-separated mapgens>`
e.g. `disallowed_mapgens = v5,v6,flat`
@ -79,6 +79,10 @@ The game directory can contain the following files:
e.g. `disallowed_mapgen_settings = mgv5_spflags`
These settings are hidden for this game in the world creation
dialog and game start menu.
* `author`: The author of the game. It only appears when downloaded from
ContentDB.
* `release`: Ignore this: Should only ever be set by ContentDB, as it is
an internal ID used to track versions.
* `minetest.conf`:
Used to set default settings when running this game.
* `settingtypes.txt`:
@ -134,9 +138,15 @@ Mods can be put in a subdirectory, if the parent directory, which otherwise
should be a mod, contains a file named `modpack.conf`.
The file is a key-value store of modpack details.
* `name`: The modpack name.
* `name`: The modpack name. Allows Minetest to determine the modpack name even
if the folder is wrongly named.
* `description`: Description of mod to be shown in the Mods tab of the main
menu.
* `author`: The author of the modpack. It only appears when downloaded from
ContentDB.
* `release`: Ignore this: Should only ever be set by ContentDB, as it is an
internal ID used to track versions.
* `title`: A human-readable title to address the modpack.
Note: to support 0.4.x, please also create an empty modpack.txt file.
@ -152,7 +162,12 @@ Mod directory structure
│   ├── models
│   ├── textures
│   │   ├── modname_stuff.png
│   │   └── modname_something_else.png
│   │   ├── modname_stuff_normal.png
│   │   ├── modname_something_else.png
│   │   ├── subfolder_foo
│   │   │ ├── modname_more_stuff.png
│   │   │ └── another_subfolder
│   │   └── bar_subfolder
│   ├── sounds
│   ├── media
│   ├── locale
@ -176,6 +191,11 @@ A `Settings` file that provides meta information about the mod.
loaded before this mod.
* `optional_depends`: A comma separated list of optional dependencies.
Like a dependency, but no error if the mod doesn't exist.
* `author`: The author of the mod. It only appears when downloaded from
ContentDB.
* `release`: Ignore this: Should only ever be set by ContentDB, as it is an
internal ID used to track versions.
* `title`: A human-readable title to address the mod.
Note: to support 0.4.x, please also provide depends.txt.
@ -221,18 +241,20 @@ registered callbacks.
`minetest.settings` can be used to read custom or existing settings at load
time, if necessary. (See [`Settings`])
### `models`
Models for entities or meshnodes.
### `textures`, `sounds`, `media`
### `textures`, `sounds`, `media`, `models`, `locale`
Media files (textures, sounds, whatever) that will be transferred to the
client and will be available for use by the mod.
client and will be available for use by the mod and translation files for
the clients (see [Translations]).
### `locale`
It is suggested to use the folders for the purpous they are thought for,
eg. put textures into `textures`, translation files into `locale`,
models for entities or meshnodes into `models` et cetera.
Translation files for the clients. (See [Translations])
These folders and subfolders can contain subfolders.
Subfolders with names starting with `_` or `.` are ignored.
If a subfolder contains a media file with the same name as a media file
in one of its parents, the parent's file is used.
Naming conventions
------------------
@ -378,11 +400,14 @@ stripping out the file extension:
* e.g. `foomod_foothing.png`
* e.g. `foomod_foothing`
Texture modifiers
-----------------
There are various texture modifiers that can be used
to generate textures on-the-fly.
to let the client generate textures on-the-fly.
The modifiers are applied directly in sRGB colorspace,
i.e. without gamma-correction.
### Texture overlaying
@ -780,7 +805,7 @@ Example (colored grass block):
-- Overlay tiles: define them in the same style
-- The top and bottom tile does not have overlay
overlay_tiles = {"", "",
{name = "default_grass_side.png", tileable_vertical = false}},
{name = "default_grass_side.png"}},
-- Global color, used in inventory
color = "green",
-- Palette in the world
@ -1150,7 +1175,7 @@ Look for examples in `games/devtest` or `games/minetest_game`.
base cube without affecting them.
* The base cube texture tiles are defined as normal, the `plantlike`
extension uses the defined special tile, for example:
`special_tiles = {{name = "default_papyrus.png", tileable_vertical = true}},`
`special_tiles = {{name = "default_papyrus.png"}},`
`*_optional` drawtypes need less rendering time if deactivated
(always client-side).
@ -1414,7 +1439,32 @@ Same as `image`, but does not accept a `position`; the position is instead deter
* `world_pos`: World position of the waypoint.
* `offset`: offset in pixels from position.
### `compass`
Displays an image oriented or translated according to current heading direction.
* `size`: The size of this element. Negative values represent percentage
of the screen; e.g. `x=-100` means 100% (width).
* `scale`: Scale of the translated image (used only for dir = 2 or dir = 3).
* `text`: The name of the texture to use.
* `alignment`: The alignment of the image.
* `offset`: Offset in pixels from position.
* `dir`: How the image is rotated/translated:
* 0 - Rotate as heading direction
* 1 - Rotate in reverse direction
* 2 - Translate as landscape direction
* 3 - Translate in reverse direction
If translation is chosen, texture is repeated horizontally to fill the whole element.
### `minimap`
Displays a minimap on the HUD.
* `size`: Size of the minimap to display. Minimap should be a square to avoid
distortion.
* `alignment`: The alignment of the minimap.
* `offset`: offset in pixels from position.
Representations of simple things
================================
@ -1973,8 +2023,10 @@ Item metadata only contains a key-value store.
Some of the values in the key-value store are handled specially:
* `description`: Set the item stack's description. Defaults to
`idef.description`.
* `description`: Set the item stack's description.
See also: `get_description` in [`ItemStack`]
* `short_description`: Set the item stack's short description.
See also: `get_short_description` in [`ItemStack`]
* `color`: A `ColorString`, which sets the stack's color.
* `palette_index`: If the item has a palette, this is used to get the
current color from the palette.
@ -2220,6 +2272,18 @@ Elements
* `frame duration`: Milliseconds between each frame. `0` means the frames don't advance.
* `frame start` (Optional): The index of the frame to start on. Default `1`.
### `model[<X>,<Y>;<W>,<H>;<name>;<mesh>;<textures>;<rotation X,Y>;<continuous>;<mouse control>]`
* Show a mesh model.
* `name`: Element name that can be used for styling
* `mesh`: The mesh model to use.
* `textures`: The mesh textures to use according to the mesh materials.
Texture names must be separated by commas.
* `rotation {X,Y}` (Optional): Initial rotation of the camera.
The axes are euler angles in degrees.
* `continuous` (Optional): Whether the rotation is continuous. Default `false`.
* `mouse control` (Optional): Whether the model can be controlled with the mouse. Default `true`.
### `item_image[<X>,<Y>;<W>,<H>;<item name>]`
* Show an inventory image of registered item/node
@ -2442,6 +2506,8 @@ Elements
* Simple colored box
* `color` is color specified as a `ColorString`.
If the alpha component is left blank, the box will be semitransparent.
If the color is not specified, the box will use the options specified by
its style. If the color is specified, all styling options will be ignored.
### `dropdown[<X>,<Y>;<W>;<name>;<item 1>,<item 2>, ...,<item n>;<selected idx>;<index event>]`
@ -2708,21 +2774,23 @@ Setting a property to nothing will reset it to the default value. For example:
Some types may inherit styles from parent types.
* animated_image, inherits from image
* box
* button
* button_exit, inherits from button
* checkbox
* scrollbar
* table
* textlist
* dropdown
* field
* pwdfield, inherits from field
* textarea
* label
* vertlabel, inherits from field
* image
* image_button
* item_image_button
* label
* pwdfield, inherits from field
* scrollbar
* tabheader
* table
* textarea
* textlist
* vertlabel, inherits from label
### Valid Properties
@ -2731,7 +2799,18 @@ Some types may inherit styles from parent types.
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* box
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* Default to false in formspec_version version 3 or higher
* Defaults to false in formspec_version version 3 or higher
* **Note**: `colors`, `bordercolors`, and `borderwidths` accept multiple input types:
* Single value (e.g. `#FF0`): All corners/borders.
* Two values (e.g. `red,#FFAAFF`): top-left and bottom-right,top-right and bottom-left/
top and bottom,left and right.
* Four values (e.g. `blue,#A0F,green,#FFFA`): top-left/top and rotates clockwise.
* These work similarly to CSS borders.
* colors - `ColorString`. Sets the color(s) of the box corners. Default `black`.
* bordercolors - `ColorString`. Sets the color(s) of the borders. Default `black`.
* borderwidths - Integer. Sets the width(s) of the borders in pixels. If the width is
negative, the border will extend inside the box, whereas positive extends outside
the box. A width of zero results in no border; this is default.
* button, button_exit, image_button, item_image_button
* alpha - boolean, whether to draw alpha in bgimg. Default true.
* bgcolor - color, sets button tint.
@ -2764,23 +2843,24 @@ Some types may inherit styles from parent types.
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* padding - rect, adds space between the edges of the button and the content. This value is
relative to bgimg_middle.
* sound - a sound to be played when clicked.
* textcolor - color, default white.
* checkbox
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* scrollbar
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* table, textlist
* font - Sets font type. See button `font` property for more information.
* font_size - Sets font size. See button `font_size` property for more information.
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* sound - a sound to be played when clicked.
* dropdown
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* sound - a sound to be played when clicked.
* field, pwdfield, textarea
* border - set to false to hide the textbox background and border. Default true.
* font - Sets font type. See button `font` property for more information.
* font_size - Sets font size. See button `font_size` property for more information.
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* textcolor - color. Default white.
* model
* bgcolor - color, sets background color.
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* Default to false in formspec_version version 3 or higher
* image
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* Default to false in formspec_version version 3 or higher
@ -2797,9 +2877,17 @@ Some types may inherit styles from parent types.
* fgimg_pressed - image when pressed. Defaults to fgimg when not provided.
* This is deprecated, use states instead.
* NOTE: The parameters of any given image_button will take precedence over fgimg/fgimg_pressed
* sound - a sound to be played when clicked.
* scrollbar
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* tabheader
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* sound - a sound to be played when clicked.
* textcolor - color. Default white.
* table, textlist
* font - Sets font type. See button `font` property for more information.
* font_size - Sets font size. See button `font_size` property for more information.
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
### Valid States
@ -2988,6 +3076,8 @@ The following functions provide escape sequences:
`minetest.get_color_escape_sequence(color) ..
message ..
minetest.get_color_escape_sequence("#ffffff")`
* `minetest.rainbow(message)`:
* Rainbow colorizes the message.
* `minetest.get_background_escape_sequence(color)`
* `color` is a ColorString
* The escape sequence sets the background of the whole text element to
@ -3012,7 +3102,8 @@ Internally, it is implemented as a table with the 3 fields
`x`, `y` and `z`. Example: `{x = 0, y = 1, z = 0}`.
For the following functions, `v`, `v1`, `v2` are vectors,
`p1`, `p2` are positions:
`p1`, `p2` are positions,
`s` is a scalar (a number):
* `vector.new(a[, b, c])`:
* Returns a vector.
@ -3041,10 +3132,12 @@ For the following functions, `v`, `v1`, `v2` are vectors,
* Returns in order minp, maxp vectors of the cuboid defined by `v1`, `v2`.
* `vector.angle(v1, v2)`:
* Returns the angle between `v1` and `v2` in radians.
* `vector.dot(v1, v2)`
* Returns the dot product of `v1` and `v2`
* `vector.cross(v1, v2)`
* Returns the cross product of `v1` and `v2`
* `vector.dot(v1, v2)`:
* Returns the dot product of `v1` and `v2`.
* `vector.cross(v1, v2)`:
* Returns the cross product of `v1` and `v2`.
* `vector.offset(v, x, y, z)`:
* Returns the sum of the vectors `v` and `{x = x, y = y, z = z}`.
For the following functions `x` can be either a vector or a number:
@ -3056,10 +3149,12 @@ For the following functions `x` can be either a vector or a number:
* Returns a vector.
* If `x` is a vector: Returns the difference of `v` subtracted by `x`.
* If `x` is a number: Subtracts `x` from each component of `v`.
* `vector.multiply(v, x)`:
* Returns a scaled vector or Schur product.
* `vector.divide(v, x)`:
* Returns a scaled vector or Schur quotient.
* `vector.multiply(v, s)`:
* Returns a scaled vector.
* Deprecated: If `s` is a vector: Returns the Schur product.
* `vector.divide(v, s)`:
* Returns a scaled vector.
* Deprecated: If `s` is a vector: Returns the Schur quotient.
For the following functions `a` is an angle in radians and `r` is a rotation
vector ({x = <pitch>, y = <yaw>, z = <roll>}) where pitch, yaw and roll are
@ -4252,6 +4347,8 @@ Utilities
pathfinder_works = true,
-- Whether Collision info is available to an objects' on_step (5.3.0)
object_step_has_moveresult = true,
-- Whether get_velocity() and add_velocity() can be used on players (5.4.0)
direct_velocity_on_players = true,
}
* `minetest.has_feature(arg)`: returns `boolean, missing_features`
@ -4518,6 +4615,11 @@ Call these functions only at load time!
* Called always when a player says something
* Return `true` to mark the message as handled, which means that it will
not be sent to other players.
* `minetest.register_on_chatcommand(function(name, command, params))`
* Called always when a chatcommand is triggered, before `minetest.registered_chatcommands`
is checked to see if the command exists, but after the input is parsed.
* Return `true` to mark the command as handled, which means that the default
handlers will be prevented.
* `minetest.register_on_player_receive_fields(function(player, formname, fields))`
* Called when the server received input from `player` in a formspec with
the given `formname`. Specifically, this is called on any of the
@ -4720,6 +4822,22 @@ Environment access
* `pos`: The position where to measure the light.
* `timeofday`: `nil` for current time, `0` for night, `0.5` for day
* Returns a number between `0` and `15` or `nil`
* `nil` is returned e.g. when the map isn't loaded at `pos`
* `minetest.get_natural_light(pos[, timeofday])`
* Figures out the sunlight (or moonlight) value at pos at the given time of
day.
* `pos`: The position of the node
* `timeofday`: `nil` for current time, `0` for night, `0.5` for day
* Returns a number between `0` and `15` or `nil`
* This function tests 203 nodes in the worst case, which happens very
unlikely
* `minetest.get_artificial_light(param1)`
* Calculates the artificial light (light from e.g. torches) value from the
`param1` value.
* `param1`: The param1 value of a `paramtype = "light"` node.
* Returns a number between `0` and `15`
* Currently it's the same as `math.floor(param1 / 16)`, except that it
ensures compatibility.
* `minetest.place_node(pos, node)`
* Place node with the same effects that a player would cause
* `minetest.dig_node(pos)`
@ -5238,17 +5356,23 @@ Sounds
* `minetest.sound_fade(handle, step, gain)`
* `handle` is a handle returned by `minetest.sound_play`
* `step` determines how fast a sound will fade.
Negative step will lower the sound volume, positive step will increase
the sound volume.
The gain will change by this much per second,
until it reaches the target gain.
Note: Older versions used a signed step. This is deprecated, but old
code will still work. (the client uses abs(step) to correct it)
* `gain` the target gain for the fade.
Fading to zero will delete the sound.
Timing
------
* `minetest.after(time, func, ...)`
* `minetest.after(time, func, ...)` : returns job table to use as below.
* Call the function `func` after `time` seconds, may be fractional
* Optional: Variable number of arguments that are passed to `func`
* `job:cancel()`
* Cancels the job function from being called
Server
------
@ -5712,6 +5836,9 @@ Global tables
* Map of registered tool definitions, indexed by name
* `minetest.registered_entities`
* Map of registered entity prototypes, indexed by name
* Values in this table may be modified directly.
Note: changes to initial properties will only affect entities spawned afterwards,
as they are only read when spawning.
* `minetest.object_refs`
* Map of object references, indexed by active object id
* `minetest.luaentities`
@ -5742,6 +5869,7 @@ Global tables
* Map of registered chat command definitions, indexed by name
* `minetest.registered_privileges`
* Map of registered privilege definitions, indexed by name
* Registered privileges can be modified directly in this table.
### Registered callback tables
@ -5856,6 +5984,31 @@ An `InvRef` is a reference to an inventory.
`minetest.get_inventory(location)`.
* returns `{type="undefined"}` in case location is not known
### Callbacks
Detached & nodemeta inventories provide the following callbacks for move actions:
#### Before
The `allow_*` callbacks return how many items can be moved.
* `allow_move`/`allow_metadata_inventory_move`: Moving items in the inventory
* `allow_take`/`allow_metadata_inventory_take`: Taking items from the inventory
* `allow_put`/`allow_metadata_inventory_put`: Putting items to the inventory
#### After
The `on_*` callbacks are called after the items have been placed in the inventories.
* `on_move`/`on_metadata_inventory_move`: Moving items in the inventory
* `on_take`/`on_metadata_inventory_take`: Taking items from the inventory
* `on_put`/`on_metadata_inventory_put`: Putting items to the inventory
#### Swapping
When a player tries to put an item to a place where another item is, the items are *swapped*.
This means that all callbacks will be called twice (once for each action).
`ItemStack`
-----------
@ -5881,6 +6034,18 @@ an itemstring, a table or `nil`.
stack).
* `set_metadata(metadata)`: (DEPRECATED) Returns true.
* `get_description()`: returns the description shown in inventory list tooltips.
* The engine uses the same as this function for item descriptions.
* Fields for finding the description, in order:
* `description` in item metadata (See [Item Metadata].)
* `description` in item definition
* item name
* `get_short_description()`: returns the short description.
* Unlike the description, this does not include new lines.
* The engine uses the same as this function for short item descriptions.
* Fields for finding the short description, in order:
* `short_description` in item metadata (See [Item Metadata].)
* `short_description` in item definition
* first line of the description (See `get_description()`.)
* `clear()`: removes all items from the stack, making it empty.
* `replace(item)`: replace the contents of this stack.
* `item` can also be an itemstring or table.
@ -6034,6 +6199,19 @@ object you are working with still exists.
* `get_pos()`: returns `{x=num, y=num, z=num}`
* `set_pos(pos)`: `pos`=`{x=num, y=num, z=num}`
* `get_velocity()`: returns the velocity, a vector.
* `add_velocity(vel)`
* `vel` is a vector, e.g. `{x=0.0, y=2.3, z=1.0}`
* In comparison to using get_velocity, adding the velocity and then using
set_velocity, add_velocity is supposed to avoid synchronization problems.
Additionally, players also do not support set_velocity.
* If a player:
* Does not apply during free_move.
* Note that since the player speed is normalized at each move step,
increasing e.g. Y velocity beyond what would usually be achieved
(see: physics overrides) will cause existing X/Z velocity to be reduced.
* Example: `add_velocity({x=0, y=6.5, z=0})` is equivalent to
pressing the jump key (assuming default settings)
* `move_to(pos, continuous=false)`
* Does an interpolated move for Lua entities for visually smooth transitions.
* If `continuous` is true, the Lua entity will not be moved to the current
@ -6068,12 +6246,16 @@ object you are working with still exists.
`frame_loop`.
* `set_animation_frame_speed(frame_speed)`
* `frame_speed`: number, default: `15.0`
* `set_attach(parent, bone, position, rotation)`
* `set_attach(parent, bone, position, rotation, forced_visible)`
* `bone`: string
* `position`: `{x=num, y=num, z=num}` (relative)
* `rotation`: `{x=num, y=num, z=num}` = Rotation on each axis, in degrees
* `get_attach()`: returns parent, bone, position, rotation or nil if it isn't
attached.
* `forced_visible`: Boolean to control whether the attached entity
should appear in first person.
* `get_attach()`: returns parent, bone, position, rotation, forced_visible,
or nil if it isn't attached.
* `get_children()`: returns a list of ObjectRefs that are attached to the
object.
* `set_detach()`
* `set_bone_position(bone, position, rotation)`
* `bone`: string
@ -6105,11 +6287,6 @@ object you are working with still exists.
no effect and returning `nil`.
* `set_velocity(vel)`
* `vel` is a vector, e.g. `{x=0.0, y=2.3, z=1.0}`
* `add_velocity(vel)`
* `vel` is a vector, e.g. `{x=0.0, y=2.3, z=1.0}`
* In comparison to using get_velocity, adding the velocity and then using
set_velocity, add_velocity is supposed to avoid synchronization problems.
* `get_velocity()`: returns the velocity, a vector
* `set_acceleration(acc)`
* `acc` is a vector
* `get_acceleration()`: returns the acceleration, a vector
@ -6117,35 +6294,37 @@ object you are working with still exists.
* `rot` is a vector (radians). X is pitch (elevation), Y is yaw (heading)
and Z is roll (bank).
* `get_rotation()`: returns the rotation, a vector (radians)
* `set_yaw(radians)`: sets the yaw (heading).
* `set_yaw(yaw)`: sets the yaw in radians (heading).
* `get_yaw()`: returns number in radians
* `set_texture_mod(mod)`
* Set a texture modifier to the base texture, for sprites and meshes.
* When calling `set_texture_mod` again, the previous one is discarded.
* `mod` the texture modifier. See [Texture modifiers].
* `get_texture_mod()` returns current texture modifier
* `set_sprite(p, num_frames, framelength, select_horiz_by_yawpitch)`
* Select sprite from spritesheet with optional animation and Dungeon Master
style texture selection based on yaw relative to camera
* `p`: {x=number, y=number}, the coordinate of the first frame
(x: column, y: row), default: `{x=0, y=0}`
* `num_frames`: number, default: `1`
* `framelength`: number, default: `0.2`
* `select_horiz_by_yawpitch`: boolean, this was once used for the Dungeon
Master mob, default: `false`
* `set_sprite(start_frame, num_frames, framelength, select_x_by_camera)`
* Specifies and starts a sprite animation
* Animations iterate along the frame `y` position.
* `start_frame`: {x=column number, y=row number}, the coordinate of the
first frame, default: `{x=0, y=0}`
* `num_frames`: Total frames in the texture, default: `1`
* `framelength`: Time per animated frame in seconds, default: `0.2`
* `select_x_by_camera`: Only for visual = `sprite`. Changes the frame `x`
position according to the view direction. default: `false`.
* First column: subject facing the camera
* Second column: subject looking to the left
* Third column: subject backing the camera
* Fourth column: subject looking to the right
* Fifth column: subject viewed from above
* Sixth column: subject viewed from below
* `get_entity_name()` (**Deprecated**: Will be removed in a future version)
* `get_luaentity()`
#### Player only (no-op for other objects)
* `get_player_name()`: returns `""` if is not a player
* `get_player_velocity()`: returns `nil` if is not a player, otherwise a
* `get_player_velocity()`: **DEPRECATED**, use get_velocity() instead.
table {x, y, z} representing the player's instantaneous velocity in nodes/s
* `add_player_velocity(vel)`
* Adds to player velocity, this happens client-side and only once.
* Does not apply during free_move.
* Note that since the player speed is normalized at each move step,
increasing e.g. Y velocity beyond what would usually be achieved
(see: physics overrides) will cause existing X/Z velocity to be reduced.
* Example: `add_player_velocity({x=0, y=6.5, z=0})` is equivalent to
pressing the jump key (assuming default settings)
* `add_player_velocity(vel)`: **DEPRECATED**, use add_velocity(vel) instead.
* `get_look_dir()`: get camera direction as a unit vector
* `get_look_vertical()`: pitch in radians
* Angle ranges between -pi/2 and pi/2, which are straight up and down
@ -6207,15 +6386,23 @@ object you are working with still exists.
* Only affects formspecs shown after this is called.
* `get_formspec_prepend(formspec)`: returns a formspec string.
* `get_player_control()`: returns table with player pressed keys
* The table consists of fields with boolean value representing the pressed
keys, the fields are jump, right, left, LMB, RMB, sneak, aux1, down, up, zoom.
* example: `{jump=false, right=true, left=false, LMB=false, RMB=false,
sneak=true, aux1=false, down=false, up=false, zoom=false}`
* The `zoom` field is available since 5.3
* The table consists of fields with the following boolean values
representing the pressed keys: `up`, `down`, `left`, `right`, `jump`,
`aux1`, `sneak`, `dig`, `place`, `LMB`, `RMB`, and `zoom`.
* The fields `LMB` and `RMB` are equal to `dig` and `place` respectively,
and exist only to preserve backwards compatibility.
* `get_player_control_bits()`: returns integer with bit packed player pressed
keys.
* bit nr/meaning: 0/up, 1/down, 2/left, 3/right, 4/jump, 5/aux1, 6/sneak,
7/LMB, 8/RMB, 9/zoom (zoom available since 5.3)
keys. Bits:
* 0 - up
* 1 - down
* 2 - left
* 3 - right
* 4 - jump
* 5 - aux1
* 6 - sneak
* 7 - dig
* 8 - place
* 9 - zoom
* `set_physics_override(override_table)`
* `override_table` is a table with the following fields:
* `speed`: multiplier to default walking speed value (default: `1`)
@ -6260,8 +6447,29 @@ object you are working with still exists.
* `hud_set_hotbar_selected_image(texturename)`
* sets image for selected item of hotbar
* `hud_get_hotbar_selected_image`: returns texturename
* `set_sky(parameters)`
* `parameters` is a table with the following optional fields:
* `set_minimap_modes({mode, mode, ...}, selected_mode)`
* Overrides the available minimap modes (and toggle order), and changes the
selected mode.
* `mode` is a table consisting of up to four fields:
* `type`: Available type:
* `off`: Minimap off
* `surface`: Minimap in surface mode
* `radar`: Minimap in radar mode
* `texture`: Texture to be displayed instead of terrain map
(texture is centered around 0,0 and can be scaled).
Texture size is limited to 512 x 512 pixel.
* `label`: Optional label to display on minimap mode toggle
The translation must be handled within the mod.
* `size`: Sidelength or diameter, in number of nodes, of the terrain
displayed in minimap
* `texture`: Only for texture type, name of the texture to display
* `scale`: Only for texture type, scale of the texture map in nodes per
pixel (for example a `scale` of 2 means each pixel represents a 2x2
nodes square)
* `selected_mode` is the mode index to be selected after modes have been changed
(0 is the first mode).
* `set_sky(sky_parameters)`
* `sky_parameters` is a table with the following optional fields:
* `base_color`: ColorSpec, changes fog in "skybox" and "plain".
* `type`: Available types:
* `"regular"`: Uses 0 textures, `base_color` ignored
@ -6305,8 +6513,8 @@ object you are working with still exists.
* `get_sky()`: returns base_color, type, table of textures, clouds.
* `get_sky_color()`: returns a table with the `sky_color` parameters as in
`set_sky`.
* `set_sun(parameters)`:
* `parameters` is a table with the following optional fields:
* `set_sun(sun_parameters)`:
* `sun_parameters` is a table with the following optional fields:
* `visible`: Boolean for whether the sun is visible.
(default: `true`)
* `texture`: A regular texture for the sun. Setting to `""`
@ -6320,8 +6528,8 @@ object you are working with still exists.
* `scale`: Float controlling the overall size of the sun. (default: `1`)
* `get_sun()`: returns a table with the current sun parameters as in
`set_sun`.
* `set_moon(parameters)`:
* `parameters` is a table with the following optional fields:
* `set_moon(moon_parameters)`:
* `moon_parameters` is a table with the following optional fields:
* `visible`: Boolean for whether the moon is visible.
(default: `true`)
* `texture`: A regular texture for the moon. Setting to `""`
@ -6331,8 +6539,8 @@ object you are working with still exists.
* `scale`: Float controlling the overall size of the moon (default: `1`)
* `get_moon()`: returns a table with the current moon parameters as in
`set_moon`.
* `set_stars(parameters)`:
* `parameters` is a table with the following optional fields:
* `set_stars(star_parameters)`:
* `star_parameters` is a table with the following optional fields:
* `visible`: Boolean for whether the stars are visible.
(default: `true`)
* `count`: Integer number to set the number of stars in
@ -6344,8 +6552,8 @@ object you are working with still exists.
* `scale`: Float controlling the overall size of the stars (default: `1`)
* `get_stars()`: returns a table with the current stars parameters as in
`set_stars`.
* `set_clouds(parameters)`: set cloud parameters
* `parameters` is a table with the following optional fields:
* `set_clouds(cloud_parameters)`: set cloud parameters
* `cloud_parameters` is a table with the following optional fields:
* `density`: from `0` (no clouds) to `1` (full clouds) (default `0.4`)
* `color`: basic cloud color with alpha channel, ColorSpec
(default `#fff0f0e5`).
@ -6363,21 +6571,17 @@ object you are working with still exists.
amount.
* `nil`: Disables override, defaulting to sunlight based on day-night cycle
* `get_day_night_ratio()`: returns the ratio or nil if it isn't overridden
* `set_local_animation(stand/idle, walk, dig, walk+dig, frame_speed=frame_speed)`:
set animation for player model in third person view
set_local_animation({x=0, y=79}, -- stand/idle animation key frames
{x=168, y=187}, -- walk animation key frames
{x=189, y=198}, -- dig animation key frames
{x=200, y=219}, -- walk+dig animation key frames
frame_speed=30) -- animation frame speed
* `get_local_animation()`: returns stand, walk, dig, dig+walk tables and
* `set_local_animation(idle, walk, dig, walk_while_dig, frame_speed)`:
set animation for player model in third person view.
* Every animation equals to a `{x=starting frame, y=ending frame}` table.
* `frame_speed` sets the animations frame speed. Default is 30.
* `get_local_animation()`: returns idle, walk, dig, walk_while_dig tables and
`frame_speed`.
* `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for
camera per player.
* `set_eye_offset(firstperson, thirdperson)`: defines offset vectors for camera
per player.
* in first person view
* in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`)
* `get_eye_offset()`: returns `offset_first` and `offset_third`
* `get_eye_offset()`: returns first and third person offsets.
* `send_mapblock(blockpos)`:
* Sends a server-side loaded mapblock to the player.
* Returns `false` if failed.
@ -6749,6 +6953,10 @@ Player properties need to be saved manually.
shaded = true,
-- Setting this to 'false' disables diffuse lighting of entity
show_on_minimap = false,
-- Defaults to true for players, false for other entities.
-- If set to true the entity will show as a marker on the minimap.
}
Entity definition
@ -6883,13 +7091,8 @@ Tile definition
* `"image.png"`
* `{name="image.png", animation={Tile Animation definition}}`
* `{name="image.png", backface_culling=bool, tileable_vertical=bool,
tileable_horizontal=bool, align_style="node"/"world"/"user", scale=int}`
* `{name="image.png", backface_culling=bool, align_style="node"/"world"/"user", scale=int}`
* backface culling enabled by default for most nodes
* tileable flags are info for shaders, how they should treat texture
when displacement mapping is used.
Directions are from the point of view of the tile texture,
not the node it's on.
* align style determines whether the texture will be rotated with the node
or kept aligned with its surroundings. "user" means that client
setting will be used, similar to `glasslike_framed_optional`.
@ -6942,6 +7145,13 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
{
description = "Steel Axe",
-- Can contain new lines. "\n" has to be used as new line character.
-- See also: `get_description` in [`ItemStack`]
short_description = "Steel Axe",
-- Must not contain new lines.
-- Defaults to the first line of description.
-- See also: `get_short_description` in [`ItemStack`]
groups = {},
-- key = name, value = rating; rating = 1..3.
@ -6980,6 +7190,13 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
liquids_pointable = false,
light_source = 0,
-- When used for nodes: Defines amount of light emitted by node.
-- Otherwise: Defines texture glow when viewed as a dropped item
-- To set the maximum (14), use the value 'minetest.LIGHT_MAX'.
-- A value outside the range 0 to minetest.LIGHT_MAX causes undefined
-- behavior.
-- See "Tools" section for an example including explanation
tool_capabilities = {
full_punch_interval = 1.0,
@ -7109,6 +7326,8 @@ Used by `minetest.register_node`.
use_texture_alpha = false,
-- Use texture's alpha channel
-- If this is set to false, the node will be rendered fully opaque
-- regardless of any texture transparency.
palette = "palette.png",
-- The node's `param2` is used to select a pixel from the image.
@ -7177,12 +7396,6 @@ Used by `minetest.register_node`.
drowning = 0,
-- Player will take this amount of damage if no bubbles are left
light_source = 0,
-- Amount of light emitted by node.
-- To set the maximum (14), use the value 'minetest.LIGHT_MAX'.
-- A value outside the range 0 to minetest.LIGHT_MAX causes undefined
-- behavior.
damage_per_second = 0,
-- If player is inside node, this damage is caused
@ -7261,10 +7474,13 @@ Used by `minetest.register_node`.
-- Node was placed. Also played after falling
place_failed = <SimpleSoundSpec>,
-- When node placement failed
-- When node placement failed.
-- Note: This happens if the _built-in_ node placement failed.
-- This sound will still be played if the node is placed in the
-- `on_place` callback manually.
fall = <SimpleSoundSpec>,
-- When node starts to fall
-- When node starts to fall or is detached
},
drop = "",
@ -7851,6 +8067,8 @@ Used by `minetest.register_chatcommand`.
func = function(name, param),
-- Called when command is run. Returns boolean success and text output.
-- Special case: The help message is shown to the player if `func`
-- returns false without a text output.
}
Note that in params, use of symbols is as follows:
@ -7933,7 +8151,8 @@ Used by `Player:hud_add`. Returned by `Player:hud_get`.
{
hud_elem_type = "image", -- See HUD element types
-- Type of element, can be "image", "text", "statbar", or "inventory"
-- Type of element, can be "image", "text", "statbar", "inventory",
-- "compass" or "minimap"
position = {x=0.5, y=0.5},
-- Left corner position of element
@ -8101,6 +8320,66 @@ Used by `minetest.add_particlespawner`.
-- Otherwise, the default behavior is used. (currently: any random tile)
}
`HTTPRequest` definition
------------------------
Used by `HTTPApiTable.fetch` and `HTTPApiTable.fetch_async`.
{
url = "http://example.org",
timeout = 10,
-- Timeout for connection in seconds. Default is 3 seconds.
method = "GET", "POST", "PUT" or "DELETE"
-- The http method to use. Defaults to "GET".
data = "Raw request data string" OR {field1 = "data1", field2 = "data2"},
-- Data for the POST, PUT or DELETE request.
-- Accepts both a string and a table. If a table is specified, encodes
-- table as x-www-form-urlencoded key-value pairs.
user_agent = "ExampleUserAgent",
-- Optional, if specified replaces the default minetest user agent with
-- given string
extra_headers = { "Accept-Language: en-us", "Accept-Charset: utf-8" },
-- Optional, if specified adds additional headers to the HTTP request.
-- You must make sure that the header strings follow HTTP specification
-- ("Key: Value").
multipart = boolean
-- Optional, if true performs a multipart HTTP request.
-- Default is false.
-- Post only, data must be array
post_data = "Raw POST request data string" OR {field1 = "data1", field2 = "data2"},
-- Deprecated, use `data` instead. Forces `method = "POST"`.
}
`HTTPRequestResult` definition
------------------------------
Passed to `HTTPApiTable.fetch` callback. Returned by
`HTTPApiTable.fetch_async_get`.
{
completed = true,
-- If true, the request has finished (either succeeded, failed or timed
-- out)
succeeded = true,
-- If true, the request was successful
timeout = false,
-- If true, the request timed out
code = 200,
-- HTTP status code
data = "response"
}
Authentication handler definition
---------------------------------

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@ -90,6 +90,7 @@ by texture packs. All existing fallback textures can be found in the directory
* `minimap_mask_square.png`: mask used for the square minimap
* `minimap_overlay_round.png`: overlay texture for the round minimap
* `minimap_overlay_square.png`: overlay texture for the square minimap
* `no_texture_airlike.png`: fallback inventory image for airlike nodes
* `object_marker_red.png`: texture for players on the minimap
* `player_marker.png`: texture for the own player on the square minimap
@ -194,11 +195,27 @@ Here are targets you can choose from:
| bottom | y- face |
| sides | x-, x+, z-, z+ faces |
| all | All faces. You can also use '*' instead of 'all'. |
| special1 | The first entry in the special_tiles list |
| special2 | The second entry in the special_tiles list |
| special3 | The third entry in the special_tiles list |
| special4 | The fourth entry in the special_tiles list |
| special5 | The fifth entry in the special_tiles list |
| special6 | The sixth entry in the special_tiles list |
| inventory | The inventory texture |
| wield | The texture used when held by the player |
Nodes support all targets, but other items only support 'inventory'
and 'wield'
and 'wield'.
### Using the special targets
The special* targets only apply to specific drawtypes:
* `flowingliquid`: special1 sets the top texture, special2 sets the side texture
* `allfaces_optional`: special1 is used by simple mode, see below
* `glasslike_framed`: When containing a liquid, special1 sets the liquid texture
* `glasslike_framed_optional`: Same as `glasslike_framed`
* `plantlike_rooted`: special1 sets the plant's texture
Designing leaves textures for the leaves rendering options
----------------------------------------------------------

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@ -1,4 +1,4 @@
Copyright (C) 2008 The Android Open Source Project
Copyright (C) 2012 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.

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@ -23,9 +23,8 @@ Basically, just create a world and start. A few important things to note:
* Use the `/infplace` command to toggle infinite node placement in-game
* Use the Param2 Tool to change the param2 of nodes; it's useful to experiment with the various drawtype test nodes
* Check out the game settings and server commands for additional tests and features
* Creative Mode does nothing (apart from default engine behavior)
Confused by a certain node or item? Check out for inline code comments.
Confused by a certain node or item? Check out for inline code comments. The usages of most tools are explained in their tooltips.
### Example tests

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@ -124,8 +124,10 @@ minetest.register_node("basenodes:pine_needles", {
})
minetest.register_node("basenodes:water_source", {
description = "Water Source",
description = "Water Source".."\n"..
"Drowning damage: 1",
drawtype = "liquid",
waving = 3,
tiles = {"default_water.png"},
special_tiles = {
{name = "default_water.png", backface_culling = false},
@ -148,8 +150,10 @@ minetest.register_node("basenodes:water_source", {
})
minetest.register_node("basenodes:water_flowing", {
description = "Flowing Water",
description = "Flowing Water".."\n"..
"Drowning damage: 1",
drawtype = "flowingliquid",
waving = 3,
tiles = {"default_water_flowing.png"},
special_tiles = {
{name = "default_water_flowing.png", backface_culling = false},
@ -173,8 +177,10 @@ minetest.register_node("basenodes:water_flowing", {
})
minetest.register_node("basenodes:river_water_source", {
description = "River Water Source",
description = "River Water Source".."\n"..
"Drowning damage: 1",
drawtype = "liquid",
waving = 3,
tiles = { "default_river_water.png" },
special_tiles = {
{name = "default_river_water.png", backface_culling = false},
@ -199,8 +205,10 @@ minetest.register_node("basenodes:river_water_source", {
})
minetest.register_node("basenodes:river_water_flowing", {
description = "Flowing River Water",
description = "Flowing River Water".."\n"..
"Drowning damage: 1",
drawtype = "flowingliquid",
waving = 3,
tiles = {"default_river_water_flowing.png"},
special_tiles = {
{name = "default_river_water_flowing.png", backface_culling = false},
@ -226,7 +234,9 @@ minetest.register_node("basenodes:river_water_flowing", {
})
minetest.register_node("basenodes:lava_flowing", {
description = "Flowing Lava",
description = "Flowing Lava".."\n"..
"4 damage per second".."\n"..
"Drowning damage: 1",
drawtype = "flowingliquid",
tiles = {"default_lava_flowing.png"},
special_tiles = {
@ -251,7 +261,9 @@ minetest.register_node("basenodes:lava_flowing", {
})
minetest.register_node("basenodes:lava_source", {
description = "Lava Source",
description = "Lava Source".."\n"..
"4 damage per second".."\n"..
"Drowning damage: 1",
drawtype = "liquid",
tiles = { "default_lava.png" },
special_tiles = {
@ -290,7 +302,8 @@ minetest.register_node("basenodes:mossycobble", {
})
minetest.register_node("basenodes:apple", {
description = "Apple",
description = "Apple".."\n"..
"Food (+2)",
drawtype = "plantlike",
tiles ={"default_apple.png"},
inventory_image = "default_apple.png",

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@ -6,7 +6,7 @@
Tool types:
* Hand: basic tool/weapon (just for convenience, not optimized for testing)
* Hand: basic tool/weapon (special capabilities in creative mode)
* Pickaxe: dig cracky
* Axe: dig choppy
* Shovel: dig crumbly
@ -24,25 +24,54 @@ Tool materials:
]]
-- The hand
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 0,
groupcaps = {
crumbly = {times={[3]=1.50}, uses=0, maxlevel=0},
snappy = {times={[3]=1.50}, uses=0, maxlevel=0},
oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=2.00}, uses=0, maxlevel=0},
},
damage_groups = {fleshy=1},
}
})
if minetest.settings:get_bool("creative_mode") then
local digtime = 42
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x = 1, y = 1, z = 2.5},
range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 3,
groupcaps = {
crumbly = caps,
cracky = caps,
snappy = caps,
choppy = caps,
oddly_breakable_by_hand = caps,
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
dig_immediate =
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
},
damage_groups = {fleshy = 10},
}
})
else
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x = 1, y = 1, z = 2.5},
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
crumbly = {times = {[2] = 3.00, [3] = 0.70}, uses = 0, maxlevel = 1},
snappy = {times = {[3] = 0.40}, uses = 0, maxlevel = 1},
oddly_breakable_by_hand =
{times = {[1] = 3.50, [2] = 2.00, [3] = 0.70}, uses = 0}
},
damage_groups = {fleshy = 1},
}
})
end
-- Mese Pickaxe: special tool that digs "everything" instantly
minetest.register_tool("basetools:pick_mese", {
description = "Mese Pickaxe",
description = "Mese Pickaxe".."\n"..
"Digs diggable nodes instantly",
inventory_image = "basetools_mesepick.png",
tool_capabilities = {
full_punch_interval = 1.0,
@ -65,7 +94,9 @@ minetest.register_tool("basetools:pick_mese", {
-- This should break after only 1 use
minetest.register_tool("basetools:pick_dirt", {
description = "Dirt Pickaxe",
description = "Dirt Pickaxe".."\n"..
"Digs cracky=3".."\n"..
"1 use only",
inventory_image = "basetools_dirtpick.png",
tool_capabilities = {
max_drop_level=0,
@ -76,7 +107,8 @@ minetest.register_tool("basetools:pick_dirt", {
})
minetest.register_tool("basetools:pick_wood", {
description = "Wooden Pickaxe",
description = "Wooden Pickaxe".."\n"..
"Digs cracky=3",
inventory_image = "basetools_woodpick.png",
tool_capabilities = {
max_drop_level=0,
@ -86,7 +118,8 @@ minetest.register_tool("basetools:pick_wood", {
},
})
minetest.register_tool("basetools:pick_stone", {
description = "Stone Pickaxe",
description = "Stone Pickaxe".."\n"..
"Digs cracky=2..3",
inventory_image = "basetools_stonepick.png",
tool_capabilities = {
max_drop_level=0,
@ -96,7 +129,8 @@ minetest.register_tool("basetools:pick_stone", {
},
})
minetest.register_tool("basetools:pick_steel", {
description = "Steel Pickaxe",
description = "Steel Pickaxe".."\n"..
"Digs cracky=1..3",
inventory_image = "basetools_steelpick.png",
tool_capabilities = {
max_drop_level=1,
@ -106,7 +140,9 @@ minetest.register_tool("basetools:pick_steel", {
},
})
minetest.register_tool("basetools:pick_steel_l1", {
description = "Steel Pickaxe Level 1",
description = "Steel Pickaxe Level 1".."\n"..
"Digs cracky=1..3".."\n"..
"maxlevel=1",
inventory_image = "basetools_steelpick_l1.png",
tool_capabilities = {
max_drop_level=1,
@ -116,7 +152,9 @@ minetest.register_tool("basetools:pick_steel_l1", {
},
})
minetest.register_tool("basetools:pick_steel_l2", {
description = "Steel Pickaxe Level 2",
description = "Steel Pickaxe Level 2".."\n"..
"Digs cracky=1..3".."\n"..
"maxlevel=2",
inventory_image = "basetools_steelpick_l2.png",
tool_capabilities = {
max_drop_level=1,
@ -131,7 +169,8 @@ minetest.register_tool("basetools:pick_steel_l2", {
--
minetest.register_tool("basetools:shovel_wood", {
description = "Wooden Shovel",
description = "Wooden Shovel".."\n"..
"Digs crumbly=3",
inventory_image = "basetools_woodshovel.png",
tool_capabilities = {
max_drop_level=0,
@ -141,7 +180,8 @@ minetest.register_tool("basetools:shovel_wood", {
},
})
minetest.register_tool("basetools:shovel_stone", {
description = "Stone Shovel",
description = "Stone Shovel".."\n"..
"Digs crumbly=2..3",
inventory_image = "basetools_stoneshovel.png",
tool_capabilities = {
max_drop_level=0,
@ -151,7 +191,8 @@ minetest.register_tool("basetools:shovel_stone", {
},
})
minetest.register_tool("basetools:shovel_steel", {
description = "Steel Shovel",
description = "Steel Shovel".."\n"..
"Digs crumbly=1..3",
inventory_image = "basetools_steelshovel.png",
tool_capabilities = {
max_drop_level=1,
@ -166,7 +207,8 @@ minetest.register_tool("basetools:shovel_steel", {
--
minetest.register_tool("basetools:axe_wood", {
description = "Wooden Axe",
description = "Wooden Axe".."\n"..
"Digs choppy=3",
inventory_image = "basetools_woodaxe.png",
tool_capabilities = {
max_drop_level=0,
@ -176,7 +218,8 @@ minetest.register_tool("basetools:axe_wood", {
},
})
minetest.register_tool("basetools:axe_stone", {
description = "Stone Axe",
description = "Stone Axe".."\n"..
"Digs choppy=2..3",
inventory_image = "basetools_stoneaxe.png",
tool_capabilities = {
max_drop_level=0,
@ -186,7 +229,8 @@ minetest.register_tool("basetools:axe_stone", {
},
})
minetest.register_tool("basetools:axe_steel", {
description = "Steel Axe",
description = "Steel Axe".."\n"..
"Digs choppy=1..3",
inventory_image = "basetools_steelaxe.png",
tool_capabilities = {
max_drop_level=1,
@ -201,7 +245,8 @@ minetest.register_tool("basetools:axe_steel", {
--
minetest.register_tool("basetools:shears_wood", {
description = "Wooden Shears",
description = "Wooden Shears".."\n"..
"Digs snappy=3",
inventory_image = "basetools_woodshears.png",
tool_capabilities = {
max_drop_level=0,
@ -211,7 +256,8 @@ minetest.register_tool("basetools:shears_wood", {
},
})
minetest.register_tool("basetools:shears_stone", {
description = "Stone Shears",
description = "Stone Shears".."\n"..
"Digs snappy=2..3",
inventory_image = "basetools_stoneshears.png",
tool_capabilities = {
max_drop_level=0,
@ -221,7 +267,8 @@ minetest.register_tool("basetools:shears_stone", {
},
})
minetest.register_tool("basetools:shears_steel", {
description = "Steel Shears",
description = "Steel Shears".."\n"..
"Digs snappy=1..3",
inventory_image = "basetools_steelshears.png",
tool_capabilities = {
max_drop_level=1,
@ -236,7 +283,8 @@ minetest.register_tool("basetools:shears_steel", {
--
minetest.register_tool("basetools:sword_wood", {
description = "Wooden Sword",
description = "Wooden Sword".."\n"..
"Damage: fleshy=2",
inventory_image = "basetools_woodsword.png",
tool_capabilities = {
full_punch_interval = 1.0,
@ -244,7 +292,8 @@ minetest.register_tool("basetools:sword_wood", {
}
})
minetest.register_tool("basetools:sword_stone", {
description = "Stone Sword",
description = "Stone Sword".."\n"..
"Damage: fleshy=4",
inventory_image = "basetools_stonesword.png",
tool_capabilities = {
full_punch_interval = 1.0,
@ -253,7 +302,8 @@ minetest.register_tool("basetools:sword_stone", {
}
})
minetest.register_tool("basetools:sword_steel", {
description = "Steel Sword",
description = "Steel Sword".."\n"..
"Damage: fleshy=6",
inventory_image = "basetools_steelsword.png",
tool_capabilities = {
full_punch_interval = 1.0,
@ -264,7 +314,8 @@ minetest.register_tool("basetools:sword_steel", {
-- Fire/Ice sword: Deal damage to non-fleshy damage groups
minetest.register_tool("basetools:sword_fire", {
description = "Fire Sword",
description = "Fire Sword".."\n"..
"Damage: icy=6",
inventory_image = "basetools_firesword.png",
tool_capabilities = {
full_punch_interval = 1.0,
@ -273,12 +324,13 @@ minetest.register_tool("basetools:sword_fire", {
}
})
minetest.register_tool("basetools:sword_ice", {
description = "Ice Sword",
description = "Ice Sword".."\n"..
"Damage: fiery=6",
inventory_image = "basetools_icesword.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
damage_groups = {firy=6},
damage_groups = {fiery=6},
}
})
@ -286,7 +338,9 @@ minetest.register_tool("basetools:sword_ice", {
-- Dagger: Low damage, fast punch interval
--
minetest.register_tool("basetools:dagger_steel", {
description = "Steel Dagger",
description = "Steel Dagger".."\n"..
"Damage: fleshy=2".."\n"..
"Full Punch Interval: 0.5s",
inventory_image = "basetools_steeldagger.png",
tool_capabilities = {
full_punch_interval = 0.5,

View File

@ -1,7 +1,8 @@
-- Bucket: Punch liquid source or flowing liquid to collect it
minetest.register_tool("bucket:bucket", {
description = "Bucket",
description = "Bucket".."\n"..
"Picks up liquid nodes",
inventory_image = "bucket.png",
stack_max = 1,
liquids_pointable = true,

View File

@ -1,5 +1,6 @@
minetest.register_node("chest:chest", {
description = "Chest",
description = "Chest" .. "\n" ..
"32 inventory slots",
tiles ={"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0",
"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0",
"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"},

View File

@ -43,7 +43,8 @@ local function get_chest_formspec(page)
end
minetest.register_node("chest_of_everything:chest", {
description = "Chest of Everything",
description = "Chest of Everything" .. "\n" ..
"Grants access to all items",
tiles ={"chest_of_everything_chest.png^[sheet:2x2:0,0", "chest_of_everything_chest.png^[sheet:2x2:0,0",
"chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:1,0",
"chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:0,1"},

View File

@ -214,3 +214,6 @@ minetest.register_chatcommand("test_place_nodes", {
end,
})
core.register_on_chatcommand(function(name, command, params)
minetest.log("caught command '"..command.."', issued by '"..name.."'. Parameters: '"..params.."'")
end)

View File

@ -44,7 +44,8 @@ minetest.register_node("experimental:callback_node", {
})
minetest.register_tool("experimental:privatizer", {
description = "Node Meta Privatizer",
description = "Node Meta Privatizer".."\n"..
"Punch: Marks 'infotext' and 'formspec' meta fields of chest as private",
inventory_image = "experimental_tester_tool_1.png",
groups = { testtool = 1, disable_repair = 1 },
on_use = function(itemstack, user, pointed_thing)
@ -67,7 +68,8 @@ minetest.register_tool("experimental:privatizer", {
})
minetest.register_tool("experimental:particle_spawner", {
description = "Particle Spawner",
description = "Particle Spawner".."\n"..
"Punch: Spawn random test particle",
inventory_image = "experimental_tester_tool_1.png^[invert:g",
groups = { testtool = 1, disable_repair = 1 },
on_use = function(itemstack, user, pointed_thing)

View File

@ -107,7 +107,8 @@ minetest.register_node("soundstuff:footstep_climbable", {
minetest.register_craftitem("soundstuff:eat", {
description = "Eat Sound Item",
description = "Eat Sound Item".."\n"..
"Makes a sound when 'eaten' (with punch key)",
inventory_image = "soundstuff_eat.png",
on_use = minetest.item_eat(0),
sound = {
@ -116,7 +117,9 @@ minetest.register_craftitem("soundstuff:eat", {
})
minetest.register_tool("soundstuff:breaks", {
description = "Break Sound Tool",
description = "Break Sound Tool".."\n"..
"Digs cracky=3 and more".."\n"..
"Makes a sound when it breaks",
inventory_image = "soundstuff_node_dug.png",
sound = {
breaks = { name = "soundstuff_mono", gain = 1.0 },

View File

@ -3,7 +3,7 @@
local phasearmor = {
[0]={icy=100},
[1]={firy=100},
[1]={fiery=100},
[2]={fleshy=100},
[3]={immortal=1},
[4]={punch_operable=1},

View File

@ -68,7 +68,7 @@ minetest.register_entity("testentities:mesh_unshaded", {
-- Advanced visual tests
-- A test entity for testing animated and yaw-modulated sprites
-- An entity for testing animated and yaw-modulated sprites
minetest.register_entity("testentities:yawsprite", {
initial_properties = {
selectionbox = {-0.3, -0.5, -0.3, 0.3, 0.3, 0.3},
@ -79,6 +79,18 @@ minetest.register_entity("testentities:yawsprite", {
initial_sprite_basepos = {x=0, y=0},
},
on_activate = function(self, staticdata)
self.object:set_sprite({x=0, y=0}, 1, 0, true)
self.object:set_sprite({x=0, y=0}, 3, 0.5, true)
end,
})
-- An entity for testing animated upright sprites
minetest.register_entity("testentities:upright_animated", {
initial_properties = {
visual = "upright_sprite",
textures = {"testnodes_anim.png"},
spritediv = {x = 1, y = 4},
},
on_activate = function(self)
self.object:set_sprite({x=0, y=0}, 4, 1.0, false)
end,
})

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