scaffold: improve melon pattern, remove dead settings
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@ -54,17 +54,17 @@ end)
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scaffold.register_template_scaffold("AutoMelon", "scaffold_melon", function(below)
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local lp = vector.round(minetest.localplayer:get_pos())
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local x = below.x % 3
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local z = below.z % 3
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local x = below.x % 5
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local z = below.z % 5
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-- water
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if x == 0 and z == 0 then
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scaffold.place_if_needed(water, below)
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-- dirt
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elseif z == 2 or (x == 2 and z == 0) then
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elseif z == 2 or z == 4 or ((x == 2 or x == 4) and z == 0) then
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scaffold.place_if_needed(tillable, below)
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-- farmland
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elseif x == 1 or z == 1 then
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elseif (x == 1 or z == 1) or (x == 3 or z == 3) then
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if scaffold.place_if_needed(tillable, below) then
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if scaffold.can_place_at(lp) then
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if scaffold.find_any_swap(hoes) then
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@ -1,3 +1 @@
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sapling_scaffold (Scaffold with saplings and dirt) bool false
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slow_blocks_per_second (Blocks placed per second) int 8
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slow_scaffold (Slow scaffold) bool false
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