wallbot: fix freeze

wsc-master
cora 2021-06-29 11:51:21 +02:00
parent bf4d991852
commit a95e4cccfd
1 changed files with 20 additions and 57 deletions

View File

@ -1,7 +1,3 @@
local wall_pos1={x=-1254,y=-4,z=791}
local wall_pos2={x=-1454,y=80,z=983}
local iwall_pos1={x=-1264,y=-4,z=801}
local iwall_pos2={x=-1444,y=80,z=973}
local bpos = {
{x=-1265,y=40,z=802},
@ -30,6 +26,10 @@ local function normvec(vec)
vec.z=vec.z - 30927
return vec
end
local wall_pos1={x=-1254,y=4,z=791}
local wall_pos2={x=-1454,y=80,z=983}
local iwall_pos1={x=-1264,y=4,z=801}
local iwall_pos2={x=-1444,y=80,z=973}
local function in_cube(tpos,wpos1,wpos2)
local xmax=wpos2.x
@ -64,69 +64,32 @@ local function in_wall(pos)
return false
end
local lwltime=0
scaffold.register_template_scaffold("WallTool", "scaffold_walltool", function(pos)
if os.clock() < lwltime then return end
lwltime=os.clock()+.5
local lp=minetest.localplayer:get_pos()
local p1=vector.add(lp,{x=5,y=5,z=5})
local p2=vector.add(lp,{x=-5,y=-5,z=-5})
local nn=nlist.get_mclnodes()
local cobble='mcl_core:cobble'
table.insert(nn,'air')
local nds,cnt=minetest.find_nodes_in_area(p1,p2,nn,true)
for k,v in pairs(nds) do for kk,vv in pairs(v) do
--local nds,cnt=minetest.find_nodes_in_area(p1,p2,nn,true)
--local nds=minetest.find_nodes_near_except(lp,5,{cobble})
local i=1
local nds=minetest.find_nodes_near(lp,10,{'air'})
for k,vv in pairs(nds) do
if vv and in_wall(vv) then
scaffold.place_if_needed({'mcl_core:cobble'},vv)
if i > 8 then return end
i = i + 1
local nd=minetest.get_node_or_nil(vv)
if nd and nd.name ~= 'mcl_core:cobble' then
if nd and nd.name ~= 'air' then
scaffold.dig(vv)
else
ws.place(vv,{cobble})
end
end
end end
end)
local posi=1
local function flythere()
minetest.settings:set_bool('noclip',true)
minetest.settings:set_bool('scaffold_walltool',true)
minetest.settings:set_bool("pitch_move",true)
minetest.settings:set_bool("free_move",true)
minetest.settings:set_bool("continuous_forward",true)
autofly.aim(wbtarget)
core.set_keypress("special1", true)
end
local function stopflight()
minetest.settings:set_bool("continuous_forward",false)
minetest.settings:set_bool('scaffold_walltool',false)
minetest.settings:set_bool("noclip",false)
minetest.settings:set_bool("pitch_move",false)
core.set_keypress("special1", false)
end
local function findholes()
local lp=minetest.localplayer:get_pos()
local p1=vector.add(lp,{x=15,y=60,z=15})
local p2=vector.add(lp,{x=-15,y=-60,z=-15})
local nn=nlist.get_mclnodes()
table.insert(nn,'air')
local nds,cnt=minetest.find_nodes_in_area(p1,p2,nn,true)
for k,v in pairs(nds) do for kk,vv in pairs(v) do
if vv and in_wall(vv) then
wbtarget=vv
end
end end
end
math.randomseed(os.time())
scaffold.register_template_scaffold("WallABot", "scaffold_wallabot", function(pos)
local lp=minetest.localplayer:get_pos()
if vector.distance(lp,bpos[posi]) < 3 then
posi=posi+1
if posi > 4 then posi=1 end
wbtarget=bpos[posi]
wbtarget.y=math.random(15,65)
end
local tn=minetest.get_node_or_nil(wbtarget)
if tn and tn.name == 'mcl_core:cobble' then wbtarget=bpos[i] end
flythere()
findholes()
end,false,function()
stopflight()
end)