Lua API: Particle callbacks; Add NoWeather

This commit is contained in:
Elias Fleckenstein 2020-11-30 11:20:07 +01:00
parent 0a285dd338
commit 8b3eaf5b05
11 changed files with 101 additions and 18 deletions

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@ -39,6 +39,7 @@ core.cheats = {
["PlayerTracers"] = "enable_player_tracers", ["PlayerTracers"] = "enable_player_tracers",
["NodeESP"] = "enable_node_esp", ["NodeESP"] = "enable_node_esp",
["NodeTracers"] = "enable_node_tracers", ["NodeTracers"] = "enable_node_tracers",
["NoWeather"] = "noweather",
}, },
["World"] = { ["World"] = {
["FastDig"] = "fastdig", ["FastDig"] = "fastdig",

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@ -1,2 +1,14 @@
core.register_list_command("xray", "Configure X-Ray", "xray_nodes") core.register_list_command("xray", "Configure X-Ray", "xray_nodes")
core.register_list_command("search", "Configure NodeESP", "node_esp_nodes") core.register_list_command("search", "Configure NodeESP", "node_esp_nodes")
core.register_on_spawn_particle(function(particle)
if core.settings:get_bool("noweather") and particle.texture:sub(1, 12) == "weather_pack" then
return true
end
end)
core.register_on_play_sound(function(sound)
if core.settings:get_bool("noweather") and sound.name == "weather_rain" then
return true
end
end)

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@ -104,3 +104,4 @@ core.registered_on_modchannel_signal, core.register_on_modchannel_signal = make_
core.registered_on_inventory_open, core.register_on_inventory_open = make_registration() core.registered_on_inventory_open, core.register_on_inventory_open = make_registration()
core.registered_on_recieve_physics_override, core.register_on_recieve_physics_override = make_registration() core.registered_on_recieve_physics_override, core.register_on_recieve_physics_override = make_registration()
core.registered_on_play_sound, core.register_on_play_sound = make_registration() core.registered_on_play_sound, core.register_on_play_sound = make_registration()
core.registered_on_spawn_particle, core.register_on_spawn_particle = make_registration()

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@ -2366,3 +2366,5 @@ enable_node_tracers (NodeTracers) bool false
entity_esp_color (EntityESP Color) v3f 255, 255, 255 entity_esp_color (EntityESP Color) v3f 255, 255, 255
player_esp_color (PlayerESP Color) v3f 0, 255, 0 player_esp_color (PlayerESP Color) v3f 0, 255, 0
noweather (NoWeather) bool false

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@ -755,10 +755,14 @@ Call these functions only at load time!
* Called when recieving physics_override from server * Called when recieving physics_override from server
* Newest functions are called first * Newest functions are called first
* If any function returns true, the physics override does not change * If any function returns true, the physics override does not change
* `minetest.register_on_sound_play(function(SimpleSoundSpec))` * `minetest.register_on_play_sound(function(SimpleSoundSpec))`
* Called when recieving a play sound command from server * Called when recieving a play sound command from server
* Newest functions are called first * Newest functions are called first
* If any function returns true, the sound does not play * If any function returns true, the sound does not play
* `minetest.register_on_spawn_partice(function(particle definition))`
* Called when recieving a spawn particle command from server
* Newest functions are called first
* If any function returns true, the particel does not spawn
### Setting-related ### Setting-related
* `minetest.settings`: Settings object containing all of the settings from the * `minetest.settings`: Settings object containing all of the settings from the

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@ -146,6 +146,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("enable_node_tracers", "false"); settings->setDefault("enable_node_tracers", "false");
settings->setDefault("entity_esp_color", "(255, 255, 255)"); settings->setDefault("entity_esp_color", "(255, 255, 255)");
settings->setDefault("player_esp_color", "(0, 255, 0)"); settings->setDefault("player_esp_color", "(0, 255, 0)");
settings->setDefault("noweather", "false");
// Keymap // Keymap
settings->setDefault("remote_port", "30000"); settings->setDefault("remote_port", "30000");

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@ -988,9 +988,8 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
event->type = CE_SPAWN_PARTICLE; event->type = CE_SPAWN_PARTICLE;
event->spawn_particle = new ParticleParameters(p); event->spawn_particle = new ParticleParameters(p);
if (g_settings->getBool("log_particles")) { if (m_mods_loaded && m_script->on_spawn_particle(*event->spawn_particle))
std::cout << p.pos.X << " " << p.pos.Y << " " << p.pos.Z << std::endl; return;
}
m_client_event_queue.push(event); m_client_event_queue.push(event);
} }

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@ -1324,20 +1324,6 @@ void push_inventory(lua_State *L, Inventory *inventory)
} }
} }
/******************************************************************************/
void push_inventory_list(lua_State *L, Inventory *inv, const char *name)
{
InventoryList *invlist = inv->getList(name);
if(invlist == NULL){
lua_pushnil(L);
return;
}
std::vector<ItemStack> items;
for(u32 i=0; i<invlist->getSize(); i++)
items.push_back(invlist->getItem(i));
push_items(L, items);
}
/******************************************************************************/ /******************************************************************************/
void read_inventory_list(lua_State *L, int tableindex, void read_inventory_list(lua_State *L, int tableindex,
Inventory *inv, const char *name, Server* srv, int forcesize) Inventory *inv, const char *name, Server* srv, int forcesize)
@ -1367,6 +1353,19 @@ void read_inventory_list(lua_State *L, int tableindex,
} }
} }
void push_inventory_list(lua_State *L, Inventory *inv, const char *name)
{
InventoryList *invlist = inv->getList(name);
if(invlist == NULL){
lua_pushnil(L);
return;
}
std::vector<ItemStack> items;
for(u32 i=0; i<invlist->getSize(); i++)
items.push_back(invlist->getItem(i));
push_items(L, items);
}
/******************************************************************************/ /******************************************************************************/
struct TileAnimationParams read_animation_definition(lua_State *L, int index) struct TileAnimationParams read_animation_definition(lua_State *L, int index)
{ {
@ -1402,6 +1401,29 @@ struct TileAnimationParams read_animation_definition(lua_State *L, int index)
return anim; return anim;
} }
void push_animation_definition(lua_State *L, struct TileAnimationParams anim)
{
switch (anim.type) {
case TAT_NONE:
lua_pushnil(L);
break;
case TAT_VERTICAL_FRAMES:
lua_newtable(L);
setstringfield(L, -1, "type", "vertical_frames");
setfloatfield(L, -1, "aspect_w", anim.vertical_frames.aspect_w);
setfloatfield(L, -1, "aspect_h", anim.vertical_frames.aspect_h);
setfloatfield(L, -1, "length", anim.vertical_frames.length);
break;
case TAT_SHEET_2D:
lua_newtable(L);
setstringfield(L, -1, "type", "sheet_2d");
setintfield(L, -1, "frames_w", anim.sheet_2d.frames_w);
setintfield(L, -1, "frames_h", anim.sheet_2d.frames_h);
setintfield(L, -1, "frame_length", anim.sheet_2d.frame_length);
break;
}
}
/******************************************************************************/ /******************************************************************************/
ToolCapabilities read_tool_capabilities( ToolCapabilities read_tool_capabilities(
lua_State *L, int table) lua_State *L, int table)
@ -2103,6 +2125,7 @@ void push_collision_move_result(lua_State *L, const collisionMoveResult &res)
/**/ /**/
} }
/******************************************************************************/
void push_physics_override(lua_State *L, float speed, float jump, float gravity, bool sneak, bool sneak_glitch, bool new_move) void push_physics_override(lua_State *L, float speed, float jump, float gravity, bool sneak, bool sneak_glitch, bool new_move)
{ {
lua_createtable(L, 0, 6); lua_createtable(L, 0, 6);

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@ -98,6 +98,7 @@ void push_hit_params (lua_State *L,
ItemStack read_item (lua_State *L, int index, IItemDefManager *idef); ItemStack read_item (lua_State *L, int index, IItemDefManager *idef);
struct TileAnimationParams read_animation_definition(lua_State *L, int index); struct TileAnimationParams read_animation_definition(lua_State *L, int index);
void push_animation_definition(lua_State *L, struct TileAnimationParams anim);
ToolCapabilities read_tool_capabilities (lua_State *L, int table); ToolCapabilities read_tool_capabilities (lua_State *L, int table);
void push_tool_capabilities (lua_State *L, void push_tool_capabilities (lua_State *L,

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@ -253,6 +253,43 @@ bool ScriptApiClient::on_play_sound(SimpleSoundSpec spec)
return readParam<bool>(L, -1); return readParam<bool>(L, -1);
} }
bool ScriptApiClient::on_spawn_particle(struct ParticleParameters param)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_play_sound
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_spawn_particle");
// Push data
lua_newtable(L);
push_v3f(L, param.pos);
lua_setfield(L, -2, "pos");
push_v3f(L, param.vel);
lua_setfield(L, -2, "velocity");
push_v3f(L, param.acc);
lua_setfield(L, -2, "acceleration");
setfloatfield(L, -1, "expirationtime", param.expirationtime);
setboolfield(L, -1, "collisiondetection", param.collisiondetection);
setboolfield(L, -1, "collision_removal", param.collision_removal);
setboolfield(L, -1, "object_collision", param.object_collision);
setboolfield(L, -1, "vertical", param.vertical);
push_animation_definition(L, param.animation);
lua_setfield(L, -2, "animation");
setstringfield(L, -1, "texture", param.texture);
setintfield(L, -1, "glow", param.glow);
if (param.node.getContent() != CONTENT_IGNORE) {
pushnode(L, param.node, getGameDef()->ndef());
lua_setfield(L, -2, "node");
}
setintfield(L, -1, "node_tile", param.node_tile);
// Call functions
runCallbacks(1, RUN_CALLBACKS_MODE_OR);
return readParam<bool>(L, -1);
}
bool ScriptApiClient::on_inventory_open(Inventory *inventory) bool ScriptApiClient::on_inventory_open(Inventory *inventory)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER

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@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/string.h" #include "util/string.h"
#include "util/pointedthing.h" #include "util/pointedthing.h"
#include "lua_api/l_item.h" #include "lua_api/l_item.h"
#include "particles.h"
#ifdef _CRT_MSVCP_CURRENT #ifdef _CRT_MSVCP_CURRENT
#include <cstdint> #include <cstdint>
@ -59,6 +60,7 @@ public:
bool on_item_use(const ItemStack &item, const PointedThing &pointed); bool on_item_use(const ItemStack &item, const PointedThing &pointed);
bool on_recieve_physics_override(float override_speed, float override_jump, float override_gravity, bool sneak, bool sneak_glitch, bool new_move); bool on_recieve_physics_override(float override_speed, float override_jump, float override_gravity, bool sneak, bool sneak_glitch, bool new_move);
bool on_play_sound(SimpleSoundSpec spec); bool on_play_sound(SimpleSoundSpec spec);
bool on_spawn_particle(struct ParticleParameters param);
bool on_inventory_open(Inventory *inventory); bool on_inventory_open(Inventory *inventory);
void open_enderchest(); void open_enderchest();