Improved World hacks, added fill
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248dedaba3
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73b89703f9
@ -42,12 +42,12 @@ minetest.register_chatcommand("dig", {
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minetest.register_globalstep(function()
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minetest.register_globalstep(function()
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local player = minetest.localplayer
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local player = minetest.localplayer
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if not player then return end
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if not player then return end
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local pos = minetest.localplayer:get_pos()
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local pos = player:get_pos()
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local wielditem = minetest.localplayer:get_wielded_item()
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local count = player:get_wielded_item():get_count()
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if count > 0 then
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if minetest.settings:get_bool("scaffold") then
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if minetest.settings:get_bool("scaffold") then
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minetest.place_node(vector.add(pos, {x = 0, y = -0.6, z = 0}))
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minetest.place_node(vector.add(pos, {x = 0, y = -0.6, z = 0}))
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end
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elseif minetest.settings:get_bool("highway_z") then
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if minetest.settings:get_bool("highway_z") and wielditem then
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local z = pos.z
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local z = pos.z
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local positions = {
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local positions = {
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{x = 0, y = 0, z = z},
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{x = 0, y = 0, z = z},
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@ -58,9 +58,19 @@ minetest.register_globalstep(function()
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{x = -1, y = 0, z = z},
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{x = -1, y = 0, z = z},
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{x = 2, y = 0, z = z}
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{x = 2, y = 0, z = z}
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}
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}
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for _, p in pairs(positions) do
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for i, p in pairs(positions) do
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local node = minetest.get_node_or_nil(p)
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if i > count then break end
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if node and not minetest.get_node_def(node.name).walkable then
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minetest.place_node(p)
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end
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elseif minetest.settings:get_bool("destroy_liquids") then
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local p = minetest.find_node_near(pos, 5, "mcl_core:water_source", true) or minetest.find_node_near(pos, 5, "mcl_core:water_floating", true)
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if p then
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minetest.place_node(p)
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end
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elseif minetest.settings:get_bool("fill") then
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local positions = minetest.find_nodes_in_area(vector.add(pos, {x = 5, y = -0.6, z = 5}), vector.add(pos, {x = -5, y = -5.6, z = -5}), "air")
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for i, p in pairs(positions) do
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if i > count then break end
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minetest.place_node(p)
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minetest.place_node(p)
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end
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end
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end
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end
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@ -71,15 +81,10 @@ minetest.register_globalstep(function()
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minetest.dig_node(p)
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minetest.dig_node(p)
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end
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end
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end
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end
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if minetest.settings:get_bool("destroy_liquids") then
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local p = minetest.find_node_near(pos, 5, "mcl_core:water_source", true) or minetest.find_node_near(pos, 5, "mcl_core:water_floating", true)
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if p then
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minetest.place_node(p)
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end
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end
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end)
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end)
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minetest.register_cheat("Scaffold", "World", "scaffold")
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minetest.register_cheat("Scaffold", "World", "scaffold")
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minetest.register_cheat("HighwayZ", "World", "highway_z")
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minetest.register_cheat("HighwayZ", "World", "highway_z")
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minetest.register_cheat("Fucker", "World", "fucker")
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minetest.register_cheat("Fucker", "World", "fucker")
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minetest.register_cheat("BlockWater", "World", "destroy_liquids")
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minetest.register_cheat("BlockWater", "World", "destroy_liquids")
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minetest.register_cheat("Fill", "World", "fill")
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