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17
builtin/async/init.lua Normal file
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core.log("info", "Initializing Asynchronous environment")
function core.job_processor(serialized_func, serialized_param)
local func = loadstring(serialized_func)
local param = core.deserialize(serialized_param)
local retval = nil
if type(func) == "function" then
retval = core.serialize(func(param))
else
core.log("error", "ASYNC WORKER: Unable to deserialize function")
end
return retval or core.serialize(nil)
end

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-- Minetest: builtin/client/chatcommands.lua
core.register_on_sending_chat_message(function(message)
if message:sub(1,2) == ".." then
return false
end
local first_char = message:sub(1,1)
if first_char == "/" or first_char == "." then
core.display_chat_message(core.gettext("issued command: ") .. message)
end
if first_char ~= "." then
return false
end
local cmd, param = string.match(message, "^%.([^ ]+) *(.*)")
param = param or ""
if not cmd then
core.display_chat_message(core.gettext("-!- Empty command"))
return true
end
-- Run core.registered_on_chatcommand callbacks.
if core.run_callbacks(core.registered_on_chatcommand, 5, cmd, param) then
return true
end
local cmd_def = core.registered_chatcommands[cmd]
if cmd_def then
core.set_last_run_mod(cmd_def.mod_origin)
local _, result = cmd_def.func(param)
if result then
core.display_chat_message(result)
end
else
core.display_chat_message(core.gettext("-!- Invalid command: ") .. cmd)
end
return true
end)
function core.run_server_chatcommand(cmd, param)
core.send_chat_message("/" .. cmd .. " " .. param)
end
core.register_chatcommand("say", {
description = "Send raw text",
func = function(text)
core.send_chat_message(text)
return true
end,
})
core.register_chatcommand("teleport", {
params = "<X>,<Y>,<Z>",
description = "Teleport to coordinates.",
func = function(param)
local success, pos = core.parse_pos(param)
if success then
core.localplayer:set_pos(pos)
return true, "Teleporting to " .. core.pos_to_string(pos)
end
return false, pos
end,
})
core.register_chatcommand("teleportjump", {
params = "<X>,<Y>,<Z>",
description = "Teleport to relative coordinates.",
func = function(param)
local success, pos = core.parse_relative_pos(param)
if success then
core.localplayer:set_pos(pos)
return true, "Teleporting to " .. core.pos_to_string(pos)
end
return false, pos
end,
})
core.register_chatcommand("wielded", {
description = "Print itemstring of wieleded item",
func = function()
return true, core.localplayer:get_wielded_item():get_name()
end
})
core.register_chatcommand("disconnect", {
description = "Exit to main menu",
func = function(param)
core.disconnect()
end,
})
core.register_chatcommand("players", {
description = "List online players",
func = function(param)
return true, "Online players: " .. table.concat(core.get_player_names(), ", ")
end
})
core.register_chatcommand("kill", {
description = "Kill yourself",
func = function()
core.send_damage(10000)
end,
})
core.register_chatcommand("set", {
params = "([-n] <name> <value>) | <name>",
description = "Set or read client configuration setting",
func = function(param)
local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
if arg and arg == "-n" and setname and setvalue then
core.settings:set(setname, setvalue)
return true, setname .. " = " .. setvalue
end
setname, setvalue = string.match(param, "([^ ]+) (.+)")
if setname and setvalue then
if not core.settings:get(setname) then
return false, "Failed. Use '.set -n <name> <value>' to create a new setting."
end
core.settings:set(setname, setvalue)
return true, setname .. " = " .. setvalue
end
setname = string.match(param, "([^ ]+)")
if setname then
setvalue = core.settings:get(setname)
if not setvalue then
setvalue = "<not set>"
end
return true, setname .. " = " .. setvalue
end
return false, "Invalid parameters (see .help set)."
end,
})
core.register_chatcommand("place", {
params = "<X>,<Y>,<Z>",
description = "Place wielded item",
func = function(param)
local success, pos = core.parse_relative_pos(param)
if success then
core.place_node(pos)
return true, "Node placed at " .. core.pos_to_string(pos)
end
return false, pos
end,
})
core.register_chatcommand("dig", {
params = "<X>,<Y>,<Z>",
description = "Dig node",
func = function(param)
local success, pos = core.parse_relative_pos(param)
if success then
core.dig_node(pos)
return true, "Node at " .. core.pos_to_string(pos) .. " dug"
end
return false, pos
end,
})
core.register_chatcommand("setyaw", {
params = "<yaw>",
description = "Set your yaw",
func = function(param)
local yaw = tonumber(param)
if yaw then
core.localplayer:set_yaw(yaw)
return true
else
return false, "Invalid usage (See /help setyaw)"
end
end
})
core.register_chatcommand("setpitch", {
params = "<pitch>",
description = "Set your pitch",
func = function(param)
local pitch = tonumber(param)
if pitch then
core.localplayer:set_pitch(pitch)
return true
else
return false, "Invalid usage (See /help setpitch)"
end
end
})

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builtin/client/cheats.lua Normal file
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core.cheats = {
["Combat"] = {
["AntiKnockback"] = "antiknockback",
["FastHit"] = "spamclick",
["AttachmentFloat"] = "float_above_parent",
["ThroughWalls"] = "dont_point_nodes",
["AutoHit"] = "autohit",
},
["Movement"] = {
["Freecam"] = "freecam",
["AutoForward"] = "continuous_forward",
["PitchMove"] = "pitch_move",
["AutoJump"] = "autojump",
["Jesus"] = "jesus",
["NoSlow"] = "no_slow",
["AutoForwSprint"] = 'autofsprint',
["Jetpack"] = 'jetpack',
["SpeedOverride"] = "override_speed",
["JumpOverride"] = "override_jump",
["GravityOverride"] = "override_gravity",
["AntiSlip"] = "antislip",
["NoPosUpdate"] = "noposupdate",
},
["Render"] = {
["Xray"] = "xray",
["Fullbright"] = "fullbright",
["HUDBypass"] = "hud_flags_bypass",
["NoHurtCam"] = "no_hurt_cam",
["BrightNight"] = "no_night",
["Coords"] = "coords",
["Clouds"] = "enable_clouds",
["CheatHUD"] = "cheat_hud",
["EntityESP"] = "enable_entity_esp",
["EntityTracers"] = "enable_entity_tracers",
["PlayerESP"] = "enable_player_esp",
["PlayerTracers"] = "enable_player_tracers",
["NodeESP"] = "enable_node_esp",
["NodeTracers"] = "enable_node_tracers",
},
["World"] = {
["FastDig"] = "fastdig",
["FastPlace"] = "fastplace",
["AutoDig"] = "autodig",
["AutoPlace"] = "autoplace",
["InstantBreak"] = "instant_break",
},
["Exploit"] = {
["EntitySpeed"] = "entity_speed",
["ParticleExploit"] = "log_particles",
},
["Chat"] = {
["IgnoreStatus"] = "ignore_status_messages",
["Deathmessages"] = "mark_deathmessages",
},
["Player"] = {
["NoFallDamage"] = "prevent_natural_damage",
["NoForceRotate"] = "no_force_rotate",
["IncreasedRange"] = "increase_tool_range",
["UnlimitedRange"] = "increase_tool_range_plus",
["PointLiquids"] = "point_liquids",
["PrivBypass"] = "priv_bypass",
},
["Chat"] = {},
["Inventory"] = {}
}
function core.register_cheat(cheatname, category, func)
core.cheats[category] = core.cheats[category] or {}
core.cheats[category][cheatname] = func
end

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builtin/client/init.lua Normal file
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-- Minetest: builtin/client/init.lua
local scriptpath = core.get_builtin_path()
local clientpath = scriptpath.."client"..DIR_DELIM
local commonpath = scriptpath.."common"..DIR_DELIM
dofile(clientpath .. "register.lua")
dofile(commonpath .. "after.lua")
dofile(commonpath .. "chatcommands.lua")
dofile(commonpath .. "vector.lua")
dofile(clientpath .. "util.lua")
dofile(clientpath .. "chatcommands.lua")
dofile(clientpath .. "cheats.lua")
dofile(clientpath .. "wasplib.lua")

113
builtin/client/register.lua Normal file
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core.callback_origins = {}
local getinfo = debug.getinfo
debug.getinfo = nil
--- Runs given callbacks.
--
-- Note: this function is also called from C++
-- @tparam table callbacks a table with registered callbacks, like `core.registered_on_*`
-- @tparam number mode a RunCallbacksMode, as defined in src/script/common/c_internal.h
-- @param ... arguments for the callback
-- @return depends on mode
function core.run_callbacks(callbacks, mode, ...)
assert(type(callbacks) == "table")
local cb_len = #callbacks
if cb_len == 0 then
if mode == 2 or mode == 3 then
return true
elseif mode == 4 or mode == 5 then
return false
end
end
local ret
for i = 1, cb_len do
local cb_ret = callbacks[i](...)
if mode == 0 and i == 1 or mode == 1 and i == cb_len then
ret = cb_ret
elseif mode == 2 then
if not cb_ret or i == 1 then
ret = cb_ret
end
elseif mode == 3 then
if cb_ret then
return cb_ret
end
ret = cb_ret
elseif mode == 4 then
if (cb_ret and not ret) or i == 1 then
ret = cb_ret
end
elseif mode == 5 and cb_ret then
return cb_ret
end
end
return ret
end
function core.override_item(name, redefinition)
if redefinition.name ~= nil then
error("Attempt to redefine name of "..name.." to "..dump(redefinition.name), 2)
end
if redefinition.type ~= nil then
error("Attempt to redefine type of "..name.." to "..dump(redefinition.type), 2)
end
local itemdef = core.get_item_def(name)
if not itemdef then
error("Attempt to override non-existent item "..name, 2)
end
local nodedef = core.get_node_def(name)
table.combine(itemdef, nodedef)
for k, v in pairs(redefinition) do
rawset(itemdef, k, v)
end
core.register_item_raw(itemdef)
end
--
-- Callback registration
--
local function make_registration()
local t = {}
local registerfunc = function(func)
t[#t + 1] = func
core.callback_origins[func] = {
mod = core.get_current_modname() or "??",
name = getinfo(1, "n").name or "??"
}
--local origin = core.callback_origins[func]
--print(origin.name .. ": " .. origin.mod .. " registering cbk " .. tostring(func))
end
return t, registerfunc
end
core.registered_globalsteps, core.register_globalstep = make_registration()
core.registered_on_mods_loaded, core.register_on_mods_loaded = make_registration()
core.registered_on_shutdown, core.register_on_shutdown = make_registration()
core.registered_on_receiving_chat_message, core.register_on_receiving_chat_message = make_registration()
core.registered_on_sending_chat_message, core.register_on_sending_chat_message = make_registration()
core.registered_on_chatcommand, core.register_on_chatcommand = make_registration()
core.registered_on_death, core.register_on_death = make_registration()
core.registered_on_hp_modification, core.register_on_hp_modification = make_registration()
core.registered_on_damage_taken, core.register_on_damage_taken = make_registration()
core.registered_on_formspec_input, core.register_on_formspec_input = make_registration()
core.registered_on_dignode, core.register_on_dignode = make_registration()
core.registered_on_punchnode, core.register_on_punchnode = make_registration()
core.registered_on_placenode, core.register_on_placenode = make_registration()
core.registered_on_item_use, core.register_on_item_use = make_registration()
core.registered_on_item_activate, core.register_on_item_activate = make_registration()
core.registered_on_modchannel_message, core.register_on_modchannel_message = make_registration()
core.registered_on_modchannel_signal, core.register_on_modchannel_signal = make_registration()
core.registered_on_inventory_open, core.register_on_inventory_open = make_registration()
core.registered_on_receiving_inventory_form, core.register_on_receiving_inventory_form = make_registration()
core.registered_on_nodemeta_form_open, core.register_on_nodemeta_form_open = make_registration()
core.registered_on_recieve_physics_override, core.register_on_recieve_physics_override = make_registration()
core.registered_on_play_sound, core.register_on_play_sound = make_registration()
core.registered_on_spawn_particle, core.register_on_spawn_particle = make_registration()
core.registered_on_particle_spawner, core.register_on_particle_spawner = make_registration()
core.registered_on_sending_inventory_fields, core.register_on_sending_inventory_fields = make_registration()
core.registered_on_sending_nodemeta_fields, core.register_on_sending_nodemeta_fields = make_registration()

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builtin/client/util.lua Normal file
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function core.parse_pos(param)
local p = {}
local playerpos = core.localplayer:get_pos()
p.x, p.y, p.z = string.match(param, "^([~|%d.-]+)[, ] *([~|%d.-]+)[, ] *([~|%d.-]+)$")
for k, v in pairs(p) do
if p[k] == "~" then
p[k] = playerpos[k]
else
p[k] = tonumber(v)
end
end
if p.x and p.y and p.z then
return true, vector.round(p)
end
return false, "Invalid position (" .. param .. ")"
end
function core.parse_relative_pos(param)
local success, pos = core.parse_pos(param:gsub("~", "0"))
if success then pos = vector.round(vector.add(core.localplayer:get_pos(), pos)) end
return success, pos
end
function core.find_item(item, mini, maxi)
for index, stack in ipairs(core.get_inventory("current_player").main) do
if (not mini or index >= mini) and (not maxi or index <= maxi) and stack:get_name() == item then
return index
end
end
end
function core.get_pointed_thing()
local pos = core.camera:get_pos()
local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 7))
local player = core.localplayer
if not player then return end
local item = player:get_wielded_item()
if not item then return end
local def = core.get_item_def(item:get_name())
local ray = core.raycast(pos, pos2, true, core.settings:get_bool("point_liquids") or def and def.liquids_pointable)
return ray and ray:next()
end
function core.close_formspec(formname)
return core.show_formspec(formname, "")
end

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builtin/client/wasplib.lua Normal file
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ws = {}
ws.registered_globalhacks = {}
ws.displayed_wps={}
ws.c = core
ws.range=4
ws.target=nil
ws.targetpos=nil
local nextact = {}
local ghwason={}
local nodes_this_tick=0
function ws.s(name,value)
if value == nil then
return ws.c.settings:get(name)
else
ws.c.settings:set(name,value)
return ws.c.settings:get(name)
end
end
function ws.sb(name,value)
if value == nil then
return ws.c.settings:get_bool(name)
else
ws.c.settings:set_bool(name,value)
return ws.c.settings:get_bool(name)
end
end
function ws.dcm(msg)
return minetest.display_chat_message(msg)
end
function ws.set_bool_bulk(settings,value)
if type(settings) ~= 'table' then return false end
for k,v in pairs(settings) do
minetest.settings:set_bool(v,value)
end
return true
end
function ws.shuffle(tbl)
for i = #tbl, 2, -1 do
local j = math.random(i)
tbl[i], tbl[j] = tbl[j], tbl[i]
end
return tbl
end
function ws.in_list(val, list)
if type(list) ~= "table" then return false end
for i, v in pairs(list) do
if v == val then
return true
end
end
return false
end
function ws.random_table_element(tbl)
local ks = {}
for k in pairs(tbl) do
table.insert(ks, k)
end
return tbl[ks[math.random(#ks)]]
end
function ws.center()
--local lp=ws.dircoord(0,0,0)
--minetest.localplayer:set_pos(lp)
end
function ws.globalhacktemplate(setting,func,funcstart,funcstop,daughters,delay)
funcstart = funcstart or function() end
funcstop = funcstop or function() end
delay = delay or 0.5
return function()
if not minetest.localplayer then return end
if minetest.settings:get_bool(setting) then
if tps_client and tps_client.ping and tps_client.ping > 1000 then return end
nodes_this_tick = 0
if nextact[setting] and nextact[setting] > os.clock() then return end
nextact[setting] = os.clock() + delay
if not ghwason[setting] then
if not funcstart() then
ws.set_bool_bulk(daughters,true)
ghwason[setting] = true
--ws.dcm(setting.. " activated")
ws.center()
minetest.settings:set('last-dir',ws.getdir())
minetest.settings:set('last-y',ws.dircoord(0,0,0).y)
else minetest.settings:set_bool(setting,false)
end
else
func()
end
elseif ghwason[setting] then
ghwason[setting] = false
ws.set_bool_bulk(daughters,false)
funcstop()
--ws.dcm(setting.. " deactivated")
end
end
end
function ws.register_globalhack(func)
table.insert(ws.registered_globalhacks,func)
end
function ws.register_globalhacktemplate(name,category,setting,func,funcstart,funcstop,daughters)
ws.register_globalhack(ws.globalhacktemplate(setting,func,funcstart,funcstop,daughters))
minetest.register_cheat(name,category,setting)
end
ws.rg=ws.register_globalhacktemplate
function ws.step_globalhacks(dtime)
for i, v in ipairs(ws.registered_globalhacks) do
v(dtime)
end
end
minetest.register_globalstep(function(dtime) ws.step_globalhacks(dtime) end)
minetest.settings:set_bool('continuous_forward',false)
function ws.on_connect(func)
if not minetest.localplayer then minetest.after(0,function() ws.on_connect(func) end) return end
if func then func() end
end
ws.on_connect(function()
local ldir =minetest.settings:get('last-dir')
if ldir then ws.setdir(ldir) end
end)
-- COORD MAGIC
function ws.is_same_pos(pos1,pos2)
return vector.distance(vector.round(pos1),vector.round(pos2)) == 0
end
function ws.get_reachable_positions(range,under)
under=under or false
range=range or 4
local rt={}
local lp=vector.round(minetest.localplayer:get_pos())
local ylim=range
if under then ylim=-1 end
for x = -range,range,1 do
for y = -range,ylim,1 do
for z = -range,range,1 do
table.insert(rt,vector.round(vector.add(lp,vector.new(x,y,z))))
end
end
end
return rt
end
function ws.do_area(radius,func,plane)
for k,v in pairs(ws.get_reachable_positions(range)) do
if not plane or v.y == minetest.localplayer:get_pos().y -1 then
func(v)
end
end
end
function ws.get_hud_by_texture(texture)
local def
local i = -1
repeat
i = i + 1
def = minetest.localplayer:hud_get(i)
until not def or def.text == texture
if def then
return def
end
def.number=0
return def
end
function ws.find_player(name)
for k, v in ipairs(minetest.localplayer.get_nearby_objects(500)) do
if v:get_name() == name then
return v:get_pos(),v
end
end
end
function ws.display_wp(pos,name)
local ix = #ws.displayed_wps + 1
ws.displayed_wps[ix] = minetest.localplayer:hud_add({
hud_elem_type = 'waypoint',
name = name,
text = name,
number = 0x00ff00,
world_pos = pos
})
return ix
end
function ws.clear_wp(ix)
table.remove(ws.displayed_wps,ix)
end
function ws.clear_wps()
for k,v in ipairs(ws.displayed_wps) do
minetest.localplayer:hud_remove(v)
table.remove(ws.displayed_wps,k)
end
end
function ws.register_chatcommand_alias(old, ...)
local def = assert(minetest.registered_chatcommands[old])
def.name = nil
for i = 1, select('#', ...) do
minetest.register_chatcommand(select(i, ...), table.copy(def))
end
end
function ws.round2(num, numDecimalPlaces)
return tonumber(string.format("%." .. (numDecimalPlaces or 0) .. "f", num))
end
function ws.pos_to_string(pos)
if type(pos) == 'table' then
pos = minetest.pos_to_string(vector.round(pos))
end
if type(pos) == 'string' then
return pos
end
return pos
end
function ws.string_to_pos(pos)
if type(pos) == 'string' then
pos = minetest.string_to_pos(pos)
end
if type(pos) == 'table' then
return vector.round(pos)
end
return pos
end
--ITEMS
function ws.find_item_in_table(items,rnd)
if type(items) == 'string' then
return minetest.find_item(items)
end
if type(items) ~= 'table' then return end
if rnd then items=ws.shuffle(items) end
for i, v in pairs(items) do
local n = minetest.find_item(v)
if n then
return n
end
end
return false
end
function ws.find_empty(inv)
for i, v in ipairs(inv) do
if v:is_empty() then
return i
end
end
return false
end
function ws.find_named(inv, name)
if not inv then return -1 end
if not name then return end
for i, v in ipairs(inv) do
if v:get_name():find(name) then
return i
end
end
end
function ws.itemnameformat(description)
description = description:gsub(string.char(0x1b) .. "%(.@[^)]+%)", "")
description = description:match("([^\n]*)")
return description
end
function ws.find_nametagged(list, name)
for i, v in ipairs(list) do
if ws.itemnameformat(v:get_description()) == name then
return i
end
end
end
local hotbar_slot=8
function ws.to_hotbar(it,hslot)
local tpos=nil
local plinv = minetest.get_inventory("current_player")
if hslot and hslot < 10 then
tpos=hslot
else
for i, v in ipairs(plinv.main) do
if i<10 and v:is_empty() then
tpos = i
break
end
end
end
if tpos == nil then tpos=hotbar_slot end
local mv = InventoryAction("move")
mv:from("current_player", "main", it)
mv:to("current_player", "main", tpos)
mv:apply()
return tpos
end
function ws.switch_to_item(itname,hslot)
if not minetest.localplayer then return false end
local plinv = minetest.get_inventory("current_player")
for i, v in ipairs(plinv.main) do
if i<10 and v:get_name() == itname then
minetest.localplayer:set_wield_index(i)
return true
end
end
local pos = ws.find_named(plinv.main, itname)
if pos then
minetest.localplayer:set_wield_index(ws.to_hotbar(pos,hslot))
return true
end
return false
end
function ws.in_inv(itname)
if not minetest.localplayer then return false end
local plinv = minetest.get_inventory("current_player")
local pos = ws.find_named(plinv.main, itname)
if pos then
return true
end
end
function core.switch_to_item(item) return ws.switch_to_item(item) end
function ws.switch_inv_or_echest(name,max_count,hslot)
if not minetest.localplayer then return false end
local plinv = minetest.get_inventory("current_player")
if ws.switch_to_item(name) then return true end
local epos = ws.find_named(plinv.enderchest, name)
if epos then
local tpos
for i, v in ipairs(plinv.main) do
if i < 9 and v:is_empty() then
tpos = i
break
end
end
if not tpos then tpos=hotbar_slot end
if tpos then
local mv = InventoryAction("move")
mv:from("current_player", "enderchest", epos)
mv:to("current_player", "main", tpos)
if max_count then
mv:set_count(max_count)
end
mv:apply()
minetest.localplayer:set_wield_index(tpos)
return true
end
end
return false
end
local function posround(n)
return math.floor(n + 0.5)
end
local function fmt(c)
return tostring(posround(c.x))..","..tostring(posround(c.y))..","..tostring(posround(c.z))
end
local function map_pos(value)
if value.x then
return value
else
return {x = value[1], y = value[2], z = value[3]}
end
end
function ws.invparse(location)
if type(location) == "string" then
if string.match(location, "^[-]?[0-9]+,[-]?[0-9]+,[-]?[0-9]+$") then
return "nodemeta:" .. location
else
return location
end
elseif type(location) == "table" then
return "nodemeta:" .. fmt(map_pos(location))
end
end
function ws.invpos(p)
return "nodemeta:"..p.x..","..p.y..","..p.z
end
-- TOOLS
local function check_tool(stack, node_groups, old_best_time)
local toolcaps = stack:get_tool_capabilities()
if not toolcaps then return end
local best_time = old_best_time
for group, groupdef in pairs(toolcaps.groupcaps) do
local level = node_groups[group]
if level then
local this_time = groupdef.times[level]
if this_time and this_time < best_time then
best_time = this_time
end
end
end
return best_time < old_best_time, best_time
end
local function find_best_tool(nodename, switch)
local player = minetest.localplayer
local inventory = minetest.get_inventory("current_player")
local node_groups = minetest.get_node_def(nodename).groups
local new_index = player:get_wield_index()
local is_better, best_time = false, math.huge
is_better, best_time = check_tool(player:get_wielded_item(), node_groups, best_time)
if inventory.hand then
is_better, best_time = check_tool(inventory.hand[1], node_groups, best_time)
end
for index, stack in ipairs(inventory.main) do
is_better, best_time = check_tool(stack, node_groups, best_time)
if is_better then
new_index = index
end
end
return new_index,best_time
end
function ws.get_digtime(nodename)
local idx,tm=find_best_tool(nodename)
return tm
end
function ws.select_best_tool(pos)
local nd=minetest.get_node_or_nil(pos)
local nodename='air'
if nd then nodename=nd.name end
local t=find_best_tool(nodename)
minetest.localplayer:set_wield_index(ws.to_hotbar(t,hotbar_slot))
--minetest.localplayer:set_wield_index(find_best_tool(nodename))
end
--- COORDS
function ws.coord(x, y, z)
return vector.new(x,y,z)
end
function ws.ordercoord(c)
if c.x == nil then
return {x = c[1], y = c[2], z = c[3]}
else
return c
end
end
-- x or {x,y,z} or {x=x,y=y,z=z}
function ws.optcoord(x, y, z)
if y and z then
return ws.coord(x, y, z)
else
return ws.ordercoord(x)
end
end
function ws.cadd(c1, c2)
return vector.add(c1,c2)
--return ws.coord(c1.x + c2.x, c1.y + c2.y, c1.z + c2.z)
end
function ws.relcoord(x, y, z, rpos)
local pos = rpos or minetest.localplayer:get_pos()
pos.y=math.ceil(pos.y)
--math.floor(pos.y) + 0.5
return ws.cadd(pos, ws.optcoord(x, y, z))
end
local function between(x, y, z) -- x is between y and z (inclusive)
return y <= x and x <= z
end
function ws.getdir(yaw) --
local rot = yaw or minetest.localplayer:get_yaw() % 360
if between(rot, 315, 360) or between(rot, 0, 45) then
return "north"
elseif between(rot, 135, 225) then
return "south"
elseif between(rot, 225, 315) then
return "east"
elseif between(rot, 45, 135) then
return "west"
end
end
function ws.getaxis()
local dir=ws.getdir()
if dir == "north" or dir == "south" then return "z" end
return "x"
end
function ws.setdir(dir) --
if dir == "north" then
minetest.localplayer:set_yaw(0)
elseif dir == "south" then
minetest.localplayer:set_yaw(180)
elseif dir == "east" then
minetest.localplayer:set_yaw(270)
elseif dir == "west" then
minetest.localplayer:set_yaw(90)
end
end
function ws.dircoord(f, y, r ,rpos, rdir)
local dir= ws.getdir(rdir)
local coord = ws.optcoord(f, y, r)
local f = coord.x
local y = coord.y
local r = coord.z
local lp= rpos or minetest.localplayer:get_pos()
if dir == "north" then
return ws.relcoord(r, y, f,rpos)
elseif dir == "south" then
return ws.relcoord(-r, y, -f,rpos)
elseif dir == "east" then
return ws.relcoord(f, y, -r,rpos)
elseif dir== "west" then
return ws.relcoord(-f, y, r,rpos)
end
return ws.relcoord(0, 0, 0,rpos)
end
function ws.get_dimension(pos)
if pos.y > -65 then return "overworld"
elseif pos.y > -8000 then return "void"
elseif pos.y > -27000 then return "end"
elseif pos.y > -28930 then return "void"
elseif pos.y > -31000 then return "nether"
else return "void"
end
end
function ws.aim(tpos)
local ppos=minetest.localplayer:get_pos()
local dir=vector.direction(ppos,tpos)
local yyaw=0;
local pitch=0;
if dir.x < 0 then
yyaw = math.atan2(-dir.x, dir.z) + (math.pi * 2)
else
yyaw = math.atan2(-dir.x, dir.z)
end
yyaw = ws.round2(math.deg(yyaw),2)
pitch = ws.round2(math.deg(math.asin(-dir.y) * 1),2);
minetest.localplayer:set_yaw(yyaw)
minetest.localplayer:set_pitch(pitch)
end
function ws.gaim(tpos,v,g)
local v = v or 40
local g = g or 9.81
local ppos=minetest.localplayer:get_pos()
local dir=vector.direction(ppos,tpos)
local yyaw=0;
local pitch=0;
if dir.x < 0 then
yyaw = math.atan2(-dir.x, dir.z) + (math.pi * 2)
else
yyaw = math.atan2(-dir.x, dir.z)
end
yyaw = ws.round2(math.deg(yyaw),2)
local y = dir.y
dir.y = 0
local x = vector.length(dir)
pitch=math.atan(math.pow(v, 2) / (g * x) + math.sqrt(math.pow(v, 4)/(math.pow(g, 2) * math.pow(x, 2)) - 2 * math.pow(v, 2) * y/(g * math.pow(x, 2)) - 1))
--pitch = ws.round2(math.deg(math.asin(-dir.y) * 1),2);
minetest.localplayer:set_yaw(yyaw)
minetest.localplayer:set_pitch(math.deg(pitch))
end
function ws.buildable_to(pos)
local node=minetest.get_node_or_nil(pos)
if node then
return minetest.get_node_def(node.name).buildable_to
end
end
function ws.tplace(p,n,stay)
if not p then return end
if n then ws.switch_to_item(n) end
local opos=ws.dircoord(0,0,0)
local tpos=vector.add(p,vector.new(0,1,0))
minetest.localplayer:set_pos(tpos)
ws.place(p,{n})
if not stay then
minetest.after(0.1,function()
minetest.localplayer:set_pos(opos)
end)
end
end
minetest.register_chatcommand("tplace", {
description = "tp-place",
param = "Y",
func = function(param)
return ws.tplace(minetest.string_to_pos(param))
end
})
function ws.ytp(param)
local y=tonumber(param)
local lp=ws.dircoord(0,0,0)
if lp.y < y + 50 then return false,"Can't TP up." end
if y < -30912 then return false,"Don't TP into the void lol." end
minetest.localplayer:set_pos(vector.new(lp.x,y,lp.z))
end
local function tablearg(arg)
local tb={}
if type(arg) == 'string' then
tb={arg}
elseif type(arg) == 'table' then
tb=arg
elseif type(arg) == 'function' then
tb=arg()
end
return tb
end
function ws.isnode(pos,arg)--arg is either an itemstring, a table of itemstrings or a function returning an itemstring
local nodename=tablearg(arg)
local nd=minetest.get_node_or_nil(pos)
if nd and nodename and ws.in_list(nd.name,nodename) then
return true
end
end
function ws.can_place_at(pos)
local node = minetest.get_node_or_nil(pos)
return (node and (node.name == "air" or node.name=="mcl_core:water_source" or node.name=="mcl_core:water_flowing" or node.name=="mcl_core:lava_source" or node.name=="mcl_core:lava_flowing" or minetest.get_node_def(node.name).buildable_to))
end
-- should check if wield is placeable
-- minetest.get_node(wielded:get_name()) ~= nil should probably work
-- otherwise it equips armor and eats food
function ws.can_place_wielded_at(pos)
local wield_empty = minetest.localplayer:get_wielded_item():is_empty()
return not wield_empty and ws.can_place_at(pos)
end
function ws.find_any_swap(items,hslot)
hslot=hslot or 8
for i, v in ipairs(items) do
local n = minetest.find_item(v)
if n then
ws.switch_to_item(v,hslot)
return true
end
end
return false
end
-- swaps to any of the items and places if need be
-- returns true if placed and in inventory or already there, false otherwise
local lastact=0
local lastplc=0
local lastdig=0
local actint=10
function ws.place(pos,items,hslot, place)
--if nodes_this_tick > 8 then return end
--nodes_this_tick = nodes_this_tick + 1
--if not inside_constraints(pos) then return end
if not pos then return end
if not ws.can_place_at(pos) then return end
items=tablearg(items)
place = place or minetest.place_node
local node = minetest.get_node_or_nil(pos)
if not node then return end
-- already there
if ws.isnode(pos,items) then
return true
else
if ws.find_any_swap(items,hslot) then
place(pos)
return true
end
end
end
function ws.place_if_able(pos)
if not pos then return end
if not inside_constraints(pos) then return end
if ws.can_place_wielded_at(pos) then
minetest.place_node(pos)
end
end
function ws.is_diggable(pos)
if not pos then return false end
local nd=minetest.get_node_or_nil(pos)
if not nd then return false end
local n = minetest.get_node_def(nd.name)
if n and n.diggable then return true end
return false
end
function ws.dig(pos,condition,autotool)
--if not inside_constraints(pos) then return end
if autotool == nil then autotool = true end
if condition and not condition(pos) then return false end
if not ws.is_diggable(pos) then return end
local nd=minetest.get_node_or_nil(pos)
if nd and minetest.get_node_def(nd.name).diggable then
if autotool then ws.select_best_tool(pos) end
minetest.dig_node(pos)
end
return true
end
function ws.chunk_loaded()
local ign=minetest.find_nodes_near(ws.dircoord(0,0,0),10,{'ignore'},true)
if #ign == 0 then return true end
return false
end
function ws.get_near(nodes,range)
range=range or 5
local nds=minetest.find_nodes_near(ws.dircoord(0,0,0),rang,nodes,true)
if #nds > 0 then return nds end
return false
end
function ws.is_laggy()
if tps_client and tps_client.ping and tps_client.ping > 1000 then return true end
end
function ws.donodes(poss,func,condition)
if ws.is_laggy() then return end
local dn_i=0
for k,v in pairs(poss) do
if dn_i > 8 then return end
--local nd=minetest.get_node_or_nil(v)
if condition == nil or condition(v) then
func(v)
dn_i = dn_i + 1
end
end
end
function ws.dignodes(poss,condition)
local func=function(p) ws.dig(p) end
ws.donodes(poss,func,condition)
end
function ws.replace(pos,arg)
arg=tablearg(arg)
local nd=minetest.get_node_or_nil(pos)
if nd and not ws.in_list(nd.name,arg) and ws.buildable_to(pos) then
local tm=ws.get_digtime(nd.name) or 0
ws.dig(pos)
minetest.after(tm + 0.1,function()
ws.place(pos,arg)
end)
return tm
else
return ws.place(pos,arg)
end
end
function ws.playeron(p)
local pls=minetest.get_player_names()
for k,v in pairs(pls) do
if v == p then return true end
end
return false
end
function ws.between(x, y, z) -- x is between y and z (inclusive)
return y <= x and x <= z
end
local wall_pos1={x=-1255,y=6,z=792}
local wall_pos2={x=-1452,y=80,z=981}
local iwall_pos1={x=-1266,y=6,z=802}
local iwall_pos2={x=-1442,y=80,z=971}
function ws.in_cube(tpos,wpos1,wpos2)
local xmax=wpos2.x
local xmin=wpos1.x
local ymax=wpos2.y
local ymin=wpos1.y
local zmax=wpos2.z
local zmin=wpos1.z
if wpos1.x > wpos2.x then
xmax=wpos1.x
xmin=wpos2.x
end
if wpos1.y > wpos2.y then
ymax=wpos1.y
ymin=wpos2.y
end
if wpos1.z > wpos2.z then
zmax=wpos1.z
zmin=wpos2.z
end
if ws.between(tpos.x,xmin,xmax) and ws.between(tpos.y,ymin,ymax) and ws.between(tpos.z,zmin,zmax) then
return true
end
return false
end
function ws.in_wall(pos)
if ws.in_cube(pos,wall_pos1,wall_pos2) and not in_cube(pos,iwall_pos1,iwall_pos2) then
return true end
return false
end
function ws.inside_wall(pos)
local p1=iwall_pos1
local p2=iwall_pos2
if ws.in_cube(pos,p1,p2) then return true end
return false
end
function ws.find_closest_reachable_airpocket(pos)
local lp=ws.dircoord(0,0,0)
local nds=minetest.find_nodes_near(lp,5,{'air'})
local odst=10
local rt=lp
for k,v in ipairs(nds) do
local dst=vector.distance(pos,v)
if dst < odst then odst=dst rt=v end
end
if odst==10 then return false end
return vector.add(rt,vector.new(0,-1,0))
end
-- DEBUG
local function printwieldedmeta()
ws.dcm(dump(minetest.localplayer:get_wielded_item():get_meta():to_table()))
end
minetest.register_cheat('ItemMeta','Test',printwieldedmeta)

43
builtin/common/after.lua Normal file
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local jobs = {}
local time = 0.0
local time_next = math.huge
core.register_globalstep(function(dtime)
time = time + dtime
if time < time_next then
return
end
time_next = math.huge
-- Iterate backwards so that we miss any new timers added by
-- a timer callback.
for i = #jobs, 1, -1 do
local job = jobs[i]
if time >= job.expire then
core.set_last_run_mod(job.mod_origin)
job.func(unpack(job.arg))
local jobs_l = #jobs
jobs[i] = jobs[jobs_l]
jobs[jobs_l] = nil
elseif job.expire < time_next then
time_next = job.expire
end
end
end)
function core.after(after, func, ...)
assert(tonumber(after) and type(func) == "function",
"Invalid minetest.after invocation")
local expire = time + after
local new_job = {
func = func,
expire = expire,
arg = {...},
mod_origin = core.get_last_run_mod(),
}
jobs[#jobs + 1] = new_job
time_next = math.min(time_next, expire)
return { cancel = function() new_job.func = function() end end }
end

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-- Minetest: builtin/common/chatcommands.lua
core.registered_chatcommands = {}
function core.register_chatcommand(cmd, def)
def = def or {}
def.params = def.params or ""
def.description = def.description or ""
def.privs = def.privs or {}
def.mod_origin = core.get_current_modname() or "??"
core.registered_chatcommands[cmd] = def
end
function core.unregister_chatcommand(name)
if core.registered_chatcommands[name] then
core.registered_chatcommands[name] = nil
else
core.log("warning", "Not unregistering chatcommand " ..name..
" because it doesn't exist.")
end
end
function core.override_chatcommand(name, redefinition)
local chatcommand = core.registered_chatcommands[name]
assert(chatcommand, "Attempt to override non-existent chatcommand "..name)
for k, v in pairs(redefinition) do
rawset(chatcommand, k, v)
end
core.registered_chatcommands[name] = chatcommand
end
if INIT == "client" then
function core.register_list_command(command, desc, setting)
local def = {}
def.description = desc
def.params = "del <item> | add <item> | list"
function def.func(param)
local list = (minetest.settings:get(setting) or ""):split(",")
if param == "list" then
return true, table.concat(list, ", ")
else
local sparam = param:split(" ")
local cmd = sparam[1]
local item = sparam[2]
if cmd == "del" then
if not item then
return false, "Missing item."
end
local i = table.indexof(list, item)
if i == -1 then
return false, item .. " is not on the list."
else
table.remove(list, i)
core.settings:set(setting, table.concat(list, ","))
return true, "Removed " .. item .. " from the list."
end
elseif cmd == "add" then
if not item then
return false, "Missing item."
end
local i = table.indexof(list, item)
if i ~= -1 then
return false, item .. " is already on the list."
else
table.insert(list, item)
core.settings:set(setting, table.concat(list, ","))
return true, "Added " .. item .. " to the list."
end
end
end
return false, "Invalid usage. (See .help " .. command .. ")"
end
core.register_chatcommand(command, def)
end
end
local cmd_marker = "/"
local function gettext(...)
return ...
end
local function gettext_replace(text, replace)
return text:gsub("$1", replace)
end
if INIT == "client" then
cmd_marker = "."
gettext = core.gettext
gettext_replace = fgettext_ne
end
local function do_help_cmd(name, param)
local function format_help_line(cmd, def)
local msg = core.colorize("#00ffff", cmd_marker .. cmd)
if def.params and def.params ~= "" then
msg = msg .. " " .. def.params
end
if def.description and def.description ~= "" then
msg = msg .. ": " .. def.description
end
return msg
end
if param == "" then
local cmds = {}
for cmd, def in pairs(core.registered_chatcommands) do
if INIT == "client" or core.check_player_privs(name, def.privs) then
cmds[#cmds + 1] = cmd
end
end
table.sort(cmds)
return true, gettext("Available commands: ") .. table.concat(cmds, " ") .. "\n"
.. gettext_replace("Use '$1help <cmd>' to get more information,"
.. " or '$1help all' to list everything.", cmd_marker)
elseif param == "all" then
local cmds = {}
for cmd, def in pairs(core.registered_chatcommands) do
if INIT == "client" or core.check_player_privs(name, def.privs) then
cmds[#cmds + 1] = format_help_line(cmd, def)
end
end
table.sort(cmds)
return true, gettext("Available commands:").."\n"..table.concat(cmds, "\n")
elseif INIT == "game" and param == "privs" then
local privs = {}
for priv, def in pairs(core.registered_privileges) do
privs[#privs + 1] = priv .. ": " .. def.description
end
table.sort(privs)
return true, "Available privileges:\n"..table.concat(privs, "\n")
else
local cmd = param
local def = core.registered_chatcommands[cmd]
if not def then
return false, gettext("Command not available: ")..cmd
else
return true, format_help_line(cmd, def)
end
end
end
if INIT == "client" then
core.register_chatcommand("help", {
params = gettext("[all | <cmd>]"),
description = gettext("Get help for commands"),
func = function(param)
return do_help_cmd(nil, param)
end,
})
function core.register_list_command(command, desc, setting)
local def = {}
def.description = desc
def.params = "del <item> | add <item> | list"
function def.func(param)
local list = (minetest.settings:get(setting) or ""):split(",")
if param == "list" then
return true, table.concat(list, ", ")
else
local sparam = param:split(" ")
local cmd = sparam[1]
local item = sparam[2]
if cmd == "del" then
if not item then
return false, "Missing item."
end
local i = table.indexof(list, item)
if i == -1 then
return false, item .. " is not on the list."
else
table.remove(list, i)
core.settings:set(setting, table.concat(list, ","))
return true, "Removed " .. item .. " from the list."
end
elseif cmd == "add" then
if not item then
return false, "Missing item."
end
local i = table.indexof(list, item)
if i ~= -1 then
return false, item .. " is already on the list."
else
table.insert(list, item)
core.settings:set(setting, table.concat(list, ","))
return true, "Added " .. item .. " to the list."
end
end
end
return false, "Invalid usage. (See /help " .. command .. ")"
end
core.register_chatcommand(command, def)
end
else
core.register_chatcommand("help", {
params = "[all | privs | <cmd>]",
description = "Get help for commands or list privileges",
func = do_help_cmd,
})
end

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--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
-- TODO improve doc --
-- TODO code cleanup --
-- Generic implementation of a filter/sortable list --
-- Usage: --
-- Filterlist needs to be initialized on creation. To achieve this you need to --
-- pass following functions: --
-- raw_fct() (mandatory): --
-- function returning a table containing the elements to be filtered --
-- compare_fct(element1,element2) (mandatory): --
-- function returning true/false if element1 is same element as element2 --
-- uid_match_fct(element1,uid) (optional) --
-- function telling if uid is attached to element1 --
-- filter_fct(element,filtercriteria) (optional) --
-- function returning true/false if filtercriteria met to element --
-- fetch_param (optional) --
-- parameter passed to raw_fct to aquire correct raw data --
-- --
--------------------------------------------------------------------------------
filterlist = {}
--------------------------------------------------------------------------------
function filterlist.refresh(self)
self.m_raw_list = self.m_raw_list_fct(self.m_fetch_param)
filterlist.process(self)
end
--------------------------------------------------------------------------------
function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct,fetch_param)
assert((raw_fct ~= nil) and (type(raw_fct) == "function"))
assert((compare_fct ~= nil) and (type(compare_fct) == "function"))
local self = {}
self.m_raw_list_fct = raw_fct
self.m_compare_fct = compare_fct
self.m_filter_fct = filter_fct
self.m_uid_match_fct = uid_match_fct
self.m_filtercriteria = nil
self.m_fetch_param = fetch_param
self.m_sortmode = "none"
self.m_sort_list = {}
self.m_processed_list = nil
self.m_raw_list = self.m_raw_list_fct(self.m_fetch_param)
self.add_sort_mechanism = filterlist.add_sort_mechanism
self.set_filtercriteria = filterlist.set_filtercriteria
self.get_filtercriteria = filterlist.get_filtercriteria
self.set_sortmode = filterlist.set_sortmode
self.get_list = filterlist.get_list
self.get_raw_list = filterlist.get_raw_list
self.get_raw_element = filterlist.get_raw_element
self.get_raw_index = filterlist.get_raw_index
self.get_current_index = filterlist.get_current_index
self.size = filterlist.size
self.uid_exists_raw = filterlist.uid_exists_raw
self.raw_index_by_uid = filterlist.raw_index_by_uid
self.refresh = filterlist.refresh
filterlist.process(self)
return self
end
--------------------------------------------------------------------------------
function filterlist.add_sort_mechanism(self,name,fct)
self.m_sort_list[name] = fct
end
--------------------------------------------------------------------------------
function filterlist.set_filtercriteria(self,criteria)
if criteria == self.m_filtercriteria and
type(criteria) ~= "table" then
return
end
self.m_filtercriteria = criteria
filterlist.process(self)
end
--------------------------------------------------------------------------------
function filterlist.get_filtercriteria(self)
return self.m_filtercriteria
end
--------------------------------------------------------------------------------
--supported sort mode "alphabetic|none"
function filterlist.set_sortmode(self,mode)
if (mode == self.m_sortmode) then
return
end
self.m_sortmode = mode
filterlist.process(self)
end
--------------------------------------------------------------------------------
function filterlist.get_list(self)
return self.m_processed_list
end
--------------------------------------------------------------------------------
function filterlist.get_raw_list(self)
return self.m_raw_list
end
--------------------------------------------------------------------------------
function filterlist.get_raw_element(self,idx)
if type(idx) ~= "number" then
idx = tonumber(idx)
end
if idx ~= nil and idx > 0 and idx <= #self.m_raw_list then
return self.m_raw_list[idx]
end
return nil
end
--------------------------------------------------------------------------------
function filterlist.get_raw_index(self,listindex)
assert(self.m_processed_list ~= nil)
if listindex ~= nil and listindex > 0 and
listindex <= #self.m_processed_list then
local entry = self.m_processed_list[listindex]
for i,v in ipairs(self.m_raw_list) do
if self.m_compare_fct(v,entry) then
return i
end
end
end
return 0
end
--------------------------------------------------------------------------------
function filterlist.get_current_index(self,listindex)
assert(self.m_processed_list ~= nil)
if listindex ~= nil and listindex > 0 and
listindex <= #self.m_raw_list then
local entry = self.m_raw_list[listindex]
for i,v in ipairs(self.m_processed_list) do
if self.m_compare_fct(v,entry) then
return i
end
end
end
return 0
end
--------------------------------------------------------------------------------
function filterlist.process(self)
assert(self.m_raw_list ~= nil)
if self.m_sortmode == "none" and
self.m_filtercriteria == nil then
self.m_processed_list = self.m_raw_list
return
end
self.m_processed_list = {}
for k,v in pairs(self.m_raw_list) do
if self.m_filtercriteria == nil or
self.m_filter_fct(v,self.m_filtercriteria) then
self.m_processed_list[#self.m_processed_list + 1] = v
end
end
if self.m_sortmode == "none" then
return
end
if self.m_sort_list[self.m_sortmode] ~= nil and
type(self.m_sort_list[self.m_sortmode]) == "function" then
self.m_sort_list[self.m_sortmode](self)
end
end
--------------------------------------------------------------------------------
function filterlist.size(self)
if self.m_processed_list == nil then
return 0
end
return #self.m_processed_list
end
--------------------------------------------------------------------------------
function filterlist.uid_exists_raw(self,uid)
for i,v in ipairs(self.m_raw_list) do
if self.m_uid_match_fct(v,uid) then
return true
end
end
return false
end
--------------------------------------------------------------------------------
function filterlist.raw_index_by_uid(self, uid)
local elementcount = 0
local elementidx = 0
for i,v in ipairs(self.m_raw_list) do
if self.m_uid_match_fct(v,uid) then
elementcount = elementcount +1
elementidx = i
end
end
-- If there are more elements than one with same name uid can't decide which
-- one is meant. self shouldn't be possible but just for sure.
if elementcount > 1 then
elementidx=0
end
return elementidx
end
--------------------------------------------------------------------------------
-- COMMON helper functions --
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function compare_worlds(world1,world2)
if world1.path ~= world2.path then
return false
end
if world1.name ~= world2.name then
return false
end
if world1.gameid ~= world2.gameid then
return false
end
return true
end
--------------------------------------------------------------------------------
function sort_worlds_alphabetic(self)
table.sort(self.m_processed_list, function(a, b)
--fixes issue #857 (crash due to sorting nil in worldlist)
if a == nil or b == nil then
if a == nil and b ~= nil then return false end
if b == nil and a ~= nil then return true end
return false
end
if a.name:lower() == b.name:lower() then
return a.name < b.name
end
return a.name:lower() < b.name:lower()
end)
end
--------------------------------------------------------------------------------
function sort_mod_list(self)
table.sort(self.m_processed_list, function(a, b)
-- Show game mods at bottom
if a.type ~= b.type or a.loc ~= b.loc then
if b.type == "game" then
return a.loc ~= "game"
end
return b.loc == "game"
end
-- If in same or no modpack, sort by name
if a.modpack == b.modpack then
if a.name:lower() == b.name:lower() then
return a.name < b.name
end
return a.name:lower() < b.name:lower()
-- Else compare name to modpack name
else
-- Always show modpack pseudo-mod on top of modpack mod list
if a.name == b.modpack then
return true
elseif b.name == a.modpack then
return false
end
local name_a = a.modpack or a.name
local name_b = b.modpack or b.name
if name_a:lower() == name_b:lower() then
return name_a < name_b
end
return name_a:lower() < name_b:lower()
end
end)
end

View File

@ -0,0 +1,152 @@
local COLOR_BLUE = "#7AF"
local COLOR_GREEN = "#7F7"
local COLOR_GRAY = "#BBB"
local LIST_FORMSPEC = [[
size[13,6.5]
label[0,-0.1;%s]
tablecolumns[color;tree;text;text]
table[0,0.5;12.8,5.5;list;%s;0]
button_exit[5,6;3,1;quit;%s]
]]
local LIST_FORMSPEC_DESCRIPTION = [[
size[13,7.5]
label[0,-0.1;%s]
tablecolumns[color;tree;text;text]
table[0,0.5;12.8,4.8;list;%s;%i]
box[0,5.5;12.8,1.5;#000]
textarea[0.3,5.5;13.05,1.9;;;%s]
button_exit[5,7;3,1;quit;%s]
]]
local formspec_escape = core.formspec_escape
local check_player_privs = core.check_player_privs
-- CHAT COMMANDS FORMSPEC
local mod_cmds = {}
local function load_mod_command_tree()
mod_cmds = {}
for name, def in pairs(core.registered_chatcommands) do
mod_cmds[def.mod_origin] = mod_cmds[def.mod_origin] or {}
local cmds = mod_cmds[def.mod_origin]
-- Could be simplified, but avoid the priv checks whenever possible
cmds[#cmds + 1] = { name, def }
end
local sorted_mod_cmds = {}
for modname, cmds in pairs(mod_cmds) do
table.sort(cmds, function(a, b) return a[1] < b[1] end)
sorted_mod_cmds[#sorted_mod_cmds + 1] = { modname, cmds }
end
table.sort(sorted_mod_cmds, function(a, b) return a[1] < b[1] end)
mod_cmds = sorted_mod_cmds
end
core.after(0, load_mod_command_tree)
local function build_chatcommands_formspec(name, sel, copy)
local rows = {}
rows[1] = "#FFF,0,Command,Parameters"
local description = "For more information, click on any entry in the list.\n" ..
"Double-click to copy the entry to the chat history."
for i, data in ipairs(mod_cmds) do
rows[#rows + 1] = COLOR_BLUE .. ",0," .. formspec_escape(data[1]) .. ","
for j, cmds in ipairs(data[2]) do
local has_priv = check_player_privs(name, cmds[2].privs)
rows[#rows + 1] = ("%s,1,%s,%s"):format(
has_priv and COLOR_GREEN or COLOR_GRAY,
cmds[1], formspec_escape(cmds[2].params))
if sel == #rows then
description = cmds[2].description
if copy then
core.chat_send_player(name, ("Command: %s %s"):format(
core.colorize("#0FF", "/" .. cmds[1]), cmds[2].params))
end
end
end
end
return LIST_FORMSPEC_DESCRIPTION:format(
"Available commands: (see also: /help <cmd>)",
table.concat(rows, ","), sel or 0,
description, "Close"
)
end
-- PRIVILEGES FORMSPEC
local function build_privs_formspec(name)
local privs = {}
for priv_name, def in pairs(core.registered_privileges) do
privs[#privs + 1] = { priv_name, def }
end
table.sort(privs, function(a, b) return a[1] < b[1] end)
local rows = {}
rows[1] = "#FFF,0,Privilege,Description"
local player_privs = core.get_player_privs(name)
for i, data in ipairs(privs) do
rows[#rows + 1] = ("%s,0,%s,%s"):format(
player_privs[data[1]] and COLOR_GREEN or COLOR_GRAY,
data[1], formspec_escape(data[2].description))
end
return LIST_FORMSPEC:format(
"Available privileges:",
table.concat(rows, ","),
"Close"
)
end
-- DETAILED CHAT COMMAND INFORMATION
core.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "__builtin:help_cmds" or fields.quit then
return
end
local event = minetest.explode_table_event(fields.list)
if event.type ~= "INV" then
local name = player:get_player_name()
core.show_formspec(name, "__builtin:help_cmds",
build_chatcommands_formspec(name, event.row, event.type == "DCL"))
end
end)
local help_command = core.registered_chatcommands["help"]
local old_help_func = help_command.func
help_command.func = function(name, param)
local admin = core.settings:get("name")
-- If the admin ran help, put the output in the chat buffer as well to
-- work with the server terminal
if param == "privs" then
core.show_formspec(name, "__builtin:help_privs",
build_privs_formspec(name))
if name ~= admin then
return true
end
end
if param == "" or param == "all" then
core.show_formspec(name, "__builtin:help_cmds",
build_chatcommands_formspec(name))
if name ~= admin then
return true
end
end
return old_help_func(name, param)
end

View File

@ -0,0 +1,783 @@
-- Minetest: builtin/misc_helpers.lua
--------------------------------------------------------------------------------
-- Localize functions to avoid table lookups (better performance).
local string_sub, string_find = string.sub, string.find
--------------------------------------------------------------------------------
local function basic_dump(o)
local tp = type(o)
if tp == "number" then
return tostring(o)
elseif tp == "string" then
return string.format("%q", o)
elseif tp == "boolean" then
return tostring(o)
elseif tp == "nil" then
return "nil"
-- Uncomment for full function dumping support.
-- Not currently enabled because bytecode isn't very human-readable and
-- dump's output is intended for humans.
--elseif tp == "function" then
-- return string.format("loadstring(%q)", string.dump(o))
elseif tp == "userdata" then
return tostring(o)
else
return string.format("<%s>", tp)
end
end
local keywords = {
["and"] = true,
["break"] = true,
["do"] = true,
["else"] = true,
["elseif"] = true,
["end"] = true,
["false"] = true,
["for"] = true,
["function"] = true,
["goto"] = true, -- Lua 5.2
["if"] = true,
["in"] = true,
["local"] = true,
["nil"] = true,
["not"] = true,
["or"] = true,
["repeat"] = true,
["return"] = true,
["then"] = true,
["true"] = true,
["until"] = true,
["while"] = true,
}
local function is_valid_identifier(str)
if not str:find("^[a-zA-Z_][a-zA-Z0-9_]*$") or keywords[str] then
return false
end
return true
end
--------------------------------------------------------------------------------
-- Dumps values in a line-per-value format.
-- For example, {test = {"Testing..."}} becomes:
-- _["test"] = {}
-- _["test"][1] = "Testing..."
-- This handles tables as keys and circular references properly.
-- It also handles multiple references well, writing the table only once.
-- The dumped argument is internal-only.
function dump2(o, name, dumped)
name = name or "_"
-- "dumped" is used to keep track of serialized tables to handle
-- multiple references and circular tables properly.
-- It only contains tables as keys. The value is the name that
-- the table has in the dump, eg:
-- {x = {"y"}} -> dumped[{"y"}] = '_["x"]'
dumped = dumped or {}
if type(o) ~= "table" then
return string.format("%s = %s\n", name, basic_dump(o))
end
if dumped[o] then
return string.format("%s = %s\n", name, dumped[o])
end
dumped[o] = name
-- This contains a list of strings to be concatenated later (because
-- Lua is slow at individual concatenation).
local t = {}
for k, v in pairs(o) do
local keyStr
if type(k) == "table" then
if dumped[k] then
keyStr = dumped[k]
else
-- Key tables don't have a name, so use one of
-- the form _G["table: 0xFFFFFFF"]
keyStr = string.format("_G[%q]", tostring(k))
-- Dump key table
t[#t + 1] = dump2(k, keyStr, dumped)
end
else
keyStr = basic_dump(k)
end
local vname = string.format("%s[%s]", name, keyStr)
t[#t + 1] = dump2(v, vname, dumped)
end
return string.format("%s = {}\n%s", name, table.concat(t))
end
--------------------------------------------------------------------------------
-- This dumps values in a one-statement format.
-- For example, {test = {"Testing..."}} becomes:
-- [[{
-- test = {
-- "Testing..."
-- }
-- }]]
-- This supports tables as keys, but not circular references.
-- It performs poorly with multiple references as it writes out the full
-- table each time.
-- The indent field specifies a indentation string, it defaults to a tab.
-- Use the empty string to disable indentation.
-- The dumped and level arguments are internal-only.
function dump(o, indent, nested, level)
local t = type(o)
if not level and t == "userdata" then
-- when userdata (e.g. player) is passed directly, print its metatable:
return "userdata metatable: " .. dump(getmetatable(o))
end
if t ~= "table" then
return basic_dump(o)
end
-- Contains table -> true/nil of currently nested tables
nested = nested or {}
if nested[o] then
return "<circular reference>"
end
nested[o] = true
indent = indent or "\t"
level = level or 1
local ret = {}
local dumped_indexes = {}
for i, v in ipairs(o) do
ret[#ret + 1] = dump(v, indent, nested, level + 1)
dumped_indexes[i] = true
end
for k, v in pairs(o) do
if not dumped_indexes[k] then
if type(k) ~= "string" or not is_valid_identifier(k) then
k = "["..dump(k, indent, nested, level + 1).."]"
end
v = dump(v, indent, nested, level + 1)
ret[#ret + 1] = k.." = "..v
end
end
nested[o] = nil
if indent ~= "" then
local indent_str = "\n"..string.rep(indent, level)
local end_indent_str = "\n"..string.rep(indent, level - 1)
return string.format("{%s%s%s}",
indent_str,
table.concat(ret, ","..indent_str),
end_indent_str)
end
return "{"..table.concat(ret, ", ").."}"
end
--------------------------------------------------------------------------------
function string.split(str, delim, include_empty, max_splits, sep_is_pattern)
delim = delim or ","
max_splits = max_splits or -2
local items = {}
local pos, len = 1, #str
local plain = not sep_is_pattern
max_splits = max_splits + 1
repeat
local np, npe = string_find(str, delim, pos, plain)
np, npe = (np or (len+1)), (npe or (len+1))
if (not np) or (max_splits == 1) then
np = len + 1
npe = np
end
local s = string_sub(str, pos, np - 1)
if include_empty or (s ~= "") then
max_splits = max_splits - 1
items[#items + 1] = s
end
pos = npe + 1
until (max_splits == 0) or (pos > (len + 1))
return items
end
--------------------------------------------------------------------------------
function table.indexof(list, val)
for i, v in ipairs(list) do
if v == val then
return i
end
end
return -1
end
--------------------------------------------------------------------------------
function string:trim()
return (self:gsub("^%s*(.-)%s*$", "%1"))
end
--------------------------------------------------------------------------------
function math.hypot(x, y)
local t
x = math.abs(x)
y = math.abs(y)
t = math.min(x, y)
x = math.max(x, y)
if x == 0 then return 0 end
t = t / x
return x * math.sqrt(1 + t * t)
end
--------------------------------------------------------------------------------
function math.sign(x, tolerance)
tolerance = tolerance or 0
if x > tolerance then
return 1
elseif x < -tolerance then
return -1
end
return 0
end
--------------------------------------------------------------------------------
function math.factorial(x)
assert(x % 1 == 0 and x >= 0, "factorial expects a non-negative integer")
if x >= 171 then
-- 171! is greater than the biggest double, no need to calculate
return math.huge
end
local v = 1
for k = 2, x do
v = v * k
end
return v
end
function core.formspec_escape(text)
if text ~= nil then
text = string.gsub(text,"\\","\\\\")
text = string.gsub(text,"%]","\\]")
text = string.gsub(text,"%[","\\[")
text = string.gsub(text,";","\\;")
text = string.gsub(text,",","\\,")
end
return text
end
function core.wrap_text(text, max_length, as_table)
local result = {}
local line = {}
if #text <= max_length then
return as_table and {text} or text
end
for word in text:gmatch('%S+') do
local cur_length = #table.concat(line, ' ')
if cur_length > 0 and cur_length + #word + 1 >= max_length then
-- word wouldn't fit on current line, move to next line
table.insert(result, table.concat(line, ' '))
line = {}
end
table.insert(line, word)
end
table.insert(result, table.concat(line, ' '))
return as_table and result or table.concat(result, '\n')
end
--------------------------------------------------------------------------------
if INIT == "game" then
local dirs1 = {9, 18, 7, 12}
local dirs2 = {20, 23, 22, 21}
function core.rotate_and_place(itemstack, placer, pointed_thing,
infinitestacks, orient_flags, prevent_after_place)
orient_flags = orient_flags or {}
local unode = core.get_node_or_nil(pointed_thing.under)
if not unode then
return
end
local undef = core.registered_nodes[unode.name]
local sneaking = placer and placer:get_player_control().sneak
if undef and undef.on_rightclick and not sneaking then
return undef.on_rightclick(pointed_thing.under, unode, placer,
itemstack, pointed_thing)
end
local fdir = placer and core.dir_to_facedir(placer:get_look_dir()) or 0
local above = pointed_thing.above
local under = pointed_thing.under
local iswall = (above.y == under.y)
local isceiling = not iswall and (above.y < under.y)
if undef and undef.buildable_to then
iswall = false
end
if orient_flags.force_floor then
iswall = false
isceiling = false
elseif orient_flags.force_ceiling then
iswall = false
isceiling = true
elseif orient_flags.force_wall then
iswall = true
isceiling = false
elseif orient_flags.invert_wall then
iswall = not iswall
end
local param2 = fdir
if iswall then
param2 = dirs1[fdir + 1]
elseif isceiling then
if orient_flags.force_facedir then
param2 = 20
else
param2 = dirs2[fdir + 1]
end
else -- place right side up
if orient_flags.force_facedir then
param2 = 0
end
end
local old_itemstack = ItemStack(itemstack)
local new_itemstack = core.item_place_node(itemstack, placer,
pointed_thing, param2, prevent_after_place)
return infinitestacks and old_itemstack or new_itemstack
end
--------------------------------------------------------------------------------
--Wrapper for rotate_and_place() to check for sneak and assume Creative mode
--implies infinite stacks when performing a 6d rotation.
--------------------------------------------------------------------------------
core.rotate_node = function(itemstack, placer, pointed_thing)
local name = placer and placer:get_player_name() or ""
local invert_wall = placer and placer:get_player_control().sneak or false
return core.rotate_and_place(itemstack, placer, pointed_thing,
core.is_creative_enabled(name),
{invert_wall = invert_wall}, true)
end
end
--------------------------------------------------------------------------------
function core.explode_table_event(evt)
if evt ~= nil then
local parts = evt:split(":")
if #parts == 3 then
local t = parts[1]:trim()
local r = tonumber(parts[2]:trim())
local c = tonumber(parts[3]:trim())
if type(r) == "number" and type(c) == "number"
and t ~= "INV" then
return {type=t, row=r, column=c}
end
end
end
return {type="INV", row=0, column=0}
end
--------------------------------------------------------------------------------
function core.explode_textlist_event(evt)
if evt ~= nil then
local parts = evt:split(":")
if #parts == 2 then
local t = parts[1]:trim()
local r = tonumber(parts[2]:trim())
if type(r) == "number" and t ~= "INV" then
return {type=t, index=r}
end
end
end
return {type="INV", index=0}
end
--------------------------------------------------------------------------------
function core.explode_scrollbar_event(evt)
local retval = core.explode_textlist_event(evt)
retval.value = retval.index
retval.index = nil
return retval
end
--------------------------------------------------------------------------------
function core.rgba(r, g, b, a)
return a and string.format("#%02X%02X%02X%02X", r, g, b, a) or
string.format("#%02X%02X%02X", r, g, b)
end
--------------------------------------------------------------------------------
function core.pos_to_string(pos, decimal_places)
local x = pos.x
local y = pos.y
local z = pos.z
if decimal_places ~= nil then
x = string.format("%." .. decimal_places .. "f", x)
y = string.format("%." .. decimal_places .. "f", y)
z = string.format("%." .. decimal_places .. "f", z)
end
return "(" .. x .. "," .. y .. "," .. z .. ")"
end
--------------------------------------------------------------------------------
function core.string_to_pos(value)
if value == nil then
return nil
end
local p = {}
p.x, p.y, p.z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
if p.x and p.y and p.z then
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
return p
end
p = {}
p.x, p.y, p.z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
if p.x and p.y and p.z then
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
return p
end
return nil
end
--------------------------------------------------------------------------------
function core.string_to_area(value)
local p1, p2 = unpack(value:split(") ("))
if p1 == nil or p2 == nil then
return nil
end
p1 = core.string_to_pos(p1 .. ")")
p2 = core.string_to_pos("(" .. p2)
if p1 == nil or p2 == nil then
return nil
end
return p1, p2
end
local function test_string_to_area()
local p1, p2 = core.string_to_area("(10.0, 5, -2) ( 30.2, 4, -12.53)")
assert(p1.x == 10.0 and p1.y == 5 and p1.z == -2)
assert(p2.x == 30.2 and p2.y == 4 and p2.z == -12.53)
p1, p2 = core.string_to_area("(10.0, 5, -2 30.2, 4, -12.53")
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(10.0, 5,) -2 fgdf2, 4, -12.53")
assert(p1 == nil and p2 == nil)
end
test_string_to_area()
--------------------------------------------------------------------------------
function table.copy(t, seen)
local n = {}
seen = seen or {}
seen[t] = n
for k, v in pairs(t) do
n[(type(k) == "table" and (seen[k] or table.copy(k, seen))) or k] =
(type(v) == "table" and (seen[v] or table.copy(v, seen))) or v
end
return n
end
function table.insert_all(t, other)
for i=1, #other do
t[#t + 1] = other[i]
end
return t
end
function table.key_value_swap(t)
local ti = {}
for k,v in pairs(t) do
ti[v] = k
end
return ti
end
function table.shuffle(t, from, to, random)
from = from or 1
to = to or #t
random = random or math.random
local n = to - from + 1
while n > 1 do
local r = from + n-1
local l = from + random(0, n-1)
t[l], t[r] = t[r], t[l]
n = n-1
end
end
function table.combine(t, other)
other = other or {}
for k, v in pairs(other) do
if type(v) == "table" and type(t[k]) == "table" then
table.combine(t[k], v)
else
t[k] = v
end
end
end
--------------------------------------------------------------------------------
-- mainmenu only functions
--------------------------------------------------------------------------------
if INIT == "mainmenu" then
function core.get_game(index)
local games = core.get_games()
if index > 0 and index <= #games then
return games[index]
end
return nil
end
end
if INIT == "client" or INIT == "mainmenu" then
function fgettext_ne(text, ...)
text = core.gettext(text)
local arg = {n=select('#', ...), ...}
if arg.n >= 1 then
-- Insert positional parameters ($1, $2, ...)
local result = ''
local pos = 1
while pos <= text:len() do
local newpos = text:find('[$]', pos)
if newpos == nil then
result = result .. text:sub(pos)
pos = text:len() + 1
else
local paramindex =
tonumber(text:sub(newpos+1, newpos+1))
result = result .. text:sub(pos, newpos-1)
.. tostring(arg[paramindex])
pos = newpos + 2
end
end
text = result
end
return text
end
function fgettext(text, ...)
return core.formspec_escape(fgettext_ne(text, ...))
end
end
local ESCAPE_CHAR = string.char(0x1b)
function core.get_color_escape_sequence(color)
return ESCAPE_CHAR .. "(c@" .. color .. ")"
end
function core.get_background_escape_sequence(color)
return ESCAPE_CHAR .. "(b@" .. color .. ")"
end
function core.colorize(color, message)
local lines = tostring(message):split("\n", true)
local color_code = core.get_color_escape_sequence(color)
for i, line in ipairs(lines) do
lines[i] = color_code .. line
end
return table.concat(lines, "\n") .. core.get_color_escape_sequence("#ffffff")
end
local function rgb_to_hex(rgb)
local hexadecimal = '#'
for key, value in pairs(rgb) do
local hex = ''
while(value > 0)do
local index = math.fmod(value, 16) + 1
value = math.floor(value / 16)
hex = string.sub('0123456789ABCDEF', index, index) .. hex
end
if(string.len(hex) == 0)then
hex = '00'
elseif(string.len(hex) == 1)then
hex = '0' .. hex
end
hexadecimal = hexadecimal .. hex
end
return hexadecimal
end
local function color_from_hue(hue)
local h = hue / 60
local c = 255
local x = (1 - math.abs(h%2 - 1)) * 255
local i = math.floor(h);
if (i == 0) then
return rgb_to_hex({c, x, 0})
elseif (i == 1) then
return rgb_to_hex({x, c, 0})
elseif (i == 2) then
return rgb_to_hex({0, c, x})
elseif (i == 3) then
return rgb_to_hex({0, x, c});
elseif (i == 4) then
return rgb_to_hex({x, 0, c});
else
return rgb_to_hex({c, 0, x});
end
end
function core.rainbow(input)
local step = 360 / input:len()
local hue = 0
local output = ""
for i = 1, input:len() do
local char = input:sub(i,i)
if char:match("%s") then
output = output .. char
else
output = output .. core.get_color_escape_sequence(color_from_hue(hue)) .. char
end
hue = hue + step
end
return output
end
function core.strip_foreground_colors(str)
return (str:gsub(ESCAPE_CHAR .. "%(c@[^)]+%)", ""))
end
function core.strip_background_colors(str)
return (str:gsub(ESCAPE_CHAR .. "%(b@[^)]+%)", ""))
end
function core.strip_colors(str)
return (str:gsub(ESCAPE_CHAR .. "%([bc]@[^)]+%)", ""))
end
function core.translate(textdomain, str, ...)
local start_seq
if textdomain == "" then
start_seq = ESCAPE_CHAR .. "T"
else
start_seq = ESCAPE_CHAR .. "(T@" .. textdomain .. ")"
end
local arg = {n=select('#', ...), ...}
local end_seq = ESCAPE_CHAR .. "E"
local arg_index = 1
local translated = str:gsub("@(.)", function(matched)
local c = string.byte(matched)
if string.byte("1") <= c and c <= string.byte("9") then
local a = c - string.byte("0")
if a ~= arg_index then
error("Escape sequences in string given to core.translate " ..
"are not in the correct order: got @" .. matched ..
"but expected @" .. tostring(arg_index))
end
if a > arg.n then
error("Not enough arguments provided to core.translate")
end
arg_index = arg_index + 1
return ESCAPE_CHAR .. "F" .. arg[a] .. ESCAPE_CHAR .. "E"
elseif matched == "n" then
return "\n"
else
return matched
end
end)
if arg_index < arg.n + 1 then
error("Too many arguments provided to core.translate")
end
return start_seq .. translated .. end_seq
end
function core.get_translator(textdomain)
return function(str, ...) return core.translate(textdomain or "", str, ...) end
end
function core.get_pointed_thing_position(pointed_thing, above)
if pointed_thing.type == "node" then
if above then
-- The position where a node would be placed
return pointed_thing.above
end
-- The position where a node would be dug
return pointed_thing.under
elseif pointed_thing.type == "object" then
return pointed_thing.ref and pointed_thing.ref:get_pos()
end
end
--------------------------------------------------------------------------------
-- Returns the exact coordinate of a pointed surface
--------------------------------------------------------------------------------
function core.pointed_thing_to_face_pos(placer, pointed_thing)
-- Avoid crash in some situations when player is inside a node, causing
-- 'above' to equal 'under'.
if vector.equals(pointed_thing.above, pointed_thing.under) then
return pointed_thing.under
end
local eye_height = placer:get_properties().eye_height
local eye_offset_first = placer:get_eye_offset()
local node_pos = pointed_thing.under
local camera_pos = placer:get_pos()
local pos_off = vector.multiply(
vector.subtract(pointed_thing.above, node_pos), 0.5)
local look_dir = placer:get_look_dir()
local offset, nc
local oc = {}
for c, v in pairs(pos_off) do
if nc or v == 0 then
oc[#oc + 1] = c
else
offset = v
nc = c
end
end
local fine_pos = {[nc] = node_pos[nc] + offset}
camera_pos.y = camera_pos.y + eye_height + eye_offset_first.y / 10
local f = (node_pos[nc] + offset - camera_pos[nc]) / look_dir[nc]
for i = 1, #oc do
fine_pos[oc[i]] = camera_pos[oc[i]] + look_dir[oc[i]] * f
end
return fine_pos
end
function core.string_to_privs(str, delim)
assert(type(str) == "string")
delim = delim or ','
local privs = {}
for _, priv in pairs(string.split(str, delim)) do
privs[priv:trim()] = true
end
return privs
end
function core.privs_to_string(privs, delim)
assert(type(privs) == "table")
delim = delim or ','
local list = {}
for priv, bool in pairs(privs) do
if bool then
list[#list + 1] = priv
end
end
return table.concat(list, delim)
end

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--- Lua module to serialize values as Lua code.
-- From: https://github.com/fab13n/metalua/blob/no-dll/src/lib/serialize.lua
-- License: MIT
-- @copyright 2006-2997 Fabien Fleutot <metalua@gmail.com>
-- @author Fabien Fleutot <metalua@gmail.com>
-- @author ShadowNinja <shadowninja@minetest.net>
--------------------------------------------------------------------------------
--- Serialize an object into a source code string. This string, when passed as
-- an argument to deserialize(), returns an object structurally identical to
-- the original one. The following are currently supported:
-- * Booleans, numbers, strings, and nil.
-- * Functions; uses interpreter-dependent (and sometimes platform-dependent) bytecode!
-- * Tables; they can cantain multiple references and can be recursive, but metatables aren't saved.
-- This works in two phases:
-- 1. Recursively find and record multiple references and recursion.
-- 2. Recursively dump the value into a string.
-- @param x Value to serialize (nil is allowed).
-- @return load()able string containing the value.
function core.serialize(x)
local local_index = 1 -- Top index of the "_" local table in the dump
-- table->nil/1/2 set of tables seen.
-- nil = not seen, 1 = seen once, 2 = seen multiple times.
local seen = {}
-- nest_points are places where a table appears within itself, directly
-- or not. For instance, all of these chunks create nest points in
-- table x: "x = {}; x[x] = 1", "x = {}; x[1] = x",
-- "x = {}; x[1] = {y = {x}}".
-- To handle those, two tables are used by mark_nest_point:
-- * nested - Transient set of tables being currently traversed.
-- Used for detecting nested tables.
-- * nest_points - parent->{key=value, ...} table cantaining the nested
-- keys and values in the parent. They're all dumped after all the
-- other table operations have been performed.
--
-- mark_nest_point(p, k, v) fills nest_points with information required
-- to remember that key/value (k, v) creates a nest point in table
-- parent. It also marks "parent" and the nested item(s) as occuring
-- multiple times, since several references to it will be required in
-- order to patch the nest points.
local nest_points = {}
local nested = {}
local function mark_nest_point(parent, k, v)
local nk, nv = nested[k], nested[v]
local np = nest_points[parent]
if not np then
np = {}
nest_points[parent] = np
end
np[k] = v
seen[parent] = 2
if nk then seen[k] = 2 end
if nv then seen[v] = 2 end
end
-- First phase, list the tables and functions which appear more than
-- once in x.
local function mark_multiple_occurences(x)
local tp = type(x)
if tp ~= "table" and tp ~= "function" then
-- No identity (comparison is done by value, not by instance)
return
end
if seen[x] == 1 then
seen[x] = 2
elseif seen[x] ~= 2 then
seen[x] = 1
end
if tp == "table" then
nested[x] = true
for k, v in pairs(x) do
if nested[k] or nested[v] then
mark_nest_point(x, k, v)
else
mark_multiple_occurences(k)
mark_multiple_occurences(v)
end
end
nested[x] = nil
end
end
local dumped = {} -- object->varname set
local local_defs = {} -- Dumped local definitions as source code lines
-- Mutually recursive local functions:
local dump_val, dump_or_ref_val
-- If x occurs multiple times, dump the local variable rather than
-- the value. If it's the first time it's dumped, also dump the
-- content in local_defs.
function dump_or_ref_val(x)
if seen[x] ~= 2 then
return dump_val(x)
end
local var = dumped[x]
if var then -- Already referenced
return var
end
-- First occurence, create and register reference
local val = dump_val(x)
local i = local_index
local_index = local_index + 1
var = "_["..i.."]"
local_defs[#local_defs + 1] = var.." = "..val
dumped[x] = var
return var
end
-- Second phase. Dump the object; subparts occuring multiple times
-- are dumped in local variables which can be referenced multiple
-- times. Care is taken to dump local vars in a sensible order.
function dump_val(x)
local tp = type(x)
if x == nil then return "nil"
elseif tp == "string" then return string.format("%q", x)
elseif tp == "boolean" then return x and "true" or "false"
elseif tp == "function" then
return string.format("loadstring(%q)", string.dump(x))
elseif tp == "number" then
-- Serialize numbers reversibly with string.format
return string.format("%.17g", x)
elseif tp == "table" then
local vals = {}
local idx_dumped = {}
local np = nest_points[x]
for i, v in ipairs(x) do
if not np or not np[i] then
vals[#vals + 1] = dump_or_ref_val(v)
end
idx_dumped[i] = true
end
for k, v in pairs(x) do
if (not np or not np[k]) and
not idx_dumped[k] then
vals[#vals + 1] = "["..dump_or_ref_val(k).."] = "
..dump_or_ref_val(v)
end
end
return "{"..table.concat(vals, ", ").."}"
else
error("Can't serialize data of type "..tp)
end
end
local function dump_nest_points()
for parent, vals in pairs(nest_points) do
for k, v in pairs(vals) do
local_defs[#local_defs + 1] = dump_or_ref_val(parent)
.."["..dump_or_ref_val(k).."] = "
..dump_or_ref_val(v)
end
end
end
mark_multiple_occurences(x)
local top_level = dump_or_ref_val(x)
dump_nest_points()
if next(local_defs) then
return "local _ = {}\n"
..table.concat(local_defs, "\n")
.."\nreturn "..top_level
else
return "return "..top_level
end
end
-- Deserialization
local function safe_loadstring(...)
local func, err = loadstring(...)
if func then
setfenv(func, {})
return func
end
return nil, err
end
local function dummy_func() end
function core.deserialize(str, safe)
if type(str) ~= "string" then
return nil, "Cannot deserialize type '"..type(str)
.."'. Argument must be a string."
end
if str:byte(1) == 0x1B then
return nil, "Bytecode prohibited"
end
local f, err = loadstring(str)
if not f then return nil, err end
-- The environment is recreated every time so deseralized code cannot
-- pollute it with permanent references.
setfenv(f, {loadstring = safe and dummy_func or safe_loadstring})
local good, data = pcall(f)
if good then
return data
else
return nil, data
end
end

57
builtin/common/strict.lua Normal file
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-- Always warn when creating a global variable, even outside of a function.
-- This ignores mod namespaces (variables with the same name as the current mod).
local WARN_INIT = false
local getinfo = debug.getinfo
function core.global_exists(name)
if type(name) ~= "string" then
error("core.global_exists: " .. tostring(name) .. " is not a string")
end
return rawget(_G, name) ~= nil
end
local meta = {}
local declared = {}
-- Key is source file, line, and variable name; seperated by NULs
local warned = {}
function meta:__newindex(name, value)
local info = getinfo(2, "Sl")
local desc = ("%s:%d"):format(info.short_src, info.currentline)
if not declared[name] then
local warn_key = ("%s\0%d\0%s"):format(info.source,
info.currentline, name)
if not warned[warn_key] and info.what ~= "main" and
info.what ~= "C" then
core.log("warning", ("Assignment to undeclared "..
"global %q inside a function at %s.")
:format(name, desc))
warned[warn_key] = true
end
declared[name] = true
end
-- Ignore mod namespaces
if WARN_INIT and name ~= core.get_current_modname() then
core.log("warning", ("Global variable %q created at %s.")
:format(name, desc))
end
rawset(self, name, value)
end
function meta:__index(name)
local info = getinfo(2, "Sl")
local warn_key = ("%s\0%d\0%s"):format(info.source, info.currentline, name)
if not declared[name] and not warned[warn_key] and info.what ~= "C" then
core.log("warning", ("Undeclared global variable %q accessed at %s:%s")
:format(name, info.short_src, info.currentline))
warned[warn_key] = true
end
return rawget(self, name)
end
setmetatable(_G, meta)

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_G.core = {}
dofile("builtin/common/misc_helpers.lua")
describe("string", function()
it("trim()", function()
assert.equal("foo bar", string.trim("\n \t\tfoo bar\t "))
end)
describe("split()", function()
it("removes empty", function()
assert.same({ "hello" }, string.split("hello"))
assert.same({ "hello", "world" }, string.split("hello,world"))
assert.same({ "hello", "world" }, string.split("hello,world,,,"))
assert.same({ "hello", "world" }, string.split(",,,hello,world"))
assert.same({ "hello", "world", "2" }, string.split("hello,,,world,2"))
assert.same({ "hello ", " world" }, string.split("hello :| world", ":|"))
end)
it("keeps empty", function()
assert.same({ "hello" }, string.split("hello", ",", true))
assert.same({ "hello", "world" }, string.split("hello,world", ",", true))
assert.same({ "hello", "world", "" }, string.split("hello,world,", ",", true))
assert.same({ "hello", "", "", "world", "2" }, string.split("hello,,,world,2", ",", true))
assert.same({ "", "", "hello", "world", "2" }, string.split(",,hello,world,2", ",", true))
assert.same({ "hello ", " world | :" }, string.split("hello :| world | :", ":|"))
end)
it("max_splits", function()
assert.same({ "one" }, string.split("one", ",", true, 2))
assert.same({ "one,two,three,four" }, string.split("one,two,three,four", ",", true, 0))
assert.same({ "one", "two", "three,four" }, string.split("one,two,three,four", ",", true, 2))
assert.same({ "one", "", "two,three,four" }, string.split("one,,two,three,four", ",", true, 2))
assert.same({ "one", "two", "three,four" }, string.split("one,,,,,,two,three,four", ",", false, 2))
end)
it("pattern", function()
assert.same({ "one", "two" }, string.split("one,two", ",", false, -1, true))
assert.same({ "one", "two", "three" }, string.split("one2two3three", "%d", false, -1, true))
end)
end)
end)
describe("privs", function()
it("from string", function()
assert.same({ a = true, b = true }, core.string_to_privs("a,b"))
end)
it("to string", function()
assert.equal("one", core.privs_to_string({ one=true }))
local ret = core.privs_to_string({ a=true, b=true })
assert(ret == "a,b" or ret == "b,a")
end)
end)
describe("pos", function()
it("from string", function()
assert.same({ x = 10, y = 5.1, z = -2}, core.string_to_pos("10.0, 5.1, -2"))
assert.same({ x = 10, y = 5.1, z = -2}, core.string_to_pos("( 10.0, 5.1, -2)"))
assert.is_nil(core.string_to_pos("asd, 5, -2)"))
end)
it("to string", function()
assert.equal("(10.1,5.2,-2.3)", core.pos_to_string({ x = 10.1, y = 5.2, z = -2.3}))
end)
end)
describe("table", function()
it("indexof()", function()
assert.equal(1, table.indexof({"foo", "bar"}, "foo"))
assert.equal(-1, table.indexof({"foo", "bar"}, "baz"))
end)
end)

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_G.core = {}
_G.setfenv = require 'busted.compatibility'.setfenv
dofile("builtin/common/serialize.lua")
describe("serialize", function()
it("works", function()
local test_in = {cat={sound="nyan", speed=400}, dog={sound="woof"}}
local test_out = core.deserialize(core.serialize(test_in))
assert.same(test_in, test_out)
end)
it("handles characters", function()
local test_in = {escape_chars="\n\r\t\v\\\"\'", non_european="θשׁ٩∂"}
local test_out = core.deserialize(core.serialize(test_in))
assert.same(test_in, test_out)
end)
it("handles precise numbers", function()
local test_in = 0.2695949158945771
local test_out = core.deserialize(core.serialize(test_in))
assert.same(test_in, test_out)
end)
it("handles big integers", function()
local test_in = 269594915894577
local test_out = core.deserialize(core.serialize(test_in))
assert.same(test_in, test_out)
end)
it("handles recursive structures", function()
local test_in = { hello = "world" }
test_in.foo = test_in
local test_out = core.deserialize(core.serialize(test_in))
assert.same(test_in, test_out)
end)
it("strips functions in safe mode", function()
local test_in = {
func = function(a, b)
error("test")
end,
foo = "bar"
}
local str = core.serialize(test_in)
assert.not_nil(str:find("loadstring"))
local test_out = core.deserialize(str, true)
assert.is_nil(test_out.func)
assert.equals(test_out.foo, "bar")
end)
end)

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_G.vector = {}
dofile("builtin/common/vector.lua")
describe("vector", function()
describe("new()", function()
it("constructs", function()
assert.same({ x = 0, y = 0, z = 0 }, vector.new())
assert.same({ x = 1, y = 2, z = 3 }, vector.new(1, 2, 3))
assert.same({ x = 3, y = 2, z = 1 }, vector.new({ x = 3, y = 2, z = 1 }))
local input = vector.new({ x = 3, y = 2, z = 1 })
local output = vector.new(input)
assert.same(input, output)
assert.are_not.equal(input, output)
end)
it("throws on invalid input", function()
assert.has.errors(function()
vector.new({ x = 3 })
end)
assert.has.errors(function()
vector.new({ d = 3 })
end)
end)
end)
it("equal()", function()
local function assertE(a, b)
assert.is_true(vector.equals(a, b))
end
local function assertNE(a, b)
assert.is_false(vector.equals(a, b))
end
assertE({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
assertE({x = -1, y = 0, z = 1}, {x = -1, y = 0, z = 1})
local a = { x = 2, y = 4, z = -10 }
assertE(a, a)
assertNE({x = -1, y = 0, z = 1}, a)
end)
it("add()", function()
assert.same({ x = 2, y = 4, z = 6 }, vector.add(vector.new(1, 2, 3), { x = 1, y = 2, z = 3 }))
end)
it("offset()", function()
assert.same({ x = 41, y = 52, z = 63 }, vector.offset(vector.new(1, 2, 3), 40, 50, 60))
end)
-- This function is needed because of floating point imprecision.
local function almost_equal(a, b)
if type(a) == "number" then
return math.abs(a - b) < 0.00000000001
end
return vector.distance(a, b) < 0.000000000001
end
describe("rotate_around_axis()", function()
it("rotates", function()
assert.True(almost_equal({x = -1, y = 0, z = 0},
vector.rotate_around_axis({x = 1, y = 0, z = 0}, {x = 0, y = 1, z = 0}, math.pi)))
assert.True(almost_equal({x = 0, y = 1, z = 0},
vector.rotate_around_axis({x = 0, y = 0, z = 1}, {x = 1, y = 0, z = 0}, math.pi / 2)))
assert.True(almost_equal({x = 4, y = 1, z = 1},
vector.rotate_around_axis({x = 4, y = 1, z = 1}, {x = 4, y = 1, z = 1}, math.pi / 6)))
end)
it("keeps distance to axis", function()
local rotate1 = {x = 1, y = 3, z = 1}
local axis1 = {x = 1, y = 3, z = 2}
local rotated1 = vector.rotate_around_axis(rotate1, axis1, math.pi / 13)
assert.True(almost_equal(vector.distance(axis1, rotate1), vector.distance(axis1, rotated1)))
local rotate2 = {x = 1, y = 1, z = 3}
local axis2 = {x = 2, y = 6, z = 100}
local rotated2 = vector.rotate_around_axis(rotate2, axis2, math.pi / 23)
assert.True(almost_equal(vector.distance(axis2, rotate2), vector.distance(axis2, rotated2)))
local rotate3 = {x = 1, y = -1, z = 3}
local axis3 = {x = 2, y = 6, z = 100}
local rotated3 = vector.rotate_around_axis(rotate3, axis3, math.pi / 2)
assert.True(almost_equal(vector.distance(axis3, rotate3), vector.distance(axis3, rotated3)))
end)
it("rotates back", function()
local rotate1 = {x = 1, y = 3, z = 1}
local axis1 = {x = 1, y = 3, z = 2}
local rotated1 = vector.rotate_around_axis(rotate1, axis1, math.pi / 13)
rotated1 = vector.rotate_around_axis(rotated1, axis1, -math.pi / 13)
assert.True(almost_equal(rotate1, rotated1))
local rotate2 = {x = 1, y = 1, z = 3}
local axis2 = {x = 2, y = 6, z = 100}
local rotated2 = vector.rotate_around_axis(rotate2, axis2, math.pi / 23)
rotated2 = vector.rotate_around_axis(rotated2, axis2, -math.pi / 23)
assert.True(almost_equal(rotate2, rotated2))
local rotate3 = {x = 1, y = -1, z = 3}
local axis3 = {x = 2, y = 6, z = 100}
local rotated3 = vector.rotate_around_axis(rotate3, axis3, math.pi / 2)
rotated3 = vector.rotate_around_axis(rotated3, axis3, -math.pi / 2)
assert.True(almost_equal(rotate3, rotated3))
end)
it("is right handed", function()
local v_before1 = {x = 0, y = 1, z = -1}
local v_after1 = vector.rotate_around_axis(v_before1, {x = 1, y = 0, z = 0}, math.pi / 4)
assert.True(almost_equal(vector.normalize(vector.cross(v_after1, v_before1)), {x = 1, y = 0, z = 0}))
local v_before2 = {x = 0, y = 3, z = 4}
local v_after2 = vector.rotate_around_axis(v_before2, {x = 1, y = 0, z = 0}, 2 * math.pi / 5)
assert.True(almost_equal(vector.normalize(vector.cross(v_after2, v_before2)), {x = 1, y = 0, z = 0}))
local v_before3 = {x = 1, y = 0, z = -1}
local v_after3 = vector.rotate_around_axis(v_before3, {x = 0, y = 1, z = 0}, math.pi / 4)
assert.True(almost_equal(vector.normalize(vector.cross(v_after3, v_before3)), {x = 0, y = 1, z = 0}))
local v_before4 = {x = 3, y = 0, z = 4}
local v_after4 = vector.rotate_around_axis(v_before4, {x = 0, y = 1, z = 0}, 2 * math.pi / 5)
assert.True(almost_equal(vector.normalize(vector.cross(v_after4, v_before4)), {x = 0, y = 1, z = 0}))
local v_before5 = {x = 1, y = -1, z = 0}
local v_after5 = vector.rotate_around_axis(v_before5, {x = 0, y = 0, z = 1}, math.pi / 4)
assert.True(almost_equal(vector.normalize(vector.cross(v_after5, v_before5)), {x = 0, y = 0, z = 1}))
local v_before6 = {x = 3, y = 4, z = 0}
local v_after6 = vector.rotate_around_axis(v_before6, {x = 0, y = 0, z = 1}, 2 * math.pi / 5)
assert.True(almost_equal(vector.normalize(vector.cross(v_after6, v_before6)), {x = 0, y = 0, z = 1}))
end)
end)
describe("rotate()", function()
it("rotates", function()
assert.True(almost_equal({x = -1, y = 0, z = 0},
vector.rotate({x = 1, y = 0, z = 0}, {x = 0, y = math.pi, z = 0})))
assert.True(almost_equal({x = 0, y = -1, z = 0},
vector.rotate({x = 1, y = 0, z = 0}, {x = 0, y = 0, z = math.pi / 2})))
assert.True(almost_equal({x = 1, y = 0, z = 0},
vector.rotate({x = 1, y = 0, z = 0}, {x = math.pi / 123, y = 0, z = 0})))
end)
it("is counterclockwise", function()
local v_before1 = {x = 0, y = 1, z = -1}
local v_after1 = vector.rotate(v_before1, {x = math.pi / 4, y = 0, z = 0})
assert.True(almost_equal(vector.normalize(vector.cross(v_after1, v_before1)), {x = 1, y = 0, z = 0}))
local v_before2 = {x = 0, y = 3, z = 4}
local v_after2 = vector.rotate(v_before2, {x = 2 * math.pi / 5, y = 0, z = 0})
assert.True(almost_equal(vector.normalize(vector.cross(v_after2, v_before2)), {x = 1, y = 0, z = 0}))
local v_before3 = {x = 1, y = 0, z = -1}
local v_after3 = vector.rotate(v_before3, {x = 0, y = math.pi / 4, z = 0})
assert.True(almost_equal(vector.normalize(vector.cross(v_after3, v_before3)), {x = 0, y = 1, z = 0}))
local v_before4 = {x = 3, y = 0, z = 4}
local v_after4 = vector.rotate(v_before4, {x = 0, y = 2 * math.pi / 5, z = 0})
assert.True(almost_equal(vector.normalize(vector.cross(v_after4, v_before4)), {x = 0, y = 1, z = 0}))
local v_before5 = {x = 1, y = -1, z = 0}
local v_after5 = vector.rotate(v_before5, {x = 0, y = 0, z = math.pi / 4})
assert.True(almost_equal(vector.normalize(vector.cross(v_after5, v_before5)), {x = 0, y = 0, z = 1}))
local v_before6 = {x = 3, y = 4, z = 0}
local v_after6 = vector.rotate(v_before6, {x = 0, y = 0, z = 2 * math.pi / 5})
assert.True(almost_equal(vector.normalize(vector.cross(v_after6, v_before6)), {x = 0, y = 0, z = 1}))
end)
end)
it("dir_to_rotation()", function()
-- Comparing rotations (pitch, yaw, roll) is hard because of certain ambiguities,
-- e.g. (pi, 0, pi) looks exactly the same as (0, pi, 0)
-- So instead we convert the rotation back to vectors and compare these.
local function forward_at_rot(rot)
return vector.rotate(vector.new(0, 0, 1), rot)
end
local function up_at_rot(rot)
return vector.rotate(vector.new(0, 1, 0), rot)
end
local rot1 = vector.dir_to_rotation({x = 1, y = 0, z = 0}, {x = 0, y = 1, z = 0})
assert.True(almost_equal({x = 1, y = 0, z = 0}, forward_at_rot(rot1)))
assert.True(almost_equal({x = 0, y = 1, z = 0}, up_at_rot(rot1)))
local rot2 = vector.dir_to_rotation({x = 1, y = 1, z = 0}, {x = 0, y = 0, z = 1})
assert.True(almost_equal({x = 1/math.sqrt(2), y = 1/math.sqrt(2), z = 0}, forward_at_rot(rot2)))
assert.True(almost_equal({x = 0, y = 0, z = 1}, up_at_rot(rot2)))
for i = 1, 1000 do
local rand_vec = vector.new(math.random(), math.random(), math.random())
if vector.length(rand_vec) ~= 0 then
local rot_1 = vector.dir_to_rotation(rand_vec)
local rot_2 = {
x = math.atan2(rand_vec.y, math.sqrt(rand_vec.z * rand_vec.z + rand_vec.x * rand_vec.x)),
y = -math.atan2(rand_vec.x, rand_vec.z),
z = 0
}
assert.True(almost_equal(rot_1, rot_2))
end
end
end)
end)

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vector = {}
function vector.new(a, b, c)
if type(a) == "table" then
assert(a.x and a.y and a.z, "Invalid vector passed to vector.new()")
return {x=a.x, y=a.y, z=a.z}
elseif a then
assert(b and c, "Invalid arguments for vector.new()")
return {x=a, y=b, z=c}
end
return {x=0, y=0, z=0}
end
function vector.equals(a, b)
return a.x == b.x and
a.y == b.y and
a.z == b.z
end
function vector.length(v)
return math.hypot(v.x, math.hypot(v.y, v.z))
end
function vector.normalize(v)
local len = vector.length(v)
if len == 0 then
return {x=0, y=0, z=0}
else
return vector.divide(v, len)
end
end
function vector.floor(v)
return {
x = math.floor(v.x),
y = math.floor(v.y),
z = math.floor(v.z)
}
end
function vector.round(v)
return {
x = math.floor(v.x + 0.5),
y = math.floor(v.y + 0.5),
z = math.floor(v.z + 0.5)
}
end
function vector.apply(v, func)
return {
x = func(v.x),
y = func(v.y),
z = func(v.z)
}
end
function vector.distance(a, b)
local x = a.x - b.x
local y = a.y - b.y
local z = a.z - b.z
return math.hypot(x, math.hypot(y, z))
end
function vector.direction(pos1, pos2)
return vector.normalize({
x = pos2.x - pos1.x,
y = pos2.y - pos1.y,
z = pos2.z - pos1.z
})
end
function vector.angle(a, b)
local dotp = vector.dot(a, b)
local cp = vector.cross(a, b)
local crossplen = vector.length(cp)
return math.atan2(crossplen, dotp)
end
function vector.dot(a, b)
return a.x * b.x + a.y * b.y + a.z * b.z
end
function vector.cross(a, b)
return {
x = a.y * b.z - a.z * b.y,
y = a.z * b.x - a.x * b.z,
z = a.x * b.y - a.y * b.x
}
end
function vector.add(a, b)
if type(b) == "table" then
return {x = a.x + b.x,
y = a.y + b.y,
z = a.z + b.z}
else
return {x = a.x + b,
y = a.y + b,
z = a.z + b}
end
end
function vector.subtract(a, b)
if type(b) == "table" then
return {x = a.x - b.x,
y = a.y - b.y,
z = a.z - b.z}
else
return {x = a.x - b,
y = a.y - b,
z = a.z - b}
end
end
function vector.multiply(a, b)
if type(b) == "table" then
return {x = a.x * b.x,
y = a.y * b.y,
z = a.z * b.z}
else
return {x = a.x * b,
y = a.y * b,
z = a.z * b}
end
end
function vector.divide(a, b)
if type(b) == "table" then
return {x = a.x / b.x,
y = a.y / b.y,
z = a.z / b.z}
else
return {x = a.x / b,
y = a.y / b,
z = a.z / b}
end
end
function vector.offset(v, x, y, z)
return {x = v.x + x,
y = v.y + y,
z = v.z + z}
end
function vector.sort(a, b)
return {x = math.min(a.x, b.x), y = math.min(a.y, b.y), z = math.min(a.z, b.z)},
{x = math.max(a.x, b.x), y = math.max(a.y, b.y), z = math.max(a.z, b.z)}
end
local function sin(x)
if x % math.pi == 0 then
return 0
else
return math.sin(x)
end
end
local function cos(x)
if x % math.pi == math.pi / 2 then
return 0
else
return math.cos(x)
end
end
function vector.rotate_around_axis(v, axis, angle)
local cosangle = cos(angle)
local sinangle = sin(angle)
axis = vector.normalize(axis)
-- https://en.wikipedia.org/wiki/Rodrigues%27_rotation_formula
local dot_axis = vector.multiply(axis, vector.dot(axis, v))
local cross = vector.cross(v, axis)
return vector.new(
cross.x * sinangle + (v.x - dot_axis.x) * cosangle + dot_axis.x,
cross.y * sinangle + (v.y - dot_axis.y) * cosangle + dot_axis.y,
cross.z * sinangle + (v.z - dot_axis.z) * cosangle + dot_axis.z
)
end
function vector.rotate(v, rot)
local sinpitch = sin(-rot.x)
local sinyaw = sin(-rot.y)
local sinroll = sin(-rot.z)
local cospitch = cos(rot.x)
local cosyaw = cos(rot.y)
local cosroll = math.cos(rot.z)
-- Rotation matrix that applies yaw, pitch and roll
local matrix = {
{
sinyaw * sinpitch * sinroll + cosyaw * cosroll,
sinyaw * sinpitch * cosroll - cosyaw * sinroll,
sinyaw * cospitch,
},
{
cospitch * sinroll,
cospitch * cosroll,
-sinpitch,
},
{
cosyaw * sinpitch * sinroll - sinyaw * cosroll,
cosyaw * sinpitch * cosroll + sinyaw * sinroll,
cosyaw * cospitch,
},
}
-- Compute matrix multiplication: `matrix` * `v`
return vector.new(
matrix[1][1] * v.x + matrix[1][2] * v.y + matrix[1][3] * v.z,
matrix[2][1] * v.x + matrix[2][2] * v.y + matrix[2][3] * v.z,
matrix[3][1] * v.x + matrix[3][2] * v.y + matrix[3][3] * v.z
)
end
function vector.dir_to_rotation(forward, up)
forward = vector.normalize(forward)
local rot = {x = math.asin(forward.y), y = -math.atan2(forward.x, forward.z), z = 0}
if not up then
return rot
end
assert(vector.dot(forward, up) < 0.000001,
"Invalid vectors passed to vector.dir_to_rotation().")
up = vector.normalize(up)
-- Calculate vector pointing up with roll = 0, just based on forward vector.
local forwup = vector.rotate({x = 0, y = 1, z = 0}, rot)
-- 'forwup' and 'up' are now in a plane with 'forward' as normal.
-- The angle between them is the absolute of the roll value we're looking for.
rot.z = vector.angle(forwup, up)
-- Since vector.angle never returns a negative value or a value greater
-- than math.pi, rot.z has to be inverted sometimes.
-- To determine wether this is the case, we rotate the up vector back around
-- the forward vector and check if it worked out.
local back = vector.rotate_around_axis(up, forward, -rot.z)
-- We don't use vector.equals for this because of floating point imprecision.
if (back.x - forwup.x) * (back.x - forwup.x) +
(back.y - forwup.y) * (back.y - forwup.y) +
(back.z - forwup.z) * (back.z - forwup.z) > 0.0000001 then
rot.z = -rot.z
end
return rot
end

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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function buttonbar_formspec(self)
if self.hidden then
return ""
end
local formspec = string.format("box[%f,%f;%f,%f;%s]",
self.pos.x,self.pos.y ,self.size.x,self.size.y,self.bgcolor)
for i=self.startbutton,#self.buttons,1 do
local btn_name = self.buttons[i].name
local btn_pos = {}
if self.orientation == "horizontal" then
btn_pos.x = self.pos.x + --base pos
(i - self.startbutton) * self.btn_size + --button offset
self.btn_initial_offset
else
btn_pos.x = self.pos.x + (self.btn_size * 0.05)
end
if self.orientation == "vertical" then
btn_pos.y = self.pos.y + --base pos
(i - self.startbutton) * self.btn_size + --button offset
self.btn_initial_offset
else
btn_pos.y = self.pos.y + (self.btn_size * 0.05)
end
if (self.orientation == "vertical" and
(btn_pos.y + self.btn_size <= self.pos.y + self.size.y)) or
(self.orientation == "horizontal" and
(btn_pos.x + self.btn_size <= self.pos.x + self.size.x)) then
local borders="true"
if self.buttons[i].image ~= nil then
borders="false"
end
formspec = formspec ..
string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;%s]tooltip[%s;%s]",
btn_pos.x, btn_pos.y, self.btn_size, self.btn_size,
self.buttons[i].image, btn_name, self.buttons[i].caption,
borders, btn_name, self.buttons[i].tooltip)
else
--print("end of displayable buttons: orientation: " .. self.orientation)
--print( "button_end: " .. (btn_pos.y + self.btn_size - (self.btn_size * 0.05)))
--print( "bar_end: " .. (self.pos.x + self.size.x))
break
end
end
if (self.have_move_buttons) then
local btn_dec_pos = {}
btn_dec_pos.x = self.pos.x + (self.btn_size * 0.05)
btn_dec_pos.y = self.pos.y + (self.btn_size * 0.05)
local btn_inc_pos = {}
local btn_size = {}
if self.orientation == "horizontal" then
btn_size.x = 0.5
btn_size.y = self.btn_size
btn_inc_pos.x = self.pos.x + self.size.x - 0.5
btn_inc_pos.y = self.pos.y + (self.btn_size * 0.05)
else
btn_size.x = self.btn_size
btn_size.y = 0.5
btn_inc_pos.x = self.pos.x + (self.btn_size * 0.05)
btn_inc_pos.y = self.pos.y + self.size.y - 0.5
end
local text_dec = "<"
local text_inc = ">"
if self.orientation == "vertical" then
text_dec = "^"
text_inc = "v"
end
formspec = formspec ..
string.format("image_button[%f,%f;%f,%f;;btnbar_dec_%s;%s;true;true]",
btn_dec_pos.x, btn_dec_pos.y, btn_size.x, btn_size.y,
self.name, text_dec)
formspec = formspec ..
string.format("image_button[%f,%f;%f,%f;;btnbar_inc_%s;%s;true;true]",
btn_inc_pos.x, btn_inc_pos.y, btn_size.x, btn_size.y,
self.name, text_inc)
end
return formspec
end
local function buttonbar_buttonhandler(self, fields)
if fields["btnbar_inc_" .. self.name] ~= nil and
self.startbutton < #self.buttons then
self.startbutton = self.startbutton + 1
return true
end
if fields["btnbar_dec_" .. self.name] ~= nil and self.startbutton > 1 then
self.startbutton = self.startbutton - 1
return true
end
for i=1,#self.buttons,1 do
if fields[self.buttons[i].name] ~= nil then
return self.userbuttonhandler(fields)
end
end
end
local buttonbar_metatable = {
handle_buttons = buttonbar_buttonhandler,
handle_events = function(self, event) end,
get_formspec = buttonbar_formspec,
hide = function(self) self.hidden = true end,
show = function(self) self.hidden = false end,
delete = function(self) ui.delete(self) end,
add_button = function(self, name, caption, image, tooltip)
if caption == nil then caption = "" end
if image == nil then image = "" end
if tooltip == nil then tooltip = "" end
self.buttons[#self.buttons + 1] = {
name = name,
caption = caption,
image = image,
tooltip = tooltip
}
if self.orientation == "horizontal" then
if ( (self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
> self.size.x ) then
self.btn_initial_offset = self.btn_size * 0.05 + 0.5
self.have_move_buttons = true
end
else
if ((self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
> self.size.y ) then
self.btn_initial_offset = self.btn_size * 0.05 + 0.5
self.have_move_buttons = true
end
end
end,
set_bgparams = function(self, bgcolor)
if (type(bgcolor) == "string") then
self.bgcolor = bgcolor
end
end,
}
buttonbar_metatable.__index = buttonbar_metatable
function buttonbar_create(name, cbf_buttonhandler, pos, orientation, size)
assert(name ~= nil)
assert(cbf_buttonhandler ~= nil)
assert(orientation == "vertical" or orientation == "horizontal")
assert(pos ~= nil and type(pos) == "table")
assert(size ~= nil and type(size) == "table")
local self = {}
self.name = name
self.type = "addon"
self.bgcolor = "#000000"
self.pos = pos
self.size = size
self.orientation = orientation
self.startbutton = 1
self.have_move_buttons = false
self.hidden = false
if self.orientation == "horizontal" then
self.btn_size = self.size.y
else
self.btn_size = self.size.x
end
if (self.btn_initial_offset == nil) then
self.btn_initial_offset = self.btn_size * 0.05
end
self.userbuttonhandler = cbf_buttonhandler
self.buttons = {}
setmetatable(self,buttonbar_metatable)
ui.add(self)
return self
end

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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--this program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function dialog_event_handler(self,event)
if self.user_eventhandler == nil or
self.user_eventhandler(event) == false then
--close dialog on esc
if event == "MenuQuit" then
self:delete()
return true
end
end
end
local dialog_metatable = {
eventhandler = dialog_event_handler,
get_formspec = function(self)
if not self.hidden then return self.formspec(self.data) end
end,
handle_buttons = function(self,fields)
if not self.hidden then return self.buttonhandler(self,fields) end
end,
handle_events = function(self,event)
if not self.hidden then return self.eventhandler(self,event) end
end,
hide = function(self) self.hidden = true end,
show = function(self) self.hidden = false end,
delete = function(self)
if self.parent ~= nil then
self.parent:show()
end
ui.delete(self)
end,
set_parent = function(self,parent) self.parent = parent end
}
dialog_metatable.__index = dialog_metatable
function dialog_create(name,get_formspec,buttonhandler,eventhandler)
local self = {}
self.name = name
self.type = "toplevel"
self.hidden = true
self.data = {}
self.formspec = get_formspec
self.buttonhandler = buttonhandler
self.user_eventhandler = eventhandler
setmetatable(self,dialog_metatable)
ui.add(self)
return self
end
function messagebox(name, message)
return dialog_create(name,
function()
return ([[
formspec_version[3]
size[8,3]
textarea[0.375,0.375;7.25,1.2;;;%s]
button[3,1.825;2,0.8;ok;%s]
]]):format(message, fgettext("OK"))
end,
function(this, fields)
if fields.ok then
this:delete()
return true
end
end,
nil)
end

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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
-- A tabview implementation --
-- Usage: --
-- tabview.create: returns initialized tabview raw element --
-- element.add(tab): add a tab declaration --
-- element.handle_buttons() --
-- element.handle_events() --
-- element.getFormspec() returns formspec of tabview --
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local function add_tab(self,tab)
assert(tab.size == nil or (type(tab.size) == table and
tab.size.x ~= nil and tab.size.y ~= nil))
assert(tab.cbf_formspec ~= nil and type(tab.cbf_formspec) == "function")
assert(tab.cbf_button_handler == nil or
type(tab.cbf_button_handler) == "function")
assert(tab.cbf_events == nil or type(tab.cbf_events) == "function")
local newtab = {
name = tab.name,
caption = tab.caption,
button_handler = tab.cbf_button_handler,
event_handler = tab.cbf_events,
get_formspec = tab.cbf_formspec,
tabsize = tab.tabsize,
on_change = tab.on_change,
tabdata = {},
}
self.tablist[#self.tablist + 1] = newtab
if self.last_tab_index == #self.tablist then
self.current_tab = tab.name
if tab.on_activate ~= nil then
tab.on_activate(nil,tab.name)
end
end
end
--------------------------------------------------------------------------------
local function get_formspec(self)
local formspec = ""
if not self.hidden and (self.parent == nil or not self.parent.hidden) then
if self.parent == nil then
local tsize = self.tablist[self.last_tab_index].tabsize or
{width=self.width, height=self.height}
formspec = formspec ..
string.format("size[%f,%f,%s]",tsize.width,tsize.height,
dump(self.fixed_size))
end
formspec = formspec .. self:tab_header()
formspec = formspec ..
self.tablist[self.last_tab_index].get_formspec(
self,
self.tablist[self.last_tab_index].name,
self.tablist[self.last_tab_index].tabdata,
self.tablist[self.last_tab_index].tabsize
)
end
return formspec
end
--------------------------------------------------------------------------------
local function handle_buttons(self,fields)
if self.hidden then
return false
end
if self:handle_tab_buttons(fields) then
return true
end
if self.glb_btn_handler ~= nil and
self.glb_btn_handler(self,fields) then
return true
end
if self.tablist[self.last_tab_index].button_handler ~= nil then
return
self.tablist[self.last_tab_index].button_handler(
self,
fields,
self.tablist[self.last_tab_index].name,
self.tablist[self.last_tab_index].tabdata
)
end
return false
end
--------------------------------------------------------------------------------
local function handle_events(self,event)
if self.hidden then
return false
end
if self.glb_evt_handler ~= nil and
self.glb_evt_handler(self,event) then
return true
end
if self.tablist[self.last_tab_index].evt_handler ~= nil then
return
self.tablist[self.last_tab_index].evt_handler(
self,
event,
self.tablist[self.last_tab_index].name,
self.tablist[self.last_tab_index].tabdata
)
end
return false
end
--------------------------------------------------------------------------------
local function tab_header(self)
local toadd = ""
for i=1,#self.tablist,1 do
if toadd ~= "" then
toadd = toadd .. ","
end
toadd = toadd .. self.tablist[i].caption
end
return string.format("tabheader[%f,%f;%s;%s;%i;true;false]",
self.header_x, self.header_y, self.name, toadd, self.last_tab_index);
end
--------------------------------------------------------------------------------
local function switch_to_tab(self, index)
--first call on_change for tab to leave
if self.tablist[self.last_tab_index].on_change ~= nil then
self.tablist[self.last_tab_index].on_change("LEAVE",
self.current_tab, self.tablist[index].name)
end
--update tabview data
self.last_tab_index = index
local old_tab = self.current_tab
self.current_tab = self.tablist[index].name
if (self.autosave_tab) then
core.settings:set(self.name .. "_LAST",self.current_tab)
end
-- call for tab to enter
if self.tablist[index].on_change ~= nil then
self.tablist[index].on_change("ENTER",
old_tab,self.current_tab)
end
end
--------------------------------------------------------------------------------
local function handle_tab_buttons(self,fields)
--save tab selection to config file
if fields[self.name] then
local index = tonumber(fields[self.name])
switch_to_tab(self, index)
return true
end
return false
end
--------------------------------------------------------------------------------
local function set_tab_by_name(self, name)
for i=1,#self.tablist,1 do
if self.tablist[i].name == name then
switch_to_tab(self, i)
return true
end
end
return false
end
--------------------------------------------------------------------------------
local function hide_tabview(self)
self.hidden=true
--call on_change as we're not gonna show self tab any longer
if self.tablist[self.last_tab_index].on_change ~= nil then
self.tablist[self.last_tab_index].on_change("LEAVE",
self.current_tab, nil)
end
end
--------------------------------------------------------------------------------
local function show_tabview(self)
self.hidden=false
-- call for tab to enter
if self.tablist[self.last_tab_index].on_change ~= nil then
self.tablist[self.last_tab_index].on_change("ENTER",
nil,self.current_tab)
end
end
local tabview_metatable = {
add = add_tab,
handle_buttons = handle_buttons,
handle_events = handle_events,
get_formspec = get_formspec,
show = show_tabview,
hide = hide_tabview,
delete = function(self) ui.delete(self) end,
set_parent = function(self,parent) self.parent = parent end,
set_autosave_tab =
function(self,value) self.autosave_tab = value end,
set_tab = set_tab_by_name,
set_global_button_handler =
function(self,handler) self.glb_btn_handler = handler end,
set_global_event_handler =
function(self,handler) self.glb_evt_handler = handler end,
set_fixed_size =
function(self,state) self.fixed_size = state end,
tab_header = tab_header,
handle_tab_buttons = handle_tab_buttons
}
tabview_metatable.__index = tabview_metatable
--------------------------------------------------------------------------------
function tabview_create(name, size, tabheaderpos)
local self = {}
self.name = name
self.type = "toplevel"
self.width = size.x
self.height = size.y
self.header_x = tabheaderpos.x
self.header_y = tabheaderpos.y
setmetatable(self, tabview_metatable)
self.fixed_size = true
self.hidden = true
self.current_tab = nil
self.last_tab_index = 1
self.tablist = {}
self.autosave_tab = false
ui.add(self)
return self
end

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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
ui = {}
ui.childlist = {}
ui.default = nil
--------------------------------------------------------------------------------
function ui.add(child)
--TODO check child
ui.childlist[child.name] = child
return child.name
end
--------------------------------------------------------------------------------
function ui.delete(child)
if ui.childlist[child.name] == nil then
return false
end
ui.childlist[child.name] = nil
return true
end
--------------------------------------------------------------------------------
function ui.set_default(name)
ui.default = name
end
--------------------------------------------------------------------------------
function ui.find_by_name(name)
return ui.childlist[name]
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Internal functions not to be called from user
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function ui.update()
local formspec = {}
-- handle errors
if gamedata ~= nil and gamedata.reconnect_requested then
local error_message = core.formspec_escape(
gamedata.errormessage or "<none available>")
formspec = {
"size[14,8]",
"real_coordinates[true]",
"set_focus[btn_reconnect_yes;true]",
"box[0.5,1.2;13,5;#000]",
("textarea[0.5,1.2;13,5;;%s;%s]"):format(
fgettext("The server has requested a reconnect:"), error_message),
"button[2,6.6;4,1;btn_reconnect_yes;" .. fgettext("Reconnect") .. "]",
"button[8,6.6;4,1;btn_reconnect_no;" .. fgettext("Main menu") .. "]"
}
elseif gamedata ~= nil and gamedata.errormessage ~= nil then
local error_message = core.formspec_escape(gamedata.errormessage)
local error_title
if string.find(gamedata.errormessage, "ModError") then
error_title = fgettext("An error occurred in a Lua script:")
else
error_title = fgettext("An error occurred:")
end
formspec = {
"size[14,8]",
"real_coordinates[true]",
"set_focus[btn_error_confirm;true]",
"box[0.5,1.2;13,5;#000]",
("textarea[0.5,1.2;13,5;;%s;%s]"):format(
error_title, error_message),
"button[5,6.6;4,1;btn_error_confirm;" .. fgettext("OK") .. "]"
}
else
local active_toplevel_ui_elements = 0
for key,value in pairs(ui.childlist) do
if (value.type == "toplevel") then
local retval = value:get_formspec()
if retval ~= nil and retval ~= "" then
active_toplevel_ui_elements = active_toplevel_ui_elements + 1
table.insert(formspec, retval)
end
end
end
-- no need to show addons if there ain't a toplevel element
if (active_toplevel_ui_elements > 0) then
for key,value in pairs(ui.childlist) do
if (value.type == "addon") then
local retval = value:get_formspec()
if retval ~= nil and retval ~= "" then
table.insert(formspec, retval)
end
end
end
end
if (active_toplevel_ui_elements > 1) then
core.log("warning", "more than one active ui "..
"element, self most likely isn't intended")
end
if (active_toplevel_ui_elements == 0) then
core.log("warning", "no toplevel ui element "..
"active; switching to default")
ui.childlist[ui.default]:show()
formspec = {ui.childlist[ui.default]:get_formspec()}
end
end
core.update_formspec(table.concat(formspec))
end
--------------------------------------------------------------------------------
function ui.handle_buttons(fields)
for key,value in pairs(ui.childlist) do
local retval = value:handle_buttons(fields)
if retval then
ui.update()
return
end
end
end
--------------------------------------------------------------------------------
function ui.handle_events(event)
for key,value in pairs(ui.childlist) do
if value.handle_events ~= nil then
local retval = value:handle_events(event)
if retval then
return retval
end
end
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- initialize callbacks
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
core.button_handler = function(fields)
if fields["btn_reconnect_yes"] then
gamedata.reconnect_requested = false
gamedata.errormessage = nil
gamedata.do_reconnect = true
core.start()
return
elseif fields["btn_reconnect_no"] or fields["btn_error_confirm"] then
gamedata.errormessage = nil
gamedata.reconnect_requested = false
ui.update()
return
end
if ui.handle_buttons(fields) then
ui.update()
end
end
--------------------------------------------------------------------------------
core.event_handler = function(event)
if ui.handle_events(event) then
ui.update()
return
end
if event == "Refresh" then
ui.update()
return
end
end

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-- Minetest: builtin/auth.lua
--
-- Builtin authentication handler
--
-- Make the auth object private, deny access to mods
local core_auth = core.auth
core.auth = nil
core.builtin_auth_handler = {
get_auth = function(name)
assert(type(name) == "string")
local auth_entry = core_auth.read(name)
-- If no such auth found, return nil
if not auth_entry then
return nil
end
-- Figure out what privileges the player should have.
-- Take a copy of the privilege table
local privileges = {}
for priv, _ in pairs(auth_entry.privileges) do
privileges[priv] = true
end
-- If singleplayer, give all privileges except those marked as give_to_singleplayer = false
if core.is_singleplayer() then
for priv, def in pairs(core.registered_privileges) do
if def.give_to_singleplayer then
privileges[priv] = true
end
end
-- For the admin, give everything
elseif name == core.settings:get("name") then
for priv, def in pairs(core.registered_privileges) do
if def.give_to_admin then
privileges[priv] = true
end
end
end
-- All done
return {
password = auth_entry.password,
privileges = privileges,
last_login = auth_entry.last_login,
}
end,
create_auth = function(name, password)
assert(type(name) == "string")
assert(type(password) == "string")
core.log('info', "Built-in authentication handler adding player '"..name.."'")
return core_auth.create({
name = name,
password = password,
privileges = core.string_to_privs(core.settings:get("default_privs")),
last_login = -1, -- Defer login time calculation until record_login (called by on_joinplayer)
})
end,
delete_auth = function(name)
assert(type(name) == "string")
local auth_entry = core_auth.read(name)
if not auth_entry then
return false
end
core.log('info', "Built-in authentication handler deleting player '"..name.."'")
return core_auth.delete(name)
end,
set_password = function(name, password)
assert(type(name) == "string")
assert(type(password) == "string")
local auth_entry = core_auth.read(name)
if not auth_entry then
core.builtin_auth_handler.create_auth(name, password)
else
core.log('info', "Built-in authentication handler setting password of player '"..name.."'")
auth_entry.password = password
core_auth.save(auth_entry)
end
return true
end,
set_privileges = function(name, privileges)
assert(type(name) == "string")
assert(type(privileges) == "table")
local auth_entry = core_auth.read(name)
if not auth_entry then
auth_entry = core.builtin_auth_handler.create_auth(name,
core.get_password_hash(name,
core.settings:get("default_password")))
end
-- Run grant callbacks
for priv, _ in pairs(privileges) do
if not auth_entry.privileges[priv] then
core.run_priv_callbacks(name, priv, nil, "grant")
end
end
-- Run revoke callbacks
for priv, _ in pairs(auth_entry.privileges) do
if not privileges[priv] then
core.run_priv_callbacks(name, priv, nil, "revoke")
end
end
auth_entry.privileges = privileges
core_auth.save(auth_entry)
core.notify_authentication_modified(name)
end,
reload = function()
core_auth.reload()
return true
end,
record_login = function(name)
assert(type(name) == "string")
local auth_entry = core_auth.read(name)
assert(auth_entry)
auth_entry.last_login = os.time()
core_auth.save(auth_entry)
end,
iterate = function()
local names = {}
local nameslist = core_auth.list_names()
for k,v in pairs(nameslist) do
names[v] = true
end
return pairs(names)
end,
}
core.register_on_prejoinplayer(function(name, ip)
if core.registered_auth_handler ~= nil then
return -- Don't do anything if custom auth handler registered
end
local auth_entry = core_auth.read(name)
if auth_entry ~= nil then
return
end
local name_lower = name:lower()
for k in core.builtin_auth_handler.iterate() do
if k:lower() == name_lower then
return string.format("\nCannot create new player called '%s'. "..
"Another account called '%s' is already registered. "..
"Please check the spelling if it's your account "..
"or use a different nickname.", name, k)
end
end
end)
--
-- Authentication API
--
function core.register_authentication_handler(handler)
if core.registered_auth_handler then
error("Add-on authentication handler already registered by "..core.registered_auth_handler_modname)
end
core.registered_auth_handler = handler
core.registered_auth_handler_modname = core.get_current_modname()
handler.mod_origin = core.registered_auth_handler_modname
end
function core.get_auth_handler()
return core.registered_auth_handler or core.builtin_auth_handler
end
local function auth_pass(name)
return function(...)
local auth_handler = core.get_auth_handler()
if auth_handler[name] then
return auth_handler[name](...)
end
return false
end
end
core.set_player_password = auth_pass("set_password")
core.set_player_privs = auth_pass("set_privileges")
core.remove_player_auth = auth_pass("delete_auth")
core.auth_reload = auth_pass("reload")
local record_login = auth_pass("record_login")
core.register_on_joinplayer(function(player)
record_login(player:get_player_name())
end)

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builtin/game/chat.lua Normal file

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-- Minetest: builtin/constants.lua
--
-- Constants values for use with the Lua API
--
-- mapnode.h
-- Built-in Content IDs (for use with VoxelManip API)
core.CONTENT_UNKNOWN = 125
core.CONTENT_AIR = 126
core.CONTENT_IGNORE = 127
-- emerge.h
-- Block emerge status constants (for use with core.emerge_area)
core.EMERGE_CANCELLED = 0
core.EMERGE_ERRORED = 1
core.EMERGE_FROM_MEMORY = 2
core.EMERGE_FROM_DISK = 3
core.EMERGE_GENERATED = 4
-- constants.h
-- Size of mapblocks in nodes
core.MAP_BLOCKSIZE = 16
-- Default maximal HP of a player
core.PLAYER_MAX_HP_DEFAULT = 20
-- Default maximal breath of a player
core.PLAYER_MAX_BREATH_DEFAULT = 10
-- light.h
-- Maximum value for node 'light_source' parameter
core.LIGHT_MAX = 14

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-- Minetest: builtin/deprecated.lua
--
-- Default material types
--
local function digprop_err()
core.log("deprecated", "The core.digprop_* functions are obsolete and need to be replaced by item groups.")
end
core.digprop_constanttime = digprop_err
core.digprop_stonelike = digprop_err
core.digprop_dirtlike = digprop_err
core.digprop_gravellike = digprop_err
core.digprop_woodlike = digprop_err
core.digprop_leaveslike = digprop_err
core.digprop_glasslike = digprop_err
function core.node_metadata_inventory_move_allow_all()
core.log("deprecated", "core.node_metadata_inventory_move_allow_all is obsolete and does nothing.")
end
function core.add_to_creative_inventory(itemstring)
core.log("deprecated", "core.add_to_creative_inventory is obsolete and does nothing.")
end
--
-- EnvRef
--
core.env = {}
local envref_deprecation_message_printed = false
setmetatable(core.env, {
__index = function(table, key)
if not envref_deprecation_message_printed then
core.log("deprecated", "core.env:[...] is deprecated and should be replaced with core.[...]")
envref_deprecation_message_printed = true
end
local func = core[key]
if type(func) == "function" then
rawset(table, key, function(self, ...)
return func(...)
end)
else
rawset(table, key, nil)
end
return rawget(table, key)
end
})
function core.rollback_get_last_node_actor(pos, range, seconds)
return core.rollback_get_node_actions(pos, range, seconds, 1)[1]
end
--
-- core.setting_*
--
local settings = core.settings
local function setting_proxy(name)
return function(...)
core.log("deprecated", "WARNING: minetest.setting_* "..
"functions are deprecated. "..
"Use methods on the minetest.settings object.")
return settings[name](settings, ...)
end
end
core.setting_set = setting_proxy("set")
core.setting_get = setting_proxy("get")
core.setting_setbool = setting_proxy("set_bool")
core.setting_getbool = setting_proxy("get_bool")
core.setting_save = setting_proxy("write")
--
-- core.register_on_auth_fail
--
function core.register_on_auth_fail(func)
core.log("deprecated", "core.register_on_auth_fail " ..
"is obsolete and should be replaced by " ..
"core.register_on_authplayer instead.")
core.register_on_authplayer(function (player_name, ip, is_success)
if not is_success then
func(player_name, ip)
end
end)
end

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-- Minetest: builtin/detached_inventory.lua
core.detached_inventories = {}
function core.create_detached_inventory(name, callbacks, player_name)
local stuff = {}
stuff.name = name
if callbacks then
stuff.allow_move = callbacks.allow_move
stuff.allow_put = callbacks.allow_put
stuff.allow_take = callbacks.allow_take
stuff.on_move = callbacks.on_move
stuff.on_put = callbacks.on_put
stuff.on_take = callbacks.on_take
end
stuff.mod_origin = core.get_current_modname() or "??"
core.detached_inventories[name] = stuff
return core.create_detached_inventory_raw(name, player_name)
end
function core.remove_detached_inventory(name)
core.detached_inventories[name] = nil
return core.remove_detached_inventory_raw(name)
end

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-- Minetest: builtin/item.lua
local builtin_shared = ...
local SCALE = 0.667
local facedir_to_euler = {
{y = 0, x = 0, z = 0},
{y = -math.pi/2, x = 0, z = 0},
{y = math.pi, x = 0, z = 0},
{y = math.pi/2, x = 0, z = 0},
{y = math.pi/2, x = -math.pi/2, z = math.pi/2},
{y = math.pi/2, x = math.pi, z = math.pi/2},
{y = math.pi/2, x = math.pi/2, z = math.pi/2},
{y = math.pi/2, x = 0, z = math.pi/2},
{y = -math.pi/2, x = math.pi/2, z = math.pi/2},
{y = -math.pi/2, x = 0, z = math.pi/2},
{y = -math.pi/2, x = -math.pi/2, z = math.pi/2},
{y = -math.pi/2, x = math.pi, z = math.pi/2},
{y = 0, x = 0, z = math.pi/2},
{y = 0, x = -math.pi/2, z = math.pi/2},
{y = 0, x = math.pi, z = math.pi/2},
{y = 0, x = math.pi/2, z = math.pi/2},
{y = math.pi, x = math.pi, z = math.pi/2},
{y = math.pi, x = math.pi/2, z = math.pi/2},
{y = math.pi, x = 0, z = math.pi/2},
{y = math.pi, x = -math.pi/2, z = math.pi/2},
{y = math.pi, x = math.pi, z = 0},
{y = -math.pi/2, x = math.pi, z = 0},
{y = 0, x = math.pi, z = 0},
{y = math.pi/2, x = math.pi, z = 0}
}
local gravity = tonumber(core.settings:get("movement_gravity")) or 9.81
--
-- Falling stuff
--
core.register_entity(":__builtin:falling_node", {
initial_properties = {
visual = "item",
visual_size = {x = SCALE, y = SCALE, z = SCALE},
textures = {},
physical = true,
is_visible = false,
collide_with_objects = true,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
node = {},
meta = {},
floats = false,
set_node = function(self, node, meta)
node.param2 = node.param2 or 0
self.node = node
meta = meta or {}
if type(meta.to_table) == "function" then
meta = meta:to_table()
end
for _, list in pairs(meta.inventory or {}) do
for i, stack in pairs(list) do
if type(stack) == "userdata" then
list[i] = stack:to_string()
end
end
end
local def = core.registered_nodes[node.name]
if not def then
-- Don't allow unknown nodes to fall
core.log("info",
"Unknown falling node removed at "..
core.pos_to_string(self.object:get_pos()))
self.object:remove()
return
end
self.meta = meta
-- Cache whether we're supposed to float on water
self.floats = core.get_item_group(node.name, "float") ~= 0
-- Set entity visuals
if def.drawtype == "torchlike" or def.drawtype == "signlike" then
local textures
if def.tiles and def.tiles[1] then
local tile = def.tiles[1]
if def.drawtype == "torchlike" and def.paramtype2 ~= "wallmounted" then
tile = def.tiles[2] or def.tiles[1]
end
if type(tile) == "table" then
tile = tile.name
end
if def.drawtype == "torchlike" then
textures = { "("..tile..")^[transformFX", tile }
else
textures = { tile, "("..tile..")^[transformFX" }
end
end
local vsize
if def.visual_scale then
local s = def.visual_scale
vsize = {x = s, y = s, z = s}
end
self.object:set_properties({
is_visible = true,
visual = "upright_sprite",
visual_size = vsize,
textures = textures,
glow = def.light_source,
})
elseif def.drawtype ~= "airlike" then
local itemstring = node.name
if core.is_colored_paramtype(def.paramtype2) then
itemstring = core.itemstring_with_palette(itemstring, node.param2)
end
-- FIXME: solution needed for paramtype2 == "leveled"
local vsize
if def.visual_scale then
local s = def.visual_scale * SCALE
vsize = {x = s, y = s, z = s}
end
self.object:set_properties({
is_visible = true,
wield_item = itemstring,
visual_size = vsize,
glow = def.light_source,
})
end
-- Set collision box (certain nodeboxes only for now)
local nb_types = {fixed=true, leveled=true, connected=true}
if def.drawtype == "nodebox" and def.node_box and
nb_types[def.node_box.type] then
local box = table.copy(def.node_box.fixed)
if type(box[1]) == "table" then
box = #box == 1 and box[1] or nil -- We can only use a single box
end
if box then
if def.paramtype2 == "leveled" and (self.node.level or 0) > 0 then
box[5] = -0.5 + self.node.level / 64
end
self.object:set_properties({
collisionbox = box
})
end
end
-- Rotate entity
if def.drawtype == "torchlike" then
if def.paramtype2 == "wallmounted" then
self.object:set_yaw(math.pi*0.25)
else
self.object:set_yaw(-math.pi*0.25)
end
elseif (node.param2 ~= 0 and (def.wield_image == ""
or def.wield_image == nil))
or def.drawtype == "signlike"
or def.drawtype == "mesh"
or def.drawtype == "normal"
or def.drawtype == "nodebox" then
if (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") then
local fdir = node.param2 % 32
-- Get rotation from a precalculated lookup table
local euler = facedir_to_euler[fdir + 1]
if euler then
self.object:set_rotation(euler)
end
elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") then
local rot = node.param2 % 8
local pitch, yaw, roll = 0, 0, 0
if rot == 1 then
pitch, yaw = math.pi, math.pi
elseif rot == 2 then
pitch, yaw = math.pi/2, math.pi/2
elseif rot == 3 then
pitch, yaw = math.pi/2, -math.pi/2
elseif rot == 4 then
pitch, yaw = math.pi/2, math.pi
elseif rot == 5 then
pitch, yaw = math.pi/2, 0
end
if def.drawtype == "signlike" then
pitch = pitch - math.pi/2
if rot == 0 then
yaw = yaw + math.pi/2
elseif rot == 1 then
yaw = yaw - math.pi/2
end
elseif def.drawtype == "mesh" or def.drawtype == "normal" then
if rot >= 0 and rot <= 1 then
roll = roll + math.pi
else
yaw = yaw + math.pi
end
end
self.object:set_rotation({x=pitch, y=yaw, z=roll})
end
end
end,
get_staticdata = function(self)
local ds = {
node = self.node,
meta = self.meta,
}
return core.serialize(ds)
end,
on_activate = function(self, staticdata)
self.object:set_armor_groups({immortal = 1})
self.object:set_acceleration({x = 0, y = -gravity, z = 0})
local ds = core.deserialize(staticdata)
if ds and ds.node then
self:set_node(ds.node, ds.meta)
elseif ds then
self:set_node(ds)
elseif staticdata ~= "" then
self:set_node({name = staticdata})
end
end,
try_place = function(self, bcp, bcn)
local bcd = core.registered_nodes[bcn.name]
-- Add levels if dropped on same leveled node
if bcd and bcd.paramtype2 == "leveled" and
bcn.name == self.node.name then
local addlevel = self.node.level
if (addlevel or 0) <= 0 then
addlevel = bcd.leveled
end
if core.add_node_level(bcp, addlevel) < addlevel then
return true
elseif bcd.buildable_to then
-- Node level has already reached max, don't place anything
return true
end
end
-- Decide if we're replacing the node or placing on top
local np = vector.new(bcp)
if bcd and bcd.buildable_to and
(not self.floats or bcd.liquidtype == "none") then
core.remove_node(bcp)
else
np.y = np.y + 1
end
-- Check what's here
local n2 = core.get_node(np)
local nd = core.registered_nodes[n2.name]
-- If it's not air or liquid, remove node and replace it with
-- it's drops
if n2.name ~= "air" and (not nd or nd.liquidtype == "none") then
if nd and nd.buildable_to == false then
nd.on_dig(np, n2, nil)
-- If it's still there, it might be protected
if core.get_node(np).name == n2.name then
return false
end
else
core.remove_node(np)
end
end
-- Create node
local def = core.registered_nodes[self.node.name]
if def then
core.add_node(np, self.node)
if self.meta then
core.get_meta(np):from_table(self.meta)
end
if def.sounds and def.sounds.place then
core.sound_play(def.sounds.place, {pos = np}, true)
end
end
core.check_for_falling(np)
return true
end,
on_step = function(self, dtime, moveresult)
-- Fallback code since collision detection can't tell us
-- about liquids (which do not collide)
if self.floats then
local pos = self.object:get_pos()
local bcp = vector.round({x = pos.x, y = pos.y - 0.7, z = pos.z})
local bcn = core.get_node(bcp)
local bcd = core.registered_nodes[bcn.name]
if bcd and bcd.liquidtype ~= "none" then
if self:try_place(bcp, bcn) then
self.object:remove()
return
end
end
end
assert(moveresult)
if not moveresult.collides then
return -- Nothing to do :)
end
local bcp, bcn
local player_collision
if moveresult.touching_ground then
for _, info in ipairs(moveresult.collisions) do
if info.type == "object" then
if info.axis == "y" and info.object:is_player() then
player_collision = info
end
elseif info.axis == "y" then
bcp = info.node_pos
bcn = core.get_node(bcp)
break
end
end
end
if not bcp then
-- We're colliding with something, but not the ground. Irrelevant to us.
if player_collision then
-- Continue falling through players by moving a little into
-- their collision box
-- TODO: this hack could be avoided in the future if objects
-- could choose who to collide with
local vel = self.object:get_velocity()
self.object:set_velocity({
x = vel.x,
y = player_collision.old_velocity.y,
z = vel.z
})
self.object:set_pos(vector.add(self.object:get_pos(),
{x = 0, y = -0.5, z = 0}))
end
return
elseif bcn.name == "ignore" then
-- Delete on contact with ignore at world edges
self.object:remove()
return
end
local failure = false
local pos = self.object:get_pos()
local distance = vector.apply(vector.subtract(pos, bcp), math.abs)
if distance.x >= 1 or distance.z >= 1 then
-- We're colliding with some part of a node that's sticking out
-- Since we don't want to visually teleport, drop as item
failure = true
elseif distance.y >= 2 then
-- Doors consist of a hidden top node and a bottom node that is
-- the actual door. Despite the top node being solid, the moveresult
-- almost always indicates collision with the bottom node.
-- Compensate for this by checking the top node
bcp.y = bcp.y + 1
bcn = core.get_node(bcp)
local def = core.registered_nodes[bcn.name]
if not (def and def.walkable) then
failure = true -- This is unexpected, fail
end
end
-- Try to actually place ourselves
if not failure then
failure = not self:try_place(bcp, bcn)
end
if failure then
local drops = core.get_node_drops(self.node, "")
for _, item in pairs(drops) do
core.add_item(pos, item)
end
end
self.object:remove()
end
})
local function convert_to_falling_node(pos, node)
local obj = core.add_entity(pos, "__builtin:falling_node")
if not obj then
return false
end
-- remember node level, the entities' set_node() uses this
node.level = core.get_node_level(pos)
local meta = core.get_meta(pos)
local metatable = meta and meta:to_table() or {}
local def = core.registered_nodes[node.name]
if def and def.sounds and def.sounds.fall then
core.sound_play(def.sounds.fall, {pos = pos}, true)
end
obj:get_luaentity():set_node(node, metatable)
core.remove_node(pos)
return true
end
function core.spawn_falling_node(pos)
local node = core.get_node(pos)
if node.name == "air" or node.name == "ignore" then
return false
end
return convert_to_falling_node(pos, node)
end
local function drop_attached_node(p)
local n = core.get_node(p)
local drops = core.get_node_drops(n, "")
local def = core.registered_items[n.name]
if def and def.preserve_metadata then
local oldmeta = core.get_meta(p):to_table().fields
-- Copy pos and node because the callback can modify them.
local pos_copy = {x=p.x, y=p.y, z=p.z}
local node_copy = {name=n.name, param1=n.param1, param2=n.param2}
local drop_stacks = {}
for k, v in pairs(drops) do
drop_stacks[k] = ItemStack(v)
end
drops = drop_stacks
def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
end
if def and def.sounds and def.sounds.fall then
core.sound_play(def.sounds.fall, {pos = p}, true)
end
core.remove_node(p)
for _, item in pairs(drops) do
local pos = {
x = p.x + math.random()/2 - 0.25,
y = p.y + math.random()/2 - 0.25,
z = p.z + math.random()/2 - 0.25,
}
core.add_item(pos, item)
end
end
function builtin_shared.check_attached_node(p, n)
local def = core.registered_nodes[n.name]
local d = {x = 0, y = 0, z = 0}
if def.paramtype2 == "wallmounted" or
def.paramtype2 == "colorwallmounted" then
-- The fallback vector here is in case 'wallmounted to dir' is nil due
-- to voxelmanip placing a wallmounted node without resetting a
-- pre-existing param2 value that is out-of-range for wallmounted.
-- The fallback vector corresponds to param2 = 0.
d = core.wallmounted_to_dir(n.param2) or {x = 0, y = 1, z = 0}
else
d.y = -1
end
local p2 = vector.add(p, d)
local nn = core.get_node(p2).name
local def2 = core.registered_nodes[nn]
if def2 and not def2.walkable then
return false
end
return true
end
--
-- Some common functions
--
function core.check_single_for_falling(p)
local n = core.get_node(p)
if core.get_item_group(n.name, "falling_node") ~= 0 then
local p_bottom = {x = p.x, y = p.y - 1, z = p.z}
-- Only spawn falling node if node below is loaded
local n_bottom = core.get_node_or_nil(p_bottom)
local d_bottom = n_bottom and core.registered_nodes[n_bottom.name]
if d_bottom then
local same = n.name == n_bottom.name
-- Let leveled nodes fall if it can merge with the bottom node
if same and d_bottom.paramtype2 == "leveled" and
core.get_node_level(p_bottom) <
core.get_node_max_level(p_bottom) then
convert_to_falling_node(p, n)
return true
end
-- Otherwise only if the bottom node is considered "fall through"
if not same and
(not d_bottom.walkable or d_bottom.buildable_to) and
(core.get_item_group(n.name, "float") == 0 or
d_bottom.liquidtype == "none") then
convert_to_falling_node(p, n)
return true
end
end
end
if core.get_item_group(n.name, "attached_node") ~= 0 then
if not builtin_shared.check_attached_node(p, n) then
drop_attached_node(p)
return true
end
end
return false
end
-- This table is specifically ordered.
-- We don't walk diagonals, only our direct neighbors, and self.
-- Down first as likely case, but always before self. The same with sides.
-- Up must come last, so that things above self will also fall all at once.
local check_for_falling_neighbors = {
{x = -1, y = -1, z = 0},
{x = 1, y = -1, z = 0},
{x = 0, y = -1, z = -1},
{x = 0, y = -1, z = 1},
{x = 0, y = -1, z = 0},
{x = -1, y = 0, z = 0},
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z = -1},
{x = 0, y = 0, z = 0},
{x = 0, y = 1, z = 0},
}
function core.check_for_falling(p)
-- Round p to prevent falling entities to get stuck.
p = vector.round(p)
-- We make a stack, and manually maintain size for performance.
-- Stored in the stack, we will maintain tables with pos, and
-- last neighbor visited. This way, when we get back to each
-- node, we know which directions we have already walked, and
-- which direction is the next to walk.
local s = {}
local n = 0
-- The neighbor order we will visit from our table.
local v = 1
while true do
-- Push current pos onto the stack.
n = n + 1
s[n] = {p = p, v = v}
-- Select next node from neighbor list.
p = vector.add(p, check_for_falling_neighbors[v])
-- Now we check out the node. If it is in need of an update,
-- it will let us know in the return value (true = updated).
if not core.check_single_for_falling(p) then
-- If we don't need to "recurse" (walk) to it then pop
-- our previous pos off the stack and continue from there,
-- with the v value we were at when we last were at that
-- node
repeat
local pop = s[n]
p = pop.p
v = pop.v
s[n] = nil
n = n - 1
-- If there's nothing left on the stack, and no
-- more sides to walk to, we're done and can exit
if n == 0 and v == 11 then
return
end
until v < 11
-- The next round walk the next neighbor in list.
v = v + 1
else
-- If we did need to walk the neighbor, then
-- start walking it from the walk order start (1),
-- and not the order we just pushed up the stack.
v = 1
end
end
end
--
-- Global callbacks
--
local function on_placenode(p, node)
core.check_for_falling(p)
end
core.register_on_placenode(on_placenode)
local function on_dignode(p, node)
core.check_for_falling(p)
end
core.register_on_dignode(on_dignode)
local function on_punchnode(p, node)
core.check_for_falling(p)
end
core.register_on_punchnode(on_punchnode)

40
builtin/game/features.lua Normal file
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-- Minetest: builtin/features.lua
core.features = {
glasslike_framed = true,
nodebox_as_selectionbox = true,
get_all_craft_recipes_works = true,
use_texture_alpha = true,
no_legacy_abms = true,
texture_names_parens = true,
area_store_custom_ids = true,
add_entity_with_staticdata = true,
no_chat_message_prediction = true,
object_use_texture_alpha = true,
object_independent_selectionbox = true,
httpfetch_binary_data = true,
formspec_version_element = true,
area_store_persistent_ids = true,
pathfinder_works = true,
object_step_has_moveresult = true,
direct_velocity_on_players = true,
}
function core.has_feature(arg)
if type(arg) == "table" then
local missing_features = {}
local result = true
for ftr in pairs(arg) do
if not core.features[ftr] then
missing_features[ftr] = true
result = false
end
end
return result, missing_features
elseif type(arg) == "string" then
if not core.features[arg] then
return false, {[arg]=true}
end
return true, {}
end
end

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-- Prevent anyone else accessing those functions
local forceload_block = core.forceload_block
local forceload_free_block = core.forceload_free_block
core.forceload_block = nil
core.forceload_free_block = nil
local blocks_forceloaded
local blocks_temploaded = {}
local total_forceloaded = 0
-- true, if the forceloaded blocks got changed (flag for persistence on-disk)
local forceload_blocks_changed = false
local BLOCKSIZE = core.MAP_BLOCKSIZE
local function get_blockpos(pos)
return {
x = math.floor(pos.x/BLOCKSIZE),
y = math.floor(pos.y/BLOCKSIZE),
z = math.floor(pos.z/BLOCKSIZE)}
end
-- When we create/free a forceload, it's either transient or persistent. We want
-- to add to/remove from the table that corresponds to the type of forceload, but
-- we also need the other table because whether we forceload a block depends on
-- both tables.
-- This function returns the "primary" table we are adding to/removing from, and
-- the other table.
local function get_relevant_tables(transient)
if transient then
return blocks_temploaded, blocks_forceloaded
else
return blocks_forceloaded, blocks_temploaded
end
end
function core.forceload_block(pos, transient)
-- set changed flag
forceload_blocks_changed = true
local blockpos = get_blockpos(pos)
local hash = core.hash_node_position(blockpos)
local relevant_table, other_table = get_relevant_tables(transient)
if relevant_table[hash] ~= nil then
relevant_table[hash] = relevant_table[hash] + 1
return true
elseif other_table[hash] ~= nil then
relevant_table[hash] = 1
else
if total_forceloaded >= (tonumber(core.settings:get("max_forceloaded_blocks")) or 16) then
return false
end
total_forceloaded = total_forceloaded+1
relevant_table[hash] = 1
forceload_block(blockpos)
return true
end
end
function core.forceload_free_block(pos, transient)
-- set changed flag
forceload_blocks_changed = true
local blockpos = get_blockpos(pos)
local hash = core.hash_node_position(blockpos)
local relevant_table, other_table = get_relevant_tables(transient)
if relevant_table[hash] == nil then return end
if relevant_table[hash] > 1 then
relevant_table[hash] = relevant_table[hash] - 1
elseif other_table[hash] ~= nil then
relevant_table[hash] = nil
else
total_forceloaded = total_forceloaded-1
relevant_table[hash] = nil
forceload_free_block(blockpos)
end
end
-- Keep the forceloaded areas after restart
local wpath = core.get_worldpath()
local function read_file(filename)
local f = io.open(filename, "r")
if f==nil then return {} end
local t = f:read("*all")
f:close()
if t=="" or t==nil then return {} end
return core.deserialize(t) or {}
end
local function write_file(filename, table)
local f = io.open(filename, "w")
f:write(core.serialize(table))
f:close()
end
blocks_forceloaded = read_file(wpath.."/force_loaded.txt")
for _, __ in pairs(blocks_forceloaded) do
total_forceloaded = total_forceloaded + 1
end
core.after(5, function()
for hash, _ in pairs(blocks_forceloaded) do
local blockpos = core.get_position_from_hash(hash)
forceload_block(blockpos)
end
end)
-- persists the currently forceloaded blocks to disk
local function persist_forceloaded_blocks()
write_file(wpath.."/force_loaded.txt", blocks_forceloaded)
end
-- periodical forceload persistence
local function periodically_persist_forceloaded_blocks()
-- only persist if the blocks actually changed
if forceload_blocks_changed then
persist_forceloaded_blocks()
-- reset changed flag
forceload_blocks_changed = false
end
-- recheck after some time
core.after(10, periodically_persist_forceloaded_blocks)
end
-- persist periodically
core.after(5, periodically_persist_forceloaded_blocks)
-- persist on shutdown
core.register_on_shutdown(persist_forceloaded_blocks)

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local scriptpath = core.get_builtin_path()
local commonpath = scriptpath .. "common" .. DIR_DELIM
local gamepath = scriptpath .. "game".. DIR_DELIM
-- Shared between builtin files, but
-- not exposed to outer context
local builtin_shared = {}
dofile(commonpath .. "vector.lua")
dofile(gamepath .. "constants.lua")
assert(loadfile(gamepath .. "item.lua"))(builtin_shared)
dofile(gamepath .. "register.lua")
if core.settings:get_bool("profiler.load") then
profiler = dofile(scriptpath .. "profiler" .. DIR_DELIM .. "init.lua")
end
dofile(commonpath .. "after.lua")
dofile(gamepath .. "item_entity.lua")
dofile(gamepath .. "deprecated.lua")
dofile(gamepath .. "misc.lua")
dofile(gamepath .. "privileges.lua")
dofile(gamepath .. "auth.lua")
dofile(commonpath .. "chatcommands.lua")
dofile(gamepath .. "chat.lua")
dofile(commonpath .. "information_formspecs.lua")
dofile(gamepath .. "static_spawn.lua")
dofile(gamepath .. "detached_inventory.lua")
assert(loadfile(gamepath .. "falling.lua"))(builtin_shared)
dofile(gamepath .. "features.lua")
dofile(gamepath .. "voxelarea.lua")
dofile(gamepath .. "forceloading.lua")
dofile(gamepath .. "statbars.lua")
dofile(gamepath .. "knockback.lua")
profiler = nil

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-- Minetest: builtin/item.lua
local builtin_shared = ...
local function copy_pointed_thing(pointed_thing)
return {
type = pointed_thing.type,
above = vector.new(pointed_thing.above),
under = vector.new(pointed_thing.under),
ref = pointed_thing.ref,
}
end
--
-- Item definition helpers
--
function core.inventorycube(img1, img2, img3)
img2 = img2 or img1
img3 = img3 or img1
return "[inventorycube"
.. "{" .. img1:gsub("%^", "&")
.. "{" .. img2:gsub("%^", "&")
.. "{" .. img3:gsub("%^", "&")
end
function core.dir_to_facedir(dir, is6d)
--account for y if requested
if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
--from above
if dir.y < 0 then
if math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 19
else
return 13
end
else
if dir.z < 0 then
return 10
else
return 4
end
end
--from below
else
if math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 15
else
return 17
end
else
if dir.z < 0 then
return 6
else
return 8
end
end
end
--otherwise, place horizontally
elseif math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 3
else
return 1
end
else
if dir.z < 0 then
return 2
else
return 0
end
end
end
-- Table of possible dirs
local facedir_to_dir = {
{x= 0, y=0, z= 1},
{x= 1, y=0, z= 0},
{x= 0, y=0, z=-1},
{x=-1, y=0, z= 0},
{x= 0, y=-1, z= 0},
{x= 0, y=1, z= 0},
}
-- Mapping from facedir value to index in facedir_to_dir.
local facedir_to_dir_map = {
[0]=1, 2, 3, 4,
5, 2, 6, 4,
6, 2, 5, 4,
1, 5, 3, 6,
1, 6, 3, 5,
1, 4, 3, 2,
}
function core.facedir_to_dir(facedir)
return facedir_to_dir[facedir_to_dir_map[facedir % 32]]
end
function core.dir_to_wallmounted(dir)
if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
if dir.y < 0 then
return 1
else
return 0
end
elseif math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 3
else
return 2
end
else
if dir.z < 0 then
return 5
else
return 4
end
end
end
-- table of dirs in wallmounted order
local wallmounted_to_dir = {
[0] = {x = 0, y = 1, z = 0},
{x = 0, y = -1, z = 0},
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z = -1},
}
function core.wallmounted_to_dir(wallmounted)
return wallmounted_to_dir[wallmounted % 8]
end
function core.dir_to_yaw(dir)
return -math.atan2(dir.x, dir.z)
end
function core.yaw_to_dir(yaw)
return {x = -math.sin(yaw), y = 0, z = math.cos(yaw)}
end
function core.is_colored_paramtype(ptype)
return (ptype == "color") or (ptype == "colorfacedir") or
(ptype == "colorwallmounted")
end
function core.strip_param2_color(param2, paramtype2)
if not core.is_colored_paramtype(paramtype2) then
return nil
end
if paramtype2 == "colorfacedir" then
param2 = math.floor(param2 / 32) * 32
elseif paramtype2 == "colorwallmounted" then
param2 = math.floor(param2 / 8) * 8
end
-- paramtype2 == "color" requires no modification.
return param2
end
function core.get_node_drops(node, toolname)
-- Compatibility, if node is string
local nodename = node
local param2 = 0
-- New format, if node is table
if (type(node) == "table") then
nodename = node.name
param2 = node.param2
end
local def = core.registered_nodes[nodename]
local drop = def and def.drop
local ptype = def and def.paramtype2
-- get color, if there is color (otherwise nil)
local palette_index = core.strip_param2_color(param2, ptype)
if drop == nil then
-- default drop
if palette_index then
local stack = ItemStack(nodename)
stack:get_meta():set_int("palette_index", palette_index)
return {stack:to_string()}
end
return {nodename}
elseif type(drop) == "string" then
-- itemstring drop
return drop ~= "" and {drop} or {}
elseif drop.items == nil then
-- drop = {} to disable default drop
return {}
end
-- Extended drop table
local got_items = {}
local got_count = 0
for _, item in ipairs(drop.items) do
local good_rarity = true
local good_tool = true
if item.rarity ~= nil then
good_rarity = item.rarity < 1 or math.random(item.rarity) == 1
end
if item.tools ~= nil then
good_tool = false
end
if item.tools ~= nil and toolname then
for _, tool in ipairs(item.tools) do
if tool:sub(1, 1) == '~' then
good_tool = toolname:find(tool:sub(2)) ~= nil
else
good_tool = toolname == tool
end
if good_tool then
break
end
end
end
if good_rarity and good_tool then
got_count = got_count + 1
for _, add_item in ipairs(item.items) do
-- add color, if necessary
if item.inherit_color and palette_index then
local stack = ItemStack(add_item)
stack:get_meta():set_int("palette_index", palette_index)
add_item = stack:to_string()
end
got_items[#got_items+1] = add_item
end
if drop.max_items ~= nil and got_count == drop.max_items then
break
end
end
end
return got_items
end
local function user_name(user)
return user and user:get_player_name() or ""
end
-- Returns a logging function. For empty names, does not log.
local function make_log(name)
return name ~= "" and core.log or function() end
end
function core.item_place_node(itemstack, placer, pointed_thing, param2,
prevent_after_place)
local def = itemstack:get_definition()
if def.type ~= "node" or pointed_thing.type ~= "node" then
return itemstack, nil
end
local under = pointed_thing.under
local oldnode_under = core.get_node_or_nil(under)
local above = pointed_thing.above
local oldnode_above = core.get_node_or_nil(above)
local playername = user_name(placer)
local log = make_log(playername)
if not oldnode_under or not oldnode_above then
log("info", playername .. " tried to place"
.. " node in unloaded position " .. core.pos_to_string(above))
return itemstack, nil
end
local olddef_under = core.registered_nodes[oldnode_under.name]
olddef_under = olddef_under or core.nodedef_default
local olddef_above = core.registered_nodes[oldnode_above.name]
olddef_above = olddef_above or core.nodedef_default
if not olddef_above.buildable_to and not olddef_under.buildable_to then
log("info", playername .. " tried to place"
.. " node in invalid position " .. core.pos_to_string(above)
.. ", replacing " .. oldnode_above.name)
return itemstack, nil
end
-- Place above pointed node
local place_to = {x = above.x, y = above.y, z = above.z}
-- If node under is buildable_to, place into it instead (eg. snow)
if olddef_under.buildable_to then
log("info", "node under is buildable to")
place_to = {x = under.x, y = under.y, z = under.z}
end
if core.is_protected(place_to, playername) then
log("action", playername
.. " tried to place " .. def.name
.. " at protected position "
.. core.pos_to_string(place_to))
core.record_protection_violation(place_to, playername)
return itemstack, nil
end
local oldnode = core.get_node(place_to)
local newnode = {name = def.name, param1 = 0, param2 = param2 or 0}
-- Calculate direction for wall mounted stuff like torches and signs
if def.place_param2 ~= nil then
newnode.param2 = def.place_param2
elseif (def.paramtype2 == "wallmounted" or
def.paramtype2 == "colorwallmounted") and not param2 then
local dir = {
x = under.x - above.x,
y = under.y - above.y,
z = under.z - above.z
}
newnode.param2 = core.dir_to_wallmounted(dir)
-- Calculate the direction for furnaces and chests and stuff
elseif (def.paramtype2 == "facedir" or
def.paramtype2 == "colorfacedir") and not param2 then
local placer_pos = placer and placer:get_pos()
if placer_pos then
local dir = {
x = above.x - placer_pos.x,
y = above.y - placer_pos.y,
z = above.z - placer_pos.z
}
newnode.param2 = core.dir_to_facedir(dir)
log("info", "facedir: " .. newnode.param2)
end
end
local metatable = itemstack:get_meta():to_table().fields
-- Transfer color information
if metatable.palette_index and not def.place_param2 then
local color_divisor = nil
if def.paramtype2 == "color" then
color_divisor = 1
elseif def.paramtype2 == "colorwallmounted" then
color_divisor = 8
elseif def.paramtype2 == "colorfacedir" then
color_divisor = 32
end
if color_divisor then
local color = math.floor(metatable.palette_index / color_divisor)
local other = newnode.param2 % color_divisor
newnode.param2 = color * color_divisor + other
end
end
-- Check if the node is attached and if it can be placed there
if core.get_item_group(def.name, "attached_node") ~= 0 and
not builtin_shared.check_attached_node(place_to, newnode) then
log("action", "attached node " .. def.name ..
" can not be placed at " .. core.pos_to_string(place_to))
return itemstack, nil
end
log("action", playername .. " places node "
.. def.name .. " at " .. core.pos_to_string(place_to))
-- Add node and update
core.add_node(place_to, newnode)
-- Play sound if it was done by a player
if playername ~= "" and def.sounds and def.sounds.place then
core.sound_play(def.sounds.place, {
pos = place_to,
exclude_player = playername,
}, true)
end
local take_item = true
-- Run callback
if def.after_place_node and not prevent_after_place then
-- Deepcopy place_to and pointed_thing because callback can modify it
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
if def.after_place_node(place_to_copy, placer, itemstack,
pointed_thing_copy) then
take_item = false
end
end
-- Run script hook
for _, callback in ipairs(core.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
take_item = false
end
end
if take_item then
itemstack:take_item()
end
return itemstack, place_to
end
-- deprecated, item_place does not call this
function core.item_place_object(itemstack, placer, pointed_thing)
local pos = core.get_pointed_thing_position(pointed_thing, true)
if pos ~= nil then
local item = itemstack:take_item()
core.add_item(pos, item)
end
return itemstack
end
function core.item_place(itemstack, placer, pointed_thing, param2)
-- Call on_rightclick if the pointed node defines it
if pointed_thing.type == "node" and placer and
not placer:get_player_control().sneak then
local n = core.get_node(pointed_thing.under)
local nn = n.name
if core.registered_nodes[nn] and core.registered_nodes[nn].on_rightclick then
return core.registered_nodes[nn].on_rightclick(pointed_thing.under, n,
placer, itemstack, pointed_thing) or itemstack, nil
end
end
-- Place if node, otherwise do nothing
if itemstack:get_definition().type == "node" then
return core.item_place_node(itemstack, placer, pointed_thing, param2)
end
return itemstack, nil
end
function core.item_secondary_use(itemstack, placer)
return itemstack
end
function core.item_drop(itemstack, dropper, pos)
local dropper_is_player = dropper and dropper:is_player()
local p = table.copy(pos)
local cnt = itemstack:get_count()
if dropper_is_player then
p.y = p.y + 1.2
end
local item = itemstack:take_item(cnt)
local obj = core.add_item(p, item)
if obj then
if dropper_is_player then
local dir = dropper:get_look_dir()
dir.x = dir.x * 2.9
dir.y = dir.y * 2.9 + 2
dir.z = dir.z * 2.9
obj:set_velocity(dir)
obj:get_luaentity().dropped_by = dropper:get_player_name()
end
return itemstack
end
-- If we reach this, adding the object to the
-- environment failed
end
function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
for _, callback in pairs(core.registered_on_item_eats) do
local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing)
if result then
return result
end
end
local def = itemstack:get_definition()
if itemstack:take_item() ~= nil then
user:set_hp(user:get_hp() + hp_change)
if def and def.sound and def.sound.eat then
core.sound_play(def.sound.eat, {
pos = user:get_pos(),
max_hear_distance = 16
}, true)
end
if replace_with_item then
if itemstack:is_empty() then
itemstack:add_item(replace_with_item)
else
local inv = user:get_inventory()
-- Check if inv is null, since non-players don't have one
if inv and inv:room_for_item("main", {name=replace_with_item}) then
inv:add_item("main", replace_with_item)
else
local pos = user:get_pos()
pos.y = math.floor(pos.y + 0.5)
core.add_item(pos, replace_with_item)
end
end
end
end
return itemstack
end
function core.item_eat(hp_change, replace_with_item)
return function(itemstack, user, pointed_thing) -- closure
if user then
return core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
end
end
end
function core.node_punch(pos, node, puncher, pointed_thing)
-- Run script hook
for _, callback in ipairs(core.registered_on_punchnodes) do
-- Copy pos and node because callback can modify them
local pos_copy = vector.new(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
local pointed_thing_copy = pointed_thing and copy_pointed_thing(pointed_thing) or nil
callback(pos_copy, node_copy, puncher, pointed_thing_copy)
end
end
function core.handle_node_drops(pos, drops, digger)
-- Add dropped items to object's inventory
local inv = digger and digger:get_inventory()
local give_item
if inv then
give_item = function(item)
return inv:add_item("main", item)
end
else
give_item = function(item)
-- itemstring to ItemStack for left:is_empty()
return ItemStack(item)
end
end
for _, dropped_item in pairs(drops) do
local left = give_item(dropped_item)
if not left:is_empty() then
local p = {
x = pos.x + math.random()/2-0.25,
y = pos.y + math.random()/2-0.25,
z = pos.z + math.random()/2-0.25,
}
core.add_item(p, left)
end
end
end
function core.node_dig(pos, node, digger)
local diggername = user_name(digger)
local log = make_log(diggername)
local def = core.registered_nodes[node.name]
-- Copy pos because the callback could modify it
if def and (not def.diggable or
(def.can_dig and not def.can_dig(vector.new(pos), digger))) then
log("info", diggername .. " tried to dig "
.. node.name .. " which is not diggable "
.. core.pos_to_string(pos))
return
end
if core.is_protected(pos, diggername) then
log("action", diggername
.. " tried to dig " .. node.name
.. " at protected position "
.. core.pos_to_string(pos))
core.record_protection_violation(pos, diggername)
return
end
log('action', diggername .. " digs "
.. node.name .. " at " .. core.pos_to_string(pos))
local wielded = digger and digger:get_wielded_item()
local drops = core.get_node_drops(node, wielded and wielded:get_name())
if wielded then
local wdef = wielded:get_definition()
local tp = wielded:get_tool_capabilities()
local dp = core.get_dig_params(def and def.groups, tp)
if wdef and wdef.after_use then
wielded = wdef.after_use(wielded, digger, node, dp) or wielded
else
-- Wear out tool
if not core.is_creative_enabled(diggername) then
wielded:add_wear(dp.wear)
if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
core.sound_play(wdef.sound.breaks, {
pos = pos,
gain = 0.5
}, true)
end
end
end
digger:set_wielded_item(wielded)
end
-- Check to see if metadata should be preserved.
if def and def.preserve_metadata then
local oldmeta = core.get_meta(pos):to_table().fields
-- Copy pos and node because the callback can modify them.
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
local drop_stacks = {}
for k, v in pairs(drops) do
drop_stacks[k] = ItemStack(v)
end
drops = drop_stacks
def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
end
-- Handle drops
core.handle_node_drops(pos, drops, digger)
local oldmetadata = nil
if def and def.after_dig_node then
oldmetadata = core.get_meta(pos):to_table()
end
-- Remove node and update
core.remove_node(pos)
-- Play sound if it was done by a player
if diggername ~= "" and def and def.sounds and def.sounds.dug then
core.sound_play(def.sounds.dug, {
pos = pos,
exclude_player = diggername,
}, true)
end
-- Run callback
if def and def.after_dig_node then
-- Copy pos and node because callback can modify them
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
end
-- Run script hook
for _, callback in ipairs(core.registered_on_dignodes) do
local origin = core.callback_origins[callback]
if origin then
core.set_last_run_mod(origin.mod)
end
-- Copy pos and node because callback can modify them
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
callback(pos_copy, node_copy, digger)
end
end
function core.itemstring_with_palette(item, palette_index)
local stack = ItemStack(item) -- convert to ItemStack
stack:get_meta():set_int("palette_index", palette_index)
return stack:to_string()
end
function core.itemstring_with_color(item, colorstring)
local stack = ItemStack(item) -- convert to ItemStack
stack:get_meta():set_string("color", colorstring)
return stack:to_string()
end
-- This is used to allow mods to redefine core.item_place and so on
-- NOTE: This is not the preferred way. Preferred way is to provide enough
-- callbacks to not require redefining global functions. -celeron55
local function redef_wrapper(table, name)
return function(...)
return table[name](...)
end
end
--
-- Item definition defaults
--
local default_stack_max = tonumber(minetest.settings:get("default_stack_max")) or 99
core.nodedef_default = {
-- Item properties
type="node",
-- name intentionally not defined here
description = "",
groups = {},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = default_stack_max,
usable = false,
liquids_pointable = false,
tool_capabilities = nil,
node_placement_prediction = nil,
-- Interaction callbacks
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
on_use = nil,
can_dig = nil,
on_punch = redef_wrapper(core, 'node_punch'), -- core.node_punch
on_rightclick = nil,
on_dig = redef_wrapper(core, 'node_dig'), -- core.node_dig
on_receive_fields = nil,
on_metadata_inventory_move = core.node_metadata_inventory_move_allow_all,
on_metadata_inventory_offer = core.node_metadata_inventory_offer_allow_all,
on_metadata_inventory_take = core.node_metadata_inventory_take_allow_all,
-- Node properties
drawtype = "normal",
visual_scale = 1.0,
-- Don't define these because otherwise the old tile_images and
-- special_materials wouldn't be read
--tiles ={""},
--special_tiles = {
-- {name="", backface_culling=true},
-- {name="", backface_culling=true},
--},
alpha = 255,
post_effect_color = {a=0, r=0, g=0, b=0},
paramtype = "none",
paramtype2 = "none",
is_ground_content = true,
sunlight_propagates = false,
walkable = true,
pointable = true,
diggable = true,
climbable = false,
buildable_to = false,
floodable = false,
liquidtype = "none",
liquid_alternative_flowing = "",
liquid_alternative_source = "",
liquid_viscosity = 0,
drowning = 0,
light_source = 0,
damage_per_second = 0,
selection_box = {type="regular"},
legacy_facedir_simple = false,
legacy_wallmounted = false,
}
core.craftitemdef_default = {
type="craft",
-- name intentionally not defined here
description = "",
groups = {},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = default_stack_max,
liquids_pointable = false,
tool_capabilities = nil,
-- Interaction callbacks
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
on_use = nil,
}
core.tooldef_default = {
type="tool",
-- name intentionally not defined here
description = "",
groups = {},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 1,
liquids_pointable = false,
tool_capabilities = nil,
-- Interaction callbacks
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
on_use = nil,
}
core.noneitemdef_default = { -- This is used for the hand and unknown items
type="none",
-- name intentionally not defined here
description = "",
groups = {},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = default_stack_max,
liquids_pointable = false,
tool_capabilities = nil,
-- Interaction callbacks
on_place = redef_wrapper(core, 'item_place'),
on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
on_drop = nil,
on_use = nil,
}

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@ -0,0 +1,328 @@
-- Minetest: builtin/item_entity.lua
function core.spawn_item(pos, item)
-- Take item in any format
local stack = ItemStack(item)
local obj = core.add_entity(pos, "__builtin:item")
-- Don't use obj if it couldn't be added to the map.
if obj then
obj:get_luaentity():set_item(stack:to_string())
end
return obj
end
-- If item_entity_ttl is not set, enity will have default life time
-- Setting it to -1 disables the feature
local time_to_live = tonumber(core.settings:get("item_entity_ttl")) or 900
local gravity = tonumber(core.settings:get("movement_gravity")) or 9.81
core.register_entity(":__builtin:item", {
initial_properties = {
hp_max = 1,
physical = true,
collide_with_objects = false,
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
visual = "wielditem",
visual_size = {x = 0.4, y = 0.4},
textures = {""},
is_visible = false,
},
itemstring = "",
moving_state = true,
physical_state = true,
-- Item expiry
age = 0,
-- Pushing item out of solid nodes
force_out = nil,
force_out_start = nil,
set_item = function(self, item)
local stack = ItemStack(item or self.itemstring)
self.itemstring = stack:to_string()
if self.itemstring == "" then
-- item not yet known
return
end
-- Backwards compatibility: old clients use the texture
-- to get the type of the item
local itemname = stack:is_known() and stack:get_name() or "unknown"
local max_count = stack:get_stack_max()
local count = math.min(stack:get_count(), max_count)
local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3)
local def = core.registered_items[itemname]
local glow = def and def.light_source and
math.floor(def.light_source / 2 + 0.5)
self.object:set_properties({
is_visible = true,
visual = "wielditem",
textures = {itemname},
visual_size = {x = size, y = size},
collisionbox = {-size, -size, -size, size, size, size},
automatic_rotate = math.pi * 0.5 * 0.2 / size,
wield_item = self.itemstring,
glow = glow,
})
end,
get_staticdata = function(self)
return core.serialize({
itemstring = self.itemstring,
age = self.age,
dropped_by = self.dropped_by
})
end,
on_activate = function(self, staticdata, dtime_s)
if string.sub(staticdata, 1, string.len("return")) == "return" then
local data = core.deserialize(staticdata)
if data and type(data) == "table" then
self.itemstring = data.itemstring
self.age = (data.age or 0) + dtime_s
self.dropped_by = data.dropped_by
end
else
self.itemstring = staticdata
end
self.object:set_armor_groups({immortal = 1})
self.object:set_velocity({x = 0, y = 2, z = 0})
self.object:set_acceleration({x = 0, y = -gravity, z = 0})
self:set_item()
end,
try_merge_with = function(self, own_stack, object, entity)
if self.age == entity.age then
-- Can not merge with itself
return false
end
local stack = ItemStack(entity.itemstring)
local name = stack:get_name()
if own_stack:get_name() ~= name or
own_stack:get_meta() ~= stack:get_meta() or
own_stack:get_wear() ~= stack:get_wear() or
own_stack:get_free_space() == 0 then
-- Can not merge different or full stack
return false
end
local count = own_stack:get_count()
local total_count = stack:get_count() + count
local max_count = stack:get_stack_max()
if total_count > max_count then
return false
end
-- Merge the remote stack into this one
local pos = object:get_pos()
pos.y = pos.y + ((total_count - count) / max_count) * 0.15
self.object:move_to(pos)
self.age = 0 -- Handle as new entity
own_stack:set_count(total_count)
self:set_item(own_stack)
entity.itemstring = ""
object:remove()
return true
end,
enable_physics = function(self)
if not self.physical_state then
self.physical_state = true
self.object:set_properties({physical = true})
self.object:set_velocity({x=0, y=0, z=0})
self.object:set_acceleration({x=0, y=-gravity, z=0})
end
end,
disable_physics = function(self)
if self.physical_state then
self.physical_state = false
self.object:set_properties({physical = false})
self.object:set_velocity({x=0, y=0, z=0})
self.object:set_acceleration({x=0, y=0, z=0})
end
end,
on_step = function(self, dtime, moveresult)
self.age = self.age + dtime
if time_to_live > 0 and self.age > time_to_live then
self.itemstring = ""
self.object:remove()
return
end
local pos = self.object:get_pos()
local node = core.get_node_or_nil({
x = pos.x,
y = pos.y + self.object:get_properties().collisionbox[2] - 0.05,
z = pos.z
})
-- Delete in 'ignore' nodes
if node and node.name == "ignore" then
self.itemstring = ""
self.object:remove()
return
end
if self.force_out then
-- This code runs after the entity got a push from the is_stuck code.
-- It makes sure the entity is entirely outside the solid node
local c = self.object:get_properties().collisionbox
local s = self.force_out_start
local f = self.force_out
local ok = (f.x > 0 and pos.x + c[1] > s.x + 0.5) or
(f.y > 0 and pos.y + c[2] > s.y + 0.5) or
(f.z > 0 and pos.z + c[3] > s.z + 0.5) or
(f.x < 0 and pos.x + c[4] < s.x - 0.5) or
(f.z < 0 and pos.z + c[6] < s.z - 0.5)
if ok then
-- Item was successfully forced out
self.force_out = nil
self:enable_physics()
return
end
end
if not self.physical_state then
return -- Don't do anything
end
assert(moveresult,
"Collision info missing, this is caused by an out-of-date/buggy mod or game")
if not moveresult.collides then
-- future TODO: items should probably decelerate in air
return
end
-- Push item out when stuck inside solid node
local is_stuck = false
local snode = core.get_node_or_nil(pos)
if snode then
local sdef = core.registered_nodes[snode.name] or {}
is_stuck = (sdef.walkable == nil or sdef.walkable == true)
and (sdef.collision_box == nil or sdef.collision_box.type == "regular")
and (sdef.node_box == nil or sdef.node_box.type == "regular")
end
if is_stuck then
local shootdir
local order = {
{x=1, y=0, z=0}, {x=-1, y=0, z= 0},
{x=0, y=0, z=1}, {x= 0, y=0, z=-1},
}
-- Check which one of the 4 sides is free
for o = 1, #order do
local cnode = core.get_node(vector.add(pos, order[o])).name
local cdef = core.registered_nodes[cnode] or {}
if cnode ~= "ignore" and cdef.walkable == false then
shootdir = order[o]
break
end
end
-- If none of the 4 sides is free, check upwards
if not shootdir then
shootdir = {x=0, y=1, z=0}
local cnode = core.get_node(vector.add(pos, shootdir)).name
if cnode == "ignore" then
shootdir = nil -- Do not push into ignore
end
end
if shootdir then
-- Set new item moving speed accordingly
local newv = vector.multiply(shootdir, 3)
self:disable_physics()
self.object:set_velocity(newv)
self.force_out = newv
self.force_out_start = vector.round(pos)
return
end
end
node = nil -- ground node we're colliding with
if moveresult.touching_ground then
for _, info in ipairs(moveresult.collisions) do
if info.axis == "y" then
node = core.get_node(info.node_pos)
break
end
end
end
-- Slide on slippery nodes
local def = node and core.registered_nodes[node.name]
local keep_movement = false
if def then
local slippery = core.get_item_group(node.name, "slippery")
local vel = self.object:get_velocity()
if slippery ~= 0 and (math.abs(vel.x) > 0.1 or math.abs(vel.z) > 0.1) then
-- Horizontal deceleration
local factor = math.min(4 / (slippery + 4) * dtime, 1)
self.object:set_velocity({
x = vel.x * (1 - factor),
y = 0,
z = vel.z * (1 - factor)
})
keep_movement = true
end
end
if not keep_movement then
self.object:set_velocity({x=0, y=0, z=0})
end
if self.moving_state == keep_movement then
-- Do not update anything until the moving state changes
return
end
self.moving_state = keep_movement
-- Only collect items if not moving
if self.moving_state then
return
end
-- Collect the items around to merge with
local own_stack = ItemStack(self.itemstring)
if own_stack:get_free_space() == 0 then
return
end
local objects = core.get_objects_inside_radius(pos, 1.0)
for k, obj in pairs(objects) do
local entity = obj:get_luaentity()
if entity and entity.name == "__builtin:item" then
if self:try_merge_with(own_stack, obj, entity) then
own_stack = ItemStack(self.itemstring)
if own_stack:get_free_space() == 0 then
return
end
end
end
end
end,
on_punch = function(self, hitter)
local inv = hitter:get_inventory()
if inv and self.itemstring ~= "" then
local left = inv:add_item("main", self.itemstring)
if left and not left:is_empty() then
self:set_item(left)
return
end
end
self.itemstring = ""
self.object:remove()
end,
})

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-- can be overriden by mods
function core.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage)
if damage == 0 or player:get_armor_groups().immortal then
return 0.0
end
local m = 8
-- solve m - m*e^(k*4) = 4 for k
local k = -0.17328
local res = m - m * math.exp(k * damage)
if distance < 2.0 then
res = res * 1.1 -- more knockback when closer
elseif distance > 4.0 then
res = res * 0.9 -- less when far away
end
return res
end
local function vector_absmax(v)
local max, abs = math.max, math.abs
return max(max(abs(v.x), abs(v.y)), abs(v.z))
end
core.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, unused_dir, damage)
if player:get_hp() == 0 then
return -- RIP
end
-- Server::handleCommand_Interact() adds eye offset to one but not the other
-- so the direction is slightly off, calculate it ourselves
local dir = vector.subtract(player:get_pos(), hitter:get_pos())
local d = vector.length(dir)
if d ~= 0.0 then
dir = vector.divide(dir, d)
end
local k = core.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, d, damage)
local kdir = vector.multiply(dir, k)
if vector_absmax(kdir) < 1.0 then
return -- barely noticeable, so don't even send
end
player:add_player_velocity(kdir)
end)

268
builtin/game/misc.lua Normal file
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-- Minetest: builtin/misc.lua
--
-- Misc. API functions
--
function core.check_player_privs(name, ...)
if core.is_player(name) then
name = name:get_player_name()
elseif type(name) ~= "string" then
error("core.check_player_privs expects a player or playername as " ..
"argument.", 2)
end
local requested_privs = {...}
local player_privs = core.get_player_privs(name)
local missing_privileges = {}
if type(requested_privs[1]) == "table" then
-- We were provided with a table like { privA = true, privB = true }.
for priv, value in pairs(requested_privs[1]) do
if value and not player_privs[priv] then
missing_privileges[#missing_privileges + 1] = priv
end
end
else
-- Only a list, we can process it directly.
for key, priv in pairs(requested_privs) do
if not player_privs[priv] then
missing_privileges[#missing_privileges + 1] = priv
end
end
end
if #missing_privileges > 0 then
return false, missing_privileges
end
return true, ""
end
function core.send_join_message(player_name)
if not core.is_singleplayer() then
core.chat_send_all("*** " .. player_name .. " joined the game.")
end
end
function core.send_leave_message(player_name, timed_out)
local announcement = "*** " .. player_name .. " left the game."
if timed_out then
announcement = announcement .. " (timed out)"
end
core.chat_send_all(announcement)
end
core.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
if not core.is_singleplayer() then
local status = core.get_server_status(player_name, true)
if status and status ~= "" then
core.chat_send_player(player_name, status)
end
end
core.send_join_message(player_name)
end)
core.register_on_leaveplayer(function(player, timed_out)
local player_name = player:get_player_name()
core.send_leave_message(player_name, timed_out)
end)
function core.is_player(player)
-- a table being a player is also supported because it quacks sufficiently
-- like a player if it has the is_player function
local t = type(player)
return (t == "userdata" or t == "table") and
type(player.is_player) == "function" and player:is_player()
end
function core.player_exists(name)
return core.get_auth_handler().get_auth(name) ~= nil
end
-- Returns two position vectors representing a box of `radius` in each
-- direction centered around the player corresponding to `player_name`
function core.get_player_radius_area(player_name, radius)
local player = core.get_player_by_name(player_name)
if player == nil then
return nil
end
local p1 = player:get_pos()
local p2 = p1
if radius then
p1 = vector.subtract(p1, radius)
p2 = vector.add(p2, radius)
end
return p1, p2
end
function core.hash_node_position(pos)
return (pos.z + 32768) * 65536 * 65536
+ (pos.y + 32768) * 65536
+ pos.x + 32768
end
function core.get_position_from_hash(hash)
local pos = {}
pos.x = (hash % 65536) - 32768
hash = math.floor(hash / 65536)
pos.y = (hash % 65536) - 32768
hash = math.floor(hash / 65536)
pos.z = (hash % 65536) - 32768
return pos
end
function core.get_item_group(name, group)
if not core.registered_items[name] or not
core.registered_items[name].groups[group] then
return 0
end
return core.registered_items[name].groups[group]
end
function core.get_node_group(name, group)
core.log("deprecated", "Deprecated usage of get_node_group, use get_item_group instead")
return core.get_item_group(name, group)
end
function core.setting_get_pos(name)
local value = core.settings:get(name)
if not value then
return nil
end
return core.string_to_pos(value)
end
-- See l_env.cpp for the other functions
function core.get_artificial_light(param1)
return math.floor(param1 / 16)
end
-- To be overriden by protection mods
function core.is_protected(pos, name)
return false
end
function core.record_protection_violation(pos, name)
for _, func in pairs(core.registered_on_protection_violation) do
func(pos, name)
end
end
-- To be overridden by Creative mods
local creative_mode_cache = core.settings:get_bool("creative_mode")
function core.is_creative_enabled(name)
return creative_mode_cache
end
-- Checks if specified volume intersects a protected volume
function core.is_area_protected(minp, maxp, player_name, interval)
-- 'interval' is the largest allowed interval for the 3D lattice of checks.
-- Compute the optimal float step 'd' for each axis so that all corners and
-- borders are checked. 'd' will be smaller or equal to 'interval'.
-- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the
-- for loop (which might otherwise not be the case due to rounding errors).
-- Default to 4
interval = interval or 4
local d = {}
for _, c in pairs({"x", "y", "z"}) do
if minp[c] > maxp[c] then
-- Repair positions: 'minp' > 'maxp'
local tmp = maxp[c]
maxp[c] = minp[c]
minp[c] = tmp
end
if maxp[c] > minp[c] then
d[c] = (maxp[c] - minp[c]) /
math.ceil((maxp[c] - minp[c]) / interval) - 1e-4
else
d[c] = 1 -- Any value larger than 0 to avoid division by zero
end
end
for zf = minp.z, maxp.z, d.z do
local z = math.floor(zf + 0.5)
for yf = minp.y, maxp.y, d.y do
local y = math.floor(yf + 0.5)
for xf = minp.x, maxp.x, d.x do
local x = math.floor(xf + 0.5)
local pos = {x = x, y = y, z = z}
if core.is_protected(pos, player_name) then
return pos
end
end
end
end
return false
end
local raillike_ids = {}
local raillike_cur_id = 0
function core.raillike_group(name)
local id = raillike_ids[name]
if not id then
raillike_cur_id = raillike_cur_id + 1
raillike_ids[name] = raillike_cur_id
id = raillike_cur_id
end
return id
end
-- HTTP callback interface
function core.http_add_fetch(httpenv)
httpenv.fetch = function(req, callback)
local handle = httpenv.fetch_async(req)
local function update_http_status()
local res = httpenv.fetch_async_get(handle)
if res.completed then
callback(res)
else
core.after(0, update_http_status)
end
end
core.after(0, update_http_status)
end
return httpenv
end
function core.close_formspec(player_name, formname)
return core.show_formspec(player_name, formname, "")
end
function core.cancel_shutdown_requests()
core.request_shutdown("", false, -1)
end

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builtin/game/privileges.lua Normal file
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-- Minetest: builtin/privileges.lua
--
-- Privileges
--
core.registered_privileges = {}
function core.register_privilege(name, param)
local function fill_defaults(def)
if def.give_to_singleplayer == nil then
def.give_to_singleplayer = true
end
if def.give_to_admin == nil then
def.give_to_admin = def.give_to_singleplayer
end
if def.description == nil then
def.description = "(no description)"
end
end
local def
if type(param) == "table" then
def = param
else
def = {description = param}
end
fill_defaults(def)
core.registered_privileges[name] = def
end
core.register_privilege("interact", "Can interact with things and modify the world")
core.register_privilege("shout", "Can speak in chat")
core.register_privilege("basic_privs", "Can modify 'shout' and 'interact' privileges")
core.register_privilege("privs", "Can modify privileges")
core.register_privilege("teleport", {
description = "Can teleport self",
give_to_singleplayer = false,
})
core.register_privilege("bring", {
description = "Can teleport other players",
give_to_singleplayer = false,
})
core.register_privilege("settime", {
description = "Can set the time of day using /time",
give_to_singleplayer = false,
})
core.register_privilege("server", {
description = "Can do server maintenance stuff",
give_to_singleplayer = false,
give_to_admin = true,
})
core.register_privilege("protection_bypass", {
description = "Can bypass node protection in the world",
give_to_singleplayer = false,
})
core.register_privilege("ban", {
description = "Can ban and unban players",
give_to_singleplayer = false,
give_to_admin = true,
})
core.register_privilege("kick", {
description = "Can kick players",
give_to_singleplayer = false,
give_to_admin = true,
})
core.register_privilege("give", {
description = "Can use /give and /giveme",
give_to_singleplayer = false,
})
core.register_privilege("password", {
description = "Can use /setpassword and /clearpassword",
give_to_singleplayer = false,
give_to_admin = true,
})
core.register_privilege("fly", {
description = "Can use fly mode",
give_to_singleplayer = false,
})
core.register_privilege("fast", {
description = "Can use fast mode",
give_to_singleplayer = false,
})
core.register_privilege("noclip", {
description = "Can fly through solid nodes using noclip mode",
give_to_singleplayer = false,
})
core.register_privilege("rollback", {
description = "Can use the rollback functionality",
give_to_singleplayer = false,
})
core.register_privilege("debug", {
description = "Allows enabling various debug options that may affect gameplay",
give_to_singleplayer = false,
give_to_admin = true,
})
core.register_can_bypass_userlimit(function(name, ip)
local privs = core.get_player_privs(name)
return privs["server"] or privs["ban"] or privs["privs"] or privs["password"]
end)

625
builtin/game/register.lua Normal file
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-- Minetest: builtin/misc_register.lua
--
-- Make raw registration functions inaccessible to anyone except this file
--
local register_item_raw = core.register_item_raw
core.register_item_raw = nil
local unregister_item_raw = core.unregister_item_raw
core.unregister_item_raw = nil
local register_alias_raw = core.register_alias_raw
core.register_alias_raw = nil
--
-- Item / entity / ABM / LBM registration functions
--
core.registered_abms = {}
core.registered_lbms = {}
core.registered_entities = {}
core.registered_items = {}
core.registered_nodes = {}
core.registered_craftitems = {}
core.registered_tools = {}
core.registered_aliases = {}
-- For tables that are indexed by item name:
-- If table[X] does not exist, default to table[core.registered_aliases[X]]
local alias_metatable = {
__index = function(t, name)
return rawget(t, core.registered_aliases[name])
end
}
setmetatable(core.registered_items, alias_metatable)
setmetatable(core.registered_nodes, alias_metatable)
setmetatable(core.registered_craftitems, alias_metatable)
setmetatable(core.registered_tools, alias_metatable)
-- These item names may not be used because they would interfere
-- with legacy itemstrings
local forbidden_item_names = {
MaterialItem = true,
MaterialItem2 = true,
MaterialItem3 = true,
NodeItem = true,
node = true,
CraftItem = true,
craft = true,
MBOItem = true,
ToolItem = true,
tool = true,
}
local function check_modname_prefix(name)
if name:sub(1,1) == ":" then
-- If the name starts with a colon, we can skip the modname prefix
-- mechanism.
return name:sub(2)
else
-- Enforce that the name starts with the correct mod name.
local expected_prefix = core.get_current_modname() .. ":"
if name:sub(1, #expected_prefix) ~= expected_prefix then
error("Name " .. name .. " does not follow naming conventions: " ..
"\"" .. expected_prefix .. "\" or \":\" prefix required")
end
-- Enforce that the name only contains letters, numbers and underscores.
local subname = name:sub(#expected_prefix+1)
if subname:find("[^%w_]") then
error("Name " .. name .. " does not follow naming conventions: " ..
"contains unallowed characters")
end
return name
end
end
function core.register_abm(spec)
-- Add to core.registered_abms
assert(type(spec.action) == "function", "Required field 'action' of type function")
core.registered_abms[#core.registered_abms + 1] = spec
spec.mod_origin = core.get_current_modname() or "??"
end
function core.register_lbm(spec)
-- Add to core.registered_lbms
check_modname_prefix(spec.name)
assert(type(spec.action) == "function", "Required field 'action' of type function")
core.registered_lbms[#core.registered_lbms + 1] = spec
spec.mod_origin = core.get_current_modname() or "??"
end
function core.register_entity(name, prototype)
-- Check name
if name == nil then
error("Unable to register entity: Name is nil")
end
name = check_modname_prefix(tostring(name))
prototype.name = name
prototype.__index = prototype -- so that it can be used as a metatable
-- Add to core.registered_entities
core.registered_entities[name] = prototype
prototype.mod_origin = core.get_current_modname() or "??"
end
function core.register_item(name, itemdef)
-- Check name
if name == nil then
error("Unable to register item: Name is nil")
end
name = check_modname_prefix(tostring(name))
if forbidden_item_names[name] then
error("Unable to register item: Name is forbidden: " .. name)
end
itemdef.name = name
-- default short_description to first line of description
itemdef.short_description = itemdef.short_description or
(itemdef.description or ""):gsub("\n.*","")
-- Apply defaults and add to registered_* table
if itemdef.type == "node" then
-- Use the nodebox as selection box if it's not set manually
if itemdef.drawtype == "nodebox" and not itemdef.selection_box then
itemdef.selection_box = itemdef.node_box
elseif itemdef.drawtype == "fencelike" and not itemdef.selection_box then
itemdef.selection_box = {
type = "fixed",
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
}
end
if itemdef.light_source and itemdef.light_source > core.LIGHT_MAX then
itemdef.light_source = core.LIGHT_MAX
core.log("warning", "Node 'light_source' value exceeds maximum," ..
" limiting to maximum: " ..name)
end
setmetatable(itemdef, {__index = core.nodedef_default})
core.registered_nodes[itemdef.name] = itemdef
elseif itemdef.type == "craft" then
setmetatable(itemdef, {__index = core.craftitemdef_default})
core.registered_craftitems[itemdef.name] = itemdef
elseif itemdef.type == "tool" then
setmetatable(itemdef, {__index = core.tooldef_default})
core.registered_tools[itemdef.name] = itemdef
elseif itemdef.type == "none" then
setmetatable(itemdef, {__index = core.noneitemdef_default})
else
error("Unable to register item: Type is invalid: " .. dump(itemdef))
end
-- Flowing liquid uses param2
if itemdef.type == "node" and itemdef.liquidtype == "flowing" then
itemdef.paramtype2 = "flowingliquid"
end
-- BEGIN Legacy stuff
if itemdef.cookresult_itemstring ~= nil and itemdef.cookresult_itemstring ~= "" then
core.register_craft({
type="cooking",
output=itemdef.cookresult_itemstring,
recipe=itemdef.name,
cooktime=itemdef.furnace_cooktime
})
end
if itemdef.furnace_burntime ~= nil and itemdef.furnace_burntime >= 0 then
core.register_craft({
type="fuel",
recipe=itemdef.name,
burntime=itemdef.furnace_burntime
})
end
-- END Legacy stuff
itemdef.mod_origin = core.get_current_modname() or "??"
-- Disable all further modifications
getmetatable(itemdef).__newindex = {}
--core.log("Registering item: " .. itemdef.name)
core.registered_items[itemdef.name] = itemdef
core.registered_aliases[itemdef.name] = nil
register_item_raw(itemdef)
end
function core.unregister_item(name)
if not core.registered_items[name] then
core.log("warning", "Not unregistering item " ..name..
" because it doesn't exist.")
return
end
-- Erase from registered_* table
local type = core.registered_items[name].type
if type == "node" then
core.registered_nodes[name] = nil
elseif type == "craft" then
core.registered_craftitems[name] = nil
elseif type == "tool" then
core.registered_tools[name] = nil
end
core.registered_items[name] = nil
unregister_item_raw(name)
end
function core.register_node(name, nodedef)
nodedef.type = "node"
core.register_item(name, nodedef)
end
function core.register_craftitem(name, craftitemdef)
craftitemdef.type = "craft"
-- BEGIN Legacy stuff
if craftitemdef.inventory_image == nil and craftitemdef.image ~= nil then
craftitemdef.inventory_image = craftitemdef.image
end
-- END Legacy stuff
core.register_item(name, craftitemdef)
end
function core.register_tool(name, tooldef)
tooldef.type = "tool"
tooldef.stack_max = 1
-- BEGIN Legacy stuff
if tooldef.inventory_image == nil and tooldef.image ~= nil then
tooldef.inventory_image = tooldef.image
end
if tooldef.tool_capabilities == nil and
(tooldef.full_punch_interval ~= nil or
tooldef.basetime ~= nil or
tooldef.dt_weight ~= nil or
tooldef.dt_crackiness ~= nil or
tooldef.dt_crumbliness ~= nil or
tooldef.dt_cuttability ~= nil or
tooldef.basedurability ~= nil or
tooldef.dd_weight ~= nil or
tooldef.dd_crackiness ~= nil or
tooldef.dd_crumbliness ~= nil or
tooldef.dd_cuttability ~= nil) then
tooldef.tool_capabilities = {
full_punch_interval = tooldef.full_punch_interval,
basetime = tooldef.basetime,
dt_weight = tooldef.dt_weight,
dt_crackiness = tooldef.dt_crackiness,
dt_crumbliness = tooldef.dt_crumbliness,
dt_cuttability = tooldef.dt_cuttability,
basedurability = tooldef.basedurability,
dd_weight = tooldef.dd_weight,
dd_crackiness = tooldef.dd_crackiness,
dd_crumbliness = tooldef.dd_crumbliness,
dd_cuttability = tooldef.dd_cuttability,
}
end
-- END Legacy stuff
-- This isn't just legacy, but more of a convenience feature
local toolcaps = tooldef.tool_capabilities
if toolcaps and toolcaps.punch_attack_uses == nil then
for _, cap in pairs(toolcaps.groupcaps or {}) do
local level = (cap.maxlevel or 0) - 1
if (cap.uses or 0) ~= 0 and level >= 0 then
toolcaps.punch_attack_uses = cap.uses * (3 ^ level)
break
end
end
end
core.register_item(name, tooldef)
end
function core.register_alias(name, convert_to)
if forbidden_item_names[name] then
error("Unable to register alias: Name is forbidden: " .. name)
end
if core.registered_items[name] ~= nil then
core.log("warning", "Not registering alias, item with same name" ..
" is already defined: " .. name .. " -> " .. convert_to)
else
--core.log("Registering alias: " .. name .. " -> " .. convert_to)
core.registered_aliases[name] = convert_to
register_alias_raw(name, convert_to)
end
end
function core.register_alias_force(name, convert_to)
if forbidden_item_names[name] then
error("Unable to register alias: Name is forbidden: " .. name)
end
if core.registered_items[name] ~= nil then
core.unregister_item(name)
core.log("info", "Removed item " ..name..
" while attempting to force add an alias")
end
--core.log("Registering alias: " .. name .. " -> " .. convert_to)
core.registered_aliases[name] = convert_to
register_alias_raw(name, convert_to)
end
function core.on_craft(itemstack, player, old_craft_list, craft_inv)
for _, func in ipairs(core.registered_on_crafts) do
itemstack = func(itemstack, player, old_craft_list, craft_inv) or itemstack
end
return itemstack
end
function core.craft_predict(itemstack, player, old_craft_list, craft_inv)
for _, func in ipairs(core.registered_craft_predicts) do
itemstack = func(itemstack, player, old_craft_list, craft_inv) or itemstack
end
return itemstack
end
-- Alias the forbidden item names to "" so they can't be
-- created via itemstrings (e.g. /give)
for name in pairs(forbidden_item_names) do
core.registered_aliases[name] = ""
register_alias_raw(name, "")
end
-- Obsolete:
-- Aliases for core.register_alias (how ironic...)
-- core.alias_node = core.register_alias
-- core.alias_tool = core.register_alias
-- core.alias_craftitem = core.register_alias
--
-- Built-in node definitions. Also defined in C.
--
core.register_item(":unknown", {
type = "none",
description = "Unknown Item",
inventory_image = "unknown_item.png",
on_place = core.item_place,
on_secondary_use = core.item_secondary_use,
on_drop = core.item_drop,
groups = {not_in_creative_inventory=1},
diggable = true,
})
core.register_node(":air", {
description = "Air",
inventory_image = "air.png",
wield_image = "air.png",
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
floodable = true,
air_equivalent = true,
drop = "",
groups = {not_in_creative_inventory=1},
})
core.register_node(":ignore", {
description = "Ignore",
inventory_image = "ignore.png",
wield_image = "ignore.png",
drawtype = "airlike",
paramtype = "none",
sunlight_propagates = false,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true, -- A way to remove accidentally placed ignores
air_equivalent = true,
drop = "",
groups = {not_in_creative_inventory=1},
on_place = function(itemstack, placer, pointed_thing)
core.chat_send_player(
placer:get_player_name(),
core.colorize("#FF0000",
"You can't place 'ignore' nodes!"))
return ""
end,
})
-- The hand (bare definition)
core.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
groups = {not_in_creative_inventory=1},
})
function core.override_item(name, redefinition)
if redefinition.name ~= nil then
error("Attempt to redefine name of "..name.." to "..dump(redefinition.name), 2)
end
if redefinition.type ~= nil then
error("Attempt to redefine type of "..name.." to "..dump(redefinition.type), 2)
end
local item = core.registered_items[name]
if not item then
error("Attempt to override non-existent item "..name, 2)
end
for k, v in pairs(redefinition) do
rawset(item, k, v)
end
register_item_raw(item)
end
core.callback_origins = {}
function core.run_callbacks(callbacks, mode, ...)
assert(type(callbacks) == "table")
local cb_len = #callbacks
if cb_len == 0 then
if mode == 2 or mode == 3 then
return true
elseif mode == 4 or mode == 5 then
return false
end
end
local ret = nil
for i = 1, cb_len do
local origin = core.callback_origins[callbacks[i]]
if origin then
core.set_last_run_mod(origin.mod)
end
local cb_ret = callbacks[i](...)
if mode == 0 and i == 1 then
ret = cb_ret
elseif mode == 1 and i == cb_len then
ret = cb_ret
elseif mode == 2 then
if not cb_ret or i == 1 then
ret = cb_ret
end
elseif mode == 3 then
if cb_ret then
return cb_ret
end
ret = cb_ret
elseif mode == 4 then
if (cb_ret and not ret) or i == 1 then
ret = cb_ret
end
elseif mode == 5 and cb_ret then
return cb_ret
end
end
return ret
end
function core.run_priv_callbacks(name, priv, caller, method)
local def = core.registered_privileges[priv]
if not def or not def["on_" .. method] or
not def["on_" .. method](name, caller) then
for _, func in ipairs(core["registered_on_priv_" .. method]) do
if not func(name, caller, priv) then
break
end
end
end
end
--
-- Callback registration
--
local function make_registration()
local t = {}
local registerfunc = function(func)
t[#t + 1] = func
core.callback_origins[func] = {
mod = core.get_current_modname() or "??",
name = debug.getinfo(1, "n").name or "??"
}
--local origin = core.callback_origins[func]
--print(origin.name .. ": " .. origin.mod .. " registering cbk " .. tostring(func))
end
return t, registerfunc
end
local function make_registration_reverse()
local t = {}
local registerfunc = function(func)
table.insert(t, 1, func)
core.callback_origins[func] = {
mod = core.get_current_modname() or "??",
name = debug.getinfo(1, "n").name or "??"
}
--local origin = core.callback_origins[func]
--print(origin.name .. ": " .. origin.mod .. " registering cbk " .. tostring(func))
end
return t, registerfunc
end
local function make_registration_wrap(reg_fn_name, clear_fn_name)
local list = {}
local orig_reg_fn = core[reg_fn_name]
core[reg_fn_name] = function(def)
local retval = orig_reg_fn(def)
if retval ~= nil then
if def.name ~= nil then
list[def.name] = def
else
list[retval] = def
end
end
return retval
end
local orig_clear_fn = core[clear_fn_name]
core[clear_fn_name] = function()
for k in pairs(list) do
list[k] = nil
end
return orig_clear_fn()
end
return list
end
local function make_wrap_deregistration(reg_fn, clear_fn, list)
local unregister = function (key)
if type(key) ~= "string" then
error("key is not a string", 2)
end
if not list[key] then
error("Attempt to unregister non-existent element - '" .. key .. "'", 2)
end
local temporary_list = table.copy(list)
clear_fn()
for k,v in pairs(temporary_list) do
if key ~= k then
reg_fn(v)
end
end
end
return unregister
end
core.registered_on_player_hpchanges = { modifiers = { }, loggers = { } }
function core.registered_on_player_hpchange(player, hp_change, reason)
local last
for i = #core.registered_on_player_hpchanges.modifiers, 1, -1 do
local func = core.registered_on_player_hpchanges.modifiers[i]
hp_change, last = func(player, hp_change, reason)
if type(hp_change) ~= "number" then
local debuginfo = debug.getinfo(func)
error("The register_on_hp_changes function has to return a number at " ..
debuginfo.short_src .. " line " .. debuginfo.linedefined)
end
if last then
break
end
end
for i, func in ipairs(core.registered_on_player_hpchanges.loggers) do
func(player, hp_change, reason)
end
return hp_change
end
function core.register_on_player_hpchange(func, modifier)
if modifier then
core.registered_on_player_hpchanges.modifiers[#core.registered_on_player_hpchanges.modifiers + 1] = func
else
core.registered_on_player_hpchanges.loggers[#core.registered_on_player_hpchanges.loggers + 1] = func
end
core.callback_origins[func] = {
mod = core.get_current_modname() or "??",
name = debug.getinfo(1, "n").name or "??"
}
end
core.registered_biomes = make_registration_wrap("register_biome", "clear_registered_biomes")
core.registered_ores = make_registration_wrap("register_ore", "clear_registered_ores")
core.registered_decorations = make_registration_wrap("register_decoration", "clear_registered_decorations")
core.unregister_biome = make_wrap_deregistration(core.register_biome,
core.clear_registered_biomes, core.registered_biomes)
core.registered_on_chat_messages, core.register_on_chat_message = make_registration()
core.registered_on_chatcommands, core.register_on_chatcommand = make_registration()
core.registered_globalsteps, core.register_globalstep = make_registration()
core.registered_playerevents, core.register_playerevent = make_registration()
core.registered_on_mods_loaded, core.register_on_mods_loaded = make_registration()
core.registered_on_shutdown, core.register_on_shutdown = make_registration()
core.registered_on_punchnodes, core.register_on_punchnode = make_registration()
core.registered_on_placenodes, core.register_on_placenode = make_registration()
core.registered_on_dignodes, core.register_on_dignode = make_registration()
core.registered_on_generateds, core.register_on_generated = make_registration()
core.registered_on_newplayers, core.register_on_newplayer = make_registration()
core.registered_on_dieplayers, core.register_on_dieplayer = make_registration()
core.registered_on_respawnplayers, core.register_on_respawnplayer = make_registration()
core.registered_on_prejoinplayers, core.register_on_prejoinplayer = make_registration()
core.registered_on_joinplayers, core.register_on_joinplayer = make_registration()
core.registered_on_leaveplayers, core.register_on_leaveplayer = make_registration()
core.registered_on_player_receive_fields, core.register_on_player_receive_fields = make_registration_reverse()
core.registered_on_cheats, core.register_on_cheat = make_registration()
core.registered_on_crafts, core.register_on_craft = make_registration()
core.registered_craft_predicts, core.register_craft_predict = make_registration()
core.registered_on_protection_violation, core.register_on_protection_violation = make_registration()
core.registered_on_item_eats, core.register_on_item_eat = make_registration()
core.registered_on_punchplayers, core.register_on_punchplayer = make_registration()
core.registered_on_priv_grant, core.register_on_priv_grant = make_registration()
core.registered_on_priv_revoke, core.register_on_priv_revoke = make_registration()
core.registered_on_authplayers, core.register_on_authplayer = make_registration()
core.registered_can_bypass_userlimit, core.register_can_bypass_userlimit = make_registration()
core.registered_on_modchannel_message, core.register_on_modchannel_message = make_registration()
core.registered_on_player_inventory_actions, core.register_on_player_inventory_action = make_registration()
core.registered_allow_player_inventory_actions, core.register_allow_player_inventory_action = make_registration()
--
-- Compatibility for on_mapgen_init()
--
core.register_on_mapgen_init = function(func) func(core.get_mapgen_params()) end

184
builtin/game/statbars.lua Normal file
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-- cache setting
local enable_damage = core.settings:get_bool("enable_damage")
local health_bar_definition = {
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
text = "heart.png",
text2 = "heart_gone.png",
number = core.PLAYER_MAX_HP_DEFAULT,
item = core.PLAYER_MAX_HP_DEFAULT,
direction = 0,
size = {x = 24, y = 24},
offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 16)},
}
local breath_bar_definition = {
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
text = "bubble.png",
text2 = "bubble_gone.png",
number = core.PLAYER_MAX_BREATH_DEFAULT,
item = core.PLAYER_MAX_BREATH_DEFAULT * 2,
direction = 0,
size = {x = 24, y = 24},
offset = {x = 25, y= -(48 + 24 + 16)},
}
local hud_ids = {}
local function scaleToDefault(player, field)
-- Scale "hp" or "breath" to the default dimensions
local current = player["get_" .. field](player)
local nominal = core["PLAYER_MAX_" .. field:upper() .. "_DEFAULT"]
local max_display = math.max(nominal,
math.max(player:get_properties()[field .. "_max"], current))
return current / max_display * nominal
end
local function update_builtin_statbars(player)
local name = player:get_player_name()
if name == "" then
return
end
local flags = player:hud_get_flags()
if not hud_ids[name] then
hud_ids[name] = {}
-- flags are not transmitted to client on connect, we need to make sure
-- our current flags are transmitted by sending them actively
player:hud_set_flags(flags)
end
local hud = hud_ids[name]
local immortal = player:get_armor_groups().immortal == 1
if flags.healthbar and enable_damage and not immortal then
local number = scaleToDefault(player, "hp")
if hud.id_healthbar == nil then
local hud_def = table.copy(health_bar_definition)
hud_def.number = number
hud.id_healthbar = player:hud_add(hud_def)
else
player:hud_change(hud.id_healthbar, "number", number)
end
elseif hud.id_healthbar then
player:hud_remove(hud.id_healthbar)
hud.id_healthbar = nil
end
local show_breathbar = flags.breathbar and enable_damage and not immortal
local breath = player:get_breath()
local breath_max = player:get_properties().breath_max
if show_breathbar and breath <= breath_max then
local number = 2 * scaleToDefault(player, "breath")
if not hud.id_breathbar and breath < breath_max then
local hud_def = table.copy(breath_bar_definition)
hud_def.number = number
hud.id_breathbar = player:hud_add(hud_def)
elseif hud.id_breathbar then
player:hud_change(hud.id_breathbar, "number", number)
end
end
if hud.id_breathbar and (not show_breathbar or breath == breath_max) then
minetest.after(1, function(player_name, breath_bar)
local player = minetest.get_player_by_name(player_name)
if player then
player:hud_remove(breath_bar)
end
end, name, hud.id_breathbar)
hud.id_breathbar = nil
end
end
local function cleanup_builtin_statbars(player)
local name = player:get_player_name()
if name == "" then
return
end
hud_ids[name] = nil
end
local function player_event_handler(player,eventname)
assert(player:is_player())
local name = player:get_player_name()
if name == "" or not hud_ids[name] then
return
end
if eventname == "health_changed" then
update_builtin_statbars(player)
if hud_ids[name].id_healthbar then
return true
end
end
if eventname == "breath_changed" then
update_builtin_statbars(player)
if hud_ids[name].id_breathbar then
return true
end
end
if eventname == "hud_changed" or eventname == "properties_changed" then
update_builtin_statbars(player)
return true
end
return false
end
function core.hud_replace_builtin(hud_name, definition)
if type(definition) ~= "table" or
definition.hud_elem_type ~= "statbar" then
return false
end
if hud_name == "health" then
health_bar_definition = definition
for name, ids in pairs(hud_ids) do
local player = core.get_player_by_name(name)
if player and ids.id_healthbar then
player:hud_remove(ids.id_healthbar)
ids.id_healthbar = nil
update_builtin_statbars(player)
end
end
return true
end
if hud_name == "breath" then
breath_bar_definition = definition
for name, ids in pairs(hud_ids) do
local player = core.get_player_by_name(name)
if player and ids.id_breathbar then
player:hud_remove(ids.id_breathbar)
ids.id_breathbar = nil
update_builtin_statbars(player)
end
end
return true
end
return false
end
-- Append "update_builtin_statbars" as late as possible
-- This ensures that the HUD is hidden when the flags are updated in this callback
core.register_on_mods_loaded(function()
core.register_on_joinplayer(update_builtin_statbars)
end)
core.register_on_leaveplayer(cleanup_builtin_statbars)
core.register_playerevent(player_event_handler)

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-- Minetest: builtin/static_spawn.lua
local static_spawnpoint_string = core.settings:get("static_spawnpoint")
if static_spawnpoint_string and
static_spawnpoint_string ~= "" and
not core.setting_get_pos("static_spawnpoint") then
error('The static_spawnpoint setting is invalid: "' ..
static_spawnpoint_string .. '"')
end
local function put_player_in_spawn(player_obj)
local static_spawnpoint = core.setting_get_pos("static_spawnpoint")
if not static_spawnpoint then
return false
end
core.log("action", "Moving " .. player_obj:get_player_name() ..
" to static spawnpoint at " .. core.pos_to_string(static_spawnpoint))
player_obj:set_pos(static_spawnpoint)
return true
end
core.register_on_newplayer(put_player_in_spawn)
core.register_on_respawnplayer(put_player_in_spawn)

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VoxelArea = {
MinEdge = {x=1, y=1, z=1},
MaxEdge = {x=0, y=0, z=0},
ystride = 0,
zstride = 0,
}
function VoxelArea:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
local e = o:getExtent()
o.ystride = e.x
o.zstride = e.x * e.y
return o
end
function VoxelArea:getExtent()
local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge
return {
x = MaxEdge.x - MinEdge.x + 1,
y = MaxEdge.y - MinEdge.y + 1,
z = MaxEdge.z - MinEdge.z + 1,
}
end
function VoxelArea:getVolume()
local e = self:getExtent()
return e.x * e.y * e.z
end
function VoxelArea:index(x, y, z)
local MinEdge = self.MinEdge
local i = (z - MinEdge.z) * self.zstride +
(y - MinEdge.y) * self.ystride +
(x - MinEdge.x) + 1
return math.floor(i)
end
function VoxelArea:indexp(p)
local MinEdge = self.MinEdge
local i = (p.z - MinEdge.z) * self.zstride +
(p.y - MinEdge.y) * self.ystride +
(p.x - MinEdge.x) + 1
return math.floor(i)
end
function VoxelArea:position(i)
local p = {}
local MinEdge = self.MinEdge
i = i - 1
p.z = math.floor(i / self.zstride) + MinEdge.z
i = i % self.zstride
p.y = math.floor(i / self.ystride) + MinEdge.y
i = i % self.ystride
p.x = math.floor(i) + MinEdge.x
return p
end
function VoxelArea:contains(x, y, z)
local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge
return (x >= MinEdge.x) and (x <= MaxEdge.x) and
(y >= MinEdge.y) and (y <= MaxEdge.y) and
(z >= MinEdge.z) and (z <= MaxEdge.z)
end
function VoxelArea:containsp(p)
local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge
return (p.x >= MinEdge.x) and (p.x <= MaxEdge.x) and
(p.y >= MinEdge.y) and (p.y <= MaxEdge.y) and
(p.z >= MinEdge.z) and (p.z <= MaxEdge.z)
end
function VoxelArea:containsi(i)
return (i >= 1) and (i <= self:getVolume())
end
function VoxelArea:iter(minx, miny, minz, maxx, maxy, maxz)
local i = self:index(minx, miny, minz) - 1
local xrange = maxx - minx + 1
local nextaction = i + 1 + xrange
local y = 0
local yrange = maxy - miny + 1
local yreqstride = self.ystride - xrange
local z = 0
local zrange = maxz - minz + 1
local multistride = self.zstride - ((yrange - 1) * self.ystride + xrange)
return function()
-- continue i until it needs to jump
i = i + 1
if i ~= nextaction then
return i
end
-- continue y until maxy is exceeded
y = y + 1
if y ~= yrange then
-- set i to index(minx, miny + y, minz + z) - 1
i = i + yreqstride
nextaction = i + xrange
return i
end
-- continue z until maxz is exceeded
z = z + 1
if z == zrange then
-- cuboid finished, return nil
return
end
-- set i to index(minx, miny, minz + z) - 1
i = i + multistride
y = 0
nextaction = i + xrange
return i
end
end
function VoxelArea:iterp(minp, maxp)
return self:iter(minp.x, minp.y, minp.z, maxp.x, maxp.y, maxp.z)
end

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--
-- This file contains built-in stuff in Minetest implemented in Lua.
--
-- It is always loaded and executed after registration of the C API,
-- before loading and running any mods.
--
-- Initialize some very basic things
function core.debug(...) core.log(table.concat({...}, "\t")) end
if core.print then
local core_print = core.print
-- Override native print and use
-- terminal if that's turned on
function print(...)
local n, t = select("#", ...), {...}
for i = 1, n do
t[i] = tostring(t[i])
end
core_print(table.concat(t, "\t"))
end
core.print = nil -- don't pollute our namespace
end
math.randomseed(os.time())
minetest = core
-- Load other files
local scriptdir = core.get_builtin_path()
local gamepath = scriptdir .. "game" .. DIR_DELIM
local clientpath = scriptdir .. "client" .. DIR_DELIM
local commonpath = scriptdir .. "common" .. DIR_DELIM
local asyncpath = scriptdir .. "async" .. DIR_DELIM
dofile(commonpath .. "strict.lua")
dofile(commonpath .. "serialize.lua")
dofile(commonpath .. "misc_helpers.lua")
if INIT == "game" then
dofile(gamepath .. "init.lua")
elseif INIT == "mainmenu" then
local mm_script = core.settings:get("main_menu_script")
if mm_script and mm_script ~= "" then
dofile(mm_script)
else
dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua")
end
elseif INIT == "async" then
dofile(asyncpath .. "init.lua")
elseif INIT == "client" then
dofile(clientpath .. "init.lua")
else
error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
end

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core.async_jobs = {}
local function handle_job(jobid, serialized_retval)
local retval = core.deserialize(serialized_retval)
assert(type(core.async_jobs[jobid]) == "function")
core.async_jobs[jobid](retval)
core.async_jobs[jobid] = nil
end
core.async_event_handler = handle_job
function core.handle_async(func, parameter, callback)
-- Serialize function
local serialized_func = string.dump(func)
assert(serialized_func ~= nil)
-- Serialize parameters
local serialized_param = core.serialize(parameter)
if serialized_param == nil then
return false
end
local jobid = core.do_async_callback(serialized_func, serialized_param)
core.async_jobs[jobid] = callback
return true
end

349
builtin/mainmenu/common.lua Normal file
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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
-- Global menu data
--------------------------------------------------------------------------------
menudata = {}
--------------------------------------------------------------------------------
-- Local cached values
--------------------------------------------------------------------------------
local min_supp_proto, max_supp_proto
function common_update_cached_supp_proto()
min_supp_proto = core.get_min_supp_proto()
max_supp_proto = core.get_max_supp_proto()
end
common_update_cached_supp_proto()
--------------------------------------------------------------------------------
-- Menu helper functions
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local function render_client_count(n)
if n > 99 then return '99+'
elseif n >= 0 then return tostring(n)
else return '?' end
end
local function configure_selected_world_params(idx)
local worldconfig = pkgmgr.get_worldconfig(menudata.worldlist:get_list()[idx].path)
if worldconfig.creative_mode then
core.settings:set("creative_mode", worldconfig.creative_mode)
end
if worldconfig.enable_damage then
core.settings:set("enable_damage", worldconfig.enable_damage)
end
end
--------------------------------------------------------------------------------
function image_column(tooltip, flagname)
return "image,tooltip=" .. core.formspec_escape(tooltip) .. "," ..
"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
"1=" .. core.formspec_escape(defaulttexturedir ..
(flagname and "server_flags_" .. flagname .. ".png" or "blank.png")) .. "," ..
"2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
"3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
"4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
"5=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png")
end
--------------------------------------------------------------------------------
function order_favorite_list(list)
local res = {}
--orders the favorite list after support
for i = 1, #list do
local fav = list[i]
if is_server_protocol_compat(fav.proto_min, fav.proto_max) then
res[#res + 1] = fav
end
end
for i = 1, #list do
local fav = list[i]
if not is_server_protocol_compat(fav.proto_min, fav.proto_max) then
res[#res + 1] = fav
end
end
return res
end
--------------------------------------------------------------------------------
function render_serverlist_row(spec, is_favorite)
local text = ""
if spec.name then
text = text .. core.formspec_escape(spec.name:trim())
elseif spec.address then
text = text .. spec.address:trim()
if spec.port then
text = text .. ":" .. spec.port
end
end
local grey_out = not is_server_protocol_compat(spec.proto_min, spec.proto_max)
local details
if is_favorite then
details = "1,"
else
details = "0,"
end
if spec.ping then
local ping = spec.ping * 1000
if ping <= 50 then
details = details .. "2,"
elseif ping <= 100 then
details = details .. "3,"
elseif ping <= 250 then
details = details .. "4,"
else
details = details .. "5,"
end
else
details = details .. "0,"
end
if spec.clients and spec.clients_max then
local clients_percent = 100 * spec.clients / spec.clients_max
-- Choose a color depending on how many clients are connected
-- (relatively to clients_max)
local clients_color
if grey_out then clients_color = '#aaaaaa'
elseif spec.clients == 0 then clients_color = '' -- 0 players: default/white
elseif clients_percent <= 60 then clients_color = '#a1e587' -- 0-60%: green
elseif clients_percent <= 90 then clients_color = '#ffdc97' -- 60-90%: yellow
elseif clients_percent == 100 then clients_color = '#dd5b5b' -- full server: red (darker)
else clients_color = '#ffba97' -- 90-100%: orange
end
details = details .. clients_color .. ',' ..
render_client_count(spec.clients) .. ',/,' ..
render_client_count(spec.clients_max) .. ','
elseif grey_out then
details = details .. '#aaaaaa,?,/,?,'
else
details = details .. ',?,/,?,'
end
if spec.creative then
details = details .. "1,"
else
details = details .. "0,"
end
if spec.damage then
details = details .. "1,"
else
details = details .. "0,"
end
if spec.pvp then
details = details .. "1,"
else
details = details .. "0,"
end
return details .. (grey_out and '#aaaaaa,' or ',') .. text
end
--------------------------------------------------------------------------------
os.tempfolder = function()
if core.settings:get("TMPFolder") then
return core.settings:get("TMPFolder") .. DIR_DELIM .. "MT_" .. math.random(0,10000)
end
local filetocheck = os.tmpname()
os.remove(filetocheck)
-- luacheck: ignore
-- https://blogs.msdn.microsoft.com/vcblog/2014/06/18/c-runtime-crt-features-fixes-and-breaking-changes-in-visual-studio-14-ctp1/
-- The C runtime (CRT) function called by os.tmpname is tmpnam.
-- Microsofts tmpnam implementation in older CRT / MSVC releases is defective.
-- tmpnam return values starting with a backslash characterize this behavior.
-- https://sourceforge.net/p/mingw-w64/bugs/555/
-- MinGW tmpnam implementation is forwarded to the CRT directly.
-- https://sourceforge.net/p/mingw-w64/discussion/723797/thread/55520785/
-- MinGW links to an older CRT release (msvcrt.dll).
-- Due to legal concerns MinGW will never use a newer CRT.
--
-- Make use of TEMP to compose the temporary filename if an old
-- style tmpnam return value is detected.
if filetocheck:sub(1, 1) == "\\" then
local tempfolder = os.getenv("TEMP")
return tempfolder .. filetocheck
end
local randname = "MTTempModFolder_" .. math.random(0,10000)
local backstring = filetocheck:reverse()
return filetocheck:sub(0, filetocheck:len() - backstring:find(DIR_DELIM) + 1) ..
randname
end
--------------------------------------------------------------------------------
function menu_render_worldlist()
local retval = ""
local current_worldlist = menudata.worldlist:get_list()
for i, v in ipairs(current_worldlist) do
if retval ~= "" then retval = retval .. "," end
retval = retval .. core.formspec_escape(v.name) ..
" \\[" .. core.formspec_escape(v.gameid) .. "\\]"
end
return retval
end
--------------------------------------------------------------------------------
function menu_handle_key_up_down(fields, textlist, settingname)
local oldidx, newidx = core.get_textlist_index(textlist), 1
if fields.key_up or fields.key_down then
if fields.key_up and oldidx and oldidx > 1 then
newidx = oldidx - 1
elseif fields.key_down and oldidx and
oldidx < menudata.worldlist:size() then
newidx = oldidx + 1
end
core.settings:set(settingname, menudata.worldlist:get_raw_index(newidx))
configure_selected_world_params(newidx)
return true
end
return false
end
--------------------------------------------------------------------------------
function asyncOnlineFavourites()
if not menudata.public_known then
menudata.public_known = {{
name = fgettext("Loading..."),
description = fgettext_ne("Try reenabling public serverlist and check your internet connection.")
}}
end
menudata.favorites = menudata.public_known
menudata.favorites_is_public = true
if not menudata.public_downloading then
menudata.public_downloading = true
else
return
end
core.handle_async(
function(param)
return core.get_favorites("online")
end,
nil,
function(result)
menudata.public_downloading = nil
local favs = order_favorite_list(result)
if favs[1] then
menudata.public_known = favs
menudata.favorites = menudata.public_known
menudata.favorites_is_public = true
end
core.event_handler("Refresh")
end
)
end
--------------------------------------------------------------------------------
function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transparency)
local textlines = core.wrap_text(text, textlen, true)
local retval = "textlist[" .. xpos .. "," .. ypos .. ";" .. width ..
"," .. height .. ";" .. tl_name .. ";"
for i = 1, #textlines do
textlines[i] = textlines[i]:gsub("\r", "")
retval = retval .. core.formspec_escape(textlines[i]) .. ","
end
retval = retval .. ";0;"
if transparency then retval = retval .. "true" end
retval = retval .. "]"
return retval
end
--------------------------------------------------------------------------------
function is_server_protocol_compat(server_proto_min, server_proto_max)
if (not server_proto_min) or (not server_proto_max) then
-- There is no info. Assume the best and act as if we would be compatible.
return true
end
return min_supp_proto <= server_proto_max and max_supp_proto >= server_proto_min
end
--------------------------------------------------------------------------------
function is_server_protocol_compat_or_error(server_proto_min, server_proto_max)
if not is_server_protocol_compat(server_proto_min, server_proto_max) then
local server_prot_ver_info, client_prot_ver_info
local s_p_min = server_proto_min
local s_p_max = server_proto_max
if s_p_min ~= s_p_max then
server_prot_ver_info = fgettext_ne("Server supports protocol versions between $1 and $2. ",
s_p_min, s_p_max)
else
server_prot_ver_info = fgettext_ne("Server enforces protocol version $1. ",
s_p_min)
end
if min_supp_proto ~= max_supp_proto then
client_prot_ver_info= fgettext_ne("We support protocol versions between version $1 and $2.",
min_supp_proto, max_supp_proto)
else
client_prot_ver_info = fgettext_ne("We only support protocol version $1.", min_supp_proto)
end
gamedata.errormessage = fgettext_ne("Protocol version mismatch. ")
.. server_prot_ver_info
.. client_prot_ver_info
return false
end
return true
end
--------------------------------------------------------------------------------
function menu_worldmt(selected, setting, value)
local world = menudata.worldlist:get_list()[selected]
if world then
local filename = world.path .. DIR_DELIM .. "world.mt"
local world_conf = Settings(filename)
if value then
if not world_conf:write() then
core.log("error", "Failed to write world config file")
end
world_conf:set(setting, value)
world_conf:write()
else
return world_conf:get(setting)
end
else
return nil
end
end
function menu_worldmt_legacy(selected)
local modes_names = {"creative_mode", "enable_damage", "server_announce"}
for _, mode_name in pairs(modes_names) do
local mode_val = menu_worldmt(selected, mode_name)
if mode_val then
core.settings:set(mode_name, mode_val)
else
menu_worldmt(selected, mode_name, core.settings:get(mode_name))
end
end
end

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@ -0,0 +1,306 @@
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local enabled_all = false
local function modname_valid(name)
return not name:find("[^a-z0-9_]")
end
local function init_data(data)
data.list = filterlist.create(
pkgmgr.preparemodlist,
pkgmgr.comparemod,
function(element, uid)
if element.name == uid then
return true
end
end,
function(element, criteria)
if criteria.hide_game and
element.is_game_content then
return false
end
if criteria.hide_modpackcontents and
element.modpack ~= nil then
return false
end
return true
end,
{
worldpath = data.worldspec.path,
gameid = data.worldspec.gameid
})
if data.selected_mod > data.list:size() then
data.selected_mod = 0
end
data.list:set_filtercriteria({
hide_game = data.hide_gamemods,
hide_modpackcontents = data.hide_modpackcontents
})
data.list:add_sort_mechanism("alphabetic", sort_mod_list)
data.list:set_sortmode("alphabetic")
end
local function get_formspec(data)
if not data.list then
init_data(data)
end
local mod = data.list:get_list()[data.selected_mod] or {name = ""}
local retval =
"size[11.5,7.5,true]" ..
"label[0.5,0;" .. fgettext("World:") .. "]" ..
"label[1.75,0;" .. data.worldspec.name .. "]"
if mod.is_modpack or mod.type == "game" then
local info = minetest.formspec_escape(
core.get_content_info(mod.path).description)
if info == "" then
if mod.is_modpack then
info = fgettext("No modpack description provided.")
else
info = fgettext("No game description provided.")
end
end
retval = retval ..
"textarea[0.25,0.7;5.75,7.2;;" .. info .. ";]"
else
local hard_deps, soft_deps = pkgmgr.get_dependencies(mod.path)
local hard_deps_str = table.concat(hard_deps, ",")
local soft_deps_str = table.concat(soft_deps, ",")
retval = retval ..
"label[0,0.7;" .. fgettext("Mod:") .. "]" ..
"label[0.75,0.7;" .. mod.name .. "]"
if hard_deps_str == "" then
if soft_deps_str == "" then
retval = retval ..
"label[0,1.25;" ..
fgettext("No (optional) dependencies") .. "]"
else
retval = retval ..
"label[0,1.25;" .. fgettext("No hard dependencies") ..
"]" ..
"label[0,1.75;" .. fgettext("Optional dependencies:") ..
"]" ..
"textlist[0,2.25;5,4;world_config_optdepends;" ..
soft_deps_str .. ";0]"
end
else
if soft_deps_str == "" then
retval = retval ..
"label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
"textlist[0,1.75;5,4;world_config_depends;" ..
hard_deps_str .. ";0]" ..
"label[0,6;" .. fgettext("No optional dependencies") .. "]"
else
retval = retval ..
"label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
"textlist[0,1.75;5,2.125;world_config_depends;" ..
hard_deps_str .. ";0]" ..
"label[0,3.9;" .. fgettext("Optional dependencies:") ..
"]" ..
"textlist[0,4.375;5,1.8;world_config_optdepends;" ..
soft_deps_str .. ";0]"
end
end
end
retval = retval ..
"button[3.25,7;2.5,0.5;btn_config_world_save;" ..
fgettext("Save") .. "]" ..
"button[5.75,7;2.5,0.5;btn_config_world_cancel;" ..
fgettext("Cancel") .. "]" ..
"button[9,7;2.5,0.5;btn_config_world_cdb;" ..
fgettext("Find More Mods") .. "]"
if mod.name ~= "" and not mod.is_game_content then
if mod.is_modpack then
if pkgmgr.is_modpack_entirely_enabled(data, mod.name) then
retval = retval ..
"button[5.5,0.125;3,0.5;btn_mp_disable;" ..
fgettext("Disable modpack") .. "]"
else
retval = retval ..
"button[5.5,0.125;3,0.5;btn_mp_enable;" ..
fgettext("Enable modpack") .. "]"
end
else
retval = retval ..
"checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") ..
";" .. tostring(mod.enabled) .. "]"
end
end
if enabled_all then
retval = retval ..
"button[8.95,0.125;2.5,0.5;btn_disable_all_mods;" ..
fgettext("Disable all") .. "]"
else
retval = retval ..
"button[8.95,0.125;2.5,0.5;btn_enable_all_mods;" ..
fgettext("Enable all") .. "]"
end
return retval ..
"tablecolumns[color;tree;text]" ..
"table[5.5,0.75;5.75,6;world_config_modlist;" ..
pkgmgr.render_packagelist(data.list) .. ";" .. data.selected_mod .."]"
end
local function handle_buttons(this, fields)
if fields.world_config_modlist then
local event = core.explode_table_event(fields.world_config_modlist)
this.data.selected_mod = event.row
core.settings:set("world_config_selected_mod", event.row)
if event.type == "DCL" then
pkgmgr.enable_mod(this)
end
return true
end
if fields.key_enter then
pkgmgr.enable_mod(this)
return true
end
if fields.cb_mod_enable ~= nil then
pkgmgr.enable_mod(this, core.is_yes(fields.cb_mod_enable))
return true
end
if fields.btn_mp_enable ~= nil or
fields.btn_mp_disable then
pkgmgr.enable_mod(this, fields.btn_mp_enable ~= nil)
return true
end
if fields.btn_config_world_save then
local filename = this.data.worldspec.path .. DIR_DELIM .. "world.mt"
local worldfile = Settings(filename)
local mods = worldfile:to_table()
local rawlist = this.data.list:get_raw_list()
for i = 1, #rawlist do
local mod = rawlist[i]
if not mod.is_modpack and
not mod.is_game_content then
if modname_valid(mod.name) then
worldfile:set("load_mod_" .. mod.name,
mod.enabled and "true" or "false")
elseif mod.enabled then
gamedata.errormessage = fgettext_ne("Failed to enable mo" ..
"d \"$1\" as it contains disallowed characters. " ..
"Only characters [a-z0-9_] are allowed.",
mod.name)
end
mods["load_mod_" .. mod.name] = nil
end
end
-- Remove mods that are not present anymore
for key in pairs(mods) do
if key:sub(1, 9) == "load_mod_" then
worldfile:remove(key)
end
end
if not worldfile:write() then
core.log("error", "Failed to write world config file")
end
this:delete()
return true
end
if fields.btn_config_world_cancel then
this:delete()
return true
end
if fields.btn_config_world_cdb then
this.data.list = nil
local dlg = create_store_dlg("mod")
dlg:set_parent(this)
this:hide()
dlg:show()
return true
end
if fields.btn_enable_all_mods then
local list = this.data.list:get_raw_list()
for i = 1, #list do
if not list[i].is_game_content
and not list[i].is_modpack then
list[i].enabled = true
end
end
enabled_all = true
return true
end
if fields.btn_disable_all_mods then
local list = this.data.list:get_raw_list()
for i = 1, #list do
if not list[i].is_game_content
and not list[i].is_modpack then
list[i].enabled = false
end
end
enabled_all = false
return true
end
return false
end
function create_configure_world_dlg(worldidx)
local dlg = dialog_create("sp_config_world", get_formspec, handle_buttons)
dlg.data.selected_mod = tonumber(
core.settings:get("world_config_selected_mod")) or 0
dlg.data.worldspec = core.get_worlds()[worldidx]
if not dlg.data.worldspec then
dlg:delete()
return
end
dlg.data.worldconfig = pkgmgr.get_worldconfig(dlg.data.worldspec.path)
if not dlg.data.worldconfig or not dlg.data.worldconfig.id or
dlg.data.worldconfig.id == "" then
dlg:delete()
return
end
return dlg
end

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--Minetest
--Copyright (C) 2018-20 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
if not minetest.get_http_api then
function create_store_dlg()
return messagebox("store",
fgettext("ContentDB is not available when Minetest was compiled without cURL"))
end
return
end
local store = { packages = {}, packages_full = {} }
local http = minetest.get_http_api()
-- Screenshot
local screenshot_dir = core.get_cache_path() .. DIR_DELIM .. "cdb"
assert(core.create_dir(screenshot_dir))
local screenshot_downloading = {}
local screenshot_downloaded = {}
-- Filter
local search_string = ""
local cur_page = 1
local num_per_page = 5
local filter_type = 1
local filter_types_titles = {
fgettext("All packages"),
-- fgettext("Games"),
fgettext("Clientmods"),
fgettext("Texture packs"),
}
local number_downloading = 0
local download_queue = {}
local filter_types_type = {
nil,
-- "game",
"mod",
"txp",
}
local function download_package(param)
if core.download_file(param.package.url, param.filename) then
return {
filename = param.filename,
successful = true,
}
else
core.log("error", "downloading " .. dump(param.package.url) .. " failed")
return {
successful = false,
}
end
end
local function start_install(package)
local params = {
package = package,
filename = os.tempfolder() .. "_MODNAME_" .. package.name .. ".zip",
}
number_downloading = number_downloading + 1
local function callback(result)
if result.successful then
local path, msg = pkgmgr.install(package.type,
result.filename, package.name,
package.path)
if not path then
gamedata.errormessage = msg
else
core.log("action", "Installed package to " .. path)
local conf_path
local name_is_title = false
if package.type == "mod" then
local actual_type = pkgmgr.get_folder_type(path)
if actual_type.type == "modpack" then
conf_path = path .. DIR_DELIM .. "modpack.conf"
else
conf_path = path .. DIR_DELIM .. "mod.conf"
end
elseif package.type == "game" then
conf_path = path .. DIR_DELIM .. "game.conf"
name_is_title = true
elseif package.type == "txp" then
conf_path = path .. DIR_DELIM .. "texture_pack.conf"
end
if conf_path then
local conf = Settings(conf_path)
if name_is_title then
conf:set("name", package.title)
else
conf:set("title", package.title)
conf:set("name", package.name)
end
if not conf:get("description") then
conf:set("description", package.short_description)
end
conf:set("author", package.author)
conf:set("release", package.release)
conf:write()
end
end
os.remove(result.filename)
else
gamedata.errormessage = fgettext("Failed to download $1", package.name)
end
package.downloading = false
number_downloading = number_downloading - 1
local next = download_queue[1]
if next then
table.remove(download_queue, 1)
start_install(next)
end
ui.update()
end
package.queued = false
package.downloading = true
if not core.handle_async(download_package, params, callback) then
core.log("error", "ERROR: async event failed")
gamedata.errormessage = fgettext("Failed to download $1", package.name)
return
end
end
local function queue_download(package)
local max_concurrent_downloads = tonumber(minetest.settings:get("contentdb_max_concurrent_downloads"))
if number_downloading < max_concurrent_downloads then
start_install(package)
else
table.insert(download_queue, package)
package.queued = true
end
end
local function get_file_extension(path)
local parts = path:split(".")
return parts[#parts]
end
local function get_screenshot(package)
if not package.thumbnail then
return defaulttexturedir .. "no_screenshot.png"
elseif screenshot_downloading[package.thumbnail] then
return defaulttexturedir .. "loading_screenshot.png"
end
-- Get tmp screenshot path
local ext = get_file_extension(package.thumbnail)
local filepath = screenshot_dir .. DIR_DELIM ..
("%s-%s-%s.%s"):format(package.type, package.author, package.name, ext)
-- Return if already downloaded
local file = io.open(filepath, "r")
if file then
file:close()
return filepath
end
-- Show error if we've failed to download before
if screenshot_downloaded[package.thumbnail] then
return defaulttexturedir .. "error_screenshot.png"
end
-- Download
local function download_screenshot(params)
return core.download_file(params.url, params.dest)
end
local function callback(success)
screenshot_downloading[package.thumbnail] = nil
screenshot_downloaded[package.thumbnail] = true
if not success then
core.log("warning", "Screenshot download failed for some reason")
end
ui.update()
end
if core.handle_async(download_screenshot,
{ dest = filepath, url = package.thumbnail }, callback) then
screenshot_downloading[package.thumbnail] = true
else
core.log("error", "ERROR: async event failed")
return defaulttexturedir .. "error_screenshot.png"
end
return defaulttexturedir .. "loading_screenshot.png"
end
function store.load()
local version = core.get_version()
local base_url = core.settings:get("contentdb_url")
local url = base_url ..
"/api/packages/?type=mod&type=game&type=txp&protocol_version=" ..
core.get_max_supp_proto() .. "&engine_version=" .. version.string
for _, item in pairs(core.settings:get("contentdb_flag_blacklist"):split(",")) do
item = item:trim()
if item ~= "" then
url = url .. "&hide=" .. item
end
end
local timeout = tonumber(minetest.settings:get("curl_file_download_timeout"))
local response = http.fetch_sync({ url = url, timeout = timeout })
if not response.succeeded then
return
end
store.packages_full = core.parse_json(response.data) or {}
for _, package in pairs(store.packages_full) do
package.url = base_url .. "/packages/" ..
package.author .. "/" .. package.name ..
"/releases/" .. package.release .. "/download/"
local name_len = #package.name
if package.type == "game" and name_len > 5 and package.name:sub(name_len - 4) == "_game" then
package.id = package.author:lower() .. "/" .. package.name:sub(1, name_len - 5)
else
package.id = package.author:lower() .. "/" .. package.name
end
end
store.packages = store.packages_full
store.loaded = true
end
function store.update_paths()
local mod_hash = {}
pkgmgr.refresh_globals()
for _, mod in pairs(pkgmgr.clientmods:get_list()) do
if mod.author then
mod_hash[mod.author:lower() .. "/" .. mod.name] = mod
end
end
local game_hash = {}
pkgmgr.update_gamelist()
for _, game in pairs(pkgmgr.games) do
if game.author ~= "" then
game_hash[game.author:lower() .. "/" .. game.id] = game
end
end
local txp_hash = {}
for _, txp in pairs(pkgmgr.get_texture_packs()) do
if txp.author then
txp_hash[txp.author:lower() .. "/" .. txp.name] = txp
end
end
for _, package in pairs(store.packages_full) do
local content
if package.type == "mod" then
content = mod_hash[package.id]
elseif package.type == "game" then
content = game_hash[package.id]
elseif package.type == "txp" then
content = txp_hash[package.id]
end
if content then
package.path = content.path
package.installed_release = content.release or 0
else
package.path = nil
end
end
end
function store.filter_packages(query)
if query == "" and filter_type == 1 then
store.packages = store.packages_full
return
end
local keywords = {}
for word in query:lower():gmatch("%S+") do
table.insert(keywords, word)
end
local function matches_keywords(package)
for k = 1, #keywords do
local keyword = keywords[k]
if string.find(package.name:lower(), keyword, 1, true) or
string.find(package.title:lower(), keyword, 1, true) or
string.find(package.author:lower(), keyword, 1, true) or
string.find(package.short_description:lower(), keyword, 1, true) then
return true
end
end
return false
end
store.packages = {}
for _, package in pairs(store.packages_full) do
if (query == "" or matches_keywords(package)) and
(filter_type == 1 or package.type == filter_types_type[filter_type]) then
store.packages[#store.packages + 1] = package
end
end
end
function store.get_formspec(dlgdata)
store.update_paths()
dlgdata.pagemax = math.max(math.ceil(#store.packages / num_per_page), 1)
if cur_page > dlgdata.pagemax then
cur_page = 1
end
local W = 15.75
local H = 9.5
local formspec
if #store.packages_full > 0 then
formspec = {
"formspec_version[3]",
"size[15.75,9.5]",
"position[0.5,0.55]",
"style[status;border=false]",
"container[0.375,0.375]",
"field[0,0;7.225,0.8;search_string;;", core.formspec_escape(search_string), "]",
"field_close_on_enter[search_string;false]",
"button[7.225,0;2,0.8;search;", fgettext("Search"), "]",
"dropdown[9.6,0;2.4,0.8;type;", table.concat(filter_types_titles, ","), ";", filter_type, "]",
"container_end[]",
-- Page nav buttons
"container[0,", H - 0.8 - 0.375, "]",
"button[0.375,0;4,0.8;back;", fgettext("Back to Main Menu"), "]",
"container[", W - 0.375 - 0.8*4 - 2, ",0]",
"image_button[0,0;0.8,0.8;", core.formspec_escape(defaulttexturedir), "start_icon.png;pstart;]",
"image_button[0.8,0;0.8,0.8;", core.formspec_escape(defaulttexturedir), "prev_icon.png;pback;]",
"style[pagenum;border=false]",
"button[1.6,0;2,0.8;pagenum;", tonumber(cur_page), " / ", tonumber(dlgdata.pagemax), "]",
"image_button[3.6,0;0.8,0.8;", core.formspec_escape(defaulttexturedir), "next_icon.png;pnext;]",
"image_button[4.4,0;0.8,0.8;", core.formspec_escape(defaulttexturedir), "end_icon.png;pend;]",
"container_end[]",
"container_end[]",
}
if number_downloading > 0 then
formspec[#formspec + 1] = "button[12.75,0.375;2.625,0.8;status;"
if #download_queue > 0 then
formspec[#formspec + 1] = fgettext("$1 downloading,\n$2 queued", number_downloading, #download_queue)
else
formspec[#formspec + 1] = fgettext("$1 downloading...", number_downloading)
end
formspec[#formspec + 1] = "]"
else
local num_avail_updates = 0
for i=1, #store.packages_full do
local package = store.packages_full[i]
if package.path and package.installed_release < package.release and
not (package.downloading or package.queued) then
num_avail_updates = num_avail_updates + 1
end
end
if num_avail_updates == 0 then
formspec[#formspec + 1] = "button[12.75,0.375;2.625,0.8;status;"
formspec[#formspec + 1] = fgettext("No updates")
formspec[#formspec + 1] = "]"
else
formspec[#formspec + 1] = "button[12.75,0.375;2.625,0.8;update_all;"
formspec[#formspec + 1] = fgettext("Update All [$1]", num_avail_updates)
formspec[#formspec + 1] = "]"
end
end
if #store.packages == 0 then
formspec[#formspec + 1] = "label[4,3;"
formspec[#formspec + 1] = fgettext("No results")
formspec[#formspec + 1] = "]"
end
else
formspec = {
"size[12,7]",
"position[0.5,0.55]",
"label[4,3;", fgettext("No packages could be retrieved"), "]",
"container[0,", H - 0.8 - 0.375, "]",
"button[0,0;4,0.8;back;", fgettext("Back to Main Menu"), "]",
"container_end[]",
}
end
local start_idx = (cur_page - 1) * num_per_page + 1
for i=start_idx, math.min(#store.packages, start_idx+num_per_page-1) do
local package = store.packages[i]
formspec[#formspec + 1] = "container[0.375,"
formspec[#formspec + 1] = (i - start_idx) * 1.375 + (2*0.375 + 0.8)
formspec[#formspec + 1] = "]"
-- image
formspec[#formspec + 1] = "image[0,0;1.5,1;"
formspec[#formspec + 1] = core.formspec_escape(get_screenshot(package))
formspec[#formspec + 1] = "]"
-- title
formspec[#formspec + 1] = "label[1.875,0.1;"
formspec[#formspec + 1] = core.formspec_escape(
minetest.colorize(mt_color_green, package.title) ..
minetest.colorize("#BFBFBF", " by " .. package.author))
formspec[#formspec + 1] = "]"
-- buttons
local description_width = W - 0.375*5 - 1 - 2*1.5
formspec[#formspec + 1] = "container["
formspec[#formspec + 1] = W - 0.375*2
formspec[#formspec + 1] = ",0.1]"
if package.downloading then
formspec[#formspec + 1] = "button[-3.5,0;2,0.8;status;"
formspec[#formspec + 1] = fgettext("Downloading...")
formspec[#formspec + 1] = "]"
elseif package.queued then
formspec[#formspec + 1] = "button[-3.5,0;2,0.8;status;"
formspec[#formspec + 1] = fgettext("Queued")
formspec[#formspec + 1] = "]"
elseif not package.path then
formspec[#formspec + 1] = "button[-3,0;1.5,0.8;install_"
formspec[#formspec + 1] = tostring(i)
formspec[#formspec + 1] = ";"
formspec[#formspec + 1] = fgettext("Install")
formspec[#formspec + 1] = "]"
else
if package.installed_release < package.release then
description_width = description_width - 1.5
-- The install_ action also handles updating
formspec[#formspec + 1] = "button[-4.5,0;1.5,0.8;install_"
formspec[#formspec + 1] = tostring(i)
formspec[#formspec + 1] = ";"
formspec[#formspec + 1] = fgettext("Update")
formspec[#formspec + 1] = "]"
end
formspec[#formspec + 1] = "button[-3,0;1.5,0.8;uninstall_"
formspec[#formspec + 1] = tostring(i)
formspec[#formspec + 1] = ";"
formspec[#formspec + 1] = fgettext("Uninstall")
formspec[#formspec + 1] = "]"
end
formspec[#formspec + 1] = "button[-1.5,0;1.5,0.8;view_"
formspec[#formspec + 1] = tostring(i)
formspec[#formspec + 1] = ";"
formspec[#formspec + 1] = fgettext("View")
formspec[#formspec + 1] = "]"
formspec[#formspec + 1] = "container_end[]"
-- description
formspec[#formspec + 1] = "textarea[1.855,0.3;"
formspec[#formspec + 1] = tostring(description_width)
formspec[#formspec + 1] = ",0.8;;;"
formspec[#formspec + 1] = core.formspec_escape(package.short_description)
formspec[#formspec + 1] = "]"
formspec[#formspec + 1] = "container_end[]"
end
return table.concat(formspec, "")
end
function store.handle_submit(this, fields)
if fields.search or fields.key_enter_field == "search_string" then
search_string = fields.search_string:trim()
cur_page = 1
store.filter_packages(search_string)
return true
end
if fields.back then
this:delete()
return true
end
if fields.pstart then
cur_page = 1
return true
end
if fields.pend then
cur_page = this.data.pagemax
return true
end
if fields.pnext then
cur_page = cur_page + 1
if cur_page > this.data.pagemax then
cur_page = 1
end
return true
end
if fields.pback then
if cur_page == 1 then
cur_page = this.data.pagemax
else
cur_page = cur_page - 1
end
return true
end
if fields.type then
local new_type = table.indexof(filter_types_titles, fields.type)
if new_type ~= filter_type then
filter_type = new_type
store.filter_packages(search_string)
return true
end
end
if fields.update_all then
for i=1, #store.packages_full do
local package = store.packages_full[i]
if package.path and package.installed_release < package.release and
not (package.downloading or package.queued) then
queue_download(package)
end
end
return true
end
local start_idx = (cur_page - 1) * num_per_page + 1
assert(start_idx ~= nil)
for i=start_idx, math.min(#store.packages, start_idx+num_per_page-1) do
local package = store.packages[i]
assert(package)
if fields["install_" .. i] then
queue_download(package)
return true
end
if fields["uninstall_" .. i] then
local dlg_delmod = create_delete_content_dlg(package)
dlg_delmod:set_parent(this)
this:hide()
dlg_delmod:show()
return true
end
if fields["view_" .. i] then
local url = ("%s/packages/%s/%s?protocol_version=%d"):format(
core.settings:get("contentdb_url"),
package.author, package.name, core.get_max_supp_proto())
core.open_url(url)
return true
end
end
return false
end
function create_store_dlg(type)
if not store.loaded or #store.packages_full == 0 then
store.load()
end
search_string = ""
cur_page = 1
if type then
-- table.indexof does not work on tables that contain `nil`
for i, v in pairs(filter_types_type) do
if v == type then
filter_type = i
break
end
end
end
store.filter_packages(search_string)
return dialog_create("store",
store.get_formspec,
store.handle_submit,
nil)
end

View File

@ -0,0 +1,477 @@
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local worldname = ""
local function table_to_flags(ftable)
-- Convert e.g. { jungles = true, caves = false } to "jungles,nocaves"
local str = {}
for flag, is_set in pairs(ftable) do
str[#str + 1] = is_set and flag or ("no" .. flag)
end
return table.concat(str, ",")
end
-- Same as check_flag but returns a string
local function strflag(flags, flag)
return (flags[flag] == true) and "true" or "false"
end
local cb_caverns = { "caverns", fgettext("Caverns"), "caverns",
fgettext("Very large caverns deep in the underground") }
local tt_sea_rivers = fgettext("Sea level rivers")
local flag_checkboxes = {
v5 = {
cb_caverns,
},
v7 = {
cb_caverns,
{ "ridges", fgettext("Rivers"), "ridges", tt_sea_rivers },
{ "mountains", fgettext("Mountains"), "mountains" },
{ "floatlands", fgettext("Floatlands (experimental)"), "floatlands",
fgettext("Floating landmasses in the sky") },
},
carpathian = {
cb_caverns,
{ "rivers", fgettext("Rivers"), "rivers", tt_sea_rivers },
},
valleys = {
{ "altitude-chill", fgettext("Altitude chill"), "altitude_chill",
fgettext("Reduces heat with altitude") },
{ "altitude-dry", fgettext("Altitude dry"), "altitude_dry",
fgettext("Reduces humidity with altitude") },
{ "humid-rivers", fgettext("Humid rivers"), "humid_rivers",
fgettext("Increases humidity around rivers") },
{ "vary-river-depth", fgettext("Vary river depth"), "vary_river_depth",
fgettext("Low humidity and high heat causes shallow or dry rivers") },
},
flat = {
cb_caverns,
{ "hills", fgettext("Hills"), "hills" },
{ "lakes", fgettext("Lakes"), "lakes" },
},
fractal = {
{ "terrain", fgettext("Additional terrain"), "terrain",
fgettext("Generate non-fractal terrain: Oceans and underground") },
},
v6 = {
{ "trees", fgettext("Trees and jungle grass"), "trees" },
{ "flat", fgettext("Flat terrain"), "flat" },
{ "mudflow", fgettext("Mud flow"), "mudflow",
fgettext("Terrain surface erosion") },
-- Biome settings are in mgv6_biomes below
},
}
local mgv6_biomes = {
{
fgettext("Temperate, Desert, Jungle, Tundra, Taiga"),
{jungles = true, snowbiomes = true}
},
{
fgettext("Temperate, Desert, Jungle"),
{jungles = true, snowbiomes = false}
},
{
fgettext("Temperate, Desert"),
{jungles = false, snowbiomes = false}
},
}
local function create_world_formspec(dialogdata)
-- Error out when no games found
if #pkgmgr.games == 0 then
return "size[12.25,3,true]" ..
"box[0,0;12,2;#ff8800]" ..
"textarea[0.3,0;11.7,2;;;"..
fgettext("You have no games installed.") .. "\n" ..
fgettext("Download one from minetest.net") .. "]" ..
"button[4.75,2.5;3,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
end
local mapgens = core.get_mapgen_names()
local current_seed = core.settings:get("fixed_map_seed") or ""
local current_mg = core.settings:get("mg_name")
local gameid = core.settings:get("menu_last_game")
local flags = {
main = core.settings:get_flags("mg_flags"),
v5 = core.settings:get_flags("mgv5_spflags"),
v6 = core.settings:get_flags("mgv6_spflags"),
v7 = core.settings:get_flags("mgv7_spflags"),
fractal = core.settings:get_flags("mgfractal_spflags"),
carpathian = core.settings:get_flags("mgcarpathian_spflags"),
valleys = core.settings:get_flags("mgvalleys_spflags"),
flat = core.settings:get_flags("mgflat_spflags"),
}
local gameidx = 0
if gameid ~= nil then
local _
_, gameidx = pkgmgr.find_by_gameid(gameid)
if gameidx == nil then
gameidx = 0
end
end
local game_by_gameidx = core.get_game(gameidx)
local disallowed_mapgen_settings = {}
if game_by_gameidx ~= nil then
local gamepath = game_by_gameidx.path
local gameconfig = Settings(gamepath.."/game.conf")
local allowed_mapgens = (gameconfig:get("allowed_mapgens") or ""):split()
for key, value in pairs(allowed_mapgens) do
allowed_mapgens[key] = value:trim()
end
local disallowed_mapgens = (gameconfig:get("disallowed_mapgens") or ""):split()
for key, value in pairs(disallowed_mapgens) do
disallowed_mapgens[key] = value:trim()
end
if #allowed_mapgens > 0 then
for i = #mapgens, 1, -1 do
if table.indexof(allowed_mapgens, mapgens[i]) == -1 then
table.remove(mapgens, i)
end
end
end
if disallowed_mapgens then
for i = #mapgens, 1, -1 do
if table.indexof(disallowed_mapgens, mapgens[i]) > 0 then
table.remove(mapgens, i)
end
end
end
local ds = (gameconfig:get("disallowed_mapgen_settings") or ""):split()
for _, value in pairs(ds) do
disallowed_mapgen_settings[value:trim()] = true
end
end
local mglist = ""
local selindex
local i = 1
local first_mg
for k,v in pairs(mapgens) do
if not first_mg then
first_mg = v
end
if current_mg == v then
selindex = i
end
i = i + 1
mglist = mglist .. v .. ","
end
if not selindex then
selindex = 1
current_mg = first_mg
end
mglist = mglist:sub(1, -2)
local mg_main_flags = function(mapgen, y)
if mapgen == "singlenode" then
return "", y
end
if disallowed_mapgen_settings["mg_flags"] then
return "", y
end
local form = "checkbox[0," .. y .. ";flag_mg_caves;" ..
fgettext("Caves") .. ";"..strflag(flags.main, "caves").."]"
y = y + 0.5
form = form .. "checkbox[0,"..y..";flag_mg_dungeons;" ..
fgettext("Dungeons") .. ";"..strflag(flags.main, "dungeons").."]"
y = y + 0.5
local d_name = fgettext("Decorations")
local d_tt
if mapgen == "v6" then
d_tt = fgettext("Structures appearing on the terrain (no effect on trees and jungle grass created by v6)")
else
d_tt = fgettext("Structures appearing on the terrain, typically trees and plants")
end
form = form .. "checkbox[0,"..y..";flag_mg_decorations;" ..
d_name .. ";" ..
strflag(flags.main, "decorations").."]" ..
"tooltip[flag_mg_decorations;" ..
d_tt ..
"]"
y = y + 0.5
form = form .. "tooltip[flag_mg_caves;" ..
fgettext("Network of tunnels and caves")
.. "]"
return form, y
end
local mg_specific_flags = function(mapgen, y)
if not flag_checkboxes[mapgen] then
return "", y
end
if disallowed_mapgen_settings["mg"..mapgen.."_spflags"] then
return "", y
end
local form = ""
for _,tab in pairs(flag_checkboxes[mapgen]) do
local id = "flag_mg"..mapgen.."_"..tab[1]
form = form .. ("checkbox[0,%f;%s;%s;%s]"):
format(y, id, tab[2], strflag(flags[mapgen], tab[3]))
if tab[4] then
form = form .. "tooltip["..id..";"..tab[4].."]"
end
y = y + 0.5
end
if mapgen ~= "v6" then
-- No special treatment
return form, y
end
-- Special treatment for v6 (add biome widgets)
-- Biome type (jungles, snowbiomes)
local biometype
if flags.v6.snowbiomes == true then
biometype = 1
elseif flags.v6.jungles == true then
biometype = 2
else
biometype = 3
end
y = y + 0.3
form = form .. "label[0,"..(y+0.1)..";" .. fgettext("Biomes") .. "]"
y = y + 0.6
form = form .. "dropdown[0,"..y..";6.3;mgv6_biomes;"
for b=1, #mgv6_biomes do
form = form .. mgv6_biomes[b][1]
if b < #mgv6_biomes then
form = form .. ","
end
end
form = form .. ";" .. biometype.. "]"
-- biomeblend
y = y + 0.55
form = form .. "checkbox[0,"..y..";flag_mgv6_biomeblend;" ..
fgettext("Biome blending") .. ";"..strflag(flags.v6, "biomeblend").."]" ..
"tooltip[flag_mgv6_biomeblend;" ..
fgettext("Smooth transition between biomes") .. "]"
return form, y
end
current_seed = core.formspec_escape(current_seed)
local y_start = 0.0
local y = y_start
local str_flags, str_spflags
local label_flags, label_spflags = "", ""
y = y + 0.3
str_flags, y = mg_main_flags(current_mg, y)
if str_flags ~= "" then
label_flags = "label[0,"..y_start..";" .. fgettext("Mapgen flags") .. "]"
y_start = y + 0.4
else
y_start = 0.0
end
y = y_start + 0.3
str_spflags = mg_specific_flags(current_mg, y)
if str_spflags ~= "" then
label_spflags = "label[0,"..y_start..";" .. fgettext("Mapgen-specific flags") .. "]"
end
-- Warning if only devtest is installed
local devtest_only = ""
local gamelist_height = 2.3
if #pkgmgr.games == 1 and pkgmgr.games[1].id == "devtest" then
devtest_only = "box[0,0;5.8,1.7;#ff8800]" ..
"textarea[0.3,0;6,1.8;;;"..
fgettext("Warning: The Development Test is meant for developers.") .. "\n" ..
fgettext("Download a game, such as Minetest Game, from minetest.net") .. "]"
gamelist_height = 0.5
end
local retval =
"size[12.25,7,true]" ..
-- Left side
"container[0,0]"..
"field[0.3,0.6;6,0.5;te_world_name;" ..
fgettext("World name") ..
";" .. core.formspec_escape(worldname) .. "]" ..
"field[0.3,1.7;6,0.5;te_seed;" ..
fgettext("Seed") ..
";".. current_seed .. "]" ..
"label[0,2;" .. fgettext("Mapgen") .. "]"..
"dropdown[0,2.5;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
"label[0,3.35;" .. fgettext("Game") .. "]"..
"textlist[0,3.85;5.8,"..gamelist_height..";games;" ..
pkgmgr.gamelist() .. ";" .. gameidx .. ";false]" ..
"container[0,4.5]" ..
devtest_only ..
"container_end[]" ..
"container_end[]" ..
-- Right side
"container[6.2,0]"..
label_flags .. str_flags ..
label_spflags .. str_spflags ..
"container_end[]"..
-- Menu buttons
"button[3.25,6.5;3,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
"button[6.25,6.5;3,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
return retval
end
local function create_world_buttonhandler(this, fields)
if fields["world_create_confirm"] or
fields["key_enter"] then
local worldname = fields["te_world_name"]
local gameindex = core.get_textlist_index("games")
if gameindex ~= nil then
-- For unnamed worlds use the generated name 'world<number>',
-- where the number increments: it is set to 1 larger than the largest
-- generated name number found.
if worldname == "" then
local worldnum_max = 0
for _, world in ipairs(menudata.worldlist:get_list()) do
if world.name:match("^world%d+$") then
local worldnum = tonumber(world.name:sub(6))
worldnum_max = math.max(worldnum_max, worldnum)
end
end
worldname = "world" .. worldnum_max + 1
end
core.settings:set("fixed_map_seed", fields["te_seed"])
local message
if not menudata.worldlist:uid_exists_raw(worldname) then
core.settings:set("mg_name",fields["dd_mapgen"])
message = core.create_world(worldname,gameindex)
else
message = fgettext("A world named \"$1\" already exists", worldname)
end
if message ~= nil then
gamedata.errormessage = message
else
core.settings:set("menu_last_game",pkgmgr.games[gameindex].id)
if this.data.update_worldlist_filter then
menudata.worldlist:set_filtercriteria(pkgmgr.games[gameindex].id)
mm_texture.update("singleplayer", pkgmgr.games[gameindex].id)
end
menudata.worldlist:refresh()
core.settings:set("mainmenu_last_selected_world",
menudata.worldlist:raw_index_by_uid(worldname))
end
else
gamedata.errormessage = fgettext("No game selected")
end
this:delete()
return true
end
worldname = fields.te_world_name
if fields["games"] then
local gameindex = core.get_textlist_index("games")
core.settings:set("menu_last_game", pkgmgr.games[gameindex].id)
return true
end
for k,v in pairs(fields) do
local split = string.split(k, "_", nil, 3)
if split and split[1] == "flag" then
local setting
if split[2] == "mg" then
setting = "mg_flags"
else
setting = split[2].."_spflags"
end
-- We replaced the underscore of flag names with a dash.
local flag = string.gsub(split[3], "-", "_")
local ftable = core.settings:get_flags(setting)
if v == "true" then
ftable[flag] = true
else
ftable[flag] = false
end
local flags = table_to_flags(ftable)
core.settings:set(setting, flags)
return true
end
end
if fields["world_create_cancel"] then
this:delete()
return true
end
if fields["mgv6_biomes"] then
local entry = minetest.formspec_escape(fields["mgv6_biomes"])
for b=1, #mgv6_biomes do
if entry == mgv6_biomes[b][1] then
local ftable = core.settings:get_flags("mgv6_spflags")
ftable.jungles = mgv6_biomes[b][2].jungles
ftable.snowbiomes = mgv6_biomes[b][2].snowbiomes
local flags = table_to_flags(ftable)
core.settings:set("mgv6_spflags", flags)
return true
end
end
end
if fields["dd_mapgen"] then
core.settings:set("mg_name", fields["dd_mapgen"])
return true
end
return false
end
function create_create_world_dlg(update_worldlistfilter)
worldname = ""
local retval = dialog_create("sp_create_world",
create_world_formspec,
create_world_buttonhandler,
nil)
retval.update_worldlist_filter = update_worldlistfilter
return retval
end

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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local function delete_content_formspec(dialogdata)
local retval =
"size[11.5,4.5,true]" ..
"label[2,2;" ..
fgettext("Are you sure you want to delete \"$1\"?", dialogdata.content.name) .. "]"..
"style[dlg_delete_content_confirm;bgcolor=red]" ..
"button[3.25,3.5;2.5,0.5;dlg_delete_content_confirm;" .. fgettext("Delete") .. "]" ..
"button[5.75,3.5;2.5,0.5;dlg_delete_content_cancel;" .. fgettext("Cancel") .. "]"
return retval
end
--------------------------------------------------------------------------------
local function delete_content_buttonhandler(this, fields)
if fields["dlg_delete_content_confirm"] ~= nil then
if this.data.content.path ~= nil and
this.data.content.path ~= "" and
this.data.content.path ~= core.get_modpath() and
this.data.content.path ~= core.get_gamepath() and
this.data.content.path ~= core.get_texturepath() then
if not core.delete_dir(this.data.content.path) then
gamedata.errormessage = fgettext("pkgmgr: failed to delete \"$1\"", this.data.content.path)
end
if this.data.content.type == "game" then
pkgmgr.update_gamelist()
else
pkgmgr.refresh_globals()
end
else
gamedata.errormessage = fgettext("pkgmgr: invalid path \"$1\"", this.data.content.path)
end
this:delete()
return true
end
if fields["dlg_delete_content_cancel"] then
this:delete()
return true
end
return false
end
--------------------------------------------------------------------------------
function create_delete_content_dlg(content)
assert(content.name)
local retval = dialog_create("dlg_delete_content",
delete_content_formspec,
delete_content_buttonhandler,
nil)
retval.data.content = content
return retval
end

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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function delete_world_formspec(dialogdata)
local retval =
"size[10,2.5,true]" ..
"label[0.5,0.5;" ..
fgettext("Delete World \"$1\"?", dialogdata.delete_name) .. "]" ..
"style[world_delete_confirm;bgcolor=red]" ..
"button[0.5,1.5;2.5,0.5;world_delete_confirm;" .. fgettext("Delete") .. "]" ..
"button[7.0,1.5;2.5,0.5;world_delete_cancel;" .. fgettext("Cancel") .. "]"
return retval
end
local function delete_world_buttonhandler(this, fields)
if fields["world_delete_confirm"] then
if this.data.delete_index > 0 and
this.data.delete_index <= #menudata.worldlist:get_raw_list() then
core.delete_world(this.data.delete_index)
menudata.worldlist:refresh()
end
this:delete()
return true
end
if fields["world_delete_cancel"] then
this:delete()
return true
end
return false
end
function create_delete_world_dlg(name_to_del, index_to_del)
assert(name_to_del ~= nil and type(name_to_del) == "string" and name_to_del ~= "")
assert(index_to_del ~= nil and type(index_to_del) == "number")
local retval = dialog_create("delete_world",
delete_world_formspec,
delete_world_buttonhandler,
nil)
retval.data.delete_name = name_to_del
retval.data.delete_index = index_to_del
return retval
end

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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local function rename_modpack_formspec(dialogdata)
local retval =
"size[11.5,4.5,true]" ..
"button[3.25,3.5;2.5,0.5;dlg_rename_modpack_confirm;"..
fgettext("Accept") .. "]" ..
"button[5.75,3.5;2.5,0.5;dlg_rename_modpack_cancel;"..
fgettext("Cancel") .. "]"
local input_y = 2
if dialogdata.mod.is_name_explicit then
retval = retval .. "textarea[1,0.2;10,2;;;" ..
fgettext("This modpack has an explicit name given in its modpack.conf " ..
"which will override any renaming here.") .. "]"
input_y = 2.5
end
retval = retval ..
"field[2.5," .. input_y .. ";7,0.5;te_modpack_name;" ..
fgettext("Rename Modpack:") .. ";" .. dialogdata.mod.dir_name .. "]"
return retval
end
--------------------------------------------------------------------------------
local function rename_modpack_buttonhandler(this, fields)
if fields["dlg_rename_modpack_confirm"] ~= nil then
local oldpath = this.data.mod.path
local targetpath = this.data.mod.parent_dir .. DIR_DELIM .. fields["te_modpack_name"]
os.rename(oldpath, targetpath)
pkgmgr.refresh_globals()
pkgmgr.selected_mod = pkgmgr.global_mods:get_current_index(
pkgmgr.global_mods:raw_index_by_uid(fields["te_modpack_name"]))
this:delete()
return true
end
if fields["dlg_rename_modpack_cancel"] then
this:delete()
return true
end
return false
end
--------------------------------------------------------------------------------
function create_rename_modpack_dlg(modpack)
local retval = dialog_create("dlg_delete_mod",
rename_modpack_formspec,
rename_modpack_buttonhandler,
nil)
retval.data.mod = modpack
return retval
end

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local settings = ...
local concat = table.concat
local insert = table.insert
local sprintf = string.format
local rep = string.rep
local minetest_example_header = [[
# This file contains a list of all available settings and their default value for minetest.conf
# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.
# minetest.conf is read by default from:
# ../minetest.conf
# ../../minetest.conf
# Any other path can be chosen by passing the path as a parameter
# to the program, eg. "minetest.exe --config ../minetest.conf.example".
# Further documentation:
# http://wiki.minetest.net/
]]
local group_format_template = [[
# %s = {
# offset = %s,
# scale = %s,
# spread = (%s, %s, %s),
# seed = %s,
# octaves = %s,
# persistence = %s,
# lacunarity = %s,
# flags = %s
# }
]]
local function create_minetest_conf_example()
local result = { minetest_example_header }
for _, entry in ipairs(settings) do
if entry.type == "category" then
if entry.level == 0 then
insert(result, "#\n# " .. entry.name .. "\n#\n\n")
else
insert(result, rep("#", entry.level))
insert(result, "# " .. entry.name .. "\n\n")
end
else
local group_format = false
if entry.noise_params and entry.values then
if entry.type == "noise_params_2d" or entry.type == "noise_params_3d" then
group_format = true
end
end
if entry.comment ~= "" then
for _, comment_line in ipairs(entry.comment:split("\n", true)) do
insert(result, "# " .. comment_line .. "\n")
end
end
insert(result, "# type: " .. entry.type)
if entry.min then
insert(result, " min: " .. entry.min)
end
if entry.max then
insert(result, " max: " .. entry.max)
end
if entry.values and entry.noise_params == nil then
insert(result, " values: " .. concat(entry.values, ", "))
end
if entry.possible then
insert(result, " possible values: " .. concat(entry.possible, ", "))
end
insert(result, "\n")
if group_format == true then
insert(result, sprintf(group_format_template, entry.name, entry.values[1],
entry.values[2], entry.values[3], entry.values[4], entry.values[5],
entry.values[6], entry.values[7], entry.values[8], entry.values[9],
entry.values[10]))
else
local append
if entry.default ~= "" then
append = " " .. entry.default
end
insert(result, sprintf("# %s =%s\n\n", entry.name, append or ""))
end
end
end
return concat(result)
end
local translation_file_header = [[
// This file is automatically generated
// It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config files
// To update it, refer to the bottom of builtin/mainmenu/dlg_settings_advanced.lua
fake_function() {]]
local function create_translation_file()
local result = { translation_file_header }
for _, entry in ipairs(settings) do
if entry.type == "category" then
insert(result, sprintf("\tgettext(%q);", entry.name))
else
if entry.readable_name then
insert(result, sprintf("\tgettext(%q);", entry.readable_name))
end
if entry.comment ~= "" then
local comment_escaped = entry.comment:gsub("\n", "\\n")
comment_escaped = comment_escaped:gsub("\"", "\\\"")
insert(result, "\tgettext(\"" .. comment_escaped .. "\");")
end
end
end
insert(result, "}\n")
return concat(result, "\n")
end
local file = assert(io.open("minetest.conf.example", "w"))
file:write(create_minetest_conf_example())
file:close()
file = assert(io.open("src/settings_translation_file.cpp", "w"))
-- If 'minetest.conf.example' appears in the 'bin' folder, the line below may have to be
-- used instead. The file will also appear in the 'bin' folder.
--file = assert(io.open("settings_translation_file.cpp", "w"))
file:write(create_translation_file())
file:close()

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builtin/mainmenu/init.lua Normal file
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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
mt_color_grey = "#AAAAAA"
mt_color_blue = "#6389FF"
mt_color_green = "#72FF63"
mt_color_dark_green = "#25C191"
local menupath = core.get_mainmenu_path()
local basepath = core.get_builtin_path()
defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
dofile(basepath .. "common" .. DIR_DELIM .. "filterlist.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "dialog.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "tabview.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua")
dofile(menupath .. DIR_DELIM .. "async_event.lua")
dofile(menupath .. DIR_DELIM .. "common.lua")
dofile(menupath .. DIR_DELIM .. "pkgmgr.lua")
dofile(menupath .. DIR_DELIM .. "textures.lua")
dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
dofile(menupath .. DIR_DELIM .. "dlg_contentstore.lua")
dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
local tabs = {}
tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
tabs.content = dofile(menupath .. DIR_DELIM .. "tab_content.lua")
tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
--------------------------------------------------------------------------------
local function main_event_handler(tabview, event)
if event == "MenuQuit" then
core.close()
end
return true
end
--------------------------------------------------------------------------------
local function init_globals()
-- Init gamedata
gamedata.worldindex = 0
menudata.worldlist = filterlist.create(
core.get_worlds,
compare_worlds,
-- Unique id comparison function
function(element, uid)
return element.name == uid
end,
-- Filter function
function(element, gameid)
return element.gameid == gameid
end
)
menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
menudata.worldlist:set_sortmode("alphabetic")
if not core.settings:get("menu_last_game") then
local default_game = core.settings:get("default_game") or "minetest"
core.settings:set("menu_last_game", default_game)
end
mm_texture.init()
-- Create main tabview
local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
tv_main:set_autosave_tab(true)
tv_main:add(tabs.local_game)
tv_main:add(tabs.play_online)
tv_main:add(tabs.content)
tv_main:add(tabs.settings)
tv_main:add(tabs.credits)
tv_main:set_global_event_handler(main_event_handler)
tv_main:set_fixed_size(false)
local last_tab = core.settings:get("maintab_LAST")
if last_tab and tv_main.current_tab ~= last_tab then
tv_main:set_tab(last_tab)
end
ui.set_default("maintab")
tv_main:show()
ui.update()
core.sound_play("main_menu", true)
end
init_globals()

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--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local function get_last_folder(text,count)
local parts = text:split(DIR_DELIM)
if count == nil then
return parts[#parts]
end
local retval = ""
for i=1,count,1 do
retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
end
return retval
end
local function cleanup_path(temppath)
local parts = temppath:split("-")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath .. "_"
end
temppath = temppath .. parts[i]
end
parts = temppath:split(".")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath .. "_"
end
temppath = temppath .. parts[i]
end
parts = temppath:split("'")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath .. ""
end
temppath = temppath .. parts[i]
end
parts = temppath:split(" ")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath
end
temppath = temppath .. parts[i]
end
return temppath
end
function get_mods(path,retval,modpack)
local mods = core.get_dir_list(path, true)
for _, name in ipairs(mods) do
if name:sub(1, 1) ~= "." then
local prefix = path .. DIR_DELIM .. name
local toadd = {
dir_name = name,
parent_dir = path,
}
retval[#retval + 1] = toadd
-- Get config file
local mod_conf
local modpack_conf = io.open(prefix .. DIR_DELIM .. "modpack.conf")
if modpack_conf then
toadd.is_modpack = true
modpack_conf:close()
mod_conf = Settings(prefix .. DIR_DELIM .. "modpack.conf"):to_table()
if mod_conf.name then
name = mod_conf.name
toadd.is_name_explicit = true
end
else
mod_conf = Settings(prefix .. DIR_DELIM .. "mod.conf"):to_table()
if mod_conf.name then
name = mod_conf.name
toadd.is_name_explicit = true
end
end
-- Read from config
toadd.name = name
toadd.author = mod_conf.author
toadd.release = tonumber(mod_conf.release or "0")
toadd.path = prefix
toadd.type = "mod"
-- Check modpack.txt
-- Note: modpack.conf is already checked above
local modpackfile = io.open(prefix .. DIR_DELIM .. "modpack.txt")
if modpackfile then
modpackfile:close()
toadd.is_modpack = true
end
-- Deal with modpack contents
if modpack and modpack ~= "" then
toadd.modpack = modpack
elseif toadd.is_modpack then
toadd.type = "modpack"
toadd.is_modpack = true
get_mods(prefix, retval, name)
end
end
end
end
--modmanager implementation
pkgmgr = {}
function pkgmgr.get_texture_packs()
local txtpath = core.get_texturepath()
local list = core.get_dir_list(txtpath, true)
local retval = {}
local current_texture_path = core.settings:get("texture_path")
for _, item in ipairs(list) do
if item ~= "base" then
local name = item
local path = txtpath .. DIR_DELIM .. item .. DIR_DELIM
if path == current_texture_path then
name = fgettext("$1 (Enabled)", name)
end
local conf = Settings(path .. "texture_pack.conf")
retval[#retval + 1] = {
name = item,
author = conf:get("author"),
release = tonumber(conf:get("release") or "0"),
list_name = name,
type = "txp",
path = path,
enabled = path == current_texture_path,
}
end
end
table.sort(retval, function(a, b)
return a.name > b.name
end)
return retval
end
--------------------------------------------------------------------------------
function pkgmgr.extract(modfile)
if modfile.type == "zip" then
local tempfolder = os.tempfolder()
if tempfolder ~= nil and
tempfolder ~= "" then
core.create_dir(tempfolder)
if core.extract_zip(modfile.name,tempfolder) then
return tempfolder
end
end
end
return nil
end
function pkgmgr.get_folder_type(path)
local testfile = io.open(path .. DIR_DELIM .. "init.lua","r")
if testfile ~= nil then
testfile:close()
return { type = "mod", path = path }
end
testfile = io.open(path .. DIR_DELIM .. "modpack.conf","r")
if testfile ~= nil then
testfile:close()
return { type = "modpack", path = path }
end
testfile = io.open(path .. DIR_DELIM .. "modpack.txt","r")
if testfile ~= nil then
testfile:close()
return { type = "modpack", path = path }
end
testfile = io.open(path .. DIR_DELIM .. "game.conf","r")
if testfile ~= nil then
testfile:close()
return { type = "game", path = path }
end
testfile = io.open(path .. DIR_DELIM .. "texture_pack.conf","r")
if testfile ~= nil then
testfile:close()
return { type = "txp", path = path }
end
return nil
end
-------------------------------------------------------------------------------
function pkgmgr.get_base_folder(temppath)
if temppath == nil then
return { type = "invalid", path = "" }
end
local ret = pkgmgr.get_folder_type(temppath)
if ret then
return ret
end
local subdirs = core.get_dir_list(temppath, true)
if #subdirs == 1 then
ret = pkgmgr.get_folder_type(temppath .. DIR_DELIM .. subdirs[1])
if ret then
return ret
else
return { type = "invalid", path = temppath .. DIR_DELIM .. subdirs[1] }
end
end
return nil
end
--------------------------------------------------------------------------------
function pkgmgr.isValidModname(modpath)
if modpath:find("-") ~= nil then
return false
end
return true
end
--------------------------------------------------------------------------------
function pkgmgr.parse_register_line(line)
local pos1 = line:find("\"")
local pos2 = nil
if pos1 ~= nil then
pos2 = line:find("\"",pos1+1)
end
if pos1 ~= nil and pos2 ~= nil then
local item = line:sub(pos1+1,pos2-1)
if item ~= nil and
item ~= "" then
local pos3 = item:find(":")
if pos3 ~= nil then
local retval = item:sub(1,pos3-1)
if retval ~= nil and
retval ~= "" then
return retval
end
end
end
end
return nil
end
--------------------------------------------------------------------------------
function pkgmgr.parse_dofile_line(modpath,line)
local pos1 = line:find("\"")
local pos2 = nil
if pos1 ~= nil then
pos2 = line:find("\"",pos1+1)
end
if pos1 ~= nil and pos2 ~= nil then
local filename = line:sub(pos1+1,pos2-1)
if filename ~= nil and
filename ~= "" and
filename:find(".lua") then
return pkgmgr.identify_modname(modpath,filename)
end
end
return nil
end
--------------------------------------------------------------------------------
function pkgmgr.identify_modname(modpath,filename)
local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
if testfile ~= nil then
local line = testfile:read()
while line~= nil do
local modname = nil
if line:find("minetest.register_tool") then
modname = pkgmgr.parse_register_line(line)
end
if line:find("minetest.register_craftitem") then
modname = pkgmgr.parse_register_line(line)
end
if line:find("minetest.register_node") then
modname = pkgmgr.parse_register_line(line)
end
if line:find("dofile") then
modname = pkgmgr.parse_dofile_line(modpath,line)
end
if modname ~= nil then
testfile:close()
return modname
end
line = testfile:read()
end
testfile:close()
end
return nil
end
--------------------------------------------------------------------------------
function pkgmgr.render_packagelist(render_list)
if not render_list then
if not pkgmgr.global_mods then
pkgmgr.refresh_globals()
end
render_list = pkgmgr.global_mods
end
local list = render_list:get_list()
local retval = {}
for i, v in ipairs(list) do
local color = ""
if v.is_modpack then
local rawlist = render_list:get_raw_list()
color = mt_color_dark_green
for j = 1, #rawlist, 1 do
if rawlist[j].modpack == list[i].name and
not rawlist[j].enabled then
-- Modpack not entirely enabled so showing as grey
color = mt_color_grey
break
end
end
elseif v.is_game_content or v.type == "game" then
color = mt_color_blue
elseif v.enabled or v.type == "txp" then
color = mt_color_green
end
retval[#retval + 1] = color
if v.modpack ~= nil or v.loc == "game" then
retval[#retval + 1] = "1"
else
retval[#retval + 1] = "0"
end
retval[#retval + 1] = core.formspec_escape(v.list_name or v.name)
end
return table.concat(retval, ",")
end
--------------------------------------------------------------------------------
function pkgmgr.get_dependencies(path)
if path == nil then
return {}, {}
end
local info = core.get_content_info(path)
return info.depends or {}, info.optional_depends or {}
end
----------- tests whether all of the mods in the modpack are enabled -----------
function pkgmgr.is_modpack_entirely_enabled(data, name)
local rawlist = data.list:get_raw_list()
for j = 1, #rawlist do
if rawlist[j].modpack == name and not rawlist[j].enabled then
return false
end
end
return true
end
---------- toggles or en/disables a mod or modpack and its dependencies --------
function pkgmgr.enable_mod(this, toset)
local list = this.data.list:get_list()
local mod = list[this.data.selected_mod]
-- Game mods can't be enabled or disabled
if mod.is_game_content then
return
end
local toggled_mods = {}
local enabled_mods = {}
if not mod.is_modpack then
-- Toggle or en/disable the mod
if toset == nil then
toset = not mod.enabled
end
if mod.enabled ~= toset then
mod.enabled = toset
toggled_mods[#toggled_mods+1] = mod.name
end
if toset then
-- Mark this mod for recursive dependency traversal
enabled_mods[mod.name] = true
end
else
-- Toggle or en/disable every mod in the modpack,
-- interleaved unsupported
for i = 1, #list do
if list[i].modpack == mod.name then
if toset == nil then
toset = not list[i].enabled
end
if list[i].enabled ~= toset then
list[i].enabled = toset
toggled_mods[#toggled_mods+1] = list[i].name
end
if toset then
enabled_mods[list[i].name] = true
end
end
end
end
if not toset then
-- Mod(s) were disabled, so no dependencies need to be enabled
table.sort(toggled_mods)
minetest.log("info", "Following mods were disabled: " ..
table.concat(toggled_mods, ", "))
return
end
-- Enable mods' depends after activation
-- Make a list of mod ids indexed by their names
local mod_ids = {}
for id, mod2 in pairs(list) do
if mod2.type == "mod" and not mod2.is_modpack then
mod_ids[mod2.name] = id
end
end
-- to_enable is used as a DFS stack with sp as stack pointer
local to_enable = {}
local sp = 0
for name in pairs(enabled_mods) do
local depends = pkgmgr.get_dependencies(list[mod_ids[name]].path)
for i = 1, #depends do
local dependency_name = depends[i]
if not enabled_mods[dependency_name] then
sp = sp+1
to_enable[sp] = dependency_name
end
end
end
-- If sp is 0, every dependency is already activated
while sp > 0 do
local name = to_enable[sp]
sp = sp-1
if not enabled_mods[name] then
enabled_mods[name] = true
local mod_to_enable = list[mod_ids[name]]
if not mod_to_enable then
minetest.log("warning", "Mod dependency \"" .. name ..
"\" not found!")
else
if mod_to_enable.enabled == false then
mod_to_enable.enabled = true
toggled_mods[#toggled_mods+1] = mod_to_enable.name
end
-- Push the dependencies of the dependency onto the stack
local depends = pkgmgr.get_dependencies(mod_to_enable.path)
for i = 1, #depends do
if not enabled_mods[name] then
sp = sp+1
to_enable[sp] = depends[i]
end
end
end
end
end
-- Log the list of enabled mods
table.sort(toggled_mods)
minetest.log("info", "Following mods were enabled: " ..
table.concat(toggled_mods, ", "))
end
--------------------------------------------------------------------------------
function pkgmgr.get_worldconfig(worldpath)
local filename = worldpath ..
DIR_DELIM .. "world.mt"
local worldfile = Settings(filename)
local worldconfig = {}
worldconfig.global_mods = {}
worldconfig.game_mods = {}
for key,value in pairs(worldfile:to_table()) do
if key == "gameid" then
worldconfig.id = value
elseif key:sub(0, 9) == "load_mod_" then
-- Compatibility: Check against "nil" which was erroneously used
-- as value for fresh configured worlds
worldconfig.global_mods[key] = value ~= "false" and value ~= "nil"
and value
else
worldconfig[key] = value
end
end
--read gamemods
local gamespec = pkgmgr.find_by_gameid(worldconfig.id)
pkgmgr.get_game_mods(gamespec, worldconfig.game_mods)
return worldconfig
end
--------------------------------------------------------------------------------
function pkgmgr.install_dir(type, path, basename, targetpath)
local basefolder = pkgmgr.get_base_folder(path)
-- There's no good way to detect a texture pack, so let's just assume
-- it's correct for now.
if type == "txp" then
if basefolder and basefolder.type ~= "invalid" and basefolder.type ~= "txp" then
return nil, fgettext("Unable to install a $1 as a texture pack", basefolder.type)
end
local from = basefolder and basefolder.path or path
if targetpath then
core.delete_dir(targetpath)
core.create_dir(targetpath)
else
targetpath = core.get_texturepath() .. DIR_DELIM .. basename
end
if not core.copy_dir(from, targetpath) then
return nil,
fgettext("Failed to install $1 to $2", basename, targetpath)
end
return targetpath, nil
elseif not basefolder then
return nil, fgettext("Unable to find a valid mod or modpack")
end
--
-- Get destination
--
if basefolder.type == "modpack" then
if type ~= "mod" then
return nil, fgettext("Unable to install a modpack as a $1", type)
end
-- Get destination name for modpack
if targetpath then
core.delete_dir(targetpath)
core.create_dir(targetpath)
else
local clean_path = nil
if basename ~= nil then
clean_path = basename
end
if not clean_path then
clean_path = get_last_folder(cleanup_path(basefolder.path))
end
if clean_path then
targetpath = core.get_clientmodpath() .. DIR_DELIM .. clean_path
else
return nil,
fgettext("Install Mod: Unable to find suitable folder name for modpack $1",
path)
end
end
elseif basefolder.type == "mod" then
if type ~= "mod" then
return nil, fgettext("Unable to install a mod as a $1", type)
end
if targetpath then
core.delete_dir(targetpath)
core.create_dir(targetpath)
else
local targetfolder = basename
if targetfolder == nil then
targetfolder = pkgmgr.identify_modname(basefolder.path, "init.lua")
end
-- If heuristic failed try to use current foldername
if targetfolder == nil then
targetfolder = get_last_folder(basefolder.path)
end
if targetfolder ~= nil and pkgmgr.isValidModname(targetfolder) then
targetpath = core.get_clientmodpath() .. DIR_DELIM .. targetfolder
else
return nil, fgettext("Install Mod: Unable to find real mod name for: $1", path)
end
end
elseif basefolder.type == "game" then
if type ~= "game" then
return nil, fgettext("Unable to install a game as a $1", type)
end
if targetpath then
core.delete_dir(targetpath)
core.create_dir(targetpath)
else
targetpath = core.get_gamepath() .. DIR_DELIM .. basename
end
end
-- Copy it
if not core.copy_dir(basefolder.path, targetpath) then
return nil,
fgettext("Failed to install $1 to $2", basename, targetpath)
end
if basefolder.type == "game" then
pkgmgr.update_gamelist()
else
pkgmgr.refresh_globals()
end
return targetpath, nil
end
--------------------------------------------------------------------------------
function pkgmgr.install(type, modfilename, basename, dest)
local archive_info = pkgmgr.identify_filetype(modfilename)
local path = pkgmgr.extract(archive_info)
if path == nil then
return nil,
fgettext("Install: file: \"$1\"", archive_info.name) .. "\n" ..
fgettext("Install: Unsupported file type \"$1\" or broken archive",
archive_info.type)
end
local targetpath, msg = pkgmgr.install_dir(type, path, basename, dest)
core.delete_dir(path)
return targetpath, msg
end
--------------------------------------------------------------------------------
function pkgmgr.prepareclientmodlist(data)
local retval = {}
local clientmods = {}
--read clientmods
local modpath = core.get_clientmodpath()
if modpath ~= nil and
modpath ~= "" then
get_mods(modpath,clientmods)
end
for i=1,#clientmods,1 do
clientmods[i].type = "mod"
clientmods[i].loc = "global"
clientmods[i].is_clientside = true
retval[#retval + 1] = clientmods[i]
end
--read mods configuration
local filename = modpath ..
DIR_DELIM .. "mods.conf"
local conffile = Settings(filename)
for key,value in pairs(conffile:to_table()) do
if key:sub(1, 9) == "load_mod_" then
key = key:sub(10)
local element = nil
for i=1,#retval,1 do
if retval[i].name == key and
not retval[i].is_modpack then
element = retval[i]
break
end
end
if element ~= nil then
element.enabled = value ~= "false" and value ~= "nil" and value
else
core.log("info", "Clientmod: " .. key .. " " .. dump(value) .. " but not found")
end
end
end
return retval
end
function pkgmgr.preparemodlist(data)
local retval = {}
local global_mods = {}
local game_mods = {}
--read global mods
local modpath = core.get_modpath()
if modpath ~= nil and
modpath ~= "" then
get_mods(modpath,global_mods)
end
for i=1,#global_mods,1 do
global_mods[i].type = "mod"
global_mods[i].loc = "global"
retval[#retval + 1] = global_mods[i]
end
--read game mods
local gamespec = pkgmgr.find_by_gameid(data.gameid)
pkgmgr.get_game_mods(gamespec, game_mods)
if #game_mods > 0 then
-- Add title
retval[#retval + 1] = {
type = "game",
is_game_content = true,
name = fgettext("$1 mods", gamespec.name),
path = gamespec.path
}
end
for i=1,#game_mods,1 do
game_mods[i].type = "mod"
game_mods[i].loc = "game"
game_mods[i].is_game_content = true
retval[#retval + 1] = game_mods[i]
end
if data.worldpath == nil then
return retval
end
--read world mod configuration
local filename = data.worldpath ..
DIR_DELIM .. "world.mt"
local worldfile = Settings(filename)
for key,value in pairs(worldfile:to_table()) do
if key:sub(1, 9) == "load_mod_" then
key = key:sub(10)
local element = nil
for i=1,#retval,1 do
if retval[i].name == key and
not retval[i].is_modpack then
element = retval[i]
break
end
end
if element ~= nil then
element.enabled = value ~= "false" and value ~= "nil" and value
else
core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
end
end
end
return retval
end
function pkgmgr.compare_package(a, b)
return a and b and a.name == b.name and a.path == b.path
end
--------------------------------------------------------------------------------
function pkgmgr.comparemod(elem1,elem2)
if elem1 == nil or elem2 == nil then
return false
end
if elem1.name ~= elem2.name then
return false
end
if elem1.is_modpack ~= elem2.is_modpack then
return false
end
if elem1.type ~= elem2.type then
return false
end
if elem1.modpack ~= elem2.modpack then
return false
end
if elem1.path ~= elem2.path then
return false
end
return true
end
--------------------------------------------------------------------------------
function pkgmgr.mod_exists(basename)
if pkgmgr.global_mods == nil then
pkgmgr.refresh_globals()
end
if pkgmgr.global_mods:raw_index_by_uid(basename) > 0 then
return true
end
return false
end
--------------------------------------------------------------------------------
function pkgmgr.get_global_mod(idx)
if pkgmgr.global_mods == nil then
return nil
end
if idx == nil or idx < 1 or
idx > pkgmgr.global_mods:size() then
return nil
end
return pkgmgr.global_mods:get_list()[idx]
end
--------------------------------------------------------------------------------
function pkgmgr.refresh_globals()
local function is_equal(element,uid) --uid match
if element.name == uid then
return true
end
end
pkgmgr.global_mods = filterlist.create(pkgmgr.preparemodlist,
pkgmgr.comparemod, is_equal, nil, {})
pkgmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list)
pkgmgr.global_mods:set_sortmode("alphabetic")
pkgmgr.clientmods = filterlist.create(pkgmgr.prepareclientmodlist,
pkgmgr.comparemod, is_equal, nil, {})
pkgmgr.clientmods:add_sort_mechanism("alphabetic", sort_mod_list)
pkgmgr.clientmods:set_sortmode("alphabetic")
end
--------------------------------------------------------------------------------
function pkgmgr.identify_filetype(name)
if name:sub(-3):lower() == "zip" then
return {
name = name,
type = "zip"
}
end
if name:sub(-6):lower() == "tar.gz" or
name:sub(-3):lower() == "tgz"then
return {
name = name,
type = "tgz"
}
end
if name:sub(-6):lower() == "tar.bz2" then
return {
name = name,
type = "tbz"
}
end
if name:sub(-2):lower() == "7z" then
return {
name = name,
type = "7z"
}
end
return {
name = name,
type = "ukn"
}
end
--------------------------------------------------------------------------------
function pkgmgr.find_by_gameid(gameid)
for i=1,#pkgmgr.games,1 do
if pkgmgr.games[i].id == gameid then
return pkgmgr.games[i], i
end
end
return nil, nil
end
--------------------------------------------------------------------------------
function pkgmgr.get_game_mods(gamespec, retval)
if gamespec ~= nil and
gamespec.gamemods_path ~= nil and
gamespec.gamemods_path ~= "" then
get_mods(gamespec.gamemods_path, retval)
end
end
--------------------------------------------------------------------------------
function pkgmgr.get_game_modlist(gamespec)
local retval = ""
local game_mods = {}
pkgmgr.get_game_mods(gamespec, game_mods)
for i=1,#game_mods,1 do
if retval ~= "" then
retval = retval..","
end
retval = retval .. game_mods[i].name
end
return retval
end
--------------------------------------------------------------------------------
function pkgmgr.get_game(index)
if index > 0 and index <= #pkgmgr.games then
return pkgmgr.games[index]
end
return nil
end
--------------------------------------------------------------------------------
function pkgmgr.update_gamelist()
pkgmgr.games = core.get_games()
end
--------------------------------------------------------------------------------
function pkgmgr.gamelist()
local retval = ""
if #pkgmgr.games > 0 then
retval = retval .. core.formspec_escape(pkgmgr.games[1].name)
for i=2,#pkgmgr.games,1 do
retval = retval .. "," .. core.formspec_escape(pkgmgr.games[i].name)
end
end
return retval
end
--------------------------------------------------------------------------------
-- read initial data
--------------------------------------------------------------------------------
pkgmgr.update_gamelist()

View File

@ -0,0 +1,289 @@
--Minetest
--Copyright (C) 2014 sapier
--Copyright (C) 2018 rubenwardy <rw@rubenwardy.com>
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local packages_raw
local packages
local function modname_valid(name)
return not name:find("[^a-z0-9_]")
end
--------------------------------------------------------------------------------
local function get_formspec(tabview, name, tabdata)
if pkgmgr.global_mods == nil then
pkgmgr.refresh_globals()
end
if pkgmgr.games == nil then
pkgmgr.update_gamelist()
end
if packages == nil then
packages_raw = {}
table.insert_all(packages_raw, pkgmgr.games)
table.insert_all(packages_raw, pkgmgr.get_texture_packs())
table.insert_all(packages_raw, pkgmgr.global_mods:get_list())
table.insert_all(packages_raw, pkgmgr.clientmods:get_list())
local function get_data()
return packages_raw
end
local function is_equal(element, uid) --uid match
return (element.type == "game" and element.id == uid) or
element.name == uid
end
packages = filterlist.create(get_data, pkgmgr.compare_package,
is_equal, nil, {})
local filename = core.get_clientmodpath() .. DIR_DELIM .. "mods.conf"
local conffile = Settings(filename)
local mods = conffile:to_table()
for i = 1, #packages_raw do
local mod = packages_raw[i]
if mod.is_clientside and not mod.is_modpack then
if modname_valid(mod.name) then
conffile:set("load_mod_" .. mod.name,
mod.enabled and "true" or "false")
elseif mod.enabled then
gamedata.errormessage = fgettext_ne("Failed to enable clientmo" ..
"d \"$1\" as it contains disallowed characters. " ..
"Only characters [a-z0-9_] are allowed.",
mod.name)
end
mods["load_mod_" .. mod.name] = nil
end
end
-- Remove mods that are not present anymore
for key in pairs(mods) do
if key:sub(1, 9) == "load_mod_" then
conffile:remove(key)
end
end
if not conffile:write() then
core.log("error", "Failed to write clientmod config file")
end
end
if tabdata.selected_pkg == nil then
tabdata.selected_pkg = 1
end
local retval =
"label[0.05,-0.25;".. fgettext("Installed Packages:") .. "]" ..
"tablecolumns[color;tree;text]" ..
"table[0,0.25;5.1,4.3;pkglist;" ..
pkgmgr.render_packagelist(packages) ..
";" .. tabdata.selected_pkg .. "]" ..
"button[0,4.85;5.25,0.5;btn_contentdb;".. fgettext("Browse online content") .. "]"
local selected_pkg
if filterlist.size(packages) >= tabdata.selected_pkg then
selected_pkg = packages:get_list()[tabdata.selected_pkg]
end
if selected_pkg ~= nil then
--check for screenshot beeing available
local screenshotfilename = selected_pkg.path .. DIR_DELIM .. "screenshot.png"
local screenshotfile, error = io.open(screenshotfilename, "r")
local modscreenshot
if error == nil then
screenshotfile:close()
modscreenshot = screenshotfilename
end
if modscreenshot == nil then
modscreenshot = defaulttexturedir .. "no_screenshot.png"
end
local info = core.get_content_info(selected_pkg.path)
local desc = fgettext("No package description available")
if info.description and info.description:trim() ~= "" then
desc = info.description
end
retval = retval ..
"image[5.5,0;3,2;" .. core.formspec_escape(modscreenshot) .. "]" ..
"label[8.25,0.6;" .. core.formspec_escape(selected_pkg.name) .. "]" ..
"box[5.5,2.2;6.15,2.35;#000]"
if selected_pkg.type == "mod" then
if selected_pkg.is_modpack then
if selected_pkg.is_clientside then
if pkgmgr.is_modpack_entirely_enabled({list = packages}, selected_pkg.name) then
retval = retval ..
"button[8.65,4.65;3.25,1;btn_mod_mgr_mp_disable;" ..
fgettext("Disable modpack") .. "]"
else
retval = retval ..
"button[8.65,4.65;3.25,1;btn_mod_mgr_mp_enable;" ..
fgettext("Enable modpack") .. "]"
end
else
retval = retval ..
"button[8.65,4.65;3.25,1;btn_mod_mgr_rename_modpack;" ..
fgettext("Rename") .. "]"
end
else
--show dependencies
desc = desc .. "\n\n"
local toadd_hard = table.concat(info.depends or {}, "\n")
local toadd_soft = table.concat(info.optional_depends or {}, "\n")
if toadd_hard == "" and toadd_soft == "" then
desc = desc .. fgettext("No dependencies.")
else
if toadd_hard ~= "" then
desc = desc ..fgettext("Dependencies:") ..
"\n" .. toadd_hard
end
if toadd_soft ~= "" then
if toadd_hard ~= "" then
desc = desc .. "\n\n"
end
desc = desc .. fgettext("Optional dependencies:") ..
"\n" .. toadd_soft
end
end
if selected_pkg.is_clientside then
if selected_pkg.enabled then
retval = retval ..
"button[8.65,4.65;3.25,1;btn_mod_mgr_disable_mod;" ..
fgettext("Disable") .. "]"
else
retval = retval ..
"button[8.65,4.65;3.25,1;btn_mod_mgr_enable_mod;" ..
fgettext("Enable") .. "]"
end
end
end
else
if selected_pkg.type == "txp" then
if selected_pkg.enabled then
retval = retval ..
"button[8.65,4.65;3.25,1;btn_mod_mgr_disable_txp;" ..
fgettext("Disable Texture Pack") .. "]"
else
retval = retval ..
"button[8.65,4.65;3.25,1;btn_mod_mgr_use_txp;" ..
fgettext("Use Texture Pack") .. "]"
end
end
end
retval = retval .. "textarea[5.85,2.2;6.35,2.9;;" ..
fgettext("Information:") .. ";" .. desc .. "]"
if core.may_modify_path(selected_pkg.path) then
retval = retval ..
"button[5.5,4.65;3.25,1;btn_mod_mgr_delete_mod;" ..
fgettext("Uninstall Package") .. "]"
end
end
return retval
end
--------------------------------------------------------------------------------
local function handle_buttons(tabview, fields, tabname, tabdata)
if fields["pkglist"] ~= nil then
local event = core.explode_table_event(fields["pkglist"])
tabdata.selected_pkg = event.row
local mod = packages:get_list()[tabdata.selected_pkg]
if event.type == "DCL" and mod.is_clientside then
pkgmgr.enable_mod({data = {list = packages, selected_mod = tabdata.selected_pkg}})
packages = nil
end
return true
end
if fields.btn_mod_mgr_mp_enable ~= nil or
fields.btn_mod_mgr_mp_disable ~= nil then
pkgmgr.enable_mod({data = {list = packages, selected_mod = tabdata.selected_pkg}}, fields.btn_mod_mgr_mp_enable ~= nil)
packages = nil
return true
end
if fields.btn_mod_mgr_enable_mod ~= nil or
fields.btn_mod_mgr_disable_mod ~= nil then
pkgmgr.enable_mod({data = {list = packages, selected_mod = tabdata.selected_pkg}}, fields.btn_mod_mgr_enable_mod ~= nil)
packages = nil
return true
end
if fields["btn_contentdb"] ~= nil then
local dlg = create_store_dlg()
dlg:set_parent(tabview)
tabview:hide()
dlg:show()
packages = nil
return true
end
if fields["btn_mod_mgr_rename_modpack"] ~= nil then
local mod = packages:get_list()[tabdata.selected_pkg]
local dlg_renamemp = create_rename_modpack_dlg(mod)
dlg_renamemp:set_parent(tabview)
tabview:hide()
dlg_renamemp:show()
packages = nil
return true
end
if fields["btn_mod_mgr_delete_mod"] ~= nil then
local mod = packages:get_list()[tabdata.selected_pkg]
local dlg_delmod = create_delete_content_dlg(mod)
dlg_delmod:set_parent(tabview)
tabview:hide()
dlg_delmod:show()
packages = nil
return true
end
if fields.btn_mod_mgr_use_txp then
local txp = packages:get_list()[tabdata.selected_pkg]
core.settings:set("texture_path", txp.path)
packages = nil
return true
end
if fields.btn_mod_mgr_disable_txp then
core.settings:set("texture_path", "")
packages = nil
return true
end
return false
end
--------------------------------------------------------------------------------
return {
name = "content",
caption = fgettext("Content"),
cbf_formspec = get_formspec,
cbf_button_handler = handle_buttons,
on_change = pkgmgr.update_gamelist
}

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--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local dragonfire_team = {
"Elias Fleckenstein [Main Developer]",
"cora [Core Developer]",
"emilia [Core Developer]",
"oneplustwo [Developer]",
"joshia_wi [Developer]",
"Code-Sploit [Developer]",
"DerZombiiie [User Support]",
}
local core_developers = {
"Perttu Ahola (celeron55) <celeron55@gmail.com>",
"sfan5 <sfan5@live.de>",
"Nathanaël Courant (Nore/Ekdohibs) <nore@mesecons.net>",
"Loic Blot (nerzhul/nrz) <loic.blot@unix-experience.fr>",
"paramat",
"Auke Kok (sofar) <sofar@foo-projects.org>",
"Andrew Ward (rubenwardy) <rw@rubenwardy.com>",
"Krock/SmallJoker <mk939@ymail.com>",
"Lars Hofhansl <larsh@apache.org>",
}
local active_contributors = {
"Hugues Ross [Formspecs]",
"Maksim (MoNTE48) [Android]",
"DS [Formspecs]",
"pyrollo [Formspecs: Hypertext]",
"v-rob [Formspecs]",
"Jordach [set_sky]",
"random-geek [Formspecs]",
"Wuzzy [Pathfinder, builtin, translations]",
"ANAND (ClobberXD) [Fixes, per-player FOV]",
"Warr1024 [Fixes]",
"Paul Ouellette (pauloue) [Fixes, Script API]",
"Jean-Patrick G (kilbith) <jeanpatrick.guerrero@gmail.com> [Audiovisuals]",
"HybridDog [Script API]",
"dcbrwn [Object shading]",
"srifqi [Fixes]",
}
local previous_core_developers = {
"BlockMen",
"Maciej Kasatkin (RealBadAngel) [RIP]",
"Lisa Milne (darkrose) <lisa@ltmnet.com>",
"proller",
"Ilya Zhuravlev (xyz) <xyz@minetest.net>",
"PilzAdam <pilzadam@minetest.net>",
"est31 <MTest31@outlook.com>",
"kahrl <kahrl@gmx.net>",
"Ryan Kwolek (kwolekr) <kwolekr@minetest.net>",
"sapier",
"Zeno",
"ShadowNinja <shadowninja@minetest.net>",
}
local previous_contributors = {
"Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net> [Minetest Logo]",
"Dániel Juhász (juhdanad) <juhdanad@gmail.com>",
"red-001 <red-001@outlook.ie>",
"numberZero [Audiovisuals: meshgen]",
"Giuseppe Bilotta",
"MirceaKitsune <mirceakitsune@gmail.com>",
"Constantin Wenger (SpeedProg)",
"Ciaran Gultnieks (CiaranG)",
"stujones11 [Android UX improvements]",
"Jeija <jeija@mesecons.net> [HTTP, particles]",
"Vincent Glize (Dumbeldor) [Cleanups, CSM APIs]",
"Ben Deutsch [Rendering, Fixes, SQLite auth]",
"TeTpaAka [Hand overriding, nametag colors]",
"Rui [Sound Pitch]",
"Duane Robertson <duane@duanerobertson.com> [MGValleys]",
"Raymoo [Tool Capabilities]",
"Rogier <rogier777@gmail.com> [Fixes]",
"Gregory Currie (gregorycu) [optimisation]",
"TriBlade9 <triblade9@mail.com> [Audiovisuals]",
"T4im [Profiler]",
"Jurgen Doser (doserj) <jurgen.doser@gmail.com>",
}
local function buildCreditList(source)
local ret = {}
for i = 1, #source do
ret[i] = core.formspec_escape(source[i])
end
return table.concat(ret, ",,")
end
return {
name = "credits",
caption = fgettext("Credits"),
cbf_formspec = function(tabview, name, tabdata)
local logofile = defaulttexturedir .. "logo.png"
local version = core.get_version()
return "image[0.5,1;" .. core.formspec_escape(logofile) .. "]" ..
"label[0.5,2.8;" .. version.project .. " " .. version.string .. "]" ..
"button[0.5,3;2,2;homepage;minetest.net]" ..
"tablecolumns[color;text]" ..
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
"table[3.5,-0.25;8.5,6.05;list_credits;" ..
"#FFFF00," .. fgettext("Dragonfire Team") .. ",," ..
buildCreditList(dragonfire_team) .. ",,," ..
"#FFFF00," .. fgettext("Core Developers") .. ",," ..
buildCreditList(core_developers) .. ",,," ..
"#FFFF00," .. fgettext("Active Contributors") .. ",," ..
buildCreditList(active_contributors) .. ",,," ..
"#FFFF00," .. fgettext("Previous Core Developers") ..",," ..
buildCreditList(previous_core_developers) .. ",,," ..
"#FFFF00," .. fgettext("Previous Contributors") .. ",," ..
buildCreditList(previous_contributors) .. "," ..
";1]"
end,
cbf_button_handler = function(this, fields, name, tabdata)
if fields.homepage then
core.open_url("https://www.minetest.net")
end
end,
}

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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local enable_gamebar = PLATFORM ~= "Android"
local current_game, singleplayer_refresh_gamebar
if enable_gamebar then
function current_game()
local last_game_id = core.settings:get("menu_last_game")
local game = pkgmgr.find_by_gameid(last_game_id)
return game
end
function singleplayer_refresh_gamebar()
local old_bar = ui.find_by_name("game_button_bar")
if old_bar ~= nil then
old_bar:delete()
end
local function game_buttonbar_button_handler(fields)
if fields.game_open_cdb then
local maintab = ui.find_by_name("maintab")
local dlg = create_store_dlg("game")
dlg:set_parent(maintab)
maintab:hide()
dlg:show()
return true
end
for key,value in pairs(fields) do
for j=1,#pkgmgr.games,1 do
if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
mm_texture.update("singleplayer", pkgmgr.games[j])
core.set_topleft_text(pkgmgr.games[j].name)
core.settings:set("menu_last_game",pkgmgr.games[j].id)
menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.settings:get("mainmenu_last_selected_world")))
if not index or index < 1 then
local selected = core.get_textlist_index("sp_worlds")
if selected ~= nil and selected < #menudata.worldlist:get_list() then
index = selected
else
index = #menudata.worldlist:get_list()
end
end
menu_worldmt_legacy(index)
return true
end
end
end
end
local btnbar = buttonbar_create("game_button_bar",
game_buttonbar_button_handler,
{x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
for i=1,#pkgmgr.games,1 do
local btn_name = "game_btnbar_" .. pkgmgr.games[i].id
local image = nil
local text = nil
local tooltip = core.formspec_escape(pkgmgr.games[i].name)
if pkgmgr.games[i].menuicon_path ~= nil and
pkgmgr.games[i].menuicon_path ~= "" then
image = core.formspec_escape(pkgmgr.games[i].menuicon_path)
else
local part1 = pkgmgr.games[i].id:sub(1,5)
local part2 = pkgmgr.games[i].id:sub(6,10)
local part3 = pkgmgr.games[i].id:sub(11)
text = part1 .. "\n" .. part2
if part3 ~= nil and
part3 ~= "" then
text = text .. "\n" .. part3
end
end
btnbar:add_button(btn_name, text, image, tooltip)
end
local plus_image = core.formspec_escape(defaulttexturedir .. "plus.png")
btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
end
else
function current_game()
return nil
end
end
local function get_formspec(tabview, name, tabdata)
local retval = ""
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.settings:get("mainmenu_last_selected_world"))
)
retval = retval ..
"button[3.9,3.8;2.8,1;world_delete;".. fgettext("Delete") .. "]" ..
"button[6.55,3.8;2.8,1;world_configure;".. fgettext("Configure") .. "]" ..
"button[9.2,3.8;2.8,1;world_create;".. fgettext("New") .. "]" ..
"label[3.9,-0.05;".. fgettext("Select World:") .. "]"..
"checkbox[0,-0.20;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
dump(core.settings:get_bool("creative_mode")) .. "]"..
"checkbox[0,0.25;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
dump(core.settings:get_bool("enable_damage")) .. "]"..
"checkbox[0,0.7;cb_server;".. fgettext("Host Server") ..";" ..
dump(core.settings:get_bool("enable_server")) .. "]" ..
"textlist[3.9,0.4;7.9,3.45;sp_worlds;" ..
menu_render_worldlist() ..
";" .. index .. "]"
if core.settings:get_bool("enable_server") then
retval = retval ..
"button[7.9,4.75;4.1,1;play;".. fgettext("Host Game") .. "]" ..
"checkbox[0,1.15;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
dump(core.settings:get_bool("server_announce")) .. "]" ..
"field[0.3,2.85;3.8,0.5;te_playername;" .. fgettext("Name") .. ";" ..
core.formspec_escape(core.settings:get("name")) .. "]" ..
"pwdfield[0.3,4.05;3.8,0.5;te_passwd;" .. fgettext("Password") .. "]"
local bind_addr = core.settings:get("bind_address")
if bind_addr ~= nil and bind_addr ~= "" then
retval = retval ..
"field[0.3,5.25;2.5,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
"field[2.85,5.25;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
core.formspec_escape(core.settings:get("port")) .. "]"
else
retval = retval ..
"field[0.3,5.25;3.8,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
core.formspec_escape(core.settings:get("port")) .. "]"
end
else
retval = retval ..
"button[7.9,4.75;4.1,1;play;" .. fgettext("Play Game") .. "]"
end
return retval
end
local function main_button_handler(this, fields, name, tabdata)
assert(name == "local")
local world_doubleclick = false
if fields["sp_worlds"] ~= nil then
local event = core.explode_textlist_event(fields["sp_worlds"])
local selected = core.get_textlist_index("sp_worlds")
menu_worldmt_legacy(selected)
if event.type == "DCL" then
world_doubleclick = true
end
if event.type == "CHG" and selected ~= nil then
core.settings:set("mainmenu_last_selected_world",
menudata.worldlist:get_raw_index(selected))
return true
end
end
if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
return true
end
if fields["cb_creative_mode"] then
core.settings:set("creative_mode", fields["cb_creative_mode"])
local selected = core.get_textlist_index("sp_worlds")
menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
return true
end
if fields["cb_enable_damage"] then
core.settings:set("enable_damage", fields["cb_enable_damage"])
local selected = core.get_textlist_index("sp_worlds")
menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
return true
end
if fields["cb_server"] then
core.settings:set("enable_server", fields["cb_server"])
return true
end
if fields["cb_server_announce"] then
core.settings:set("server_announce", fields["cb_server_announce"])
local selected = core.get_textlist_index("srv_worlds")
menu_worldmt(selected, "server_announce", fields["cb_server_announce"])
return true
end
if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then
local selected = core.get_textlist_index("sp_worlds")
gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
if selected == nil or gamedata.selected_world == 0 then
gamedata.errormessage =
fgettext("No world created or selected!")
return true
end
-- Update last game
local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
if world then
local game = pkgmgr.find_by_gameid(world.gameid)
core.settings:set("menu_last_game", game.id)
end
if core.settings:get_bool("enable_server") then
gamedata.playername = fields["te_playername"]
gamedata.password = fields["te_passwd"]
gamedata.port = fields["te_serverport"]
gamedata.address = ""
core.settings:set("port",gamedata.port)
if fields["te_serveraddr"] ~= nil then
core.settings:set("bind_address",fields["te_serveraddr"])
end
else
gamedata.singleplayer = true
end
core.start()
return true
end
if fields["world_create"] ~= nil then
local create_world_dlg = create_create_world_dlg(true)
create_world_dlg:set_parent(this)
this:hide()
create_world_dlg:show()
mm_texture.update("singleplayer", current_game())
return true
end
if fields["world_delete"] ~= nil then
local selected = core.get_textlist_index("sp_worlds")
if selected ~= nil and
selected <= menudata.worldlist:size() then
local world = menudata.worldlist:get_list()[selected]
if world ~= nil and
world.name ~= nil and
world.name ~= "" then
local index = menudata.worldlist:get_raw_index(selected)
local delete_world_dlg = create_delete_world_dlg(world.name,index)
delete_world_dlg:set_parent(this)
this:hide()
delete_world_dlg:show()
mm_texture.update("singleplayer",current_game())
end
end
return true
end
if fields["world_configure"] ~= nil then
local selected = core.get_textlist_index("sp_worlds")
if selected ~= nil then
local configdialog =
create_configure_world_dlg(
menudata.worldlist:get_raw_index(selected))
if (configdialog ~= nil) then
configdialog:set_parent(this)
this:hide()
configdialog:show()
mm_texture.update("singleplayer",current_game())
end
end
return true
end
end
local on_change
if enable_gamebar then
function on_change(type, old_tab, new_tab)
if (type == "ENTER") then
local game = current_game()
if game then
menudata.worldlist:set_filtercriteria(game.id)
core.set_topleft_text(game.name)
mm_texture.update("singleplayer",game)
end
singleplayer_refresh_gamebar()
ui.find_by_name("game_button_bar"):show()
else
menudata.worldlist:set_filtercriteria(nil)
local gamebar = ui.find_by_name("game_button_bar")
if gamebar then
gamebar:hide()
end
core.set_topleft_text("")
mm_texture.update(new_tab,nil)
end
end
end
--------------------------------------------------------------------------------
return {
name = "local",
caption = fgettext("Start Game"),
cbf_formspec = get_formspec,
cbf_button_handler = main_button_handler,
on_change = on_change
}

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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local function get_formspec(tabview, name, tabdata)
-- Update the cached supported proto info,
-- it may have changed after a change by the settings menu.
common_update_cached_supp_proto()
local fav_selected
if menudata.search_result then
fav_selected = menudata.search_result[tabdata.fav_selected]
else
fav_selected = menudata.favorites[tabdata.fav_selected]
end
if not tabdata.search_for then
tabdata.search_for = ""
end
local retval =
-- Search
"field[0.15,0.075;5.91,1;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" ..
"button[5.62,-0.25;1.5,1;btn_mp_search;" .. fgettext("Search") .. "]" ..
"image_button[6.97,-.165;.83,.83;" .. core.formspec_escape(defaulttexturedir .. "refresh.png")
.. ";btn_mp_refresh;]" ..
-- Address / Port
"label[7.75,-0.25;" .. fgettext("Address / Port") .. "]" ..
"field[8,0.65;3.25,0.5;te_address;;" ..
core.formspec_escape(core.settings:get("address")) .. "]" ..
"field[11.1,0.65;1.4,0.5;te_port;;" ..
core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
-- Name / Password
"label[7.75,0.95;" .. fgettext("Name / Password") .. "]" ..
"field[8,1.85;2.9,0.5;te_name;;" ..
core.formspec_escape(core.settings:get("name")) .. "]" ..
"pwdfield[10.73,1.85;1.77,0.5;te_pwd;]" ..
-- Description Background
"box[7.73,2.25;4.25,2.6;#999999]"..
-- Connect
"button[9.88,4.9;2.3,1;btn_mp_connect;" .. fgettext("Connect") .. "]"
if tabdata.fav_selected and fav_selected then
if gamedata.fav then
retval = retval .. "button[7.73,4.9;2.3,1;btn_delete_favorite;" ..
fgettext("Del. Favorite") .. "]"
end
if fav_selected.description then
retval = retval .. "textarea[8.1,2.3;4.23,2.9;;;" ..
core.formspec_escape((gamedata.serverdescription or ""), true) .. "]"
end
end
--favourites
retval = retval .. "tablecolumns[" ..
image_column(fgettext("Favorite"), "favorite") .. ";" ..
image_column(fgettext("Ping")) .. ",padding=0.25;" ..
"color,span=3;" ..
"text,align=right;" .. -- clients
"text,align=center,padding=0.25;" .. -- "/"
"text,align=right,padding=0.25;" .. -- clients_max
image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
--~ PvP = Player versus Player
image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
"color,span=1;" ..
"text,padding=1]" ..
"table[-0.15,0.6;7.75,5.15;favourites;"
if menudata.search_result then
for i = 1, #menudata.search_result do
local favs = core.get_favorites("local")
local server = menudata.search_result[i]
for fav_id = 1, #favs do
if server.address == favs[fav_id].address and
server.port == favs[fav_id].port then
server.is_favorite = true
end
end
if i ~= 1 then
retval = retval .. ","
end
retval = retval .. render_serverlist_row(server, server.is_favorite)
end
elseif #menudata.favorites > 0 then
local favs = core.get_favorites("local")
if #favs > 0 then
for i = 1, #favs do
for j = 1, #menudata.favorites do
if menudata.favorites[j].address == favs[i].address and
menudata.favorites[j].port == favs[i].port then
table.insert(menudata.favorites, i, table.remove(menudata.favorites, j))
end
end
if favs[i].address ~= menudata.favorites[i].address then
table.insert(menudata.favorites, i, favs[i])
end
end
end
retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
for i = 2, #menudata.favorites do
retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
end
end
if tabdata.fav_selected then
retval = retval .. ";" .. tabdata.fav_selected .. "]"
else
retval = retval .. ";0]"
end
return retval
end
--------------------------------------------------------------------------------
local function main_button_handler(tabview, fields, name, tabdata)
local serverlist = menudata.search_result or menudata.favorites
if fields.te_name then
gamedata.playername = fields.te_name
core.settings:set("name", fields.te_name)
end
if fields.favourites then
local event = core.explode_table_event(fields.favourites)
local fav = serverlist[event.row]
if event.type == "DCL" then
if event.row <= #serverlist then
if menudata.favorites_is_public and
not is_server_protocol_compat_or_error(
fav.proto_min, fav.proto_max) then
return true
end
gamedata.address = fav.address
gamedata.port = fav.port
gamedata.playername = fields.te_name
gamedata.selected_world = 0
if fields.te_pwd then
gamedata.password = fields.te_pwd
end
gamedata.servername = fav.name
gamedata.serverdescription = fav.description
if gamedata.address and gamedata.port then
core.settings:set("address", gamedata.address)
core.settings:set("remote_port", gamedata.port)
core.start()
end
end
return true
end
if event.type == "CHG" then
if event.row <= #serverlist then
gamedata.fav = false
local favs = core.get_favorites("local")
local address = fav.address
local port = fav.port
gamedata.serverdescription = fav.description
for i = 1, #favs do
if fav.address == favs[i].address and
fav.port == favs[i].port then
gamedata.fav = true
end
end
if address and port then
core.settings:set("address", address)
core.settings:set("remote_port", port)
end
tabdata.fav_selected = event.row
end
return true
end
end
if fields.key_up or fields.key_down then
local fav_idx = core.get_table_index("favourites")
local fav = serverlist[fav_idx]
if fav_idx then
if fields.key_up and fav_idx > 1 then
fav_idx = fav_idx - 1
elseif fields.key_down and fav_idx < #menudata.favorites then
fav_idx = fav_idx + 1
end
else
fav_idx = 1
end
if not menudata.favorites or not fav then
tabdata.fav_selected = 0
return true
end
local address = fav.address
local port = fav.port
gamedata.serverdescription = fav.description
if address and port then
core.settings:set("address", address)
core.settings:set("remote_port", port)
end
tabdata.fav_selected = fav_idx
return true
end
if fields.btn_delete_favorite then
local current_favourite = core.get_table_index("favourites")
if not current_favourite then return end
core.delete_favorite(current_favourite)
asyncOnlineFavourites()
tabdata.fav_selected = nil
core.settings:set("address", "")
core.settings:set("remote_port", "30000")
return true
end
if fields.btn_mp_search or fields.key_enter_field == "te_search" then
tabdata.fav_selected = 1
local input = fields.te_search:lower()
tabdata.search_for = fields.te_search
if #menudata.favorites < 2 then
return true
end
menudata.search_result = {}
-- setup the keyword list
local keywords = {}
for word in input:gmatch("%S+") do
word = word:gsub("(%W)", "%%%1")
table.insert(keywords, word)
end
if #keywords == 0 then
menudata.search_result = nil
return true
end
-- Search the serverlist
local search_result = {}
for i = 1, #menudata.favorites do
local server = menudata.favorites[i]
local found = 0
for k = 1, #keywords do
local keyword = keywords[k]
if server.name then
local sername = server.name:lower()
local _, count = sername:gsub(keyword, keyword)
found = found + count * 4
end
if server.description then
local desc = server.description:lower()
local _, count = desc:gsub(keyword, keyword)
found = found + count * 2
end
end
if found > 0 then
local points = (#menudata.favorites - i) / 5 + found
server.points = points
table.insert(search_result, server)
end
end
if #search_result > 0 then
table.sort(search_result, function(a, b)
return a.points > b.points
end)
menudata.search_result = search_result
local first_server = search_result[1]
core.settings:set("address", first_server.address)
core.settings:set("remote_port", first_server.port)
gamedata.serverdescription = first_server.description
end
return true
end
if fields.btn_mp_refresh then
asyncOnlineFavourites()
return true
end
if (fields.btn_mp_connect or fields.key_enter)
and fields.te_address ~= "" and fields.te_port then
gamedata.playername = fields.te_name
gamedata.password = fields.te_pwd
gamedata.address = fields.te_address
gamedata.port = fields.te_port
gamedata.selected_world = 0
local fav_idx = core.get_table_index("favourites")
local fav = serverlist[fav_idx]
if fav_idx and fav_idx <= #serverlist and
fav.address == fields.te_address and
fav.port == fields.te_port then
gamedata.servername = fav.name
gamedata.serverdescription = fav.description
if menudata.favorites_is_public and
not is_server_protocol_compat_or_error(
fav.proto_min, fav.proto_max) then
return true
end
else
gamedata.servername = ""
gamedata.serverdescription = ""
end
core.settings:set("address", fields.te_address)
core.settings:set("remote_port", fields.te_port)
core.start()
return true
end
return false
end
local function on_change(type, old_tab, new_tab)
if type == "LEAVE" then return end
asyncOnlineFavourites()
end
--------------------------------------------------------------------------------
return {
name = "online",
caption = fgettext("Join Game"),
cbf_formspec = get_formspec,
cbf_button_handler = main_button_handler,
on_change = on_change
}

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@ -0,0 +1,344 @@
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local labels = {
leaves = {
fgettext("Opaque Leaves"),
fgettext("Simple Leaves"),
fgettext("Fancy Leaves")
},
node_highlighting = {
fgettext("Node Outlining"),
fgettext("Node Highlighting"),
fgettext("None")
},
filters = {
fgettext("No Filter"),
fgettext("Bilinear Filter"),
fgettext("Trilinear Filter")
},
mipmap = {
fgettext("No Mipmap"),
fgettext("Mipmap"),
fgettext("Mipmap + Aniso. Filter")
},
antialiasing = {
fgettext("None"),
fgettext("2x"),
fgettext("4x"),
fgettext("8x")
}
}
local dd_options = {
leaves = {
table.concat(labels.leaves, ","),
{"opaque", "simple", "fancy"}
},
node_highlighting = {
table.concat(labels.node_highlighting, ","),
{"box", "halo", "none"}
},
filters = {
table.concat(labels.filters, ","),
{"", "bilinear_filter", "trilinear_filter"}
},
mipmap = {
table.concat(labels.mipmap, ","),
{"", "mip_map", "anisotropic_filter"}
},
antialiasing = {
table.concat(labels.antialiasing, ","),
{"0", "2", "4", "8"}
}
}
local getSettingIndex = {
Leaves = function()
local style = core.settings:get("leaves_style")
for idx, name in pairs(dd_options.leaves[2]) do
if style == name then return idx end
end
return 1
end,
NodeHighlighting = function()
local style = core.settings:get("node_highlighting")
for idx, name in pairs(dd_options.node_highlighting[2]) do
if style == name then return idx end
end
return 1
end,
Filter = function()
if core.settings:get(dd_options.filters[2][3]) == "true" then
return 3
elseif core.settings:get(dd_options.filters[2][3]) == "false" and
core.settings:get(dd_options.filters[2][2]) == "true" then
return 2
end
return 1
end,
Mipmap = function()
if core.settings:get(dd_options.mipmap[2][3]) == "true" then
return 3
elseif core.settings:get(dd_options.mipmap[2][3]) == "false" and
core.settings:get(dd_options.mipmap[2][2]) == "true" then
return 2
end
return 1
end,
Antialiasing = function()
local antialiasing_setting = core.settings:get("fsaa")
for i = 1, #dd_options.antialiasing[2] do
if antialiasing_setting == dd_options.antialiasing[2][i] then
return i
end
end
return 1
end
}
local function antialiasing_fname_to_name(fname)
for i = 1, #labels.antialiasing do
if fname == labels.antialiasing[i] then
return dd_options.antialiasing[2][i]
end
end
return 0
end
local function formspec(tabview, name, tabdata)
local tab_string =
"box[0,0;3.75,4.5;#999999]" ..
"checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting") .. ";"
.. dump(core.settings:get_bool("smooth_lighting")) .. "]" ..
"checkbox[0.25,0.5;cb_particles;" .. fgettext("Particles") .. ";"
.. dump(core.settings:get_bool("enable_particles")) .. "]" ..
"checkbox[0.25,1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";"
.. dump(core.settings:get_bool("enable_3d_clouds")) .. "]" ..
"checkbox[0.25,1.5;cb_opaque_water;" .. fgettext("Opaque Water") .. ";"
.. dump(core.settings:get_bool("opaque_water")) .. "]" ..
"checkbox[0.25,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";"
.. dump(core.settings:get_bool("connected_glass")) .. "]" ..
"dropdown[0.25,2.8;3.5;dd_node_highlighting;" .. dd_options.node_highlighting[1] .. ";"
.. getSettingIndex.NodeHighlighting() .. "]" ..
"dropdown[0.25,3.6;3.5;dd_leaves_style;" .. dd_options.leaves[1] .. ";"
.. getSettingIndex.Leaves() .. "]" ..
"box[4,0;3.75,4.5;#999999]" ..
"label[4.25,0.1;" .. fgettext("Texturing:") .. "]" ..
"dropdown[4.25,0.55;3.5;dd_filters;" .. dd_options.filters[1] .. ";"
.. getSettingIndex.Filter() .. "]" ..
"dropdown[4.25,1.35;3.5;dd_mipmap;" .. dd_options.mipmap[1] .. ";"
.. getSettingIndex.Mipmap() .. "]" ..
"label[4.25,2.15;" .. fgettext("Antialiasing:") .. "]" ..
"dropdown[4.25,2.6;3.5;dd_antialiasing;" .. dd_options.antialiasing[1] .. ";"
.. getSettingIndex.Antialiasing() .. "]" ..
"label[4.25,3.45;" .. fgettext("Screen:") .. "]" ..
"checkbox[4.25,3.6;cb_autosave_screensize;" .. fgettext("Autosave Screen Size") .. ";"
.. dump(core.settings:get_bool("autosave_screensize")) .. "]" ..
"box[8,0;3.75,4.5;#999999]"
local video_driver = core.settings:get("video_driver")
local shaders_enabled = core.settings:get_bool("enable_shaders")
if video_driver == "opengl" then
tab_string = tab_string ..
"checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders") .. ";"
.. tostring(shaders_enabled) .. "]"
elseif video_driver == "ogles2" then
tab_string = tab_string ..
"checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders (experimental)") .. ";"
.. tostring(shaders_enabled) .. "]"
else
core.settings:set_bool("enable_shaders", false)
shaders_enabled = false
tab_string = tab_string ..
"label[8.38,0.2;" .. core.colorize("#888888",
fgettext("Shaders (unavailable)")) .. "]"
end
tab_string = tab_string ..
"button[8,4.75;3.95,1;btn_change_keys;"
.. fgettext("Change Keys") .. "]"
tab_string = tab_string ..
"button[0,4.75;3.95,1;btn_advanced_settings;"
.. fgettext("All Settings") .. "]"
if core.settings:get("touchscreen_threshold") ~= nil then
tab_string = tab_string ..
"label[4.3,4.2;" .. fgettext("Touchthreshold: (px)") .. "]" ..
"dropdown[4.25,4.65;3.5;dd_touchthreshold;0,10,20,30,40,50;" ..
((tonumber(core.settings:get("touchscreen_threshold")) / 10) + 1) ..
"]box[4.0,4.5;3.75,1.0;#999999]"
end
if shaders_enabled then
tab_string = tab_string ..
"checkbox[8.25,0.5;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
.. dump(core.settings:get_bool("tone_mapping")) .. "]" ..
"checkbox[8.25,1;cb_waving_water;" .. fgettext("Waving Liquids") .. ";"
.. dump(core.settings:get_bool("enable_waving_water")) .. "]" ..
"checkbox[8.25,1.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
"checkbox[8.25,2;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
.. dump(core.settings:get_bool("enable_waving_plants")) .. "]"
else
tab_string = tab_string ..
"label[8.38,0.7;" .. core.colorize("#888888",
fgettext("Tone Mapping")) .. "]" ..
"label[8.38,1.2;" .. core.colorize("#888888",
fgettext("Waving Liquids")) .. "]" ..
"label[8.38,1.7;" .. core.colorize("#888888",
fgettext("Waving Leaves")) .. "]" ..
"label[8.38,2.2;" .. core.colorize("#888888",
fgettext("Waving Plants")) .. "]"
end
return tab_string
end
--------------------------------------------------------------------------------
local function handle_settings_buttons(this, fields, tabname, tabdata)
if fields["btn_advanced_settings"] ~= nil then
local adv_settings_dlg = create_adv_settings_dlg()
adv_settings_dlg:set_parent(this)
this:hide()
adv_settings_dlg:show()
--mm_texture.update("singleplayer", current_game())
return true
end
if fields["cb_smooth_lighting"] then
core.settings:set("smooth_lighting", fields["cb_smooth_lighting"])
return true
end
if fields["cb_particles"] then
core.settings:set("enable_particles", fields["cb_particles"])
return true
end
if fields["cb_3d_clouds"] then
core.settings:set("enable_3d_clouds", fields["cb_3d_clouds"])
return true
end
if fields["cb_opaque_water"] then
core.settings:set("opaque_water", fields["cb_opaque_water"])
return true
end
if fields["cb_connected_glass"] then
core.settings:set("connected_glass", fields["cb_connected_glass"])
return true
end
if fields["cb_autosave_screensize"] then
core.settings:set("autosave_screensize", fields["cb_autosave_screensize"])
return true
end
if fields["cb_shaders"] then
if (core.settings:get("video_driver") == "direct3d8" or
core.settings:get("video_driver") == "direct3d9") then
core.settings:set("enable_shaders", "false")
gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
else
core.settings:set("enable_shaders", fields["cb_shaders"])
end
return true
end
if fields["cb_tonemapping"] then
core.settings:set("tone_mapping", fields["cb_tonemapping"])
return true
end
if fields["cb_waving_water"] then
core.settings:set("enable_waving_water", fields["cb_waving_water"])
return true
end
if fields["cb_waving_leaves"] then
core.settings:set("enable_waving_leaves", fields["cb_waving_leaves"])
end
if fields["cb_waving_plants"] then
core.settings:set("enable_waving_plants", fields["cb_waving_plants"])
return true
end
if fields["btn_change_keys"] then
core.show_keys_menu()
return true
end
if fields["cb_touchscreen_target"] then
core.settings:set("touchtarget", fields["cb_touchscreen_target"])
return true
end
--Note dropdowns have to be handled LAST!
local ddhandled = false
for i = 1, #labels.leaves do
if fields["dd_leaves_style"] == labels.leaves[i] then
core.settings:set("leaves_style", dd_options.leaves[2][i])
ddhandled = true
end
end
for i = 1, #labels.node_highlighting do
if fields["dd_node_highlighting"] == labels.node_highlighting[i] then
core.settings:set("node_highlighting", dd_options.node_highlighting[2][i])
ddhandled = true
end
end
if fields["dd_filters"] == labels.filters[1] then
core.settings:set("bilinear_filter", "false")
core.settings:set("trilinear_filter", "false")
ddhandled = true
elseif fields["dd_filters"] == labels.filters[2] then
core.settings:set("bilinear_filter", "true")
core.settings:set("trilinear_filter", "false")
ddhandled = true
elseif fields["dd_filters"] == labels.filters[3] then
core.settings:set("bilinear_filter", "false")
core.settings:set("trilinear_filter", "true")
ddhandled = true
end
if fields["dd_mipmap"] == labels.mipmap[1] then
core.settings:set("mip_map", "false")
core.settings:set("anisotropic_filter", "false")
ddhandled = true
elseif fields["dd_mipmap"] == labels.mipmap[2] then
core.settings:set("mip_map", "true")
core.settings:set("anisotropic_filter", "false")
ddhandled = true
elseif fields["dd_mipmap"] == labels.mipmap[3] then
core.settings:set("mip_map", "true")
core.settings:set("anisotropic_filter", "true")
ddhandled = true
end
if fields["dd_antialiasing"] then
core.settings:set("fsaa",
antialiasing_fname_to_name(fields["dd_antialiasing"]))
ddhandled = true
end
if fields["dd_touchthreshold"] then
core.settings:set("touchscreen_threshold", fields["dd_touchthreshold"])
ddhandled = true
end
return ddhandled
end
return {
name = "settings",
caption = fgettext("Settings"),
cbf_formspec = formspec,
cbf_button_handler = handle_settings_buttons
}

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@ -0,0 +1,191 @@
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
mm_texture = {}
--------------------------------------------------------------------------------
function mm_texture.init()
mm_texture.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
mm_texture.basetexturedir = mm_texture.defaulttexturedir
mm_texture.texturepack = core.settings:get("texture_path")
mm_texture.gameid = nil
end
--------------------------------------------------------------------------------
function mm_texture.update(tab,gamedetails)
if tab ~= "singleplayer" then
mm_texture.reset()
return
end
if gamedetails == nil then
return
end
mm_texture.update_game(gamedetails)
end
--------------------------------------------------------------------------------
function mm_texture.reset()
mm_texture.gameid = nil
local have_bg = false
--local have_overlay = mm_texture.set_generic("overlay")
core.set_clouds(false)
mm_texture.clear("header")
mm_texture.clear("footer")
core.set_clouds(false)
mm_texture.set_generic("footer")
mm_texture.set_generic("header")
local minimalpath = defaulttexturedir .. "menu_bg.png"
core.set_background("background", minimalpath, false, 128)
if true then return end
if not have_overlay then
have_bg = mm_texture.set_generic("background")
end
if not have_bg then
if core.settings:get_bool("menu_clouds") then
core.set_clouds(false)
else
mm_texture.set_dirt_bg()
end
end
end
--------------------------------------------------------------------------------
function mm_texture.update_game(gamedetails)
if mm_texture.gameid == gamedetails.id then
return
end
local have_bg = false
local have_overlay = mm_texture.set_game("overlay",gamedetails)
if not have_overlay then
have_bg = mm_texture.set_game("background",gamedetails)
end
mm_texture.clear("header")
mm_texture.clear("footer")
core.set_clouds(false)
if not have_bg then
if core.settings:get_bool("menu_clouds") then
core.set_clouds(true)
else
mm_texture.set_dirt_bg()
end
end
mm_texture.set_game("footer",gamedetails)
mm_texture.set_game("header",gamedetails)
mm_texture.gameid = gamedetails.id
end
--------------------------------------------------------------------------------
function mm_texture.clear(identifier)
core.set_background(identifier,"")
end
--------------------------------------------------------------------------------
function mm_texture.set_generic(identifier)
--try texture pack first
if mm_texture.texturepack ~= nil then
local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
identifier .. ".png"
if core.set_background(identifier,path) then
return true
end
end
if mm_texture.defaulttexturedir ~= nil then
local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
identifier .. ".png"
if core.set_background(identifier,path) then
return true
end
end
return false
end
--------------------------------------------------------------------------------
function mm_texture.set_game(identifier, gamedetails)
if gamedetails == nil then
return false
end
if mm_texture.texturepack ~= nil then
local path = mm_texture.texturepack .. DIR_DELIM ..
gamedetails.id .. "_menu_" .. identifier .. ".png"
if core.set_background(identifier, path) then
return true
end
end
-- Find out how many randomized textures the game provides
local n = 0
local filename
local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false)
for i = 1, #menu_files do
filename = identifier .. "." .. i .. ".png"
if table.indexof(menu_files, filename) == -1 then
n = i - 1
break
end
end
-- Select random texture, 0 means standard texture
n = math.random(0, n)
if n == 0 then
filename = identifier .. ".png"
else
filename = identifier .. "." .. n .. ".png"
end
local path = gamedetails.path .. DIR_DELIM .. "menu" ..
DIR_DELIM .. filename
if core.set_background(identifier, path) then
return true
end
return false
end
function mm_texture.set_dirt_bg()
--if mm_texture.texturepack ~= nil then
--local path = mm_texture.texturepack .. DIR_DELIM .."default_dirt.png"
--if core.set_background("background", path, true, 128) then
-- return true
-- end
-- end
-- Use universal fallback texture in textures/base/pack
local minimalpath = defaulttexturedir .. "menu_bg.png"
core.set_background("background", minimalpath, true, 128)
end

80
builtin/profiler/init.lua Normal file
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--Minetest
--Copyright (C) 2016 T4im
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function get_bool_default(name, default)
local val = core.settings:get_bool(name)
if val == nil then
return default
end
return val
end
local profiler_path = core.get_builtin_path().."profiler"..DIR_DELIM
local profiler = {}
local sampler = assert(loadfile(profiler_path .. "sampling.lua"))(profiler)
local instrumentation = assert(loadfile(profiler_path .. "instrumentation.lua"))(profiler, sampler, get_bool_default)
local reporter = dofile(profiler_path .. "reporter.lua")
profiler.instrument = instrumentation.instrument
---
-- Delayed registration of the /profiler chat command
-- Is called later, after `core.register_chatcommand` was set up.
--
function profiler.init_chatcommand()
local instrument_profiler = get_bool_default("instrument.profiler", false)
if instrument_profiler then
instrumentation.init_chatcommand()
end
local param_usage = "print [filter] | dump [filter] | save [format [filter]] | reset"
core.register_chatcommand("profiler", {
description = "handle the profiler and profiling data",
params = param_usage,
privs = { server=true },
func = function(name, param)
local command, arg0 = string.match(param, "([^ ]+) ?(.*)")
local args = arg0 and string.split(arg0, " ")
if command == "dump" then
core.log("action", reporter.print(sampler.profile, arg0))
return true, "Statistics written to action log"
elseif command == "print" then
return true, reporter.print(sampler.profile, arg0)
elseif command == "save" then
return reporter.save(sampler.profile, args[1] or "txt", args[2])
elseif command == "reset" then
sampler.reset()
return true, "Statistics were reset"
end
return false, string.format(
"Usage: %s\n" ..
"Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).",
param_usage
)
end
})
if not instrument_profiler then
instrumentation.init_chatcommand()
end
end
sampler.init()
instrumentation.init()
return profiler

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--Minetest
--Copyright (C) 2016 T4im
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local format, pairs, type = string.format, pairs, type
local core, get_current_modname = core, core.get_current_modname
local profiler, sampler, get_bool_default = ...
local instrument_builtin = get_bool_default("instrument.builtin", false)
local register_functions = {
register_globalstep = 0,
register_playerevent = 0,
register_on_placenode = 0,
register_on_dignode = 0,
register_on_punchnode = 0,
register_on_generated = 0,
register_on_newplayer = 0,
register_on_dieplayer = 0,
register_on_respawnplayer = 0,
register_on_prejoinplayer = 0,
register_on_joinplayer = 0,
register_on_leaveplayer = 0,
register_on_cheat = 0,
register_on_chat_message = 0,
register_on_player_receive_fields = 0,
register_on_craft = 0,
register_craft_predict = 0,
register_on_protection_violation = 0,
register_on_item_eat = 0,
register_on_punchplayer = 0,
register_on_player_hpchange = 0,
}
---
-- Create an unique instrument name.
-- Generate a missing label with a running index number.
--
local counts = {}
local function generate_name(def)
local class, label, func_name = def.class, def.label, def.func_name
if label then
if class or func_name then
return format("%s '%s' %s", class or "", label, func_name or ""):trim()
end
return format("%s", label):trim()
elseif label == false then
return format("%s", class or func_name):trim()
end
local index_id = def.mod .. (class or func_name)
local index = counts[index_id] or 1
counts[index_id] = index + 1
return format("%s[%d] %s", class or func_name, index, class and func_name or ""):trim()
end
---
-- Keep `measure` and the closure in `instrument` lean, as these, and their
-- directly called functions are the overhead that is caused by instrumentation.
--
local time, log = core.get_us_time, sampler.log
local function measure(modname, instrument_name, start, ...)
log(modname, instrument_name, time() - start)
return ...
end
--- Automatically instrument a function to measure and log to the sampler.
-- def = {
-- mod = "",
-- class = "",
-- func_name = "",
-- -- if nil, will create a label based on registration order
-- label = "" | false,
-- }
local function instrument(def)
if not def or not def.func then
return
end
def.mod = def.mod or get_current_modname() or "??"
local modname = def.mod
local instrument_name = generate_name(def)
local func = def.func
if not instrument_builtin and modname == "*builtin*" then
return func
end
return function(...)
-- This tail-call allows passing all return values of `func`
-- also called https://en.wikipedia.org/wiki/Continuation_passing_style
-- Compared to table creation and unpacking it won't lose `nil` returns
-- and is expected to be faster
-- `measure` will be executed after time() and func(...)
return measure(modname, instrument_name, time(), func(...))
end
end
local function can_be_called(func)
-- It has to be a function or callable table
return type(func) == "function" or
((type(func) == "table" or type(func) == "userdata") and
getmetatable(func) and getmetatable(func).__call)
end
local function assert_can_be_called(func, func_name, level)
if not can_be_called(func) then
-- Then throw an *helpful* error, by pointing on our caller instead of us.
error(format("Invalid argument to %s. Expected function-like type instead of '%s'.",
func_name, type(func)), level + 1)
end
end
---
-- Wraps a registration function `func` in such a way,
-- that it will automatically instrument any callback function passed as first argument.
--
local function instrument_register(func, func_name)
local register_name = func_name:gsub("^register_", "", 1)
return function(callback, ...)
assert_can_be_called(callback, func_name, 2)
register_functions[func_name] = register_functions[func_name] + 1
return func(instrument {
func = callback,
func_name = register_name
}, ...)
end
end
local function init_chatcommand()
if get_bool_default("instrument.chatcommand", true) then
local orig_register_chatcommand = core.register_chatcommand
core.register_chatcommand = function(cmd, def)
def.func = instrument {
func = def.func,
label = "/" .. cmd,
}
orig_register_chatcommand(cmd, def)
end
end
end
---
-- Start instrumenting selected functions
--
local function init()
if get_bool_default("instrument.entity", true) then
-- Explicitly declare entity api-methods.
-- Simple iteration would ignore lookup via __index.
local entity_instrumentation = {
"on_activate",
"on_step",
"on_punch",
"on_rightclick",
"get_staticdata",
}
-- Wrap register_entity() to instrument them on registration.
local orig_register_entity = core.register_entity
core.register_entity = function(name, prototype)
local modname = get_current_modname()
for _, func_name in pairs(entity_instrumentation) do
prototype[func_name] = instrument {
func = prototype[func_name],
mod = modname,
func_name = func_name,
label = prototype.label,
}
end
orig_register_entity(name,prototype)
end
end
if get_bool_default("instrument.abm", true) then
-- Wrap register_abm() to automatically instrument abms.
local orig_register_abm = core.register_abm
core.register_abm = function(spec)
spec.action = instrument {
func = spec.action,
class = "ABM",
label = spec.label,
}
orig_register_abm(spec)
end
end
if get_bool_default("instrument.lbm", true) then
-- Wrap register_lbm() to automatically instrument lbms.
local orig_register_lbm = core.register_lbm
core.register_lbm = function(spec)
spec.action = instrument {
func = spec.action,
class = "LBM",
label = spec.label or spec.name,
}
orig_register_lbm(spec)
end
end
if get_bool_default("instrument.global_callback", true) then
for func_name, _ in pairs(register_functions) do
core[func_name] = instrument_register(core[func_name], func_name)
end
end
if get_bool_default("instrument.profiler", false) then
-- Measure overhead of instrumentation, but keep it down for functions
-- So keep the `return` for better optimization.
profiler.empty_instrument = instrument {
func = function() return end,
mod = "*profiler*",
class = "Instrumentation overhead",
label = false,
}
end
end
return {
register_functions = register_functions,
instrument = instrument,
init = init,
init_chatcommand = init_chatcommand,
}

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--Minetest
--Copyright (C) 2016 T4im
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local DIR_DELIM, LINE_DELIM = DIR_DELIM, "\n"
local table, unpack, string, pairs, io, os = table, unpack, string, pairs, io, os
local rep, sprintf, tonumber = string.rep, string.format, tonumber
local core, settings = core, core.settings
local reporter = {}
---
-- Shorten a string. End on an ellipsis if shortened.
--
local function shorten(str, length)
if str and str:len() > length then
return "..." .. str:sub(-(length-3))
end
return str
end
local function filter_matches(filter, text)
return not filter or string.match(text, filter)
end
local function format_number(number, fmt)
number = tonumber(number)
if not number then
return "N/A"
end
return sprintf(fmt or "%d", number)
end
local Formatter = {
new = function(self, object)
object = object or {}
object.out = {} -- output buffer
self.__index = self
return setmetatable(object, self)
end,
__tostring = function (self)
return table.concat(self.out, LINE_DELIM)
end,
print = function(self, text, ...)
if (...) then
text = sprintf(text, ...)
end
if text then
-- Avoid format unicode issues.
text = text:gsub("Ms", "µs")
end
table.insert(self.out, text or LINE_DELIM)
end,
flush = function(self)
table.insert(self.out, LINE_DELIM)
local text = table.concat(self.out, LINE_DELIM)
self.out = {}
return text
end
}
local widths = { 55, 9, 9, 9, 5, 5, 5 }
local txt_row_format = sprintf(" %%-%ds | %%%ds | %%%ds | %%%ds | %%%ds | %%%ds | %%%ds", unpack(widths))
local HR = {}
for i=1, #widths do
HR[i]= rep("-", widths[i])
end
-- ' | ' should break less with github than '-+-', when people are pasting there
HR = sprintf("-%s-", table.concat(HR, " | "))
local TxtFormatter = Formatter:new {
format_row = function(self, modname, instrument_name, statistics)
local label
if instrument_name then
label = shorten(instrument_name, widths[1] - 5)
label = sprintf(" - %s %s", label, rep(".", widths[1] - 5 - label:len()))
else -- Print mod_stats
label = shorten(modname, widths[1] - 2) .. ":"
end
self:print(txt_row_format, label,
format_number(statistics.time_min),
format_number(statistics.time_max),
format_number(statistics:get_time_avg()),
format_number(statistics.part_min, "%.1f"),
format_number(statistics.part_max, "%.1f"),
format_number(statistics:get_part_avg(), "%.1f")
)
end,
format = function(self, filter)
local profile = self.profile
self:print("Values below show absolute/relative times spend per server step by the instrumented function.")
self:print("A total of %d samples were taken", profile.stats_total.samples)
if filter then
self:print("The output is limited to '%s'", filter)
end
self:print()
self:print(
txt_row_format,
"instrumentation", "min Ms", "max Ms", "avg Ms", "min %", "max %", "avg %"
)
self:print(HR)
for modname,mod_stats in pairs(profile.stats) do
if filter_matches(filter, modname) then
self:format_row(modname, nil, mod_stats)
if mod_stats.instruments ~= nil then
for instrument_name, instrument_stats in pairs(mod_stats.instruments) do
self:format_row(nil, instrument_name, instrument_stats)
end
end
end
end
self:print(HR)
if not filter then
self:format_row("total", nil, profile.stats_total)
end
end
}
local CsvFormatter = Formatter:new {
format_row = function(self, modname, instrument_name, statistics)
self:print(
"%q,%q,%d,%d,%d,%d,%d,%f,%f,%f",
modname, instrument_name,
statistics.samples,
statistics.time_min,
statistics.time_max,
statistics:get_time_avg(),
statistics.time_all,
statistics.part_min,
statistics.part_max,
statistics:get_part_avg()
)
end,
format = function(self, filter)
self:print(
"%q,%q,%q,%q,%q,%q,%q,%q,%q,%q",
"modname", "instrumentation",
"samples",
"time min µs",
"time max µs",
"time avg µs",
"time all µs",
"part min %",
"part max %",
"part avg %"
)
for modname, mod_stats in pairs(self.profile.stats) do
if filter_matches(filter, modname) then
self:format_row(modname, "*", mod_stats)
if mod_stats.instruments ~= nil then
for instrument_name, instrument_stats in pairs(mod_stats.instruments) do
self:format_row(modname, instrument_name, instrument_stats)
end
end
end
end
end
}
local function format_statistics(profile, format, filter)
local formatter
if format == "csv" then
formatter = CsvFormatter:new {
profile = profile
}
else
formatter = TxtFormatter:new {
profile = profile
}
end
formatter:format(filter)
return formatter:flush()
end
---
-- Format the profile ready for display and
-- @return string to be printed to the console
--
function reporter.print(profile, filter)
if filter == "" then filter = nil end
return format_statistics(profile, "txt", filter)
end
---
-- Serialize the profile data and
-- @return serialized data to be saved to a file
--
local function serialize_profile(profile, format, filter)
if format == "lua" or format == "json" or format == "json_pretty" then
local stats = filter and {} or profile.stats
if filter then
for modname, mod_stats in pairs(profile.stats) do
if filter_matches(filter, modname) then
stats[modname] = mod_stats
end
end
end
if format == "lua" then
return core.serialize(stats)
elseif format == "json" then
return core.write_json(stats)
elseif format == "json_pretty" then
return core.write_json(stats, true)
end
end
-- Fall back to textual formats.
return format_statistics(profile, format, filter)
end
local worldpath = core.get_worldpath()
local function get_save_path(format, filter)
local report_path = settings:get("profiler.report_path") or ""
if report_path ~= "" then
core.mkdir(sprintf("%s%s%s", worldpath, DIR_DELIM, report_path))
end
return (sprintf(
"%s/%s/profile-%s%s.%s",
worldpath,
report_path,
os.date("%Y%m%dT%H%M%S"),
filter and ("-" .. filter) or "",
format
):gsub("[/\\]+", DIR_DELIM))-- Clean up delims
end
---
-- Save the profile to the world path.
-- @return success, log message
--
function reporter.save(profile, format, filter)
if not format or format == "" then
format = settings:get("profiler.default_report_format") or "txt"
end
if filter == "" then
filter = nil
end
local path = get_save_path(format, filter)
local output, io_err = io.open(path, "w")
if not output then
return false, "Saving of profile failed with: " .. io_err
end
local content, err = serialize_profile(profile, format, filter)
if not content then
output:close()
return false, "Saving of profile failed with: " .. err
end
output:write(content)
output:close()
local logmessage = "Profile saved to " .. path
core.log("action", logmessage)
return true, logmessage
end
return reporter

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--Minetest
--Copyright (C) 2016 T4im
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local setmetatable = setmetatable
local pairs, format = pairs, string.format
local min, max, huge = math.min, math.max, math.huge
local core = core
local profiler = ...
-- Split sampler and profile up, to possibly allow for rotation later.
local sampler = {}
local profile
local stats_total
local logged_time, logged_data
local _stat_mt = {
get_time_avg = function(self)
return self.time_all/self.samples
end,
get_part_avg = function(self)
if not self.part_all then
return 100 -- Extra handling for "total"
end
return self.part_all/self.samples
end,
}
_stat_mt.__index = _stat_mt
function sampler.reset()
-- Accumulated logged time since last sample.
-- This helps determining, the relative time a mod used up.
logged_time = 0
-- The measurements taken through instrumentation since last sample.
logged_data = {}
profile = {
-- Current mod statistics (max/min over the entire mod lifespan)
-- Mod specific instrumentation statistics are nested within.
stats = {},
-- Current stats over all mods.
stats_total = setmetatable({
samples = 0,
time_min = huge,
time_max = 0,
time_all = 0,
part_min = 100,
part_max = 100
}, _stat_mt)
}
stats_total = profile.stats_total
-- Provide access to the most recent profile.
sampler.profile = profile
end
---
-- Log a measurement for the sampler to pick up later.
-- Keep `log` and its often called functions lean.
-- It will directly add to the instrumentation overhead.
--
function sampler.log(modname, instrument_name, time_diff)
if time_diff <= 0 then
if time_diff < 0 then
-- This **might** have happened on a semi-regular basis with huge mods,
-- resulting in negative statistics (perhaps midnight time jumps or ntp corrections?).
core.log("warning", format(
"Time travel of %s::%s by %dµs.",
modname, instrument_name, time_diff
))
end
-- Throwing these away is better, than having them mess with the overall result.
return
end
local mod_data = logged_data[modname]
if mod_data == nil then
mod_data = {}
logged_data[modname] = mod_data
end
mod_data[instrument_name] = (mod_data[instrument_name] or 0) + time_diff
-- Update logged time since last sample.
logged_time = logged_time + time_diff
end
---
-- Return a requested statistic.
-- Initialize if necessary.
--
local function get_statistic(stats_table, name)
local statistic = stats_table[name]
if statistic == nil then
statistic = setmetatable({
samples = 0,
time_min = huge,
time_max = 0,
time_all = 0,
part_min = 100,
part_max = 0,
part_all = 0,
}, _stat_mt)
stats_table[name] = statistic
end
return statistic
end
---
-- Update a statistic table
--
local function update_statistic(stats_table, time)
stats_table.samples = stats_table.samples + 1
-- Update absolute time (µs) spend by the subject
stats_table.time_min = min(stats_table.time_min, time)
stats_table.time_max = max(stats_table.time_max, time)
stats_table.time_all = stats_table.time_all + time
-- Update relative time (%) of this sample spend by the subject
local current_part = (time/logged_time) * 100
stats_table.part_min = min(stats_table.part_min, current_part)
stats_table.part_max = max(stats_table.part_max, current_part)
stats_table.part_all = stats_table.part_all + current_part
end
---
-- Sample all logged measurements each server step.
-- Like any globalstep function, this should not be too heavy,
-- but does not add to the instrumentation overhead.
--
local function sample(dtime)
-- Rare, but happens and is currently of no informational value.
if logged_time == 0 then
return
end
for modname, instruments in pairs(logged_data) do
local mod_stats = get_statistic(profile.stats, modname)
if mod_stats.instruments == nil then
-- Current statistics for each instrumentation component
mod_stats.instruments = {}
end
local mod_time = 0
for instrument_name, time in pairs(instruments) do
if time > 0 then
mod_time = mod_time + time
local instrument_stats = get_statistic(mod_stats.instruments, instrument_name)
-- Update time of this sample spend by the instrumented function.
update_statistic(instrument_stats, time)
-- Reset logged data for the next sample.
instruments[instrument_name] = 0
end
end
-- Update time of this sample spend by this mod.
update_statistic(mod_stats, mod_time)
end
-- Update the total time spend over all mods.
stats_total.time_min = min(stats_total.time_min, logged_time)
stats_total.time_max = max(stats_total.time_max, logged_time)
stats_total.time_all = stats_total.time_all + logged_time
stats_total.samples = stats_total.samples + 1
logged_time = 0
end
---
-- Setup empty profile and register the sampling function
--
function sampler.init()
sampler.reset()
if core.settings:get_bool("instrument.profiler") then
core.register_globalstep(function()
if logged_time == 0 then
return
end
return profiler.empty_instrument()
end)
core.register_globalstep(profiler.instrument {
func = sample,
mod = "*profiler*",
class = "Sampler (update stats)",
label = false,
})
else
core.register_globalstep(sample)
end
end
return sampler

2373
builtin/settingtypes.txt Normal file

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uniform sampler2D baseTexture;
uniform sampler2D normalTexture;
uniform sampler2D textureFlags;
#define leftImage baseTexture
#define rightImage normalTexture
#define maskImage textureFlags
varying mediump vec2 varTexCoord;
void main(void)
{
vec2 uv = varTexCoord.st;
vec4 left = texture2D(leftImage, uv).rgba;
vec4 right = texture2D(rightImage, uv).rgba;
vec4 mask = texture2D(maskImage, uv).rgba;
vec4 color;
if (mask.r > 0.5)
color = right;
else
color = left;
gl_FragColor = color;
}

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varying mediump vec2 varTexCoord;
void main(void)
{
varTexCoord = inTexCoord0;
gl_Position = inVertexPosition;
}

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varying lowp vec4 varColor;
void main(void)
{
gl_FragColor = varColor;
}

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varying lowp vec4 varColor;
void main(void)
{
gl_Position = mWorldViewProj * inVertexPosition;
varColor = inVertexColor;
}

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uniform sampler2D baseTexture;
uniform sampler2D normalTexture;
uniform vec3 yawVec;
varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;
void main (void)
{
vec2 uv = varTexCoord.st;
//texture sampling rate
const float step = 1.0 / 256.0;
float tl = texture2D(normalTexture, vec2(uv.x - step, uv.y + step)).r;
float t = texture2D(normalTexture, vec2(uv.x - step, uv.y - step)).r;
float tr = texture2D(normalTexture, vec2(uv.x + step, uv.y + step)).r;
float r = texture2D(normalTexture, vec2(uv.x + step, uv.y)).r;
float br = texture2D(normalTexture, vec2(uv.x + step, uv.y - step)).r;
float b = texture2D(normalTexture, vec2(uv.x, uv.y - step)).r;
float bl = texture2D(normalTexture, vec2(uv.x - step, uv.y - step)).r;
float l = texture2D(normalTexture, vec2(uv.x - step, uv.y)).r;
float dX = (tr + 2.0 * r + br) - (tl + 2.0 * l + bl);
float dY = (bl + 2.0 * b + br) - (tl + 2.0 * t + tr);
vec4 bump = vec4 (normalize(vec3 (dX, dY, 0.1)),1.0);
float height = 2.0 * texture2D(normalTexture, vec2(uv.x, uv.y)).r - 1.0;
vec4 base = texture2D(baseTexture, uv).rgba;
vec3 L = normalize(vec3(0.0, 0.75, 1.0));
float specular = pow(clamp(dot(reflect(L, bump.xyz), yawVec), 0.0, 1.0), 1.0);
float diffuse = dot(yawVec, bump.xyz);
vec3 color = (1.1 * diffuse + 0.05 * height + 0.5 * specular) * base.rgb;
vec4 col = vec4(color.rgb, base.a);
col *= varColor;
gl_FragColor = vec4(col.rgb, base.a);
}

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uniform mat4 mWorld;
varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;
void main(void)
{
varTexCoord = inTexCoord0.st;
gl_Position = mWorldViewProj * inVertexPosition;
varColor = inVertexColor;
}

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uniform sampler2D baseTexture;
uniform vec4 skyBgColor;
uniform float fogDistance;
uniform vec3 eyePosition;
// The cameraOffset is the current center of the visible world.
uniform vec3 cameraOffset;
uniform float animationTimer;
varying vec3 vPosition;
// World position in the visible world (i.e. relative to the cameraOffset.)
// This can be used for many shader effects without loss of precision.
// If the absolute position is required it can be calculated with
// cameraOffset + worldPosition (for large coordinates the limits of float
// precision must be considered).
varying vec3 worldPosition;
varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;
varying vec3 eyeVec;
const float fogStart = FOG_START;
const float fogShadingParameter = 1.0 / ( 1.0 - fogStart);
#ifdef ENABLE_TONE_MAPPING
/* Hable's UC2 Tone mapping parameters
A = 0.22;
B = 0.30;
C = 0.10;
D = 0.20;
E = 0.01;
F = 0.30;
W = 11.2;
equation used: ((x * (A * x + C * B) + D * E) / (x * (A * x + B) + D * F)) - E / F
*/
vec3 uncharted2Tonemap(vec3 x)
{
return ((x * (0.22 * x + 0.03) + 0.002) / (x * (0.22 * x + 0.3) + 0.06)) - 0.03333;
}
vec4 applyToneMapping(vec4 color)
{
color = vec4(pow(color.rgb, vec3(2.2)), color.a);
const float gamma = 1.6;
const float exposureBias = 5.5;
color.rgb = uncharted2Tonemap(exposureBias * color.rgb);
// Precalculated white_scale from
//vec3 whiteScale = 1.0 / uncharted2Tonemap(vec3(W));
vec3 whiteScale = vec3(1.036015346);
color.rgb *= whiteScale;
return vec4(pow(color.rgb, vec3(1.0 / gamma)), color.a);
}
#endif
void main(void)
{
vec3 color;
vec2 uv = varTexCoord.st;
vec4 base = texture2D(baseTexture, uv).rgba;
#ifdef USE_DISCARD
// If alpha is zero, we can just discard the pixel. This fixes transparency
// on GPUs like GC7000L, where GL_ALPHA_TEST is not implemented in mesa,
// and also on GLES 2, where GL_ALPHA_TEST is missing entirely.
if (base.a == 0.0) {
discard;
}
#endif
color = base.rgb;
vec4 col = vec4(color.rgb * varColor.rgb, 1.0);
#ifdef ENABLE_TONE_MAPPING
col = applyToneMapping(col);
#endif
// Due to a bug in some (older ?) graphics stacks (possibly in the glsl compiler ?),
// the fog will only be rendered correctly if the last operation before the
// clamp() is an addition. Else, the clamp() seems to be ignored.
// E.g. the following won't work:
// float clarity = clamp(fogShadingParameter
// * (fogDistance - length(eyeVec)) / fogDistance), 0.0, 1.0);
// As additions usually come for free following a multiplication, the new formula
// should be more efficient as well.
// Note: clarity = (1 - fogginess)
float clarity = clamp(fogShadingParameter
- fogShadingParameter * length(eyeVec) / fogDistance, 0.0, 1.0);
col = mix(skyBgColor, col, clarity);
col = vec4(col.rgb, base.a);
gl_FragColor = col;
}

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uniform mat4 mWorld;
// Color of the light emitted by the sun.
uniform vec3 dayLight;
uniform vec3 eyePosition;
// The cameraOffset is the current center of the visible world.
uniform vec3 cameraOffset;
uniform float animationTimer;
varying vec3 vPosition;
// World position in the visible world (i.e. relative to the cameraOffset.)
// This can be used for many shader effects without loss of precision.
// If the absolute position is required it can be calculated with
// cameraOffset + worldPosition (for large coordinates the limits of float
// precision must be considered).
varying vec3 worldPosition;
varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;
varying vec3 eyeVec;
// Color of the light emitted by the light sources.
const vec3 artificialLight = vec3(1.04, 1.04, 1.04);
const float e = 2.718281828459;
const float BS = 10.0;
float smoothCurve(float x)
{
return x * x * (3.0 - 2.0 * x);
}
float triangleWave(float x)
{
return abs(fract(x + 0.5) * 2.0 - 1.0);
}
float smoothTriangleWave(float x)
{
return smoothCurve(triangleWave(x)) * 2.0 - 1.0;
}
// OpenGL < 4.3 does not support continued preprocessor lines
#if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT || MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_OPAQUE || MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_BASIC) && ENABLE_WAVING_WATER
//
// Simple, fast noise function.
// See: https://gist.github.com/patriciogonzalezvivo/670c22f3966e662d2f83
//
vec4 perm(vec4 x)
{
return mod(((x * 34.0) + 1.0) * x, 289.0);
}
float snoise(vec3 p)
{
vec3 a = floor(p);
vec3 d = p - a;
d = d * d * (3.0 - 2.0 * d);
vec4 b = a.xxyy + vec4(0.0, 1.0, 0.0, 1.0);
vec4 k1 = perm(b.xyxy);
vec4 k2 = perm(k1.xyxy + b.zzww);
vec4 c = k2 + a.zzzz;
vec4 k3 = perm(c);
vec4 k4 = perm(c + 1.0);
vec4 o1 = fract(k3 * (1.0 / 41.0));
vec4 o2 = fract(k4 * (1.0 / 41.0));
vec4 o3 = o2 * d.z + o1 * (1.0 - d.z);
vec2 o4 = o3.yw * d.x + o3.xz * (1.0 - d.x);
return o4.y * d.y + o4.x * (1.0 - d.y);
}
#endif
void main(void)
{
varTexCoord = inTexCoord0.st;
float disp_x;
float disp_z;
// OpenGL < 4.3 does not support continued preprocessor lines
#if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LEAVES && ENABLE_WAVING_LEAVES) || (MATERIAL_TYPE == TILE_MATERIAL_WAVING_PLANTS && ENABLE_WAVING_PLANTS)
vec4 pos2 = mWorld * inVertexPosition;
float tOffset = (pos2.x + pos2.y) * 0.001 + pos2.z * 0.002;
disp_x = (smoothTriangleWave(animationTimer * 23.0 + tOffset) +
smoothTriangleWave(animationTimer * 11.0 + tOffset)) * 0.4;
disp_z = (smoothTriangleWave(animationTimer * 31.0 + tOffset) +
smoothTriangleWave(animationTimer * 29.0 + tOffset) +
smoothTriangleWave(animationTimer * 13.0 + tOffset)) * 0.5;
#endif
worldPosition = (mWorld * inVertexPosition).xyz;
// OpenGL < 4.3 does not support continued preprocessor lines
#if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT || MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_OPAQUE || MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_BASIC) && ENABLE_WAVING_WATER
// Generate waves with Perlin-type noise.
// The constants are calibrated such that they roughly
// correspond to the old sine waves.
vec4 pos = inVertexPosition;
vec3 wavePos = worldPosition + cameraOffset;
// The waves are slightly compressed along the z-axis to get
// wave-fronts along the x-axis.
wavePos.x /= WATER_WAVE_LENGTH * 3.0;
wavePos.z /= WATER_WAVE_LENGTH * 2.0;
wavePos.z += animationTimer * WATER_WAVE_SPEED * 10.0;
pos.y += (snoise(wavePos) - 1.0) * WATER_WAVE_HEIGHT * 5.0;
gl_Position = mWorldViewProj * pos;
#elif MATERIAL_TYPE == TILE_MATERIAL_WAVING_LEAVES && ENABLE_WAVING_LEAVES
vec4 pos = inVertexPosition;
pos.x += disp_x;
pos.y += disp_z * 0.1;
pos.z += disp_z;
gl_Position = mWorldViewProj * pos;
#elif MATERIAL_TYPE == TILE_MATERIAL_WAVING_PLANTS && ENABLE_WAVING_PLANTS
vec4 pos = inVertexPosition;
if (varTexCoord.y < 0.05) {
pos.x += disp_x;
pos.z += disp_z;
}
gl_Position = mWorldViewProj * pos;
#else
gl_Position = mWorldViewProj * inVertexPosition;
#endif
vPosition = gl_Position.xyz;
eyeVec = -(mWorldView * inVertexPosition).xyz;
// Calculate color.
// Red, green and blue components are pre-multiplied with
// the brightness, so now we have to multiply these
// colors with the color of the incoming light.
// The pre-baked colors are halved to prevent overflow.
vec4 color;
// The alpha gives the ratio of sunlight in the incoming light.
float nightRatio = 1.0 - inVertexColor.a;
color.rgb = inVertexColor.rgb * (inVertexColor.a * dayLight.rgb +
nightRatio * artificialLight.rgb) * 2.0;
color.a = 1.0;
// Emphase blue a bit in darker places
// See C++ implementation in mapblock_mesh.cpp final_color_blend()
float brightness = (color.r + color.g + color.b) / 3.0;
color.b += max(0.0, 0.021 - abs(0.2 * brightness - 0.021) +
0.07 * brightness);
varColor = clamp(color, 0.0, 1.0);
}

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uniform sampler2D baseTexture;
uniform vec4 emissiveColor;
uniform vec4 skyBgColor;
uniform float fogDistance;
uniform vec3 eyePosition;
varying vec3 vNormal;
varying vec3 vPosition;
varying vec3 worldPosition;
varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;
varying vec3 eyeVec;
varying float vIDiff;
const float e = 2.718281828459;
const float BS = 10.0;
const float fogStart = FOG_START;
const float fogShadingParameter = 1.0 / (1.0 - fogStart);
#ifdef ENABLE_TONE_MAPPING
/* Hable's UC2 Tone mapping parameters
A = 0.22;
B = 0.30;
C = 0.10;
D = 0.20;
E = 0.01;
F = 0.30;
W = 11.2;
equation used: ((x * (A * x + C * B) + D * E) / (x * (A * x + B) + D * F)) - E / F
*/
vec3 uncharted2Tonemap(vec3 x)
{
return ((x * (0.22 * x + 0.03) + 0.002) / (x * (0.22 * x + 0.3) + 0.06)) - 0.03333;
}
vec4 applyToneMapping(vec4 color)
{
color = vec4(pow(color.rgb, vec3(2.2)), color.a);
const float gamma = 1.6;
const float exposureBias = 5.5;
color.rgb = uncharted2Tonemap(exposureBias * color.rgb);
// Precalculated white_scale from
//vec3 whiteScale = 1.0 / uncharted2Tonemap(vec3(W));
vec3 whiteScale = vec3(1.036015346);
color.rgb *= whiteScale;
return vec4(pow(color.rgb, vec3(1.0 / gamma)), color.a);
}
#endif
void main(void)
{
vec3 color;
vec2 uv = varTexCoord.st;
vec4 base = texture2D(baseTexture, uv).rgba;
#ifdef USE_DISCARD
// If alpha is zero, we can just discard the pixel. This fixes transparency
// on GPUs like GC7000L, where GL_ALPHA_TEST is not implemented in mesa,
// and also on GLES 2, where GL_ALPHA_TEST is missing entirely.
if (base.a == 0.0) {
discard;
}
#endif
color = base.rgb;
vec4 col = vec4(color.rgb, base.a);
col.rgb *= varColor.rgb;
col.rgb *= emissiveColor.rgb * vIDiff;
#ifdef ENABLE_TONE_MAPPING
col = applyToneMapping(col);
#endif
// Due to a bug in some (older ?) graphics stacks (possibly in the glsl compiler ?),
// the fog will only be rendered correctly if the last operation before the
// clamp() is an addition. Else, the clamp() seems to be ignored.
// E.g. the following won't work:
// float clarity = clamp(fogShadingParameter
// * (fogDistance - length(eyeVec)) / fogDistance), 0.0, 1.0);
// As additions usually come for free following a multiplication, the new formula
// should be more efficient as well.
// Note: clarity = (1 - fogginess)
float clarity = clamp(fogShadingParameter
- fogShadingParameter * length(eyeVec) / fogDistance, 0.0, 1.0);
col = mix(skyBgColor, col, clarity);
gl_FragColor = vec4(col.rgb, base.a);
}

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uniform mat4 mWorld;
uniform vec3 eyePosition;
uniform float animationTimer;
varying vec3 vNormal;
varying vec3 vPosition;
varying vec3 worldPosition;
varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;
varying vec3 eyeVec;
varying float vIDiff;
const float e = 2.718281828459;
const float BS = 10.0;
float directional_ambient(vec3 normal)
{
vec3 v = normal * normal;
if (normal.y < 0.0)
return dot(v, vec3(0.670820, 0.447213, 0.836660));
return dot(v, vec3(0.670820, 1.000000, 0.836660));
}
void main(void)
{
varTexCoord = (mTexture * inTexCoord0).st;
gl_Position = mWorldViewProj * inVertexPosition;
vPosition = gl_Position.xyz;
vNormal = inVertexNormal;
worldPosition = (mWorld * inVertexPosition).xyz;
eyeVec = -(mWorldView * inVertexPosition).xyz;
#if (MATERIAL_TYPE == TILE_MATERIAL_PLAIN) || (MATERIAL_TYPE == TILE_MATERIAL_PLAIN_ALPHA)
vIDiff = 1.0;
#else
// This is intentional comparison with zero without any margin.
// If normal is not equal to zero exactly, then we assume it's a valid, just not normalized vector
vIDiff = length(inVertexNormal) == 0.0
? 1.0
: directional_ambient(normalize(inVertexNormal));
#endif
varColor = inVertexColor;
}

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uniform sampler2D baseTexture;
varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;
void main(void)
{
vec2 uv = varTexCoord.st;
vec4 color = texture2D(baseTexture, uv);
color.rgb *= varColor.rgb;
gl_FragColor = color;
}

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varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;
void main(void)
{
varTexCoord = inTexCoord0.st;
gl_Position = mWorldViewProj * inVertexPosition;
varColor = inVertexColor;
}

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uniform vec4 starColor;
void main(void)
{
gl_FragColor = starColor;
}

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void main(void)
{
gl_Position = mWorldViewProj * inVertexPosition;
}