client::makeScreenshot: add ability to screenshot without chatspam
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@ -1665,14 +1665,14 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur
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void Client::updateAllMapBlocks()
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{
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v3s16 currentBlock = getNodeBlockPos(floatToInt(m_env.getLocalPlayer()->getPosition(), BS));
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for (s16 X = currentBlock.X - 2; X <= currentBlock.X + 2; X++)
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for (s16 Y = currentBlock.Y - 2; Y <= currentBlock.Y + 2; Y++)
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for (s16 Z = currentBlock.Z - 2; Z <= currentBlock.Z + 2; Z++)
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addUpdateMeshTask(v3s16(X, Y, Z), false, true);
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std::map<v2s16, MapSector*> *sectors = m_env.getMap().getSectorsPtr();
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for (auto §or_it : *sectors) {
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MapSector *sector = sector_it.second;
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MapBlockVect blocks;
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@ -1822,7 +1822,7 @@ float Client::getCurRate()
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m_con->getLocalStat(con::CUR_DL_RATE));
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}
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void Client::makeScreenshot()
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void Client::makeScreenshot(bool hide_msg)
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{
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irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
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irr::video::IImage* const raw_image = driver->createScreenShot();
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@ -1883,7 +1883,7 @@ void Client::makeScreenshot()
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} else {
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sstr << "Failed to save screenshot '" << filename << "'";
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}
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pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
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if(!hide_msg) pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
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narrow_to_wide(sstr.str())));
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infostream << sstr.str() << std::endl;
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image->drop();
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@ -386,7 +386,7 @@ public:
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LocalClientState getState() { return m_state; }
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void makeScreenshot();
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void makeScreenshot(bool hide_msg=false);
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inline void pushToChatQueue(ChatMessage *cec)
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{
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@ -438,11 +438,11 @@ public:
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{
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return m_env.getLocalPlayer()->formspec_prepend;
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}
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void sendPlayerPos(v3f pos);
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void sendPlayerPos();
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MeshUpdateThread m_mesh_update_thread;
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private:
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void loadMods();
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bool checkBuiltinIntegrity();
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@ -512,7 +512,7 @@ int ModApiClient::l_drop_selected_item(lua_State *L)
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//take_screenshot()
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int ModApiClient::l_take_screenshot(lua_State *L)
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{
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getClient(L)->makeScreenshot();
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getClient(L)->makeScreenshot(true);
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lua_pushboolean(L, true);
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return 1;
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}
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