Added minetest.close_formspec

This commit is contained in:
Elias Fleckenstein 2020-11-28 20:13:20 +01:00
parent f825cf0e35
commit 5bead7daaf
4 changed files with 36 additions and 11 deletions

View File

@ -79,22 +79,27 @@ local function check_tool(stack, node_groups, old_best_time)
return best_time < old_best_time, best_time return best_time < old_best_time, best_time
end end
core.register_on_punchnode(function(pos, node) function core.select_best_tool(nodename)
if not minetest.settings:get_bool("autotool") then return end
local player = minetest.localplayer local player = minetest.localplayer
local inventory = minetest.get_inventory("current_player") local inventory = minetest.get_inventory("current_player")
local node_groups = minetest.get_node_def(node.name).groups local node_groups = minetest.get_node_def(nodename).groups
local new_index = player:get_wield_index() local new_index = player:get_wield_index()
local is_better, best_time = false, math.huge local is_better, best_time = false, math.huge
is_better, best_time = check_tool(player:get_wielded_item(), node_groups, best_time) is_better, best_time = check_tool(player:get_wielded_item(), node_groups, best_time)
is_better, best_time = check_tool(inventory.hand[1], node_groups, best_time) is_better, best_time = check_tool(inventory.hand[1], node_groups, best_time)
for index, stack in pairs(inventory.main) do for index, stack in ipairs(inventory.main) do
is_better, best_time = check_tool(stack, node_groups, best_time) is_better, best_time = check_tool(stack, node_groups, best_time)
if is_better then if is_better then
new_index = index new_index = index
end end
end end
player:set_wield_index(new_index) player:set_wield_index(new_index)
end
core.register_on_punchnode(function(pos, node)
if not minetest.settings:get_bool("autotool") then
core.select_best_tool(node.name)
end
end) end)
-- Enderchest -- Enderchest

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@ -49,4 +49,8 @@ function core.get_pointed_thing()
local def = core.get_item_def(item:get_name()) local def = core.get_item_def(item:get_name())
local ray = core.raycast(pos, pos2, true, core.settings:get_bool("point_liquids") or def and def.liquids_pointable) local ray = core.raycast(pos, pos2, true, core.settings:get_bool("point_liquids") or def and def.liquids_pointable)
return ray and ray:next() return ray and ray:next()
end end
function core.close_formspec(formname)
return core.show_formspec(formname, "")
end

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@ -1107,6 +1107,14 @@ Passed to `HTTPApiTable.fetch` callback. Returned by
* Reference to the camera object. See [`Camera`](#camera) class reference for methods. * Reference to the camera object. See [`Camera`](#camera) class reference for methods.
* `minetest.show_formspec(formname, formspec)` : returns true on success * `minetest.show_formspec(formname, formspec)` : returns true on success
* Shows a formspec to the player * Shows a formspec to the player
* `minetest.close_formspec(formname)`
* `formname`: has to exactly match the one given in `show_formspec`, or the
formspec will not close.
* calling `show_formspec(formname, "")` is equal to this
expression.
* to close a formspec regardless of the formname, call
`minetest.close_formspec("")`.
**USE THIS ONLY WHEN ABSOLUTELY NECESSARY!**
* `minetest.display_chat_message(message)` returns true on success * `minetest.display_chat_message(message)` returns true on success
* Shows a chat message to the current player. * Shows a chat message to the current player.

View File

@ -1889,13 +1889,21 @@ void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation
} }
void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam) void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam)
{ {
FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec); if (event->show_formspec.formspec->empty()) {
LocalFormspecHandler *txt_dst = auto formspec = m_game_ui->getFormspecGUI();
new LocalFormspecHandler(*event->show_formspec.formname, client); if (formspec && (event->show_formspec.formname->empty()
GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, &input->joystick, || *(event->show_formspec.formname) == m_game_ui->getFormspecName())) {
formspec->quitMenu();
}
} else {
FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
LocalFormspecHandler *txt_dst =
new LocalFormspecHandler(*event->show_formspec.formname, client);
GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, &input->joystick,
fs_src, txt_dst, client->getFormspecPrepend(), sound); fs_src, txt_dst, client->getFormspecPrepend(), sound);
}
delete event->show_formspec.formspec; delete event->show_formspec.formspec;
delete event->show_formspec.formname; delete event->show_formspec.formname;
} }