Several Enhancements
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1f56317d5f
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@ -68,7 +68,7 @@ if INIT == "client" then
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end
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end
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end
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return false, "Invalid usage. (See /help " .. command .. ")"
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return false, "Invalid usage. (See .help " .. command .. ")"
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end
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core.register_chatcommand(command, def)
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end
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@ -116,6 +116,8 @@ Game::Game() :
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&updateAllMapBlocksCallback, this);
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g_settings->registerChangedCallback("fullbright",
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&updateAllMapBlocksCallback, this);
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g_settings->registerChangedCallback("node_esp_nodes",
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&updateAllMapBlocksCallback, this);
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readSettings();
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@ -182,6 +184,8 @@ Game::~Game()
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&updateAllMapBlocksCallback, this);
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g_settings->deregisterChangedCallback("fullbright",
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&updateAllMapBlocksCallback, this);
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g_settings->deregisterChangedCallback("node_esp_nodes",
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&updateAllMapBlocksCallback, this);
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}
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bool Game::startup(bool *kill,
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@ -474,8 +474,8 @@ void Minimap::drawMinimap()
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core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
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driver->setViewPort(core::rect<s32>(
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screensize.X - size - 10, 10,
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screensize.X - 10, size + 10));
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screensize.X - size * 2 - 10, 10,
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screensize.X - size - 10, size + 10));
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driver->setTransform(video::ETS_PROJECTION, core::matrix4());
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driver->setTransform(video::ETS_VIEW, core::matrix4());
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@ -320,7 +320,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("arm_inertia", "true");
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settings->setDefault("enable_minimap", "true");
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settings->setDefault("minimap_shape_round", "true");
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settings->setDefault("minimap_shape_round", "false");
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settings->setDefault("minimap_double_scan_height", "true");
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// Effects
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@ -6,7 +6,6 @@ set(common_SCRIPT_LUA_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/l_env.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_http.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_inventory.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_inventoryaction.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_item.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_itemstackmeta.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_mapgen.cpp
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@ -30,6 +29,7 @@ set(client_SCRIPT_LUA_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/l_camera.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_client.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_clientobject.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_inventoryaction.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_localplayer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_mainmenu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_minimap.cpp
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