Update builtin/settingtypes.txt to the new philosophy
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@ -2249,8 +2249,6 @@ prevent_natural_damage (NoFallDamage) bool true
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freecam (Freecam) bool false
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killaura (Killaura) bool false
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no_hurt_cam (NoHurtCam) bool false
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increase_tool_range (IncreasedRange) bool true
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@ -2261,7 +2259,7 @@ hud_flags_bypass (HUDBypass) bool true
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antiknockback (AntiKnockback) bool false
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entity_speed (GodMode) bool false
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entity_speed (EntitySpeed) bool false
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jesus (Jesus) bool false
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@ -2273,78 +2271,16 @@ coords (Coords) bool false
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point_liquids (PointLiquids) bool false
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log_particles (ParticleExploit) bool false
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spamclick (FastHit) bool false
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no_force_rotate (NoForceRotate) bool false
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no_slow (NoSlow) bool false
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ignore_status_messages (IgnoreStatus) bool true
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mark_deathmessages (Deathmessages) bool true
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autosneak (AutoSneak) bool false
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autoeject (AutoEject) bool false
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eject_items (AutoEject Items) string
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autotool (AutoTool) bool false
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autorespawn (AutoRespawn) bool false
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scaffold (Scaffold) bool false
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scaffold_plus (ScaffoldPlus) bool false
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block_water (BlockWater) bool false
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autotnt (PlaceOnTop) bool false
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replace (Replace) bool false
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crystal_pvp (CrystalPvP) bool false
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autototem (AutoTotem) bool false
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dont_point_nodes (ThroughWalls) bool false
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strip (Strip) bool false
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autorefill (AutoRefill) bool false
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nuke (Nuke) bool false
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chat_color (Chat Color) string rainbow
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use_chat_color (ColoredChat) bool false
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chat_reverse (ReversedChat) bool false
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forcefield (Forcefield) bool false
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friendlist (Killaura / Forcefield Friendlist) string
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cheat_hud (CheatHUD) bool true
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node_esp_nodes (NodeESP Nodes) string
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autosprint (AutoSprint) bool false
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override_speed (SpeedOverride) bool false
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override_jump (JumpOverride) bool false
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override_gravity (GravityOverride) bool false
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override_speed_factor (SpeedOverride Factor) float 1.2
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override_jump_factor (JumpOverride Factor) float 2.0
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override_gravity_factor (GravityOverride) float 0.8
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jetpack (JetPack) bool false
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autohit (AutoHit) bool false
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@ -2366,5 +2302,3 @@ enable_node_tracers (NodeTracers) bool false
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entity_esp_color (EntityESP Color) v3f 255, 255, 255
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player_esp_color (PlayerESP Color) v3f 0, 255, 0
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noweather (NoWeather) bool false
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