Make set_pitch and set_yaw more accurate by not rounding it to integers

wsc-dfc
Elias Fleckenstein 2021-05-13 19:34:32 +02:00
parent 5131675a60
commit 35445d24f4
1 changed files with 2 additions and 2 deletions

View File

@ -84,7 +84,7 @@ int LuaLocalPlayer::l_set_yaw(lua_State *L)
LocalPlayer *player = getobject(L, 1);
if (lua_isnumber(L, 2)) {
int yaw = lua_tonumber(L, 2);
double yaw = lua_tonumber(L, 2);
player->setYaw(yaw);
g_game->cam_view.camera_yaw = yaw;
g_game->cam_view_target.camera_yaw = yaw;
@ -104,7 +104,7 @@ int LuaLocalPlayer::l_set_pitch(lua_State *L)
LocalPlayer *player = getobject(L, 1);
if (lua_isnumber(L, 2)) {
int pitch = lua_tonumber(L, 2);
double pitch = lua_tonumber(L, 2);
player->setPitch(pitch);
g_game->cam_view.camera_pitch = pitch;
g_game->cam_view_target.camera_pitch = pitch;