Auto disable smooth lighting when fullbright is active
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parent
6796baec66
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305e0e0d31
@ -8,4 +8,4 @@ local function loop()
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minetest.after(0.1, loop)
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end
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minetest.after(0.1, loop)
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minetest.register_on_connect(loop)
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@ -1 +1,22 @@
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minetest.override_item("air", {liquids_pointable = true})
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local destroy_water = false
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local function loop()
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if destroy_water then
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local pos = minetest.find_node_near(minetest.localplayer:get_pos(), 5, "mcl_core:water_source", true)
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if pos then
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minetest.place_node(pos)
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end
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end
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minetest.after(0, loop)
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end
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minetest.after(1, loop)
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minetest.register_chatcommand("destroywater", {
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param = "true|false",
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description = "Turn destroy water on/off",
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func = function(param)
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destroy_water = minetest.is_yes(param)
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end
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})
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@ -3,7 +3,7 @@ load_mod_buildbot = true
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load_mod_colour_chat = true
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load_mod_custom = true
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load_mod_echest = true
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load_mod_autofarm = true
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load_mod_commands = true
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load_mod_test = false
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load_mod_destroyliquids = true
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load_mod_autofarm = false
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BIN
fonts/Arimo-Regular-old.ttf
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fonts/Arimo-Regular-old.ttf
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fonts/Arimo-Regular.ttf
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fonts/Arimo-Regular.ttf
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@ -116,7 +116,7 @@ void MeshMakeData::setCrack(int crack_level, v3s16 crack_pos)
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void MeshMakeData::setSmoothLighting(bool smooth_lighting)
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{
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m_smooth_lighting = smooth_lighting;
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m_smooth_lighting = smooth_lighting && ! g_settings->getBool("fullbright");
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}
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/*
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