autominer: further optimization. almost 0 damage now
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0b832d4f48
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217fd70ee5
@ -7,7 +7,8 @@ local dmg=false
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local digging=false
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local digging=false
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local radius=15
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local radius=15
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nodes={'mcl_core:stone_with_coal','mcl_core:stone_with_gold','mcl_core:stone_with_iron','mcl_core:stone_with_diamond','mcl_core:stone_with_redstone','mcl_core:stone_with_lapis'}
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--nodes={'mcl_core:stone_with_coal','mcl_core:stone_with_gold','mcl_core:stone_with_iron','mcl_core:stone_with_diamond','mcl_core:stone_with_redstone','mcl_core:stone_with_lapislazuli'}
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nodes={'mcl_core:stone_with_coal','mcl_core:stone_with_gold','mcl_core:stone_with_iron','mcl_core:stone_with_diamond','mcl_core:stone_with_lapis_lazuli','mcl_core:stone_with_lapislazuli'}
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nextpos={}
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nextpos={}
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local function sleep(n) -- seconds
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local function sleep(n) -- seconds
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local t0 = os.clock()
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local t0 = os.clock()
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@ -100,7 +101,7 @@ local function dighead()
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local hp=minetest.localplayer:get_hp()
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local hp=minetest.localplayer:get_hp()
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local hn=get_hnode()
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local hn=get_hnode()
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if (hp > 17) then
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if (hp > 17) then
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autominer.aminer()
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minetest.after(0.2,autominer.aminer )
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else
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else
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minetest.display_chat_message("taken too much damage. stop.")
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minetest.display_chat_message("taken too much damage. stop.")
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local ppos=vector.add(minetest.localplayer:get_pos(),{x=0,y=1,z=0})
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local ppos=vector.add(minetest.localplayer:get_pos(),{x=0,y=1,z=0})
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