killaura: better logic, autoswitch to diasword
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15d53d2db2
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@ -127,17 +127,13 @@ minetest.register_globalstep(function(dtime)
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local item = player:get_wielded_item():get_name()
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if minetest.settings:get_bool("killaura") or minetest.settings:get_bool("forcefield") and control.dig then
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for _, obj in ipairs(minetest.get_objects_inside_radius(player:get_pos(), 5)) do
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local do_attack = true
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local do_attack = false
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local txt=obj:get_item_textures()
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if obj:is_local_player() then do_attack = false end
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if txt:find('mcl_boat') then do_attack=false end
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if txt:find('mcl_minecarts') then do_attack=false end
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if(obj:is_player() and not fren.is_enemy(obj:get_name())) then do_attack=false end
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for k,v in pairs(mobs_friends) do if txt:find(v) then do_attack=false end end
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for k,v in pairs(dontattack) do if txt:find(v) then do_attack=false end end
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if(obj:is_player() and fren.is_enemy(obj:get_name())) then do_attack=true end
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for k,v in pairs(mobs_bad) do if txt:find(v) then do_attack=true end end
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if do_attack then
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local owx=core.localplayer:get_wield_index()
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core.localplayer:set_wield_index(2)
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minetest.switch_to_item('mcl_tools:sword_diamond')
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obj:punch()
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core.localplayer:set_wield_index(owx)
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end
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