Added Coords
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f1760622ec
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107dec6c0f
@ -20,6 +20,7 @@ core.cheats = {
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["HUDBypass"] = "hud_flags_bypass",
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["HUDBypass"] = "hud_flags_bypass",
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["NoHurtCam"] = "no_hurt_cam",
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["NoHurtCam"] = "no_hurt_cam",
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["BrightNight"] = "no_night",
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["BrightNight"] = "no_night",
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["Coords"] = "coords",
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},
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},
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["World"] = {
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["World"] = {
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["FastDig"] = "fastdig",
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["FastDig"] = "fastdig",
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@ -53,6 +53,9 @@ GameUI::GameUI()
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}
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}
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void GameUI::init()
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void GameUI::init()
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{
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{
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m_guitext_coords = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
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false, guiroot);
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// First line of debug text
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// First line of debug text
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m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
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m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
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core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
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core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
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@ -94,8 +97,24 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
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const CameraOrientation &cam, const PointedThing &pointed_old,
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const CameraOrientation &cam, const PointedThing &pointed_old,
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const GUIChatConsole *chat_console, float dtime)
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const GUIChatConsole *chat_console, float dtime)
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{
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{
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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v3f player_position = player->getPosition();
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v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
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v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
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bool show_coords = g_settings->getBool("coords");
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if (show_coords) {
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std::ostringstream os(std::ios_base::binary);
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os << std::setprecision(1) << std::fixed
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<< (player_position.X / BS)
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<< ", " << (player_position.Y / BS)
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<< ", " << (player_position.Z / BS);
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setStaticText(m_guitext_coords, utf8_to_wide(os.str()).c_str());
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m_guitext_coords->setRelativePosition(core::rect<s32>(5, screensize.Y - 5 - g_fontengine->getTextHeight(), screensize.X, screensize.Y));
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}
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m_guitext_coords->setVisible(show_coords);
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if (m_flags.show_debug) {
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if (m_flags.show_debug) {
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static float drawtime_avg = 0;
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static float drawtime_avg = 0;
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drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
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drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
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@ -125,9 +144,6 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
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m_guitext->setVisible(m_flags.show_debug);
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m_guitext->setVisible(m_flags.show_debug);
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if (m_flags.show_debug) {
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if (m_flags.show_debug) {
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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v3f player_position = player->getPosition();
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std::ostringstream os(std::ios_base::binary);
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std::ostringstream os(std::ios_base::binary);
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os << std::setprecision(1) << std::fixed
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os << std::setprecision(1) << std::fixed
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<< "pos: (" << (player_position.X / BS)
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<< "pos: (" << (player_position.X / BS)
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@ -111,6 +111,7 @@ private:
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gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
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gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
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gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text
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gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text
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gui::IGUIStaticText *m_guitext_coords = nullptr;
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gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
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gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
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std::wstring m_infotext;
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std::wstring m_infotext;
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@ -87,6 +87,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("instant_break", "false");
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settings->setDefault("instant_break", "false");
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settings->setDefault("highway", "false");
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settings->setDefault("highway", "false");
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settings->setDefault("no_night", "false");
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settings->setDefault("no_night", "false");
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settings->setDefault("coords", "false");
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// Keymap
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// Keymap
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settings->setDefault("remote_port", "30000");
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settings->setDefault("remote_port", "30000");
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