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local placed_crystal
local switched_to_totem = 0
local used_sneak = true
local totem_move_action = InventoryAction("move")
totem_move_action:to("current_player", "main", 8)
core.register_globalstep(function(dtime)
local player = core.localplayer
if not player then return end
local control = player:get_control()
local pointed = core.get_pointed_thing()
local item = player:get_wielded_item():get_name()
if core.settings:get_bool("crystal_pvp") then
if placed_crystal then
if core.switch_to_item("mobs_mc:totem") then
switched_to_totem = 5
end
placed_crystal = false
elseif switched_to_totem > 0 then
if item ~= "mobs_mc:totem" then
switched_to_totem = 0
elseif pointed and pointed.type == "object" then
pointed.ref:punch()
switched_to_totem = 0
else
switched_to_totem = switched_to_totem
end
elseif control.RMB and item == "mcl_end:crystal" then
placed_crystal = true
elseif control.sneak then
if pointed and pointed.type == "node" and not used_sneak then
local pos = core.get_pointed_thing_position(pointed)
local node = core.get_node_or_nil(pos)
if node and (node.name == "mcl_core:obsidian" or node.name == "mcl_core:bedrock") then
core.switch_to_item("mcl_end:crystal")
core.place_node(pos)
placed_crystal = true
end
end
used_sneak = true
else
used_sneak = false
end
end
if core.settings:get_bool("autototem") then
local totem_stack = core.get_inventory("current_player").main[9]
if totem_stack and totem_stack:get_name() ~= "mobs_mc:totem" then
local totem_index = core.find_item("mobs_mc:totem")
if totem_index then
totem_move_action:from("current_player", "main", totem_index - 1)
totem_move_action:apply()
player:set_wield_index(8)
end
end
end
end)