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if minetest.settings:get("slow_blocks_per_second") == nil then
minetest.settings:set("slow_blocks_per_second", 8)
end
-- Could remove the queue and have nowplace() check if it can place at the position
local lastt = 0
local posqueue = {}
local function posq_pos(pos)
local plen = #posqueue
for i = 0, #posqueue - 1 do
if vector.equals(pos, posqueue[plen - i]) then
return plen - i
end
end
end
local function nowplace(pos)
local p = posq_pos(pos)
if p then
table.remove(posqueue, p)
end
minetest.place_node(pos)
end
local function place(pos)
if not posq_pos(pos) then
local now = os.clock()
if lastt < now then
lastt = now
end
local interval = 1 / minetest.settings:get("slow_blocks_per_second")
lastt = lastt + interval
minetest.after(lastt - now, nowplace, pos)
posqueue[#posqueue + 1] = pos
end
end
local function can_place_at(pos)
local node = minetest.get_node_or_nil(pos)
return (node and (node.name == "air" or minetest.get_node_def(node.name).buildable_to))
end
-- should check if wield is placeable
-- minetest.get_node(wielded:get_name()) ~= nil should probably work
local function can_place(pos)
local wield_empty = minetest.localplayer:get_wielded_item():is_empty()
return not wield_empty and can_place_at(pos)
end
scaffold.register_template_scaffold("scaffold_slow", function(pos)
if can_place(pos) then
place(pos)
end
end)
scaffold.register_template_scaffold("scaffold_check", function(pos)
if can_place(pos) then
minetest.place_node(pos)
end
end)
if minetest.register_cheat then
minetest.register_cheat("SlowScaffold", "Scaffold", "scaffold_slow")
minetest.register_cheat("CheckScaffold", "Scaffold", "scaffold_check")
end