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-- CC0/Unlicense Emilia & cora 2020
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local category = "Scaffold"
scaffold = {}
scaffold.registered_scaffolds = {}
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scaffold.lockdir = false
scaffold.locky = false
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scaffold.constrain1 = false
scaffold.constrain2 = false
local hwps={}
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local storage=minetest.get_mod_storage()
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scaffold.wason = {}
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local nextact = {}
local towerbot_height = 75
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function scaffold.template(setting, func, offset, funcstop )
offset = offset or {x = 0, y = -1, z = 0}
funcstop = funcstop or function() end
return function()
if minetest.localplayer and minetest.settings:get_bool(setting) then
if scaffold.constrain1 and not inside_constraints(tgt) then return end
local tgt=vector.add(minetest.localplayer:get_pos(),offset)
func(tgt)
end
end
end
function scaffold.register_template_scaffold(name, setting, func, offset, funcstop)
ws.rg(name,'Scaffold',setting,scaffold.template(setting, func, offset),funcstop )
end
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local function between(x, y, z) return y <= x and x <= z end -- x is between y and z (inclusive)
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function scaffold.in_cube(tpos,wpos1,wpos2)
local xmax=wpos2.x
local xmin=wpos1.x
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local ymax=wpos2.y
local ymin=wpos1.y
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local zmax=wpos2.z
local zmin=wpos1.z
if wpos1.x > wpos2.x then
xmax=wpos1.x
xmin=wpos2.x
end
if wpos1.y > wpos2.y then
ymax=wpos1.y
ymin=wpos2.y
end
if wpos1.z > wpos2.z then
zmax=wpos1.z
zmin=wpos2.z
end
if between(tpos.x,xmin,xmax) and between(tpos.y,ymin,ymax) and between(tpos.z,zmin,zmax) then
return true
end
return false
end
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local function set_hwp(name,pos)
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ws.display_wp(pos,name)
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end
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function scaffold.set_pos1(pos)
if not pos then local pos=minetest.localplayer:get_pos() end
scaffold.constrain1=vector.round(pos)
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local pstr=minetest.pos_to_string(scaffold.constrain1)
set_hwp('scaffold_pos1 '..pstr,scaffold.constrain1)
minetest.display_chat_message("scaffold pos1 set to "..pstr)
end
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function scaffold.set_pos2(pos)
if not pos then pos=minetest.localplayer:get_pos() end
scaffold.constrain2=vector.round(pos)
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local pstr=minetest.pos_to_string(scaffold.constrain2)
set_hwp('scaffold_pos2 '..pstr,scaffold.constrain2)
minetest.display_chat_message("scaffold pos2 set to "..pstr)
end
function scaffold.reset()
scaffold.constrain1=false
scaffold.constrain2=false
for k,v in pairs(hwps) do
minetest.localplayer:hud_remove(v)
table.remove(hwps,k)
end
end
local function inside_constraints(pos)
if (scaffold.constrain1 and scaffold.constrain2 and scaffold.in_cube(pos,scaffold.constrain1,scaffold.constrain2)) then return true
elseif not scaffold.constrain1 then return true
end
return false
end
minetest.register_chatcommand("sc_pos1", { func = scaffold.set_pos1 })
minetest.register_chatcommand("sc_pos2", { func = scaffold.set_pos2 })
minetest.register_chatcommand("sc_reset", { func = scaffold.reset })
function scaffold.can_place_at(pos)
local node = minetest.get_node_or_nil(pos)
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return (node and (node.name == "air" or node.name=="mcl_core:water_source" or node.name=="mcl_core:water_flowing" or node.name=="mcl_core:lava_source" or node.name=="mcl_core:lava_flowing" or minetest.get_node_def(node.name).buildable_to))
end
-- should check if wield is placeable
-- minetest.get_node(wielded:get_name()) ~= nil should probably work
-- otherwise it equips armor and eats food
function scaffold.can_place_wielded_at(pos)
local wield_empty = minetest.localplayer:get_wielded_item():is_empty()
return not wield_empty and scaffold.can_place_at(pos)
end
function scaffold.find_any_swap(items)
local ts=8
for i, v in ipairs(items) do
local n = minetest.find_item(v)
if n then
ws.switch_to_item(v)
return true
end
end
return false
end
function scaffold.in_list(val, list)
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if type(list) ~= "table" then return false end
for i, v in ipairs(list) do
if v == val then
return true
end
end
return false
end
-- swaps to any of the items and places if need be
-- returns true if placed and in inventory or already there, false otherwise
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local lastact=0
local lastplc=0
local lastdig=0
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local actint=10
function scaffold.place_if_needed(items, pos, place)
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if not inside_constraints(pos) then return end
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--if lastplc + actint > os.time() then return end
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if not pos then return end
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lastplc=os.time()
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place = place or minetest.place_node
local node = minetest.get_node_or_nil(pos)
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if not node then return end
-- already there
if node and scaffold.in_list(node.name, items) then
return true
else
local swapped = scaffold.find_any_swap(items)
-- need to place
if swapped and scaffold.can_place_at(pos) then
place(pos)
return true
-- can't place
else
return false
end
end
end
function scaffold.place_if_able(pos)
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if not pos then return end
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if not inside_constraints(pos) then return end
if scaffold.can_place_wielded_at(pos) then
minetest.place_node(pos)
end
end
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local function is_diggable(pos)
if not pos then return false end
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local nd=minetest.get_node_or_nil(pos)
if not nd then return false end
local n = minetest.get_node_def(nd.name)
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if n and n.diggable then return true end
return false
end
function scaffold.dig(pos)
if not inside_constraints(pos) then return end
if is_diggable(pos) then
local nd=minetest.get_node_or_nil(pos)
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minetest.select_best_tool(nd.name)
if emicor then emicor.supertool()
end
--minetest.select_best_tool(nd.name)
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minetest.dig_node(pos)
end
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return false
end
local mpath = minetest.get_modpath(minetest.get_current_modname())
dofile(mpath .. "/sapscaffold.lua")
dofile(mpath .. "/slowscaffold.lua")
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dofile(mpath .. "/autofarm.lua")
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dofile(mpath .. "/railscaffold.lua")
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dofile(mpath .. "/wallbot.lua")
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dofile(mpath .. "/ow2bot.lua")
--dofile(mpath .. "/squarry.lua")
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local snapdir="north"
ws.rg('DigHead','Player','dighead',function() ws.dig(ws.dircoord(0,1,0)) end)
ws.rg('SnapYaw','Bots','snapyaw',function() ws.setdir(snapdir) end,function() snapdir=ws.getdir() end)
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scaffold.register_template_scaffold("Constrain", "scaffold_constrain", function()end,false,function() scaffold.reset() end)
ws.rg("LockYaw","Scaffold", "scaffold_lockyaw", function(pos)
if minetest.settings:get_bool("freecam") then return end
local y=minetest.localplayer:get_yaw()
local yy=nil
if ( y < 45 or y > 315 ) then
yy=0
elseif (y < 135) then
yy=90
elseif (y < 225 ) then
yy=180
elseif ( y < 315 ) then
yy=270
end
if yy ~= nil then
minetest.localplayer:set_yaw(yy)
end
end)
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scaffold.register_template_scaffold("CheckScaffold", "scaffold_check", function(pos)
scaffold.place_if_able(pos)
end)
scaffold.register_template_scaffold("HereScaffold", "scaffold_here", function(pos)
scaffold.place_if_able(pos)
end, {x = 0, y = 0, z = 0})
scaffold.register_template_scaffold("WaterScaffold", "scaffold_water", function(pos)
if (pos.x % 2 + pos.z % 2) == 0 then
scaffold.place_if_needed({
"mcl_buckets:bucket_water",
"mcl_core:water_source"
}, pos)
end
end)
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scaffold.register_template_scaffold("WaterSpam", "scaffold_spamwater", function()
ws.do_area(3,function(pos)
scaffold.place_if_needed({
"mcl_buckets:bucket_water",
"mcl_core:water_source"
}, pos)
end,true)
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end)
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local function checknode(pos)
local node = minetest.get_node_or_nil(pos)
if node then return true end
return false
end
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scaffold.register_template_scaffold("TBM", "scaffold_tbm", function(pos)
scaffold.dig(ws.dircoord(1,1,0))
scaffold.dig(ws.dircoord(1,0,0))
end)
scaffold.register_template_scaffold("TallTBM", "scaffold_ttbm", function(pos)
pos = {
ws.dircoord(1,4,2),
ws.dircoord(1,3,2),
ws.dircoord(1,2,2),
ws.dircoord(1,1,2),
ws.dircoord(1,0,2),
ws.dircoord(1,4,-2),
ws.dircoord(1,3,-2),
ws.dircoord(1,2,-2),
ws.dircoord(1,1,-2),
ws.dircoord(1,0,-2),
ws.dircoord(1,4,1),
ws.dircoord(1,3,1),
ws.dircoord(1,2,1),
ws.dircoord(1,1,1),
ws.dircoord(1,0,1),
ws.dircoord(1,4,-1),
ws.dircoord(1,3,-1),
ws.dircoord(1,2,-1),
ws.dircoord(1,1,-1),
ws.dircoord(1,0,-1),
ws.dircoord(1,4,0),
ws.dircoord(1,3,0),
ws.dircoord(1,2,0),
ws.dircoord(1,1,0),
ws.dircoord(1,0,0)
}
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ws.dignodes(pos)
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minetest.settings:set_bool('continuous_forward',true)
for k,v in pairs(pos) do
local n=minetest.get_node_or_nil(v)
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if not n or n.name ~= "air" then
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minetest.settings:set_bool('continuous_forward',false)
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end
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end
end)
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scaffold.register_template_scaffold("TriScaffold", "scaffold_three_wide", function(pos)
scaffold.place_if_able(pos)
scaffold.place_if_able(ws.dircoord(0, -1, 1))
scaffold.place_if_able(ws.dircoord(0, -1, -1))
end)
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scaffold.register_template_scaffold("headTriScaff", "scaffold_three_wide_head", function(pos)
scaffold.place_if_able(ws.dircoord(0, 3, 0))
scaffold.place_if_able(ws.dircoord(0, 3, 1))
scaffold.place_if_able(ws.dircoord(0, 3, -1))
end)
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scaffold.register_template_scaffold("QuintScaffold", "scaffold_five_wide", function(pos)
scaffold.place_if_able(pos)
scaffold.place_if_able(ws.dircoord(0, -1, 1))
scaffold.place_if_able(ws.dircoord(0, -1, -1))
scaffold.place_if_able(ws.dircoord(0, -1, 2))
scaffold.place_if_able(ws.dircoord(0, -1, -2))
end)
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if nlist then
scaffold.register_template_scaffold("RandomScaff", "scaffold_rnd", function(below)
local n = minetest.get_node_or_nil(below)
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local nl=nlist.get('randomscaffold')
table.shuffle(nl)
if n and not scaffold.in_list(n.name, nl) then
scaffold.dig(below)
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scaffold.place_if_needed(nl, below)
end
end)
end