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-- CC0/Unlicense Emilia & cora 2020
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local category = "Scaffold"
scaffold = {}
scaffold.registered_scaffolds = {}
function scaffold.register_scaffold(func)
table.insert(scaffold.registered_scaffolds, func)
end
function scaffold.step_scaffolds()
for i, v in ipairs(scaffold.registered_scaffolds) do
v()
end
end
function scaffold.template(setting, func, offset)
offset = offset or {x = 0, y = -1, z = 0}
return function()
if minetest.settings:get_bool(setting) then
local lp = minetest.localplayer:get_pos()
local tgt = vector.round(vector.add(lp, offset))
func(tgt)
end
end
end
function scaffold.register_template_scaffold(name, setting, func, offset)
scaffold.register_scaffold(scaffold.template(setting, func, offset))
if minetest.register_cheat then
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minetest.register_cheat(name, category, setting)
end
end
minetest.register_globalstep(scaffold.step_scaffolds)
function scaffold.can_place_at(pos)
local node = minetest.get_node_or_nil(pos)
return (node and (node.name == "air" or minetest.get_node_def(node.name).buildable_to))
end
-- should check if wield is placeable
-- minetest.get_node(wielded:get_name()) ~= nil should probably work
-- otherwise it equips armor and eats food
function scaffold.can_place_wielded_at(pos)
local wield_empty = minetest.localplayer:get_wielded_item():is_empty()
return not wield_empty and scaffold.can_place_at(pos)
end
function scaffold.find_any_swap(items)
for i, v in ipairs(items) do
local n = minetest.find_item(v)
if n then
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minetest.localplayer:set_wield_index(n)
return true
end
end
return false
end
function scaffold.in_list(val, list)
for i, v in ipairs(list) do
if v == val then
return true
end
end
return false
end
-- swaps to any of the items and places if need be
-- returns true if placed and in inventory or already there, false otherwise
function scaffold.place_if_needed(items, pos, place)
place = place or minetest.place_node
local node = minetest.get_node_or_nil(pos)
-- already there
if node and scaffold.in_list(node.name, items) then
return true
else
local swapped = scaffold.find_any_swap(items)
-- need to place
if swapped and scaffold.can_place_at(pos) then
place(pos)
return true
-- can't place
else
return false
end
end
end
function scaffold.place_if_able(pos)
if scaffold.can_place_wielded_at(pos) then
minetest.place_node(pos)
end
end
function scaffold.dig(pos)
local n = minetest.get_node_or_nil(pos)
-- there's a diggable attrib i think
if n and n.name ~= "air" then
autotool.autotool(pos)
return minetest.dig_node(pos)
end
end
local mpath = minetest.get_modpath(minetest.get_current_modname())
dofile(mpath .. "/sapscaffold.lua")
dofile(mpath .. "/slowscaffold.lua")
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dofile(mpath .. "/autofarm.lua")
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dofile(mpath .. "/railscaffold.lua")
scaffold.register_template_scaffold("CheckScaffold", "scaffold_check", function(pos)
scaffold.place_if_able(pos)
end)
scaffold.register_template_scaffold("HereScaffold", "scaffold_here", function(pos)
scaffold.place_if_able(pos)
end, {x = 0, y = 0, z = 0})
scaffold.register_template_scaffold("WaterScaffold", "scaffold_water", function(pos)
if (pos.x % 2 + pos.z % 2) == 0 then
scaffold.place_if_needed({
"mcl_buckets:bucket_water",
"mcl_core:water_source"
}, pos)
end
end)
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scaffold.register_template_scaffold("WaterSpam", "scaffold_spamwater", function(pos)
--if (pos.x % 2 + pos.z % 2) == 0 then
scaffold.place_if_needed({
"mcl_buckets:bucket_water",
"mcl_core:water_source"
}, pos)
--end
end)
if turtle then
scaffold.register_template_scaffold("TriScaffold", "scaffold_three_wide", function(pos)
scaffold.place_if_able(pos)
scaffold.place_if_able(turtle.dircoord(0, -1, 1))
scaffold.place_if_able(turtle.dircoord(0, -1, -1))
end)
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scaffold.register_template_scaffold("headTriScaff", "scaffold_three_wide_head", function(pos)
scaffold.place_if_able(turtle.dircoord(0, 3, 0))
scaffold.place_if_able(turtle.dircoord(0, 3, 1))
scaffold.place_if_able(turtle.dircoord(0, 3, -1))
end)
scaffold.register_template_scaffold("QuintScaffold", "scaffold_five_wide", function(pos)
scaffold.place_if_able(pos)
scaffold.place_if_able(turtle.dircoord(0, -1, 1))
scaffold.place_if_able(turtle.dircoord(0, -1, -1))
scaffold.place_if_able(turtle.dircoord(0, -1, 2))
scaffold.place_if_able(turtle.dircoord(0, -1, -2))
end)
end
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if nlist then
scaffold.register_template_scaffold("RandomScaff", "scaffold_rnd", function(below)
local n = minetest.get_node_or_nil(below)
-- n == nil is ignore
if n and not scaffold.in_list(n.name, nlist.get('randomscaffold')) then
scaffold.dig(below)
scaffold.place_if_needed(table.shuffle(nlist.get('randomscaffold')), below)
end
end)
end