dragonfire-client-dragonfire/src/client/render/core.cpp

193 lines
6.0 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <iostream>
#include "core.h"
#include "client/camera.h"
#include "client/client.h"
#include "client/clientmap.h"
#include "client/hud.h"
#include "client/minimap.h"
#include "client/content_cao.h"
#include "mapblock.h"
#include "mapsector.h"
RenderingCore::RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud)
: device(_device), driver(device->getVideoDriver()), smgr(device->getSceneManager()),
guienv(device->getGUIEnvironment()), client(_client), camera(client->getCamera()),
mapper(client->getMinimap()), hud(_hud)
{
screensize = driver->getScreenSize();
virtual_size = screensize;
}
RenderingCore::~RenderingCore()
{
clearTextures();
}
void RenderingCore::initialize()
{
// have to be called late as the VMT is not ready in the constructor:
initTextures();
}
void RenderingCore::updateScreenSize()
{
virtual_size = screensize;
clearTextures();
initTextures();
}
void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_minimap,
bool _draw_wield_tool, bool _draw_crosshair)
{
v2u32 ss = driver->getScreenSize();
if (screensize != ss) {
screensize = ss;
updateScreenSize();
}
skycolor = _skycolor;
show_hud = _show_hud;
show_minimap = _show_minimap;
draw_wield_tool = _draw_wield_tool;
draw_crosshair = _draw_crosshair;
draw_entity_esp = g_settings->getBool("enable_entity_esp");
draw_entity_tracers = g_settings->getBool("enable_entity_tracers");
draw_player_esp = g_settings->getBool("enable_player_esp");
draw_player_tracers = g_settings->getBool("enable_player_tracers");
draw_node_esp = g_settings->getBool("enable_node_esp");
draw_node_tracers = g_settings->getBool("enable_node_tracers");
v3f entity_color = g_settings->getV3F("entity_esp_color");
v3f player_color = g_settings->getV3F("player_esp_color");
entity_esp_color = video::SColor(255, entity_color.X, entity_color.Y, entity_color.Z);
player_esp_color = video::SColor(255, player_color.X, player_color.Y, player_color.Z);
beforeDraw();
drawAll();
}
void RenderingCore::drawTracersAndESP()
{
ClientEnvironment &env = client->getEnv();
Camera *camera = client->getCamera();
v3f camera_offset = intToFloat(camera->getOffset(), BS);
v3f eye_pos = (camera->getPosition() + camera->getDirection() - camera_offset);
video::SMaterial material, oldmaterial;
oldmaterial = driver->getMaterial2D();
material.setFlag(video::EMF_LIGHTING, false);
material.setFlag(video::EMF_BILINEAR_FILTER, false);
material.setFlag(video::EMF_ZBUFFER, false);
material.setFlag(video::EMF_ZWRITE_ENABLE, false);
driver->setMaterial(material);
if (draw_entity_esp || draw_entity_tracers || draw_player_esp || draw_player_tracers) {
auto allObjects = env.getAllActiveObjects();
for (auto &it : allObjects) {
ClientActiveObject *cao = it.second;
if (cao->isLocalPlayer() || cao->getParent())
continue;
GenericCAO *obj = dynamic_cast<GenericCAO *>(cao);
if (! obj)
continue;
bool is_player = obj->isPlayer();
bool draw_esp = is_player ? draw_player_esp : draw_entity_esp;
bool draw_tracers = is_player ? draw_player_tracers : draw_entity_tracers;
video::SColor color = is_player ? player_esp_color : entity_esp_color;
if (! (draw_esp || draw_tracers))
continue;
aabb3f box;
if (! obj->getSelectionBox(&box))
continue;
v3f pos = obj->getPosition() - camera_offset;
box.MinEdge += pos;
box.MaxEdge += pos;
if (draw_esp)
driver->draw3DBox(box, color);
if (draw_tracers)
driver->draw3DLine(eye_pos, box.getCenter(), color);
}
}
if (draw_node_esp || draw_node_tracers) {
Map &map = env.getMap();
std::vector<v3s16> positions;
map.listAllLoadedBlocks(positions);
for (v3s16 blockp : positions) {
MapBlock *block = map.getBlockNoCreate(blockp);
if (! block->mesh)
continue;
for (v3s16 p : block->mesh->esp_nodes) {
v3f pos = intToFloat(p, BS) - camera_offset;
MapNode node = map.getNode(p);
std::vector<aabb3f> boxes;
node.getSelectionBoxes(client->getNodeDefManager(), &boxes, node.getNeighbors(p, &map));
video::SColor color = client->getNodeDefManager()->get(node).minimap_color;
for (aabb3f box : boxes) {
box.MinEdge += pos;
box.MaxEdge += pos;
if (draw_node_esp)
driver->draw3DBox(box, color);
if (draw_node_tracers)
driver->draw3DLine(eye_pos, box.getCenter(), color);
}
}
}
}
driver->setMaterial(oldmaterial);
}
void RenderingCore::draw3D()
{
smgr->drawAll();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (!show_hud)
return;
hud->drawBlockBounds();
hud->drawSelectionMesh();
if (draw_entity_esp || draw_entity_tracers || draw_player_esp || draw_player_tracers || draw_node_esp || draw_node_tracers)
drawTracersAndESP();
if (draw_wield_tool)
camera->drawWieldedTool();
}
void RenderingCore::drawHUD()
{
if (show_hud) {
if (draw_crosshair)
hud->drawCrosshair();
hud->drawHotbar(client->getEnv().getLocalPlayer()->getWieldIndex());
hud->drawLuaElements(camera->getOffset());
camera->drawNametags();
if (mapper && show_minimap)
mapper->drawMinimap();
}
guienv->drawAll();
}
void RenderingCore::drawPostFx()
{
client->getEnv().getClientMap().renderPostFx(camera->getCameraMode());
}