88 lines
2.3 KiB
C++
88 lines
2.3 KiB
C++
/*
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Dragonfire
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Copyright (C) 2020 system32
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "lua_api/l_base.h"
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#include "client/clientobject.h"
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#include "client/content_cao.h"
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class ClientObjectRef : public ModApiBase
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{
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public:
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ClientObjectRef(ClientActiveObject *object);
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~ClientObjectRef() = default;
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static void Register(lua_State *L);
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static void create(lua_State *L, ClientActiveObject *object);
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static void create(lua_State *L, s16 id);
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static ClientObjectRef *checkobject(lua_State *L, int narg);
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private:
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ClientActiveObject *m_object = nullptr;
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static const char className[];
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static luaL_Reg methods[];
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static ClientActiveObject *get_cao(ClientObjectRef *ref);
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static GenericCAO *get_generic_cao(ClientObjectRef *ref, lua_State *L);
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static int gc_object(lua_State *L);
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// get_pos(self)
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// returns: {x=num, y=num, z=num}
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static int l_get_pos(lua_State *L);
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// get_velocity(self)
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static int l_get_velocity(lua_State *L);
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// get_acceleration(self)
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static int l_get_acceleration(lua_State *L);
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// get_rotation(self)
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static int l_get_rotation(lua_State *L);
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// is_player(self)
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static int l_is_player(lua_State *L);
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// is_local_player(self)
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static int l_is_local_player(lua_State *L);
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// get_name(self)
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static int l_get_name(lua_State *L);
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// get_attach(self)
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static int l_get_attach(lua_State *L);
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// get_nametag(self)
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static int l_get_nametag(lua_State *L);
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// get_textures(self)
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static int l_get_item_textures(lua_State *L);
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// get_hp(self)
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static int l_get_max_hp(lua_State *L);
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// punch(self)
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static int l_punch(lua_State *L);
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// rightclick(self)
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static int l_rightclick(lua_State *L);
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};
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