59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/*
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Dragonfire
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Copyright (C) 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "cpp_api/s_base.h"
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#include <vector>
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#include <string>
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class ScriptApiCheatsCheat
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{
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public:
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ScriptApiCheatsCheat(const std::string &name, const std::string &setting);
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ScriptApiCheatsCheat(const std::string &name, const int &function);
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std::string m_name;
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bool is_enabled();
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void toggle(lua_State *L, int error_handler);
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private:
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std::string m_setting;
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int m_function_ref;
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};
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class ScriptApiCheatsCategory
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{
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public:
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ScriptApiCheatsCategory(const std::string &name);
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~ScriptApiCheatsCategory();
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std::string m_name;
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void read_cheats(lua_State *L);
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std::vector<ScriptApiCheatsCheat *> m_cheats;
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};
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class ScriptApiCheats : virtual public ScriptApiBase
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{
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public:
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virtual ~ScriptApiCheats();
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void init_cheats();
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void toggle_cheat(ScriptApiCheatsCheat *cheat);
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bool m_cheats_loaded = false;
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std::vector<ScriptApiCheatsCategory *> m_cheat_categories;
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};
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