42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
/*
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Dragonfire
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Copyright (C) 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <vector>
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#include "client/client.h"
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#include "client/camera.h"
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#include "tracers.h"
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#include "constants.h"
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void Tracers::draw(video::IVideoDriver* driver, Client *client)
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{
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ClientEnvironment &env = client->getEnv();
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LocalPlayer *player = env.getLocalPlayer();
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Camera *camera = client->getCamera();
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v3f player_pos = player->getPosition();
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v3f head_pos = camera->getPosition() + camera->getDirection();
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std::vector<DistanceSortedActiveObject> allObjects;
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env.getActiveObjects(player_pos, 1000000, allObjects);
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for (const auto &allObject : allObjects) {
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ClientActiveObject *obj = allObject.obj;
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if (obj->isLocalPlayer() || obj->getParent())
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continue;
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driver->draw3DLine(head_pos, obj->getPosition(), video::SColor(255, 255, 255, 255));
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}
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}
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