Update to minetest 5.4.0-dev

This commit is contained in:
Elias Fleckenstein
2020-07-18 13:53:15 +02:00
1002 changed files with 84552 additions and 23517 deletions

View File

@@ -162,6 +162,15 @@ static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
matrix.setTextureScale(txs, tys);
}
// Evaluate transform chain recursively; irrlicht does not do this for us
static void updatePositionRecursive(scene::ISceneNode *node)
{
scene::ISceneNode *parent = node->getParent();
if (parent)
updatePositionRecursive(parent);
node->updateAbsolutePosition();
}
/*
TestCAO
*/
@@ -181,8 +190,7 @@ public:
void addToScene(ITextureSource *tsrc);
void removeFromScene(bool permanent);
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
void updateLight(u32 day_night_ratio);
void updateNodePos();
void step(float dtime, ClientEnvironment *env);
@@ -254,15 +262,10 @@ void TestCAO::removeFromScene(bool permanent)
m_node = NULL;
}
void TestCAO::updateLight(u8 light_at_pos)
void TestCAO::updateLight(u32 day_night_ratio)
{
}
v3s16 TestCAO::getLightPosition()
{
return floatToInt(m_position, BS);
}
void TestCAO::updateNodePos()
{
if (!m_node)
@@ -304,7 +307,6 @@ void TestCAO::processMessage(const std::string &data)
GenericCAO
*/
#include "genericobject.h"
#include "clientobject.h"
GenericCAO::GenericCAO(Client *client, ClientEnvironment *env):
@@ -476,6 +478,7 @@ void GenericCAO::setAttachment(int parent_id, const std::string &bone, v3f posit
parent->addAttachmentChild(m_id);
}
updateAttachments();
}
@@ -576,16 +579,23 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
m_visuals_expired = false;
if (!m_prop.is_visible) {
if (!m_prop.is_visible)
return;
}
infostream << "GenericCAO::addToScene(): " << m_prop.visual << std::endl;
if (m_enable_shaders) {
IShaderSource *shader_source = m_client->getShaderSource();
u32 shader_id = shader_source->getShader(
"object_shader",
TILE_MATERIAL_BASIC,
NDT_NORMAL);
MaterialType material_type;
if (m_prop.shaded && m_prop.glow == 0)
material_type = (m_prop.use_texture_alpha) ?
TILE_MATERIAL_ALPHA : TILE_MATERIAL_BASIC;
else
material_type = (m_prop.use_texture_alpha) ?
TILE_MATERIAL_PLAIN_ALPHA : TILE_MATERIAL_PLAIN;
u32 shader_id = shader_source->getShader("object_shader", material_type, NDT_NORMAL);
m_material_type = shader_source->getShaderInfo(shader_id).material;
} else {
m_material_type = (m_prop.use_texture_alpha) ?
@@ -593,7 +603,6 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
}
auto grabMatrixNode = [this] {
infostream << "GenericCAO::addToScene(): " << m_prop.visual << std::endl;
m_matrixnode = RenderingEngine::get_scene_manager()->
addDummyTransformationSceneNode();
m_matrixnode->grab();
@@ -714,6 +723,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
mesh->drop();
m_meshnode->setScale(m_prop.visual_size);
m_meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING,
m_prop.backface_culling);
setSceneNodeMaterial(m_meshnode);
} else if (m_prop.visual == "mesh") {
@@ -724,6 +735,14 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
addAnimatedMeshSceneNode(mesh, m_matrixnode);
m_animated_meshnode->grab();
mesh->drop(); // The scene node took hold of it
if (!checkMeshNormals(mesh)) {
infostream << "GenericCAO: recalculating normals for mesh "
<< m_prop.mesh << std::endl;
m_smgr->getMeshManipulator()->
recalculateNormals(mesh, true, false);
}
m_animated_meshnode->animateJoints(); // Needed for some animations
m_animated_meshnode->setScale(m_prop.visual_size);
@@ -775,15 +794,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
if (node && m_matrixnode)
node->setParent(m_matrixnode);
if (node && !m_prop.nametag.empty() && !m_is_local_player) {
// Add nametag
v3f pos;
pos.Y = m_prop.selectionbox.MaxEdge.Y + 0.3f;
m_nametag = m_client->getCamera()->addNametag(node,
m_prop.nametag, m_prop.nametag_color,
pos);
}
updateNametag();
updateNodePos();
updateAnimation();
updateBonePosition();
@@ -791,37 +802,35 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
setNodeLight(m_last_light);
}
void GenericCAO::updateLight(u8 light_at_pos)
{
if (g_settings->getBool("fullbright"))
light_at_pos = 255;
// Don't update light of attached one
if (getParent() != NULL) {
return;
}
updateLightNoCheck(light_at_pos);
// Update light of all children
for (u16 i : m_attachment_child_ids) {
ClientActiveObject *obj = m_env->getActiveObject(i);
if (obj) {
obj->updateLightNoCheck(light_at_pos);
}
}
}
void GenericCAO::updateLightNoCheck(u8 light_at_pos)
{
void GenericCAO::updateLight(u32 day_night_ratio)
{
if (m_glow < 0)
return;
u8 li = decode_light(light_at_pos + m_glow);
u8 light_at_pos = 0;
bool pos_ok = false;
if (li != m_last_light) {
m_last_light = li;
setNodeLight(li);
if (g_settings->getBool("fullbright"))
light_at_pos = 255;
v3s16 pos[3];
u16 npos = getLightPosition(pos);
for (u16 i = 0; i < npos; i++) {
bool this_ok;
MapNode n = m_env->getMap().getNode(pos[i], &this_ok);
if (this_ok) {
u8 this_light = n.getLightBlend(day_night_ratio, m_client->ndef());
light_at_pos = MYMAX(light_at_pos, this_light);
pos_ok = true;
}
}
if (!pos_ok)
light_at_pos = blend_light(day_night_ratio, LIGHT_SUN, 0);
u8 light = decode_light(light_at_pos + m_glow);
if (light != m_last_light) {
m_last_light = light;
setNodeLight(light);
}
}
@@ -830,24 +839,26 @@ void GenericCAO::setNodeLight(u8 light)
video::SColor color(255, light, light, light);
if (m_prop.visual == "wielditem" || m_prop.visual == "item") {
// Since these types of visuals are using their own shader
// they should be handled separately
if (m_wield_meshnode)
m_wield_meshnode->setColor(color);
} else if (m_enable_shaders) {
scene::ISceneNode *node = getSceneNode();
if (node == nullptr)
return;
m_wield_meshnode->setNodeLightColor(color);
return;
}
if (m_enable_shaders) {
if (m_prop.visual == "upright_sprite") {
if (!m_meshnode)
return;
scene::IMesh *mesh = m_meshnode->getMesh();
for (u32 i = 0; i < mesh->getMeshBufferCount(); ++i) {
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
video::SMaterial &material = buf->getMaterial();
material.EmissiveColor = color;
buf->getMaterial().EmissiveColor = color;
}
} else {
scene::ISceneNode *node = getSceneNode();
if (!node)
return;
for (u32 i = 0; i < node->getMaterialCount(); ++i) {
video::SMaterial &material = node->getMaterial(i);
material.EmissiveColor = color;
@@ -864,12 +875,49 @@ void GenericCAO::setNodeLight(u8 light)
}
}
v3s16 GenericCAO::getLightPosition()
u16 GenericCAO::getLightPosition(v3s16 *pos)
{
if (m_is_player)
return floatToInt(m_position + v3f(0, 0.5 * BS, 0), BS);
const auto &box = m_prop.collisionbox;
pos[0] = floatToInt(m_position + box.MinEdge * BS, BS);
pos[1] = floatToInt(m_position + box.MaxEdge * BS, BS);
return floatToInt(m_position, BS);
// Skip center pos if it falls into the same node as Min or MaxEdge
if ((box.MaxEdge - box.MinEdge).getLengthSQ() < 3.0f)
return 2;
pos[2] = floatToInt(m_position + box.getCenter() * BS, BS);
return 3;
}
void GenericCAO::updateNametag()
{
if (m_is_local_player) // No nametag for local player
return;
if (m_prop.nametag.empty()) {
// Delete nametag
if (m_nametag) {
m_client->getCamera()->removeNametag(m_nametag);
m_nametag = nullptr;
}
return;
}
scene::ISceneNode *node = getSceneNode();
if (!node)
return;
v3f pos;
pos.Y = m_prop.selectionbox.MaxEdge.Y + 0.3f;
if (!m_nametag) {
// Add nametag
m_nametag = m_client->getCamera()->addNametag(node,
m_prop.nametag, m_prop.nametag_color, pos);
} else {
// Update nametag
m_nametag->nametag_text = m_prop.nametag;
m_nametag->nametag_color = m_prop.nametag_color;
m_nametag->nametag_pos = pos;
}
}
void GenericCAO::updateNodePos()
@@ -1075,10 +1123,13 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
updateTextures(m_previous_texture_modifier);
}
}
if (!getParent() && std::fabs(m_prop.automatic_rotate) > 0.001) {
m_rotation.Y += dtime * m_prop.automatic_rotate * 180 / M_PI;
rot_translator.val_current = m_rotation;
updateNodePos();
// This is the child node's rotation. It is only used for automatic_rotate.
v3f local_rot = node->getRotation();
local_rot.Y = modulo360f(local_rot.Y - dtime * core::RADTODEG *
m_prop.automatic_rotate);
node->setRotation(local_rot);
}
if (!getParent() && m_prop.automatic_face_movement_dir &&
@@ -1099,6 +1150,18 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
rot_translator.val_current = m_rotation;
updateNodePos();
}
if (m_animated_meshnode) {
// Everything must be updated; the whole transform
// chain as well as the animated mesh node.
// Otherwise, bone attachments would be relative to
// a position that's one frame old.
if (m_matrixnode)
updatePositionRecursive(m_matrixnode);
m_animated_meshnode->updateAbsolutePosition();
m_animated_meshnode->animateJoints();
updateBonePosition();
}
}
void GenericCAO::updateTexturePos()
@@ -1363,16 +1426,53 @@ void GenericCAO::updateBonePosition()
return;
m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
for(std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
std::string bone_name = (*ii).first;
v3f bone_pos = (*ii).second.X;
v3f bone_rot = (*ii).second.Y;
for (auto &it : m_bone_position) {
std::string bone_name = it.first;
irr::scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str());
if(bone)
{
bone->setPosition(bone_pos);
if (bone) {
bone->setPosition(it.second.X);
bone->setRotation(it.second.Y);
}
}
// search through bones to find mistakenly rotated bones due to bug in Irrlicht
for (u32 i = 0; i < m_animated_meshnode->getJointCount(); ++i) {
irr::scene::IBoneSceneNode *bone = m_animated_meshnode->getJointNode(i);
if (!bone)
continue;
//If bone is manually positioned there is no need to perform the bug check
bool skip = false;
for (auto &it : m_bone_position) {
if (it.first == bone->getName()) {
skip = true;
break;
}
}
if (skip)
continue;
// Workaround for Irrlicht bug
// We check each bone to see if it has been rotated ~180deg from its expected position due to a bug in Irricht
// when using EJUOR_CONTROL joint control. If the bug is detected we update the bone to the proper position
// and update the bones transformation.
v3f bone_rot = bone->getRelativeTransformation().getRotationDegrees();
float offset = fabsf(bone_rot.X - bone->getRotation().X);
if (offset > 179.9f && offset < 180.1f) {
bone->setRotation(bone_rot);
bone->updateAbsolutePosition();
}
}
// The following is needed for set_bone_pos to propagate to
// attached objects correctly.
// Irrlicht ought to do this, but doesn't when using EJUOR_CONTROL.
for (u32 i = 0; i < m_animated_meshnode->getJointCount(); ++i) {
auto bone = m_animated_meshnode->getJointNode(i);
// Look for the root bone.
if (bone && bone->getParent() == m_animated_meshnode) {
// Update entire skeleton.
bone->updateAbsolutePositionOfAllChildren();
break;
}
}
}
@@ -1397,15 +1497,17 @@ void GenericCAO::updateAttachments()
if (!parent) { // Detach or don't attach
if (m_matrixnode) {
v3s16 camera_offset = m_env->getCameraOffset();
v3f old_pos = getPosition();
m_matrixnode->setParent(m_smgr->getRootSceneNode());
getPosRotMatrix().setTranslation(old_pos);
getPosRotMatrix().setTranslation(old_pos - intToFloat(camera_offset, BS));
m_matrixnode->updateAbsolutePosition();
}
}
else // Attach
{
parent->updateAttachments();
scene::ISceneNode *parent_node = parent->getSceneNode();
scene::IAnimatedMeshSceneNode *parent_animated_mesh_node =
parent->getAnimatedMeshSceneNode();
@@ -1415,6 +1517,7 @@ void GenericCAO::updateAttachments()
if (m_matrixnode && parent_node) {
m_matrixnode->setParent(parent_node);
parent_node->updateAbsolutePosition();
getPosRotMatrix().setTranslation(m_attachment_position);
//setPitchYawRoll(getPosRotMatrix(), m_attachment_rotation);
// use Irrlicht eulers instead
@@ -1424,21 +1527,55 @@ void GenericCAO::updateAttachments()
}
}
bool GenericCAO::visualExpiryRequired(const ObjectProperties &new_) const
{
const ObjectProperties &old = m_prop;
/* Visuals do not need to be expired for:
* - nametag props: handled by updateNametag()
* - textures: handled by updateTextures()
* - sprite props: handled by updateTexturePos()
* - glow: handled by updateLight()
* - any other properties that do not change appearance
*/
bool uses_legacy_texture = new_.wield_item.empty() &&
(new_.visual == "wielditem" || new_.visual == "item");
// Ordered to compare primitive types before std::vectors
return old.backface_culling != new_.backface_culling ||
old.is_visible != new_.is_visible ||
old.mesh != new_.mesh ||
old.shaded != new_.shaded ||
old.use_texture_alpha != new_.use_texture_alpha ||
old.visual != new_.visual ||
old.visual_size != new_.visual_size ||
old.wield_item != new_.wield_item ||
old.colors != new_.colors ||
(uses_legacy_texture && old.textures != new_.textures);
}
void GenericCAO::processMessage(const std::string &data)
{
//infostream<<"GenericCAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
if (cmd == GENERIC_CMD_SET_PROPERTIES) {
m_prop = gob_read_set_properties(is);
if (cmd == AO_CMD_SET_PROPERTIES) {
ObjectProperties newprops;
newprops.deSerialize(is);
// Check what exactly changed
bool expire_visuals = visualExpiryRequired(newprops);
bool textures_changed = m_prop.textures != newprops.textures;
// Apply changes
m_prop = std::move(newprops);
m_selection_box = m_prop.selectionbox;
m_selection_box.MinEdge *= BS;
m_selection_box.MaxEdge *= BS;
m_tx_size.X = 1.0 / m_prop.spritediv.X;
m_tx_size.Y = 1.0 / m_prop.spritediv.Y;
m_tx_size.X = 1.0f / m_prop.spritediv.X;
m_tx_size.Y = 1.0f / m_prop.spritediv.Y;
if(!m_initial_tx_basepos_set){
m_initial_tx_basepos_set = true;
@@ -1458,18 +1595,25 @@ void GenericCAO::processMessage(const std::string &data)
if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty())
m_prop.nametag = m_name;
expireVisuals();
} else if (cmd == GENERIC_CMD_UPDATE_POSITION) {
if (expire_visuals) {
expireVisuals();
} else {
infostream << "GenericCAO: properties updated but expiring visuals"
<< " not necessary" << std::endl;
if (textures_changed) {
// don't update while punch texture modifier is active
if (m_reset_textures_timer < 0)
updateTextures(m_current_texture_modifier);
}
updateNametag();
}
} else if (cmd == AO_CMD_UPDATE_POSITION) {
// Not sent by the server if this object is an attachment.
// We might however get here if the server notices the object being detached before the client.
m_position = readV3F32(is);
m_velocity = readV3F32(is);
m_acceleration = readV3F32(is);
if (std::fabs(m_prop.automatic_rotate) < 0.001f)
m_rotation = readV3F32(is);
else
readV3F32(is);
m_rotation = readV3F32(is);
m_rotation = wrapDegrees_0_360_v3f(m_rotation);
bool do_interpolate = readU8(is);
@@ -1493,16 +1637,16 @@ void GenericCAO::processMessage(const std::string &data)
}
rot_translator.update(m_rotation, false, update_interval);
updateNodePos();
} else if (cmd == GENERIC_CMD_SET_TEXTURE_MOD) {
} else if (cmd == AO_CMD_SET_TEXTURE_MOD) {
std::string mod = deSerializeString(is);
// immediatly reset a engine issued texture modifier if a mod sends a different one
// immediately reset a engine issued texture modifier if a mod sends a different one
if (m_reset_textures_timer > 0) {
m_reset_textures_timer = -1;
updateTextures(m_previous_texture_modifier);
}
updateTextures(mod);
} else if (cmd == GENERIC_CMD_SET_SPRITE) {
} else if (cmd == AO_CMD_SET_SPRITE) {
v2s16 p = readV2S16(is);
int num_frames = readU16(is);
float framelength = readF32(is);
@@ -1514,7 +1658,7 @@ void GenericCAO::processMessage(const std::string &data)
m_tx_select_horiz_by_yawpitch = select_horiz_by_yawpitch;
updateTexturePos();
} else if (cmd == GENERIC_CMD_SET_PHYSICS_OVERRIDE) {
} else if (cmd == AO_CMD_SET_PHYSICS_OVERRIDE) {
float override_speed = readF32(is);
float override_jump = readF32(is);
float override_gravity = readF32(is);
@@ -1534,7 +1678,7 @@ void GenericCAO::processMessage(const std::string &data)
player->physics_override_sneak_glitch = sneak_glitch;
player->physics_override_new_move = new_move;
}
} else if (cmd == GENERIC_CMD_SET_ANIMATION) {
} else if (cmd == AO_CMD_SET_ANIMATION) {
// TODO: change frames send as v2s32 value
v2f range = readV2F32(is);
if (!m_is_local_player) {
@@ -1568,17 +1712,17 @@ void GenericCAO::processMessage(const std::string &data)
updateAnimation();
}
}
} else if (cmd == GENERIC_CMD_SET_ANIMATION_SPEED) {
} else if (cmd == AO_CMD_SET_ANIMATION_SPEED) {
m_animation_speed = readF32(is);
updateAnimationSpeed();
} else if (cmd == GENERIC_CMD_SET_BONE_POSITION) {
} else if (cmd == AO_CMD_SET_BONE_POSITION) {
std::string bone = deSerializeString(is);
v3f position = readV3F32(is);
v3f rotation = readV3F32(is);
m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
updateBonePosition();
} else if (cmd == GENERIC_CMD_ATTACH_TO) {
// updateBonePosition(); now called every step
} else if (cmd == AO_CMD_ATTACH_TO) {
u16 parent_id = readS16(is);
std::string bone = deSerializeString(is);
v3f position = readV3F32(is);
@@ -1589,7 +1733,7 @@ void GenericCAO::processMessage(const std::string &data)
// localplayer itself can't be attached to localplayer
if (!m_is_local_player)
m_is_visible = !m_attached_to_local;
} else if (cmd == GENERIC_CMD_PUNCHED) {
} else if (cmd == AO_CMD_PUNCHED) {
u16 result_hp = readU16(is);
// Use this instead of the send damage to not interfere with prediction
@@ -1610,13 +1754,11 @@ void GenericCAO::processMessage(const std::string &data)
m_smgr, m_env, m_position,
v2f(m_prop.visual_size.X, m_prop.visual_size.Y) * BS);
m_env->addSimpleObject(simple);
} else if (m_reset_textures_timer < 0) {
// TODO: Execute defined fast response
// Flashing shall suffice as there is no definition
} else if (m_reset_textures_timer < 0 && !m_prop.damage_texture_modifier.empty()) {
m_reset_textures_timer = 0.05;
if(damage >= 2)
m_reset_textures_timer += 0.05 * damage;
updateTextures(m_current_texture_modifier + "^[brighten");
updateTextures(m_current_texture_modifier + m_prop.damage_texture_modifier);
}
}
@@ -1627,7 +1769,7 @@ void GenericCAO::processMessage(const std::string &data)
if (!m_is_player)
clearChildAttachments();
}
} else if (cmd == GENERIC_CMD_UPDATE_ARMOR_GROUPS) {
} else if (cmd == AO_CMD_UPDATE_ARMOR_GROUPS) {
m_armor_groups.clear();
int armor_groups_size = readU16(is);
for(int i=0; i<armor_groups_size; i++)
@@ -1636,22 +1778,14 @@ void GenericCAO::processMessage(const std::string &data)
int rating = readS16(is);
m_armor_groups[name] = rating;
}
} else if (cmd == GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) {
// Deprecated, for backwards compatibility only.
readU8(is); // version
m_prop.nametag_color = readARGB8(is);
if (m_nametag != NULL) {
m_nametag->nametag_color = m_prop.nametag_color;
v3f pos;
pos.Y = m_prop.collisionbox.MaxEdge.Y + 0.3f;
m_nametag->nametag_pos = pos;
}
} else if (cmd == GENERIC_CMD_SPAWN_INFANT) {
} else if (cmd == AO_CMD_SPAWN_INFANT) {
u16 child_id = readU16(is);
u8 type = readU8(is); // maybe this will be useful later
(void)type;
addAttachmentChild(child_id);
} else if (cmd == AO_CMD_OBSOLETE1) {
// Don't do anything and also don't log a warning
} else {
warningstream << FUNCTION_NAME
<< ": unknown command or outdated client \""
@@ -1687,13 +1821,11 @@ bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem,
v2f(m_prop.visual_size.X, m_prop.visual_size.Y) * BS);
m_env->addSimpleObject(simple);
}
// TODO: Execute defined fast response
// Flashing shall suffice as there is no definition
if (m_reset_textures_timer < 0) {
if (m_reset_textures_timer < 0 && !m_prop.damage_texture_modifier.empty()) {
m_reset_textures_timer = 0.05;
if (result.damage >= 2)
m_reset_textures_timer += 0.05 * result.damage;
updateTextures(m_current_texture_modifier + "^[brighten");
updateTextures(m_current_texture_modifier + m_prop.damage_texture_modifier);
}
}