Update to minetest 5.4.0-dev
This commit is contained in:
@@ -162,6 +162,15 @@ static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
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matrix.setTextureScale(txs, tys);
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}
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// Evaluate transform chain recursively; irrlicht does not do this for us
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static void updatePositionRecursive(scene::ISceneNode *node)
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{
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scene::ISceneNode *parent = node->getParent();
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if (parent)
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updatePositionRecursive(parent);
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node->updateAbsolutePosition();
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}
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/*
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TestCAO
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*/
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@@ -181,8 +190,7 @@ public:
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void addToScene(ITextureSource *tsrc);
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void removeFromScene(bool permanent);
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void updateLight(u8 light_at_pos);
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v3s16 getLightPosition();
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void updateLight(u32 day_night_ratio);
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void updateNodePos();
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void step(float dtime, ClientEnvironment *env);
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@@ -254,15 +262,10 @@ void TestCAO::removeFromScene(bool permanent)
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m_node = NULL;
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}
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void TestCAO::updateLight(u8 light_at_pos)
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void TestCAO::updateLight(u32 day_night_ratio)
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{
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}
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v3s16 TestCAO::getLightPosition()
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{
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return floatToInt(m_position, BS);
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}
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void TestCAO::updateNodePos()
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{
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if (!m_node)
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@@ -304,7 +307,6 @@ void TestCAO::processMessage(const std::string &data)
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GenericCAO
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*/
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#include "genericobject.h"
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#include "clientobject.h"
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GenericCAO::GenericCAO(Client *client, ClientEnvironment *env):
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@@ -476,6 +478,7 @@ void GenericCAO::setAttachment(int parent_id, const std::string &bone, v3f posit
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parent->addAttachmentChild(m_id);
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}
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updateAttachments();
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}
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@@ -576,16 +579,23 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
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m_visuals_expired = false;
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if (!m_prop.is_visible) {
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if (!m_prop.is_visible)
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return;
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}
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infostream << "GenericCAO::addToScene(): " << m_prop.visual << std::endl;
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if (m_enable_shaders) {
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IShaderSource *shader_source = m_client->getShaderSource();
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u32 shader_id = shader_source->getShader(
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"object_shader",
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TILE_MATERIAL_BASIC,
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NDT_NORMAL);
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MaterialType material_type;
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if (m_prop.shaded && m_prop.glow == 0)
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material_type = (m_prop.use_texture_alpha) ?
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TILE_MATERIAL_ALPHA : TILE_MATERIAL_BASIC;
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else
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material_type = (m_prop.use_texture_alpha) ?
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TILE_MATERIAL_PLAIN_ALPHA : TILE_MATERIAL_PLAIN;
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u32 shader_id = shader_source->getShader("object_shader", material_type, NDT_NORMAL);
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m_material_type = shader_source->getShaderInfo(shader_id).material;
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} else {
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m_material_type = (m_prop.use_texture_alpha) ?
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@@ -593,7 +603,6 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
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}
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auto grabMatrixNode = [this] {
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infostream << "GenericCAO::addToScene(): " << m_prop.visual << std::endl;
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m_matrixnode = RenderingEngine::get_scene_manager()->
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addDummyTransformationSceneNode();
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m_matrixnode->grab();
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@@ -714,6 +723,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
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mesh->drop();
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m_meshnode->setScale(m_prop.visual_size);
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m_meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING,
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m_prop.backface_culling);
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setSceneNodeMaterial(m_meshnode);
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} else if (m_prop.visual == "mesh") {
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@@ -724,6 +735,14 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
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addAnimatedMeshSceneNode(mesh, m_matrixnode);
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m_animated_meshnode->grab();
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mesh->drop(); // The scene node took hold of it
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if (!checkMeshNormals(mesh)) {
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infostream << "GenericCAO: recalculating normals for mesh "
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<< m_prop.mesh << std::endl;
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m_smgr->getMeshManipulator()->
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recalculateNormals(mesh, true, false);
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}
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m_animated_meshnode->animateJoints(); // Needed for some animations
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m_animated_meshnode->setScale(m_prop.visual_size);
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@@ -775,15 +794,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
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if (node && m_matrixnode)
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node->setParent(m_matrixnode);
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if (node && !m_prop.nametag.empty() && !m_is_local_player) {
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// Add nametag
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v3f pos;
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pos.Y = m_prop.selectionbox.MaxEdge.Y + 0.3f;
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m_nametag = m_client->getCamera()->addNametag(node,
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m_prop.nametag, m_prop.nametag_color,
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pos);
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}
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updateNametag();
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updateNodePos();
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updateAnimation();
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updateBonePosition();
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@@ -791,37 +802,35 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
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setNodeLight(m_last_light);
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}
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void GenericCAO::updateLight(u8 light_at_pos)
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{
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if (g_settings->getBool("fullbright"))
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light_at_pos = 255;
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// Don't update light of attached one
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if (getParent() != NULL) {
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return;
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}
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updateLightNoCheck(light_at_pos);
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// Update light of all children
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for (u16 i : m_attachment_child_ids) {
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ClientActiveObject *obj = m_env->getActiveObject(i);
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if (obj) {
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obj->updateLightNoCheck(light_at_pos);
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}
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}
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}
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void GenericCAO::updateLightNoCheck(u8 light_at_pos)
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{
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void GenericCAO::updateLight(u32 day_night_ratio)
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{
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if (m_glow < 0)
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return;
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u8 li = decode_light(light_at_pos + m_glow);
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u8 light_at_pos = 0;
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bool pos_ok = false;
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if (li != m_last_light) {
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m_last_light = li;
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setNodeLight(li);
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if (g_settings->getBool("fullbright"))
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light_at_pos = 255;
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v3s16 pos[3];
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u16 npos = getLightPosition(pos);
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for (u16 i = 0; i < npos; i++) {
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bool this_ok;
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MapNode n = m_env->getMap().getNode(pos[i], &this_ok);
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if (this_ok) {
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u8 this_light = n.getLightBlend(day_night_ratio, m_client->ndef());
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light_at_pos = MYMAX(light_at_pos, this_light);
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pos_ok = true;
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}
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}
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if (!pos_ok)
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light_at_pos = blend_light(day_night_ratio, LIGHT_SUN, 0);
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u8 light = decode_light(light_at_pos + m_glow);
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if (light != m_last_light) {
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m_last_light = light;
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setNodeLight(light);
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}
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}
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@@ -830,24 +839,26 @@ void GenericCAO::setNodeLight(u8 light)
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video::SColor color(255, light, light, light);
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if (m_prop.visual == "wielditem" || m_prop.visual == "item") {
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// Since these types of visuals are using their own shader
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// they should be handled separately
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if (m_wield_meshnode)
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m_wield_meshnode->setColor(color);
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} else if (m_enable_shaders) {
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scene::ISceneNode *node = getSceneNode();
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if (node == nullptr)
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return;
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m_wield_meshnode->setNodeLightColor(color);
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return;
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}
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if (m_enable_shaders) {
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if (m_prop.visual == "upright_sprite") {
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if (!m_meshnode)
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return;
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scene::IMesh *mesh = m_meshnode->getMesh();
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for (u32 i = 0; i < mesh->getMeshBufferCount(); ++i) {
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
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video::SMaterial &material = buf->getMaterial();
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material.EmissiveColor = color;
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buf->getMaterial().EmissiveColor = color;
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}
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} else {
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scene::ISceneNode *node = getSceneNode();
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if (!node)
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return;
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for (u32 i = 0; i < node->getMaterialCount(); ++i) {
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video::SMaterial &material = node->getMaterial(i);
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material.EmissiveColor = color;
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@@ -864,12 +875,49 @@ void GenericCAO::setNodeLight(u8 light)
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}
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}
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v3s16 GenericCAO::getLightPosition()
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u16 GenericCAO::getLightPosition(v3s16 *pos)
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{
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if (m_is_player)
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return floatToInt(m_position + v3f(0, 0.5 * BS, 0), BS);
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const auto &box = m_prop.collisionbox;
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pos[0] = floatToInt(m_position + box.MinEdge * BS, BS);
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pos[1] = floatToInt(m_position + box.MaxEdge * BS, BS);
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return floatToInt(m_position, BS);
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// Skip center pos if it falls into the same node as Min or MaxEdge
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if ((box.MaxEdge - box.MinEdge).getLengthSQ() < 3.0f)
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return 2;
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pos[2] = floatToInt(m_position + box.getCenter() * BS, BS);
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return 3;
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}
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void GenericCAO::updateNametag()
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{
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if (m_is_local_player) // No nametag for local player
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return;
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if (m_prop.nametag.empty()) {
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// Delete nametag
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if (m_nametag) {
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m_client->getCamera()->removeNametag(m_nametag);
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m_nametag = nullptr;
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}
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return;
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}
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scene::ISceneNode *node = getSceneNode();
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if (!node)
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return;
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v3f pos;
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pos.Y = m_prop.selectionbox.MaxEdge.Y + 0.3f;
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if (!m_nametag) {
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// Add nametag
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m_nametag = m_client->getCamera()->addNametag(node,
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m_prop.nametag, m_prop.nametag_color, pos);
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} else {
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// Update nametag
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m_nametag->nametag_text = m_prop.nametag;
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m_nametag->nametag_color = m_prop.nametag_color;
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m_nametag->nametag_pos = pos;
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}
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}
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void GenericCAO::updateNodePos()
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@@ -1075,10 +1123,13 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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updateTextures(m_previous_texture_modifier);
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}
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}
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if (!getParent() && std::fabs(m_prop.automatic_rotate) > 0.001) {
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m_rotation.Y += dtime * m_prop.automatic_rotate * 180 / M_PI;
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rot_translator.val_current = m_rotation;
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updateNodePos();
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// This is the child node's rotation. It is only used for automatic_rotate.
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v3f local_rot = node->getRotation();
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local_rot.Y = modulo360f(local_rot.Y - dtime * core::RADTODEG *
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m_prop.automatic_rotate);
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node->setRotation(local_rot);
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}
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if (!getParent() && m_prop.automatic_face_movement_dir &&
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@@ -1099,6 +1150,18 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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rot_translator.val_current = m_rotation;
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updateNodePos();
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}
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if (m_animated_meshnode) {
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// Everything must be updated; the whole transform
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// chain as well as the animated mesh node.
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// Otherwise, bone attachments would be relative to
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// a position that's one frame old.
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if (m_matrixnode)
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updatePositionRecursive(m_matrixnode);
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m_animated_meshnode->updateAbsolutePosition();
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m_animated_meshnode->animateJoints();
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updateBonePosition();
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}
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}
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void GenericCAO::updateTexturePos()
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@@ -1363,16 +1426,53 @@ void GenericCAO::updateBonePosition()
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return;
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m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
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for(std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
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std::string bone_name = (*ii).first;
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v3f bone_pos = (*ii).second.X;
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v3f bone_rot = (*ii).second.Y;
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for (auto &it : m_bone_position) {
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std::string bone_name = it.first;
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irr::scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str());
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if(bone)
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{
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bone->setPosition(bone_pos);
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if (bone) {
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bone->setPosition(it.second.X);
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bone->setRotation(it.second.Y);
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}
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}
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// search through bones to find mistakenly rotated bones due to bug in Irrlicht
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for (u32 i = 0; i < m_animated_meshnode->getJointCount(); ++i) {
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irr::scene::IBoneSceneNode *bone = m_animated_meshnode->getJointNode(i);
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if (!bone)
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continue;
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//If bone is manually positioned there is no need to perform the bug check
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bool skip = false;
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for (auto &it : m_bone_position) {
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if (it.first == bone->getName()) {
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skip = true;
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break;
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}
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}
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if (skip)
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continue;
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// Workaround for Irrlicht bug
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// We check each bone to see if it has been rotated ~180deg from its expected position due to a bug in Irricht
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// when using EJUOR_CONTROL joint control. If the bug is detected we update the bone to the proper position
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// and update the bones transformation.
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v3f bone_rot = bone->getRelativeTransformation().getRotationDegrees();
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float offset = fabsf(bone_rot.X - bone->getRotation().X);
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if (offset > 179.9f && offset < 180.1f) {
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bone->setRotation(bone_rot);
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bone->updateAbsolutePosition();
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}
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}
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// The following is needed for set_bone_pos to propagate to
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// attached objects correctly.
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// Irrlicht ought to do this, but doesn't when using EJUOR_CONTROL.
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for (u32 i = 0; i < m_animated_meshnode->getJointCount(); ++i) {
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auto bone = m_animated_meshnode->getJointNode(i);
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// Look for the root bone.
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if (bone && bone->getParent() == m_animated_meshnode) {
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// Update entire skeleton.
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bone->updateAbsolutePositionOfAllChildren();
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break;
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}
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}
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}
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@@ -1397,15 +1497,17 @@ void GenericCAO::updateAttachments()
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if (!parent) { // Detach or don't attach
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if (m_matrixnode) {
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v3s16 camera_offset = m_env->getCameraOffset();
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v3f old_pos = getPosition();
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m_matrixnode->setParent(m_smgr->getRootSceneNode());
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getPosRotMatrix().setTranslation(old_pos);
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getPosRotMatrix().setTranslation(old_pos - intToFloat(camera_offset, BS));
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m_matrixnode->updateAbsolutePosition();
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}
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}
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else // Attach
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{
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parent->updateAttachments();
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scene::ISceneNode *parent_node = parent->getSceneNode();
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scene::IAnimatedMeshSceneNode *parent_animated_mesh_node =
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parent->getAnimatedMeshSceneNode();
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@@ -1415,6 +1517,7 @@ void GenericCAO::updateAttachments()
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if (m_matrixnode && parent_node) {
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m_matrixnode->setParent(parent_node);
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parent_node->updateAbsolutePosition();
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getPosRotMatrix().setTranslation(m_attachment_position);
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//setPitchYawRoll(getPosRotMatrix(), m_attachment_rotation);
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// use Irrlicht eulers instead
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@@ -1424,21 +1527,55 @@ void GenericCAO::updateAttachments()
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}
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}
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bool GenericCAO::visualExpiryRequired(const ObjectProperties &new_) const
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{
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const ObjectProperties &old = m_prop;
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/* Visuals do not need to be expired for:
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* - nametag props: handled by updateNametag()
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* - textures: handled by updateTextures()
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* - sprite props: handled by updateTexturePos()
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* - glow: handled by updateLight()
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* - any other properties that do not change appearance
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*/
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bool uses_legacy_texture = new_.wield_item.empty() &&
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(new_.visual == "wielditem" || new_.visual == "item");
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// Ordered to compare primitive types before std::vectors
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return old.backface_culling != new_.backface_culling ||
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old.is_visible != new_.is_visible ||
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old.mesh != new_.mesh ||
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old.shaded != new_.shaded ||
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old.use_texture_alpha != new_.use_texture_alpha ||
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old.visual != new_.visual ||
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old.visual_size != new_.visual_size ||
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old.wield_item != new_.wield_item ||
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old.colors != new_.colors ||
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(uses_legacy_texture && old.textures != new_.textures);
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}
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void GenericCAO::processMessage(const std::string &data)
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{
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//infostream<<"GenericCAO: Got message"<<std::endl;
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std::istringstream is(data, std::ios::binary);
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// command
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u8 cmd = readU8(is);
|
||||
if (cmd == GENERIC_CMD_SET_PROPERTIES) {
|
||||
m_prop = gob_read_set_properties(is);
|
||||
if (cmd == AO_CMD_SET_PROPERTIES) {
|
||||
ObjectProperties newprops;
|
||||
newprops.deSerialize(is);
|
||||
|
||||
// Check what exactly changed
|
||||
bool expire_visuals = visualExpiryRequired(newprops);
|
||||
bool textures_changed = m_prop.textures != newprops.textures;
|
||||
|
||||
// Apply changes
|
||||
m_prop = std::move(newprops);
|
||||
|
||||
m_selection_box = m_prop.selectionbox;
|
||||
m_selection_box.MinEdge *= BS;
|
||||
m_selection_box.MaxEdge *= BS;
|
||||
|
||||
m_tx_size.X = 1.0 / m_prop.spritediv.X;
|
||||
m_tx_size.Y = 1.0 / m_prop.spritediv.Y;
|
||||
m_tx_size.X = 1.0f / m_prop.spritediv.X;
|
||||
m_tx_size.Y = 1.0f / m_prop.spritediv.Y;
|
||||
|
||||
if(!m_initial_tx_basepos_set){
|
||||
m_initial_tx_basepos_set = true;
|
||||
@@ -1458,18 +1595,25 @@ void GenericCAO::processMessage(const std::string &data)
|
||||
if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty())
|
||||
m_prop.nametag = m_name;
|
||||
|
||||
expireVisuals();
|
||||
} else if (cmd == GENERIC_CMD_UPDATE_POSITION) {
|
||||
if (expire_visuals) {
|
||||
expireVisuals();
|
||||
} else {
|
||||
infostream << "GenericCAO: properties updated but expiring visuals"
|
||||
<< " not necessary" << std::endl;
|
||||
if (textures_changed) {
|
||||
// don't update while punch texture modifier is active
|
||||
if (m_reset_textures_timer < 0)
|
||||
updateTextures(m_current_texture_modifier);
|
||||
}
|
||||
updateNametag();
|
||||
}
|
||||
} else if (cmd == AO_CMD_UPDATE_POSITION) {
|
||||
// Not sent by the server if this object is an attachment.
|
||||
// We might however get here if the server notices the object being detached before the client.
|
||||
m_position = readV3F32(is);
|
||||
m_velocity = readV3F32(is);
|
||||
m_acceleration = readV3F32(is);
|
||||
|
||||
if (std::fabs(m_prop.automatic_rotate) < 0.001f)
|
||||
m_rotation = readV3F32(is);
|
||||
else
|
||||
readV3F32(is);
|
||||
m_rotation = readV3F32(is);
|
||||
|
||||
m_rotation = wrapDegrees_0_360_v3f(m_rotation);
|
||||
bool do_interpolate = readU8(is);
|
||||
@@ -1493,16 +1637,16 @@ void GenericCAO::processMessage(const std::string &data)
|
||||
}
|
||||
rot_translator.update(m_rotation, false, update_interval);
|
||||
updateNodePos();
|
||||
} else if (cmd == GENERIC_CMD_SET_TEXTURE_MOD) {
|
||||
} else if (cmd == AO_CMD_SET_TEXTURE_MOD) {
|
||||
std::string mod = deSerializeString(is);
|
||||
|
||||
// immediatly reset a engine issued texture modifier if a mod sends a different one
|
||||
// immediately reset a engine issued texture modifier if a mod sends a different one
|
||||
if (m_reset_textures_timer > 0) {
|
||||
m_reset_textures_timer = -1;
|
||||
updateTextures(m_previous_texture_modifier);
|
||||
}
|
||||
updateTextures(mod);
|
||||
} else if (cmd == GENERIC_CMD_SET_SPRITE) {
|
||||
} else if (cmd == AO_CMD_SET_SPRITE) {
|
||||
v2s16 p = readV2S16(is);
|
||||
int num_frames = readU16(is);
|
||||
float framelength = readF32(is);
|
||||
@@ -1514,7 +1658,7 @@ void GenericCAO::processMessage(const std::string &data)
|
||||
m_tx_select_horiz_by_yawpitch = select_horiz_by_yawpitch;
|
||||
|
||||
updateTexturePos();
|
||||
} else if (cmd == GENERIC_CMD_SET_PHYSICS_OVERRIDE) {
|
||||
} else if (cmd == AO_CMD_SET_PHYSICS_OVERRIDE) {
|
||||
float override_speed = readF32(is);
|
||||
float override_jump = readF32(is);
|
||||
float override_gravity = readF32(is);
|
||||
@@ -1534,7 +1678,7 @@ void GenericCAO::processMessage(const std::string &data)
|
||||
player->physics_override_sneak_glitch = sneak_glitch;
|
||||
player->physics_override_new_move = new_move;
|
||||
}
|
||||
} else if (cmd == GENERIC_CMD_SET_ANIMATION) {
|
||||
} else if (cmd == AO_CMD_SET_ANIMATION) {
|
||||
// TODO: change frames send as v2s32 value
|
||||
v2f range = readV2F32(is);
|
||||
if (!m_is_local_player) {
|
||||
@@ -1568,17 +1712,17 @@ void GenericCAO::processMessage(const std::string &data)
|
||||
updateAnimation();
|
||||
}
|
||||
}
|
||||
} else if (cmd == GENERIC_CMD_SET_ANIMATION_SPEED) {
|
||||
} else if (cmd == AO_CMD_SET_ANIMATION_SPEED) {
|
||||
m_animation_speed = readF32(is);
|
||||
updateAnimationSpeed();
|
||||
} else if (cmd == GENERIC_CMD_SET_BONE_POSITION) {
|
||||
} else if (cmd == AO_CMD_SET_BONE_POSITION) {
|
||||
std::string bone = deSerializeString(is);
|
||||
v3f position = readV3F32(is);
|
||||
v3f rotation = readV3F32(is);
|
||||
m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
|
||||
|
||||
updateBonePosition();
|
||||
} else if (cmd == GENERIC_CMD_ATTACH_TO) {
|
||||
// updateBonePosition(); now called every step
|
||||
} else if (cmd == AO_CMD_ATTACH_TO) {
|
||||
u16 parent_id = readS16(is);
|
||||
std::string bone = deSerializeString(is);
|
||||
v3f position = readV3F32(is);
|
||||
@@ -1589,7 +1733,7 @@ void GenericCAO::processMessage(const std::string &data)
|
||||
// localplayer itself can't be attached to localplayer
|
||||
if (!m_is_local_player)
|
||||
m_is_visible = !m_attached_to_local;
|
||||
} else if (cmd == GENERIC_CMD_PUNCHED) {
|
||||
} else if (cmd == AO_CMD_PUNCHED) {
|
||||
u16 result_hp = readU16(is);
|
||||
|
||||
// Use this instead of the send damage to not interfere with prediction
|
||||
@@ -1610,13 +1754,11 @@ void GenericCAO::processMessage(const std::string &data)
|
||||
m_smgr, m_env, m_position,
|
||||
v2f(m_prop.visual_size.X, m_prop.visual_size.Y) * BS);
|
||||
m_env->addSimpleObject(simple);
|
||||
} else if (m_reset_textures_timer < 0) {
|
||||
// TODO: Execute defined fast response
|
||||
// Flashing shall suffice as there is no definition
|
||||
} else if (m_reset_textures_timer < 0 && !m_prop.damage_texture_modifier.empty()) {
|
||||
m_reset_textures_timer = 0.05;
|
||||
if(damage >= 2)
|
||||
m_reset_textures_timer += 0.05 * damage;
|
||||
updateTextures(m_current_texture_modifier + "^[brighten");
|
||||
updateTextures(m_current_texture_modifier + m_prop.damage_texture_modifier);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1627,7 +1769,7 @@ void GenericCAO::processMessage(const std::string &data)
|
||||
if (!m_is_player)
|
||||
clearChildAttachments();
|
||||
}
|
||||
} else if (cmd == GENERIC_CMD_UPDATE_ARMOR_GROUPS) {
|
||||
} else if (cmd == AO_CMD_UPDATE_ARMOR_GROUPS) {
|
||||
m_armor_groups.clear();
|
||||
int armor_groups_size = readU16(is);
|
||||
for(int i=0; i<armor_groups_size; i++)
|
||||
@@ -1636,22 +1778,14 @@ void GenericCAO::processMessage(const std::string &data)
|
||||
int rating = readS16(is);
|
||||
m_armor_groups[name] = rating;
|
||||
}
|
||||
} else if (cmd == GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) {
|
||||
// Deprecated, for backwards compatibility only.
|
||||
readU8(is); // version
|
||||
m_prop.nametag_color = readARGB8(is);
|
||||
if (m_nametag != NULL) {
|
||||
m_nametag->nametag_color = m_prop.nametag_color;
|
||||
v3f pos;
|
||||
pos.Y = m_prop.collisionbox.MaxEdge.Y + 0.3f;
|
||||
m_nametag->nametag_pos = pos;
|
||||
}
|
||||
} else if (cmd == GENERIC_CMD_SPAWN_INFANT) {
|
||||
} else if (cmd == AO_CMD_SPAWN_INFANT) {
|
||||
u16 child_id = readU16(is);
|
||||
u8 type = readU8(is); // maybe this will be useful later
|
||||
(void)type;
|
||||
|
||||
addAttachmentChild(child_id);
|
||||
} else if (cmd == AO_CMD_OBSOLETE1) {
|
||||
// Don't do anything and also don't log a warning
|
||||
} else {
|
||||
warningstream << FUNCTION_NAME
|
||||
<< ": unknown command or outdated client \""
|
||||
@@ -1687,13 +1821,11 @@ bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem,
|
||||
v2f(m_prop.visual_size.X, m_prop.visual_size.Y) * BS);
|
||||
m_env->addSimpleObject(simple);
|
||||
}
|
||||
// TODO: Execute defined fast response
|
||||
// Flashing shall suffice as there is no definition
|
||||
if (m_reset_textures_timer < 0) {
|
||||
if (m_reset_textures_timer < 0 && !m_prop.damage_texture_modifier.empty()) {
|
||||
m_reset_textures_timer = 0.05;
|
||||
if (result.damage >= 2)
|
||||
m_reset_textures_timer += 0.05 * result.damage;
|
||||
updateTextures(m_current_texture_modifier + "^[brighten");
|
||||
updateTextures(m_current_texture_modifier + m_prop.damage_texture_modifier);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user