Added JetPack and AutoHit (-> Credits to Code-Sploit and cora)

pull/20/head
Elias Fleckenstein 2020-11-24 13:38:11 +01:00
parent 843239c0ba
commit f9c6324666
5 changed files with 11 additions and 3 deletions

View File

@ -9,6 +9,7 @@ core.cheats = {
["AutoTotem"] = "autototem",
["ThroughWalls"] = "dont_point_nodes",
["OnlyTracePlayers"] = "only_trace_players",
["AutoHit"] = "autohit",
},
["Movement"] = {
["Freecam"] = "freecam",
@ -22,6 +23,7 @@ core.cheats = {
["SpeedOverride"] = "override_speed",
["JumpOverride"] = "override_jump",
["GravityOverride"] = "override_gravity",
["JetPack"] = "jetpack",
},
["Render"] = {
["Xray"] = "xray",

View File

@ -2367,3 +2367,7 @@ override_speed_factor (SpeedOverride Factor) float 1.2
override_jump_factor (JumpOverride Factor) float 2.0
override_gravity_factor (GravityOverride) float 0.8
jetpack (JetPack) bool false
autohit (AutoHit) bool false

View File

@ -2811,7 +2811,7 @@ void Game::handlePointingAtObject(const PointedThing &pointed,
m_game_ui->setInfoText(infotext);
if (input->getLeftState()) {
if (input->getLeftState() || g_settings->getBool("autohit")) {
bool do_punch = false;
bool do_punch_damage = false;

View File

@ -611,14 +611,14 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
else
speedV.Y = movement_speed_walk;
}
} else if (m_can_jump) {
} else if (m_can_jump || g_settings->getBool("jetpack")) {
/*
NOTE: The d value in move() affects jump height by
raising the height at which the jump speed is kept
at its starting value
*/
v3f speedJ = getSpeed();
if (speedJ.Y >= -0.5f * BS) {
if (speedJ.Y >= -0.5f * BS || g_settings->getBool("jetpack")) {
speedJ.Y = movement_speed_jump * physics_override_jump;
setSpeed(speedJ);
m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_JUMP));

View File

@ -142,6 +142,8 @@ void set_default_settings(Settings *settings)
settings->setDefault("override_speed_factor", "1.2");
settings->setDefault("override_jump_factor", "2.0");
settings->setDefault("override_gravity_factor", "0.9");
settings->setDefault("jetpack", "false");
settings->setDefault("autohit", "false");
// Keymap
settings->setDefault("remote_port", "30000");