Respect object property hp_max field for players (#6287)
* Respect object property hp_max field for players This allows modders to configure the maximal HP per player * Statbars: Downscale bar to full 20 HP when exceeding this value Add default max HP for players and breath constants to builtin Document the constants * Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
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@@ -3276,6 +3276,7 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `0`: player is drowning,
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* `1`-`10`: remaining number of bubbles
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* `11`: bubbles bar is not shown
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* See constant: `minetest.PLAYER_MAX_BREATH`
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* `set_attribute(attribute, value)`:
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* Sets an extra attribute with value on player.
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* `value` must be a string.
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@@ -3980,6 +3981,7 @@ Definition tables
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{
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hp_max = 1,
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-- ^ For players, the maximal HP defaults to `minetest.PLAYER_MAX_HP_DEFAULT`
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physical = true,
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collide_with_objects = true, -- collide with other objects if physical = true
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weight = 5,
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