Moved Killaura to Lua; Added ForceField; Added Friendlist; Added ClientObjectRef:is_local_player(); Documented LocalPlayer:get_object()
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@ -4,13 +4,33 @@ local used_sneak = true
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local totem_move_action = InventoryAction("move")
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totem_move_action:to("current_player", "main", 9)
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core.register_list_command("friend", "Configure Friend List (friends dont get attacked by Killaura or Forcefield)", "friendlist")
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core.register_globalstep(function(dtime)
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local player = core.localplayer
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if not player then return end
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local control = player:get_control()
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local pointed = core.get_pointed_thing()
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local item = player:get_wielded_item():get_name()
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if core.settings:get_bool("crystal_pvp") then
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if core.settings:get_bool("killaura") or core.settings:get_bool("forcefield") and control.LMB then
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local friendlist = core.settings:get("friendlist"):split(",")
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for _, obj in ipairs(core.get_objects_inside_radius(player:get_pos(), 5)) do
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local do_attack = true
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if obj:is_local_player() then
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do_attack = false
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else
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for _, friend in ipairs(friendlist) do
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if obj:get_name() == friend or obj:get_nametag() == friend then
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do_attack = false
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break
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end
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end
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end
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if do_attack then
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obj:punch()
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end
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end
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elseif core.settings:get_bool("crystal_pvp") then
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if placed_crystal then
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if core.switch_to_item("mobs_mc:totem") then
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switched_to_totem = 5
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@ -1,6 +1,7 @@
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core.cheats = {
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["Combat"] = {
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["Killaura"] = "killaura",
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["Forcefield"] = "forcefield",
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["AntiKnockback"] = "antiknockback",
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["FastHit"] = "spamclick",
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["AttachmentFloat"] = "float_above_parent",
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@ -2314,3 +2314,7 @@ chat_color (Chat Color) string rainbow
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use_chat_color (ColoredChat) bool false
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chat_reverse (ReversedChat) bool false
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forcefield (Forcefield) bool false
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friendlist (Killaura / Forcefield Friendlist) string
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@ -1296,6 +1296,8 @@ Methods:
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* change a value of a previously added HUD element
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* element `stat` values: `position`, `name`, `scale`, `text`, `number`, `item`, `dir`
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* Returns `true` on success, otherwise returns `nil`
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* `get_object()`
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* Returns the ClientObjectRef for the player
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### Settings
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An interface to read config files in the format of `minetest.conf`.
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@ -1336,6 +1338,7 @@ This is basically a reference to a C++ `GenericCAO`.
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* `get_acceleration()`: returns the acceleration, a vector
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* `get_rotation()`: returns the rotation, a vector (radians)
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* `is_player()`: returns true if the object is a player
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* `is_local_player()`: returns true if the object is the local player
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* `get_attach()`: returns parent or nil if it isn't attached.
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* `get_nametag()`: returns the nametag (string)
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* `get_item_textures()`: returns the textures
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@ -2453,9 +2453,6 @@ PointedThing Game::updatePointedThing(
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ClientMap &map = env.getClientMap();
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const NodeDefManager *nodedef = map.getNodeDefManager();
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if (g_settings->getBool("killaura"))
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handleKillaura(shootline.start, shootline.getLength());
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runData.selected_object = NULL;
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hud->pointing_at_object = false;
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RaycastState s(shootline, look_for_object, liquids_pointable, ! g_settings->getBool("dont_point_nodes"));
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@ -2532,22 +2529,6 @@ PointedThing Game::updatePointedThing(
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return result;
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}
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void Game::handleKillaura(v3f origin, f32 max_d)
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{
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ClientEnvironment &env = client->getEnv();
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std::vector<DistanceSortedActiveObject> allObjects;
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env.getActiveObjects(origin, max_d, allObjects);
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for (const auto &allObject : allObjects) {
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ClientActiveObject *obj = allObject.obj;
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s16 id = obj->getId();
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aabb3f selection_box;
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if (! obj->getSelectionBox(&selection_box))
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continue;
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PointedThing pointed(id, v3f(0,0,0), v3s16(0,0,0), 0);
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client->interact(INTERACT_START_DIGGING, pointed);
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}
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}
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void Game::handlePointingAtNothing(const ItemStack &playerItem)
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{
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infostream << "Right Clicked in Air" << std::endl;
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@ -773,7 +773,6 @@ public:
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PointedThing updatePointedThing(
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const core::line3d<f32> &shootline, bool liquids_pointable,
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bool look_for_object, const v3s16 &camera_offset);
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void handleKillaura(v3f origin, f32 max_d);
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void handlePointingAtNothing(const ItemStack &playerItem);
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void handlePointingAtNode(const PointedThing &pointed,
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const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
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@ -117,6 +117,8 @@ void set_default_settings(Settings *settings)
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settings->setDefault("chat_color", "rainbow");
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settings->setDefault("use_chat_color", "false");
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settings->setDefault("chat_reverse", "false");
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settings->setDefault("forcefield", "false");
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settings->setDefault("friendlist", "");
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// Keymap
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settings->setDefault("remote_port", "30000");
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@ -87,6 +87,14 @@ int ClientObjectRef::l_is_player(lua_State *L)
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return 1;
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}
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int ClientObjectRef::l_is_local_player(lua_State *L)
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{
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ClientObjectRef *ref = checkobject(L, 1);
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GenericCAO *gcao = get_generic_cao(ref, L);
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lua_pushboolean(L, gcao->isLocalPlayer());
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return 1;
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}
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int ClientObjectRef::l_get_name(lua_State *L)
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{
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ClientObjectRef *ref = checkobject(L, 1);
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@ -210,6 +218,7 @@ luaL_Reg ClientObjectRef::methods[] = {luamethod(ClientObjectRef, get_pos),
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luamethod(ClientObjectRef, get_acceleration),
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luamethod(ClientObjectRef, get_rotation),
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luamethod(ClientObjectRef, is_player),
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luamethod(ClientObjectRef, is_local_player),
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luamethod(ClientObjectRef, get_name),
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luamethod(ClientObjectRef, get_attach),
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luamethod(ClientObjectRef, get_nametag),
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@ -60,6 +60,9 @@ private:
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// is_player(self)
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static int l_is_player(lua_State *L);
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// is_local_player(self)
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static int l_is_local_player(lua_State *L);
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// get_name(self)
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static int l_get_name(lua_State *L);
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