Customizeable max breath for players (#6411)
* Customizeable maximal breath for players
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@@ -23,8 +23,8 @@ core.EMERGE_GENERATED = 4
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core.MAP_BLOCKSIZE = 16
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-- Default maximal HP of a player
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core.PLAYER_MAX_HP_DEFAULT = 20
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-- Maximal breath of a player
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core.PLAYER_MAX_BREATH = 11
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-- Default maximal breath of a player
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core.PLAYER_MAX_BREATH_DEFAULT = 11
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-- light.h
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-- Maximum value for node 'light_source' parameter
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@@ -17,7 +17,7 @@ local breath_bar_definition =
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hud_elem_type = "statbar",
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position = { x=0.5, y=1 },
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text = "bubble.png",
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number = 20,
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number = core.PLAYER_MAX_BREATH_DEFAULT,
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direction = 0,
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size = { x=24, y=24 },
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offset = {x=25,y=-(48+24+16)},
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@@ -25,6 +25,15 @@ local breath_bar_definition =
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local hud_ids = {}
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local function scaleToDefault(player, field)
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-- Scale "hp" or "breath" to the default dimensions
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local current = player["get_" .. field](player)
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local nominal = core["PLAYER_MAX_".. field:upper() .. "_DEFAULT"]
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local max_display = math.max(nominal,
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math.max(player:get_properties()[field .. "_max"], current))
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return current / max_display * nominal
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end
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local function initialize_builtin_statbars(player)
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if not player:is_player() then
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@@ -47,31 +56,22 @@ local function initialize_builtin_statbars(player)
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if player:hud_get_flags().healthbar and enable_damage then
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if hud.id_healthbar == nil then
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local hp = player:get_hp()
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local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT,
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math.max(player:get_properties().hp_max, hp))
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-- Limit width of health bar: Scale to the default maximal HP
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health_bar_definition.number =
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hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
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hud.id_healthbar = player:hud_add(health_bar_definition)
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end
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else
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if hud.id_healthbar ~= nil then
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player:hud_remove(hud.id_healthbar)
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hud.id_healthbar = nil
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local hud_def = table.copy(health_bar_definition)
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hud_def.number = scaleToDefault(player, "hp")
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hud.id_healthbar = player:hud_add(hud_def)
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end
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elseif hud.id_healthbar ~= nil then
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player:hud_remove(hud.id_healthbar)
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hud.id_healthbar = nil
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end
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if player:get_breath() < core.PLAYER_MAX_BREATH then
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if player:hud_get_flags().breathbar and enable_damage then
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if hud.id_breathbar == nil then
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hud.id_breathbar = player:hud_add(breath_bar_definition)
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end
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else
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if hud.id_breathbar ~= nil then
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player:hud_remove(hud.id_breathbar)
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hud.id_breathbar = nil
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end
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local breath_max = player:get_properties().breath_max
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if player:hud_get_flags().breathbar and enable_damage and
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player:get_breath() < breath_max then
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if hud.id_breathbar == nil then
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local hud_def = table.copy(breath_bar_definition)
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hud_def.number = 2 * scaleToDefault(player, "breath")
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hud.id_breathbar = player:hud_add(hud_def)
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end
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elseif hud.id_breathbar ~= nil then
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player:hud_remove(hud.id_breathbar)
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@@ -107,12 +107,8 @@ local function player_event_handler(player,eventname)
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initialize_builtin_statbars(player)
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if hud_ids[name].id_healthbar ~= nil then
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local hp = player:get_hp()
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local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT,
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math.max(player:get_properties().hp_max, hp))
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-- Limit width of health bar: Scale to the default maximal HP
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local hp_count = hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
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player:hud_change(hud_ids[name].id_healthbar, "number", hp_count)
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player:hud_change(hud_ids[name].id_healthbar,
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"number", scaleToDefault(player, "hp"))
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return true
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end
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end
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@@ -121,7 +117,8 @@ local function player_event_handler(player,eventname)
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initialize_builtin_statbars(player)
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if hud_ids[name].id_breathbar ~= nil then
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player:hud_change(hud_ids[name].id_breathbar, "number", player:get_breath() * 2)
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player:hud_change(hud_ids[name].id_breathbar,
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"number", 2 * scaleToDefault(player, "breath"))
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return true
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end
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end
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