Fix /emergeblocks crashing in debug builds (#11461)

The reason for the bug was an u16 overflow, thus failing the assert. This only happened in Debug build but not in Release builds.
This commit is contained in:
Wuzzy
2021-07-31 17:54:40 +00:00
committed by GitHub
parent 0257e7150f
commit e7cd4cfa25
5 changed files with 29 additions and 24 deletions

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@@ -2218,15 +2218,15 @@ chunksize (Chunk size) int 5
enable_mapgen_debug_info (Mapgen debug) bool false
# Maximum number of blocks that can be queued for loading.
emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024
emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 1 1000000
# Maximum number of blocks to be queued that are to be loaded from file.
# This limit is enforced per player.
emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128
emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 1 1000000
# Maximum number of blocks to be queued that are to be generated.
# This limit is enforced per player.
emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128
emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 1 1000000
# Number of emerge threads to use.
# Value 0: