Add multiply texture modifier
Allows colorizing of textures using a color multiplication method.
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@@ -419,6 +419,13 @@ the word "`alpha`", then each texture pixel will contain the RGB of
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`<color>` and the alpha of `<color>` multiplied by the alpha of the
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texture pixel.
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#### `[multiply:<color>`
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Multiplies texture colors with the given color.
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`<color>` is specified as a `ColorString`.
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Result is more like what you'd expect if you put a color on top of another
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color. Meaning white surfaces get a lot of your new color while black parts don't
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change very much.
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Sounds
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------
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Only Ogg Vorbis files are supported.
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