Fix MSAA stripes (#9247)

This only works when shaders are enabled.
The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA.
If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing.
This commit is contained in:
HybridDog
2020-12-04 20:16:12 +01:00
committed by GitHub
parent ecd4f45318
commit e73c5d4585
5 changed files with 13 additions and 10 deletions

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@@ -517,8 +517,8 @@ texture_min_size (Minimum texture size) int 64
# This algorithm smooths out the 3D viewport while keeping the image sharp,
# but it doesn't affect the insides of textures
# (which is especially noticeable with transparent textures).
# This option is experimental and might cause visible spaces between blocks
# when set above 0.
# Visible spaces appear between nodes when shaders are disabled.
# If set to 0, MSAA is disabled.
# A restart is required after changing this option.
fsaa (FSAA) enum 0 0,1,2,4,8,16