Add set_breath and get_breath to lua API.
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@@ -36,10 +36,10 @@ Player::Player(IGameDef *gamedef):
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camera_barely_in_ceiling(false),
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inventory(gamedef->idef()),
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hp(PLAYER_MAX_HP),
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breath(-1),
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peer_id(PEER_ID_INEXISTENT),
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// protected
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m_gamedef(gamedef),
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m_breath(-1),
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m_pitch(0),
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m_yaw(0),
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m_speed(0,0,0),
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@@ -177,11 +177,12 @@ void Player::serialize(std::ostream &os)
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args.setFloat("yaw", m_yaw);
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args.setV3F("position", m_position);
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args.setS32("hp", hp);
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args.setS32("breath", m_breath);
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args.writeLines(os);
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os<<"PlayerArgsEnd\n";
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inventory.serialize(os);
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}
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@@ -213,6 +214,11 @@ void Player::deSerialize(std::istream &is, std::string playername)
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}catch(SettingNotFoundException &e){
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hp = 20;
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}
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try{
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m_breath = args.getS32("breath");
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}catch(SettingNotFoundException &e){
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m_breath = 11;
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}
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inventory.deSerialize(is);
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