CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)
Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a client was still able to add CSM code to 'builtin' to bypass that restriction, because 'builtin' is not yet verified. Until server-sent CSM and verifying of 'builtin' are complete, make 'LOAD_CLIENT_MODS' disable the loading of builtin. Clarify code comments and messages to distinguish between client-side modding and client-side scripting. 'Scripting' includes 'builtin', 'modding' does not.
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@@ -1189,14 +1189,16 @@ block_send_optimize_distance (Block send optimize distance) int 4 2
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# so that the utility of noclip mode is reduced.
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server_side_occlusion_culling (Server side occlusion culling) bool true
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# Restricts the access of certain client-side functions on servers
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# Combine these byteflags below to restrict client-side features:
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# LOAD_CLIENT_MODS: 1 (disable client mods loading)
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# Restricts the access of certain client-side functions on servers.
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# Combine the byteflags below to restrict client-side features, or set to 0
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# for no restrictions:
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# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
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# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
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# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
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# READ_NODEDEFS: 8 (disable get_node_def call client-side)
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# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
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# csm_restriction_noderange)
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# READ_PLAYERINFO: 32 (disable get_player_names call client-side)
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csm_restriction_flags (Client side modding restrictions) int 62
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# If the CSM restriction for node range is enabled, get_node calls are limited
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