Add 'content_offset' and 'padding' style properties for buttons (#9661)

* Add padding and content_offset style properties to buttons
This commit is contained in:
Hugues Ross
2020-05-02 07:32:02 -04:00
committed by GitHub
parent 5c96f57782
commit cb9a44ef89
5 changed files with 88 additions and 21 deletions

View File

@@ -44,6 +44,8 @@ public:
FGIMG_HOVERED, // Note: Deprecated property
FGIMG_PRESSED, // Note: Deprecated property
ALPHA,
CONTENT_OFFSET,
PADDING,
NUM_PROPERTIES,
NONE
};
@@ -92,6 +94,10 @@ public:
return FGIMG_PRESSED;
} else if (name == "alpha") {
return ALPHA;
} else if (name == "content_offset") {
return CONTENT_OFFSET;
} else if (name == "padding") {
return PADDING;
} else {
return NONE;
}
@@ -196,6 +202,29 @@ public:
return rect;
}
irr::core::vector2d<s32> getVector2i(Property prop, irr::core::vector2d<s32> def) const
{
const auto &val = properties[prop];
if (val.empty())
return def;
irr::core::vector2d<s32> vec;
if (!parseVector2i(val, &vec))
return def;
return vec;
}
irr::core::vector2d<s32> getVector2i(Property prop) const
{
const auto &val = properties[prop];
FATAL_ERROR_IF(val.empty(), "Unexpected missing property");
irr::core::vector2d<s32> vec;
parseVector2i(val, &vec);
return vec;
}
video::ITexture *getTexture(Property prop, ISimpleTextureSource *tsrc,
video::ITexture *def) const
{
@@ -286,4 +315,29 @@ private:
return true;
}
bool parseVector2i(const std::string &value, irr::core::vector2d<s32> *parsed_vec) const
{
irr::core::vector2d<s32> vec;
std::vector<std::string> v_vector = split(value, ',');
if (v_vector.size() == 1) {
s32 x = stoi(v_vector[0]);
vec.X = x;
vec.Y = x;
} else if (v_vector.size() == 2) {
s32 x = stoi(v_vector[0]);
s32 y = stoi(v_vector[1]);
vec.X = x;
vec.Y = y;
} else {
warningstream << "Invalid vector2d string format: \"" << value
<< "\"" << std::endl;
return false;
}
*parsed_vec = vec;
return true;
}
};