Make automatic_rotate relative, allow setting rotation (#8468)
automatic_rotate does not make sense if it is absolute. Make it relative. To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object. Co-authored-by: ANAND <ClobberXD@gmail.com> Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org>
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@@ -6555,6 +6555,7 @@ Player properties need to be saved manually.
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automatic_rotate = 0,
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-- Set constant rotation in radians per second, positive or negative.
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-- Object rotates along the local Y-axis, and works with set_rotation.
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-- Set to 0 to disable constant rotation.
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stepheight = 0,
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