Fix player teleportation bug whilst sneaking

Only set back position when sneaking if player wasn't teleported by adding and using a bool "got_teleported" to player
it fixes #2876
This commit is contained in:
HybridDog
2016-01-04 17:21:33 +01:00
committed by paramat
parent 5a40a7dad8
commit c0b6986e38
4 changed files with 7 additions and 1 deletions

View File

@@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Player::Player(IGameDef *gamedef, const char *name):
got_teleported(false),
touching_ground(false),
in_liquid(false),
in_liquid_stable(false),