Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
* Fix animation frame_speed and blend loosing precision due to incorrect data type Add lua function set_animation_frame_speed to update the frame speed without resetting the animation to start
This commit is contained in:
@@ -3304,8 +3304,9 @@ This is basically a reference to a C++ `ServerActiveObject`
|
||||
* `set_wielded_item(item)`: replaces the wielded item, returns `true` if successful
|
||||
* `set_armor_groups({group1=rating, group2=rating, ...})`
|
||||
* `get_armor_groups()`: returns a table with the armor group ratings
|
||||
* `set_animation({x=1,y=1}, frame_speed=15, frame_blend=0, frame_loop=true)`
|
||||
* `set_animation({x=1,y=1}, frame_speed=15.0, frame_blend=0, frame_loop=true)`
|
||||
* `get_animation()`: returns `range`, `frame_speed`, `frame_blend` and `frame_loop`
|
||||
* `set_animation_frame_speed(frame_speed=15.0)`
|
||||
* `set_attach(parent, bone, position, rotation)`
|
||||
* `bone`: string
|
||||
* `position`: `{x=num, y=num, z=num}` (relative)
|
||||
|
Reference in New Issue
Block a user