Various anticheat improvements
* Calculate maximum interact distance from wielded tool * New "interacted_while_dead" cheat_type for the Lua API * Disallow dropping items while dead * Move player to spawn before resurrecting them
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@@ -2036,9 +2036,10 @@ Call these functions only at load time!
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* `minetest.register_on_cheat(func(ObjectRef, cheat))`
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* Called when a player cheats
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* `cheat`: `{type=<cheat_type>}`, where `<cheat_type>` is one of:
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* `"moved_too_fast"`
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* `"interacted_too_far"`
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* `"finished_unknown_dig"`
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* `moved_too_fast`
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* `interacted_too_far`
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* `interacted_while_dead`
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* `finished_unknown_dig`
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* `dug_unbreakable`
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* `dug_too_fast`
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* `minetest.register_on_chat_message(func(name, message))`
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