Introduce builtin_shared and use it to fix #4778
Fixes #4778 which was about the error:
ServerError: Lua: Runtime error from mod '' in callback item_OnPlace():
/usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value)
The issue was a regression of commit 649448a2a9
"Rename nodeupdate and nodeupdate_single and make them part of the official API"
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@@ -1,5 +1,7 @@
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-- Minetest: builtin/item.lua
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local builtin_shared = ...
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local function copy_pointed_thing(pointed_thing)
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return {
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type = pointed_thing.type,
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@@ -275,7 +277,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
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-- Check if the node is attached and if it can be placed there
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if core.get_item_group(def.name, "attached_node") ~= 0 and
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not check_attached_node(place_to, newnode) then
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not builtin_shared.check_attached_node(place_to, newnode) then
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core.log("action", "attached node " .. def.name ..
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" can not be placed at " .. core.pos_to_string(place_to))
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return itemstack, false
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